A dozen turns with less research spending or cashing in a Great Merchant will usually allow me to do a bulk upgrade.
More than a dozen.
And do you think that a "dozen" of turns are something interesting to give 1 or 2 power points more to an existant unit ?
The cost of this thing for what you get is insanely too high.
There should be no "Easy Button" options. Everything should be a tough trade off.
Lol.
There is a difference between "easy" and "normal" and "crazely high".
The current cost is "crazely high" for what you get.
I'm requesting something "normal" and balanced, and not something overpowered and "easy".
But now upgrading is underpowered by its insane cost.
If you think that I'm someone who likes easiness, you are wrong, I like when the things are hard, but I don't like when they are
too high, they must have a good medium.
Heh, try upgrading catapults to cannon. And why should it be cheap? Catapults and cannon have almost nothing in common except their function, so it shouldn't be cheap to such an upgrade.
Ok.. but how much is it hard to replace a sword by a mace ?
For this thing, we must disconsider realism, we can't set a huge cost for something that doesn't worth it.
Hundreds of gold are a too big sum for 2 points of power.
Exactly. You can't have everything. Being a good leader is partially about making good decisions. A good strategy game presents you with the opportunity to make lots of decisions. Military units don't just magically upgrade - it takes cash (at least that's how it's represented in the game - in reality units wouldn't last 100's of years - you'd have to replace them entirely with painful frequency - but how much fun would that be...). If you want cash to do upgrades, you have to balance and/or sacrifice. Reduce science, go to war and pillage/take cities, or create a great merchant and send him on a mission. Ie, you have to make decisions. It's a good thing!
(Your upgraded units do retain promotions and some experience, and you can sometimes upgrade to a unit and retain promotions that the upgraded unit cannot get, for ex, upgrade a city raider III axeman to a rifleman)
Side note, it WOULD be nice if some wonder, tech or civic choice would slightly reduce upgrade costs (maybe a 10-20% reduction). Perhaps in the expansion...
Stop with this type of reflexion please...
Replacing swords by maces is not expensive, for exemple.
We must not consider realism for it, but the game in itself, the thing is simple :
-Upgrading gives you poor advantages for a so big cost, the gold you give and the gold you need to gather to do it is too high, you don't realize the discrepancy between what you get and how much do you pay.