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Old Mar 06, 2006, 08:07 AM   #1
katank
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Join Date: Feb 2006
Posts: 301
Kat01 - Flipping Frederick: Operation Just Cause (Warmonger's Rehab)

Do you find yourself always playing Always War games? Do you feel emptiness from declaring war on everyone you see and crushing them?

In this SG, we'll make war declarations harder.

Difficulty: Monarch (Prince if people prefer)
Civ: Frederick of the Germans (I'm open to suggestions though. I'm thinking a Creative civ)
Map: Standard Continents
Size: Standard
Rivals: 6 random
Speed: Normal

Variant rules:

-Before you can conquer a civ, you must use your creative juices to convince at least one city of the rival to flip to you. In that case, we can have a just pretext for war, claiming our brethren are oppressed by that civ's rule. Liberating every city of that civ becomes an immediate priority.

-We may also not sack any enemy cities in a defensive war unil we lose at least one city to them.

Depending upon perceived difficulty, we may eliminate the second rule, making it even harder to war and or increase required flipped cities to be 2.

This SG is targeted towards diehard warmongers who find themselves clamoring for war every few turns, not for the peaceniks.

Looking to start once we have 5-6 players.

Roster:
Katank
open
open
open
open
open

Last edited by katank; Mar 06, 2006 at 08:35 AM.
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