| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#41 |
|
Civ3 Scenario Creator
Join Date: Dec 2002
Location: Vancouver, WA
Posts: 8,408
|
It looks like ill be delayed... I dont know how to change it to PTW without screwing up. It doesent recognize it on the scenario list when im in PTW. Is there a way around this so I can make a magnificent scenario that we both get credit for?
__________________
Scenario's: Barbarossa 1.2 C3C, The Great War C3C, The Old Empires C3C and PTW, The Three Kingdoms C3C, Red Europe PTW, Blue Europe PTW, Red Europe Aftermath PTW, LOTR: Return of the King PTW, LOTR: The Two Towers PTW - Rei |
|
|
|
|
|
#42 |
|
Asst Cook & Bottle Washer
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,199
|
Is it in either the Civ 3 or PtW Scenarios Folder? It has to be in one of the two for you to play in using your PtW CD.
__________________
Looking for cIV and Civ3 terrain and resource mods. 1.52 1.29f 1.27f 1.22
|
|
|
|
|
|
#43 |
|
Chieftain
Join Date: Dec 2002
Location: Bossier City, LA.
Posts: 60
|
I have "good" news and I have "It's going to be good news" about the promised LOTR Middle Earth mod/scenario I started last night. The GOOD news is that with Hagbart's EXCELLENT map as a start (and properly praised and credited) I have made adjustements (edited the map) to prevent troops wrapping from one edge to another and I also added some generally more representative terrain tiles. There is more desert in Harad and so on. I am still not personally happy with as much tundra as I left in the north where Angband begins (I did remove quite a bit for playability) because of course Beleriand is going to be up there when I make a bigger map of Arda... BUT I have established starting location, edited the excellent map some and decided upon the Civs that will be able to participate. The scenario loads properly in PTW games and I'm pretty stoked to strt making the major adjustments to the scenario. Befor I do that though, I have the "It's GOING to be good news..." to share and ask for some input about.
When going into the scenario rules for the available civilizations I see that none of the PTW additional civs are present. I would really like to have them to pool from in my scenario (so I can use their units, leaders and so on) but since the original file from Hagbart was not created in PTW I don't have them on my list. I opened the file in PTW and have saved it as that format but still no new civs. Does anyone know how to include these so thay can be selected? I know I could just ADD the civs and create them from scratch but I really wanted to avoid creating ALL my player's choices from scratch in this game (it might be campy for soem diehards but others might like it if Ceasar settled on the shores of Anfalas and gave Aragorn something else to think about!). If you have any idea of how Icould get the NEW civs to appear in my list I would realy appreciate the input! Other than that minor issue my only other setback is properly assigning a newly created unit type so that the scenario can call it up for play... but alas I am scouring other threads at the moment looking for info on that, please send you suggestions if you already know what you are doing in creating new units... I promise to give you a thanks in the credits and it would speed up the publishing of this mod tremendously! Thanks! |
|
|
|
|
|
#44 |
|
Chieftain
Join Date: Dec 2002
Posts: 20
|
excited
its great to hear about all the good work you guys are doing, i like the current map of middle earth by hagbart, its excellent. one thing though, do you think there is a way it can be upgraded to a huge map version, with possible 24 civs on one standard map, it might get a little cramped...
maybe bigger parameters would not only help with gameplay, but also with the aesthetic look of the map and its original state. good work so far! keep posting! |
|
|
|
|
|
#45 |
|
Civ3 Scenario Creator
Join Date: Dec 2002
Location: Vancouver, WA
Posts: 8,408
|
ok, i got my problem fixed and the two towers scenario is done. It has a few flaws in it and they will be fixed once i get responses on it.
__________________
Scenario's: Barbarossa 1.2 C3C, The Great War C3C, The Old Empires C3C and PTW, The Three Kingdoms C3C, Red Europe PTW, Blue Europe PTW, Red Europe Aftermath PTW, LOTR: Return of the King PTW, LOTR: The Two Towers PTW - Rei |
|
|
|
|
|
#46 |
|
Civ3 Scenario Creator
Join Date: Dec 2002
Location: Vancouver, WA
Posts: 8,408
|
V 1.2 will be out soon, so the Two towers Scenario I made will be better and more intersting, remember to post any comments on the map because I think It can be better.
__________________
Scenario's: Barbarossa 1.2 C3C, The Great War C3C, The Old Empires C3C and PTW, The Three Kingdoms C3C, Red Europe PTW, Blue Europe PTW, Red Europe Aftermath PTW, LOTR: Return of the King PTW, LOTR: The Two Towers PTW - Rei |
|
|
|
|
|
#47 |
|
Chieftain
Join Date: Dec 2002
Location: Bossier City, LA.
