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Old Mar 14, 2001, 08:19 PM   #1
Hueristic
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Post City Walls !

Bring back some form of upkeep I'm tired of seeing ever city with them

thats unrealistic
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Old Mar 14, 2001, 08:25 PM   #2
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Well being that it taechnically doesn't take much to keep wall s up, there really no use for upkeep. But how about one citizen discontent, cause think about it, would you like to be on the outskirts of the city, and never see anything but a HUGE WALL.

The only problem would be that it would have to take affect ofter sive 5 or something.?

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Old Mar 15, 2001, 01:03 AM   #3
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NO, leave them as they are. But instead of making them cost money, let's instead have any early unit that can ignore city walls. My suggestion: Ballista; an Ancient Roman Catapult (like the ones you saw in Gladiator).

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Old Mar 15, 2001, 05:50 AM   #4
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Blue, what's up with youur signature, your not pre-meditaing suicide are you?

Anyway, I agree w/ you, leave them as they are to begn with.

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Old Mar 15, 2001, 07:48 AM   #5
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bye bye

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Old Mar 15, 2001, 09:42 AM   #6
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Quote:
Originally posted by Dreadnought:
Blue, what's up with youur signature, your not pre-meditaing suicide are you?
I'm sure Blue would be sorely missed.

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Old Mar 15, 2001, 09:51 AM   #7
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Quote:
Originally posted by BlueMonday:
NO, leave them as they are. But instead of making them cost money, let's instead have any early unit that can ignore city walls. My suggestion: Ballista; an Ancient Roman Catapult (like the ones you saw in Gladiator).
Or a more imaginative idea...
How about an early unit called a Siege Engine? This would have no attack strength - defence strength only - but it would allow any stacked foot soldiers to ignore city walls. (No helping effect on cannons or mounted units.)



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Old Mar 15, 2001, 10:10 AM   #8
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Quote:
Or a more imaginative idea...
How about an early unit called a Siege Engine? This would have no attack strength - defence strength only - but it would allow any stacked foot soldiers to ignore city walls. (No helping effect on cannons or mounted units.
That is a great idea stormerne! This would also call for a revision of the stacked unit concept; 1 unit kills 10 stacked units. I've always had a problem with that particular concept of the game. It is, in effect, like an army of 10,000 defeating an army of 100,000 and I cannot see the justification.

Oh well, "What can you do when you live in a shoe" <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

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[This message has been edited by Cimfindriel (edited March 15, 2001).]
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Old Mar 15, 2001, 12:20 PM   #9
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Quote:
Originally posted by stormerne:
Or a more imaginative idea...
How about an early unit called a Siege Engine? This would have no attack strength - defence strength only - but it would allow any stacked foot soldiers to ignore city walls. (No helping effect on cannons or mounted units.)

Superlative idea! I think that they already had a "seige engine" unit in the Mongol Hordes scenario, but it only acted like a normal unit. I like the idea of being able to scale city walls with infantry.

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Old Mar 15, 2001, 11:28 PM   #10
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I agree with leaving city walls without upkeep, but make them cost more shields! At least double the shields! City walls cost huge labour and materials to build, but in civ, it costs as much as two settlers.

But what about the great wall? A free wall for every city, with +50% defense against barbarians, AND forced peace negotiations? NOT FAIR! The great wall didn't do sh^t for ancient China and the Mongols still got through easily. The great wall should make city walls cost, say, only half of the shields.

You should also have to upgrade or rebuild city walls. When you discover metullergy, it should say "All walls rendered useless, sold for x money", and you would have to build entrenchments or fortifications or something.
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Old Mar 15, 2001, 11:37 PM   #11
Hueristic
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Great Idea stormerne I like it.

Good point Vlad the GW is Way too strong. Should start a thread on that.

Also Cimfindriel good point the stacking rules should be more like alpha centauri with collateral damage. I think that's the way it is planned now. But also should have it's own thread.
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Old Mar 15, 2001, 11:45 PM   #12
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Vlad, definitely agree on obsoleting City Walls. Never made sense to build walls once in early BC, and have those same walls now holding off armor attacks for a city 20X bigger than the original when the walls were built.
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Old Mar 18, 2001, 02:25 PM   #13
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The Siege Engine sounds interesting. Why don't catapults ignore city walls? (if you want to make them do so, mess with rules.txt)

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Old Mar 19, 2001, 01:00 AM   #14
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Quote:
Originally posted by Cunobelin Of Hippo:
The Siege Engine sounds interesting. Why don't catapults ignore city walls? (if you want to make them do so, mess with rules.txt)

Yeah, I had done that. I was never able to take a city with city walls on any level higher than king with a catapult or cannon so I changed the rules so that catapults, cannons, and artillery ignored them. Perhaps it's a cheap shot way to win, but I like it better.

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Old Mar 29, 2001, 05:56 AM   #15
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Vlad,

I agree with every last word that you say mate, the changes that you mention should be taken as a given as far as I am concerned.

Blue,

Don't be calling yourself a cheat, same rules for everyone right? By the way, is your name anything to do with the New Order song of the same name?
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Old Mar 29, 2001, 12:39 PM   #16
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*Alarms* About to go off topic.

F*&k it dead topic anyway. Have you heard the song Blue Monday by New Order?
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Old Mar 29, 2001, 01:19 PM   #17
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In reality City walls cost quite alot of resources to construct. I just think they should cost more, thats all <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

Mongol Horde...Why is it dead? Is that because it's not your post/idea?

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Old Mar 29, 2001, 01:32 PM   #18
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Excuse me MrLen but have I done something to offend you? The topic hadn't been replied to for 12 days until I took it from the bottom of the pile this morning with a constructive reply, so I was just trying to be chummy with Blue.
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Old Mar 29, 2001, 01:50 PM   #19
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No, you have done nothing to offend me.

MrLeN

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Old Mar 29, 2001, 01:58 PM   #20
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Good, every one know that the Mongols are lovers not fighters.
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