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#1 |
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Chieftain
Join Date: Mar 2001
Location: cov,ri usa
Posts: 12
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Bring back some form of upkeep I'm tired of seeing ever city with them
thats unrealistic |
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#2 |
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Guest
Posts: n/a
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Well being that it taechnically doesn't take much to keep wall s up, there really no use for upkeep. But how about one citizen discontent, cause think about it, would you like to be on the outskirts of the city, and never see anything but a HUGE WALL.
The only problem would be that it would have to take affect ofter sive 5 or something.? ------------------ "Nothing in the world can endure forever" -Roman Citizen |
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#3 |
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Can I Kick It?
Join Date: Jan 2001
Location: SLC
Posts: 1,259
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NO, leave them as they are. But instead of making them cost money, let's instead have any early unit that can ignore city walls. My suggestion: Ballista; an Ancient Roman Catapult (like the ones you saw in Gladiator).
------------------ <IMG SRC="http://forums.civfanatics.com/image_uploads/goodbye3.jpg" border=0> <FONT COLOR="blue">"Satisfaction is the death of desire."</FONT c> |
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#4 |
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Guest
Posts: n/a
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Blue, what's up with youur signature, your not pre-meditaing suicide are you?
Anyway, I agree w/ you, leave them as they are to begn with. ------------------ "Nothing in the world can endure forever" -Roman Citizen |
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#6 | |
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Warlord
Join Date: Feb 2001
Location: Canada
Posts: 139
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Quote:
![]() ------------------ <IMG SRC="http://forums.civfanatics.com/ubb/ninja1.gif" border=0>"Engarde you silly fool! You are no match for my so fine rapier!" He who sacrifices his conscience to ambition burns a picture to obtain the ashes. - Chinese Proverb |
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#7 | |
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Eye of the Storm
Join Date: Jan 2001
Location: Denver, Colorado
Posts: 3,331
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Quote:
How about an early unit called a Siege Engine? This would have no attack strength - defence strength only - but it would allow any stacked foot soldiers to ignore city walls. (No helping effect on cannons or mounted units.) ------------------ <IMG SRC="http://www.anglo-saxon.demon.co.uk/stormerne/stormerne.gif" border=0> |
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#8 | |
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Warlord
Join Date: Feb 2001
Location: Canada
Posts: 139
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Quote:
Oh well, "What can you do when you live in a shoe" <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0> ------------------ <IMG SRC="http://forums.civfanatics.com/ubb/ninja1.gif" border=0>"Engarde you silly fool! You are no match for my so fine rapier!" He who sacrifices his conscience to ambition burns a picture to obtain the ashes. - Chinese Proverb [This message has been edited by Cimfindriel (edited March 15, 2001).] |
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#9 | |
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Can I Kick It?
Join Date: Jan 2001
Location: SLC
Posts: 1,259
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Quote:
------------------ <IMG SRC="http://forums.civfanatics.com/image_uploads/goodbye3.jpg" border=0> <FONT COLOR="blue">"Satisfaction is the death of desire."</FONT c> |
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#10 |
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King
Join Date: Dec 2000
Location: Civ Fanatics
Posts: 884
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I agree with leaving city walls without upkeep, but make them cost more shields! At least double the shields! City walls cost huge labour and materials to build, but in civ, it costs as much as two settlers.
But what about the great wall? A free wall for every city, with +50% defense against barbarians, AND forced peace negotiations? NOT FAIR! The great wall didn't do sh^t for ancient China and the Mongols still got through easily. The great wall should make city walls cost, say, only half of the shields. You should also have to upgrade or rebuild city walls. When you discover metullergy, it should say "All walls rendered useless, sold for x money", and you would have to build entrenchments or fortifications or something. |
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#11 |
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Chieftain
Join Date: Mar 2001
Location: cov,ri usa
Posts: 12
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Great Idea stormerne I like it.
Good point Vlad the GW is Way too strong. Should start a thread on that. Also Cimfindriel good point the stacking rules should be more like alpha centauri with collateral damage. I think that's the way it is planned now. But also should have it's own thread. |
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#12 |
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Emperor
Join Date: Nov 2000
Location: Eugene, OR, USA
Posts: 1,236
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Vlad, definitely agree on obsoleting City Walls. Never made sense to build walls once in early BC, and have those same walls now holding off armor attacks for a city 20X bigger than the original when the walls were built.
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#13 |
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Site Pachyderm
Join Date: Dec 2000
Location: The muddy shallows
Posts: 2,087
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The Siege Engine sounds interesting. Why don't catapults ignore city walls? (if you want to make them do so, mess with rules.txt)
------------------ I am so great! Gee, arr, ehh, tee! I am so great! Gee, arr, ehh, tee! I mean, my greatness is so obvious! It's all around us! Everywhere you look you will be stunned by my greatness. I can't believe how great I really am. |
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#14 | |
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Can I Kick It?
Join Date: Jan 2001
Location: SLC
Posts: 1,259
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Quote:
------------------ <IMG SRC="http://forums.civfanatics.com/image_uploads/goodbye3.jpg" border=0> <FONT COLOR="blue">"Satisfaction is the death of desire."</FONT c> |
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#15 |
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Resident Savage Army
Join Date: Feb 2001
Location: Worcester, England
Posts: 411
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Vlad,
I agree with every last word that you say mate, the changes that you mention should be taken as a given as far as I am concerned. Blue, Don't be calling yourself a cheat, same rules for everyone right? By the way, is your name anything to do with the New Order song of the same name? |
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#16 |
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Resident Savage Army
Join Date: Feb 2001
Location: Worcester, England
Posts: 411
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*Alarms* About to go off topic.
F*&k it dead topic anyway. Have you heard the song Blue Monday by New Order? |
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#17 |
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Prince
Join Date: Feb 2001
Location: Melbourne, Australia
Posts: 301
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In reality City walls cost quite alot of resources to construct. I just think they should cost more, thats all <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>
Mongol Horde...Why is it dead? Is that because it's not your post/idea? MrLeN ------------------ Where there is money, there are liars! Check out my Homepage: Nebulous! Don't forget to sign my guestbook. I sure do look forward to feedback! [This message has been edited by MrLeN (edited March 29, 2001).] |
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#18 |
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Resident Savage Army
Join Date: Feb 2001
Location: Worcester, England
Posts: 411
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Excuse me MrLen but have I done something to offend you?
The topic hadn't been replied to for 12 days until I took it from the bottom of the pile this morning with a constructive reply, so I was just trying to be chummy with Blue.
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#19 |
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Prince
Join Date: Feb 2001
Location: Melbourne, Australia
Posts: 301
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No, you have done nothing to offend me.
MrLeN ------------------ Where there is money, there are liars! Check out my Homepage: Nebulous! Don't forget to sign my guestbook. I sure do look forward to feedback! |
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#20 |
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Resident Savage Army
Join Date: Feb 2001
Location: Worcester, England
Posts: 411
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Good, every one know that the Mongols are lovers not fighters.
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