Posts: 60
|
Hello again! I have slowly started work on the scenario and have good things to report. I modified Hagbart's map a bit (replaced starting locations, added deserts, changed some mountain areas slightly for Mordor/Isengard, removed the wrap around effect from going east to the sea...) and fixed the player starting locations. I renamed the barbarian tribes (wildmen, woses, dunlendings, etc.) and there are 16 players in the game. Unfortunately with fixed positions and my lack of editing experience this means you always begin play as the Player1 position (Gondor) but I am certain with a nudge by friendly suggestion that will be remedied to allowing the choice of any starting location. I have changed the names of the Leaders but the civ names are all the same (Gondor = Romans, leader Aragorn as an example). I have not edited the city names lists for each player nor have I edited the famus unit names, but those are on my list! I tried passingly to link an appropriate civ to the middle earth counterpart for test purposes and I ran a game to see how the balance works out. Other than seeing I'll have to add some startegic resources around (only mordor and harad with access to oil... YIKES) for balance, tha games went very well. It is a great map overall to start with! Again I ask for any suggestion on how to edit certain things (add the new PTW civs to the scenario, allow player to choose starting race while keeping fixed start locations, how to edit new units to load properly) and everyone who gives useful advice will be credited. I'll post as soon as I have something of substance!
|
|
|
|
|
|
#48 |
|
Asst Cook & Bottle Washer
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,199
|
Clay's Tutorial
Here is a link for a series of tutorials done by Clay, which include: Civ 3 Editor Basics A tutorial covering the basics of the Civ 3 Editor by Clay Advanced Units An in depth tutorial covering various unit properties that can be set in the editor. Advanced Improvements and Wonders An in depth tutorial covering most aspects of the Improvements and Wonders in Civ 3. How to add a new unit A walk through on adding a new unit to the game
__________________
Looking for cIV and Civ3 terrain and resource mods. 1.52 1.29f 1.27f 1.22
|
|
|
|
|
|
#49 |
|
Chieftain
Join Date: Dec 2002
Location: Bossier City, LA.
Posts: 60
|
Thank you for the link to the editor tutorials Kring... I'll get them under my belt and work on the scenario while I am off for the holiday. Happy new year!
|
|
|
|
|
|
#50 |
|
Warlord
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 140
|
Hi all!
![]() I'm very happy you like my ME map, thanks for the kind words... To TheRockit & Sarevok & anybody else: Feel free to use/modify my map as you wish for scenarios etc. Just credit me for the map in the readme file/scenarioinfo. I'm sorry I can't help you with PTW issues, I don't have the expansion (yet). Does the map work in PTW? If it doesn't, is it possible to convert it so it will work? It's great someone wants to create a scenario of LOTR, one of the best books/ movies ever! Good luck with the scenarios... Hagbart
|
|
|
|
|
|
#51 |
|
Asst Cook & Bottle Washer
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,199
|
Yes, it works in PtW. I haven't had any problems using it.
__________________
Looking for cIV and Civ3 terrain and resource mods. 1.52 1.29f 1.27f 1.22
|
|
|
|
|
|
#52 |
|
Lord of Vikings
Join Date: Jan 2002
Location: Sweden
Posts: 439
|
Will be testing this now, seems too be a fun map.
|
|
|
|
|
|
#53 | |
|
Warlord
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 140
|
Quote:
|
|
|
|
|
|
|
#54 |
|
Warlord
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 140
|
NEW VERSION 2.1 FOR CONQUESTS RELEASED
![]() Well, I just updated the map so It's a flat map optimized for Civ3 Conquests. Take a look at my first post in this thread. ![]()
|
|
|
|
|
|
#55 |
|
Chieftain
Join Date: May 2009
Location: I am where I am
Posts: 66
|
Nice map. I like the accuracy
|
|
|
|
|
|
#56 |
|
Norman Knight
Join Date: Sep 2004
Location: Heart Of Europe
Posts: 4,526
|
Be advised that 5 1/2-year-bumps are not appreciated.
__________________
CIV units (conversions): 32 Tanks, Planes and Helicopters in alternate Color - 28 Tanks, Planes and Helicopters in Desert color TERRAIN Graphics: Ares' Terrain Pack - TERRAIN PACK II.: OPEN BETA! --->Preview Thread Download BETA My Sound Library - Other Graphics: Varangian Guard - My Tech Icon Library-- |
|
|
|
|
|
#57 |
|
Chieftain
Join Date: Jun 2009
Posts: 1
|
On the contrary, I'm glad to have heard about this project, though it be many years since it was first completed.
I too am working on making a map of Middle Earth, using a map projection system and making it a huge map. It will have all of the locations and roads and fortresses to represent everything that was in the Lord of the Rings books. Once the terrain is done, I'll look into scenario editing. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Tiny Middle Earth map/scenario for Conquests | Jenquis | Civ3 - Completed Scenarios | 3 | Jan 03, 2004 12:10 AM |
| Conquests Middle Earth Map | SuperSpearMan | Civ3 - User-created Maps | 9 | Dec 28, 2003 02:23 AM |
| Kal-El's Earth map with resources and adapted rules by Rhye v2.6 POLAR ICE VERSION | Rhye | Civ3 - User-created Maps | 23 | Feb 18, 2003 05:43 PM |
| Kal-El's Earth map with resources by Rhye v2.5 | Rhye | Civ3 - User-created Maps | 22 | Dec 10, 2002 02:34 PM |
| My Middle Earth map updated to version 2.0! | Hagbart | Civ3 - Creation & Customization | 1 | Aug 02, 2002 06:54 PM |