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#1 | |
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Warlord
Join Date: Feb 2006
Posts: 299
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Phase II gameplay discussion thread
I figure that it will be much easier to discuss issues that come up while testing phase II in a thread, as opposed to zillions of private messages that probably mostly all say the same thing. Kael agreed to let me start this thread.
I'll repeat what I sent in my PM here to get it started. Quote:
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#2 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Definitly better to have the feedback here in a thread so we can all see whats going on (and I can maintain some history, my 70 pm limit only allows me to keep 2-3 days of messages).
The past 2 days I have adding the unit files to the FfH editor. The unit file is by far the biggest and nastiest xml file and it took forever to make it into a spreadsheet, propogate, and write the macro that exports everything to xml. But now that it is done I can quickly and easily add and modify units so I am all ready to start adding new units. So far I have made the following changes based on feedback from you and Loki. *1. Gave the Arcane Barge, Hemah and Kael the ability to cast. *2. Kept units from being able to cast twice ber turn. *3. Added xp to spellcasting (early very basic form). *4. Made a UNITCLASS_CIV_HERO1. *5. Made Kael a Sheaim hero. *6. Made Maros an Khazad hero. *7. Added Mardero as a Ashen Veil hero. *8. Added Sphener as an Order hero. I have yet to: 1. Check city names. 2. Check the Haste sound. Before I release an updated version I also want to: 1. Add Talchas's updated spell system. 2. Make disease only applicable to living units. 3. Add animals to living units. 4. Make it so animals cant be slaves. 5. Make werewolves animals. 6. Test out Talchas's promotion blocking suggestion (to allow priests to select from limited spheres for advancement). 7. Start adding any units I had skins for, maybe try to get a fully functional Vampire in.
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress Last edited by Kael; Mar 15, 2006 at 04:44 PM. |
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#3 |
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Prince
Join Date: Jan 2006
Posts: 428
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Just a note - if you use the updated spell system, you'll have to change your promotion generator to output at least
Code:
<SpellTypeFlatMods/> <SpellTypePercentMods/>
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Python/SDK Modder: Mod Utilities: Spells and square selection | Action buttons 2 (now using the SDK) | Civilopedia Promotion Info | Civ4 spreadsheet-based XML editor Fall from Heaven 2: Thread Forum As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. Commissioner Pravin Lal
"U.N. Declaration of Rights" |
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#4 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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I haven't written the promotion one yet (just unit, civilization, leaderhead and bonus so far). What do the 2 new tags mean?
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#5 |
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Prince
Join Date: Jan 2006
Posts: 428
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Well, if you had them like this:
Code:
<SpellTypeFlatMods> <SpellTypeMod> <SpellType>SPELLTYPE_RANGE</SpellType> <iSpellTypeMod>1</iSpellTypeMod> </SpellTypeMod> </SpellTypeFlatMods> <SpellTypePercentMods> <SpellTypeMod> <SpellType>SPELLTYPE_DAMAGE</SpellType> <iSpellTypeMod>10</iSpellTypeMod> </SpellTypeMod> </SpellTypePercentMods>
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Python/SDK Modder: Mod Utilities: Spells and square selection | Action buttons 2 (now using the SDK) | Civilopedia Promotion Info | Civ4 spreadsheet-based XML editor Fall from Heaven 2: Thread Forum As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. Commissioner Pravin Lal
"U.N. Declaration of Rights" |
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#6 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#7 |
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Loki
Join Date: Jan 2005
Location: New York City
Posts: 4,479
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Here's a quick thing. The subdue animal promotion wasn't working in my game. I killed two wolves and a lion with my hunter that had combat 1 and subdue animal, but i didn't get any captured units. I was teh OO and had slavery active at the time, in case that matters.
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#8 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#9 | |
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Loki
Join Date: Jan 2005
Location: New York City
Posts: 4,479
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Quote:
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#10 |
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Warlord
Join Date: Feb 2006
Posts: 299
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I can comfirm that this doesn't work with a Leaves civ as well.
I did notice this, but I forgot to mention it :|. I usually skip the subdue animal promotion for more survival related stuff on my scouts and hunters. But I have rangers, and noticed that the one animal still left didn't give me a captured animal. Also, because the discussion came up on the main thread, I confirmed that Meshabber can still force someone with closed borders to declare war. |
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#11 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Its because Talchas and I have conflicting onCombatResult functions (and onBeginPlayerTurn).
Talchas is there any reason I can't cut CvFFHSpellsEventManager.py and CvEventInterface.py?
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#12 | |
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Warlord
Join Date: Feb 2006
Posts: 299
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Quote:
Also, I just had a friendly civ declare war on me because of Dis' aura. We were both beating up poor Garrim when I think one of their units got a bit too close. Stupid me also killed my own 3 archmages, 4 mages, and 8 catapults with his aura as well (and my high priests were on 0.1/7 health.). I think there should be a damage message from his aura. I've never managed to do that before, but there was no message or other indication I just suicided half my army. |
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#13 | |
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Prince
Join Date: Jan 2006
Posts: 428
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Quote:
__________________
Python/SDK Modder: Mod Utilities: Spells and square selection | Action buttons 2 (now using the SDK) | Civilopedia Promotion Info | Civ4 spreadsheet-based XML editor Fall from Heaven 2: Thread Forum As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. Commissioner Pravin Lal
"U.N. Declaration of Rights" |
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#14 |
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Warlord
Join Date: Feb 2006
Posts: 299
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Building Mardero causes a CTD....I'm presuming because there isn't a model. Looking through the civipedia, he should start with march instead of medic one as the other demons do now. It's also impossible to halt production of him once started, the city screen gets bugged as well. Burning blood didn't kill the Moroi at the end of the turn.
Though, perhaps it should just cut their HP in half or something instead of killing them outright. |
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#15 |
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Warlord
Join Date: Feb 2006
Posts: 299
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Started another game, and had a barbarian city spawn a Lion as a defender, hehe.
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#16 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
Setting them to 50% damage is an interesting concept, Ill think about it. I added the Mardero and Sphener models, thanks for the heads up. Thats the problem with maintaining multiple versions of the mod, I added them in 1.0 but not 1.1. Or maybe just the problem with my faulty short term memory. Ill switch mardero to march like you suggest.
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#17 |
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Loki
Join Date: Jan 2005
Location: New York City
Posts: 4,479
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Um a vampire caused a CTD for me. I added one with the world builder but even so...
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#18 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#19 | |
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Loki
Join Date: Jan 2005
Location: New York City
Posts: 4,479
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Quote:
Also, last time i checked the angel civpedia entries are also screwed up. |
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#20 |
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Warlord
Join Date: Feb 2006
Posts: 299
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Hmm, I played as Calabim, and made plenty of Vampires without a problem.
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