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#21 | |
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Dread Lord
Join Date: Feb 2003
Location: Southeast Washington State
Posts: 405
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#22 | |
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Dread Lord
Join Date: Feb 2003
Location: Southeast Washington State
Posts: 405
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#23 |
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King
Join Date: Feb 2006
Posts: 838
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hey, what's everyones favorite religion? I like Runes of Kilmorph because of the money. It seems all the AI usually end up with Leaves or Overlords. Any thoughts?
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#24 | |
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Chieftain
Join Date: Nov 2005
Posts: 41
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Quote:
This allows you to move your archmagi with your werewolf stacks. |
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#25 | |
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Chieftain
Join Date: Nov 2005
Posts: 41
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#26 | |
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Chieftain
Join Date: Nov 2005
Posts: 41
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Quote:
I never go for OO. When you are playing with raging barbs on a highlands map the last thing you are thinking of on round 60 is sailing. Going for leaves can put you in a good position for getting the Baron out pretty early. It's totally worth it, but pretty difficult to do: tracking and hunting are both expensive techs, and abandoning bronzeworking is a pain (although totally viable w/ Elven archers). It would be better if the Elven archers could get the city defense promotion. |
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#27 | ||
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Warlord
Join Date: Jan 2006
Posts: 251
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Quote:
Quote:
Basically, because the combat resolution calculations effectively work off of a ratio, there is a "tipping point." The effective strength of the defender plummets if the strength of the attacker is higher _and_ the attacker has a positive modifier. Normally, the attacker's strength is higher than the defender, so once the Hero's total promos exceed the defender's bonuses they become extremely dominant very quickly. |
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#28 | |
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King
Join Date: Feb 2006
Posts: 838
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Quote:
Also, what does everyone think of the seafaring trait? I never use it unless I'm playing an archipelago map. On those it's really good, huge cities are easy to get. But on most maps it's useless I think. You know what, I think I'm spending too much time here. Time to boot up FfH. |
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#29 | |
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Chieftain
Join Date: Nov 2005
Posts: 41
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If the AI is too dumb go higher in difficulty level, or give them a few extra units in worldbuilder. |
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#30 | |
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Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
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#31 | |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,403
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Maybe I need to turn the dufficulty back down a bit to get it to work. |
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#32 | |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,403
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#33 | |
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Warlord
Join Date: Jun 2003
Location: Washington State
Posts: 103
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Quote:
I have that problem, too. I finally figured out what I need to do for it (combat 1 + subue animal, which is animal husbandry) but even then I am lucky to get a couple animals before they are all gone. And then I can't get them home again either because of all the barbarian warriors and stuff in the way. |
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#34 | |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,403
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#35 | |
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Chieftain
Join Date: Nov 2005
Posts: 41
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Quote:
Hmmm? By turn 20 or so (assuming animal husbandry is your first tech) you should have no problem finding animals. Sometimes I have too many to know what to do with. If I'm near getting animal husbandry I'll often save a promotion for a quick conversion to subdue animals. Also, animals stick around much longer (seemingly) in 0.95g I've captured animals on turn 300 (on emperor). So I doubt it is your difficulty level. |
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#36 | |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,403
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#37 |
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Warlord
Join Date: Jun 2003
Location: Washington State
Posts: 103
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You should be able to get the tech right away. I'm confused. Animal husbandry is one of the starting techs, its what allows you to make pastures to collect your cows or sheep. Are you thinking of the techs that give units like hunters, etc who start with subdue animal?
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#38 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#39 |
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Chieftain
Join Date: Nov 2001
Posts: 7
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Cottages working, but where's the money?
I just started playing this mod and really enjoy it. However...
My cottages grow, but my income does not increase! I checked my finances and everything was zeroed out, even though my cottages had grown to village size. Am I missing something obvious? Yours in Organic Agriculture, Spleenfarmer P.S. - playing the financial, industrious goblins! EDIT: Nevermind. I did miss something obvious (100% science!) |
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#40 |
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Šumar
Join Date: Dec 2005
Location: Croatia
Posts: 2,008
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My favorite units are Berserks, with their enraged promotion (+40% attack, -40% defence, +1 movement) and City Raider 1,2,3 and possibly cover they are unbeatable. At least when escorted by shield wall, few archmages and few demon summoners. I also like spellcasters, phalanxs (Spartatoi) because of high strenght and city attack bonus and immortals (They cant die! What else do you need!
) I dont use t4 archers much (Except flurry, because of blitz) Arquebusiers, Heavy Crosbowmans and Marksmans.. I don't build them too often |
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