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Old Mar 23, 2006, 06:56 PM   #1
AutomatedTeller
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Between turns anarchy

My understanding (and I frankly am not sure where the post/article was where I read this) was that there were two factors that went into how many turns of anarchy you had when switching governments (besides being religious, of course)

A random role of the die, based on nothing.
And some number based on the number of cities.

I have been playing games at different levels, though, and have consistently found lower anarchy results for the Iroquois at monarch (2-3 turns) on a large map than, say, Sumeria on a small map at deity (6-7 turns)

Am I misunderstanding how this is figured? Is it partly based on the level you are playing, so you get much less anarchy at chieftain and more at deity? (as opposed to the AI, who gets less anarchy as they go up in level - curse you Firaxis!!)

Thanks!
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Old Mar 23, 2006, 07:48 PM   #2
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0 to 3 I believe on the random roll, and 1 to 4 on the number of cities. I think...

We talked about this a while back, you might want to search for 'anarchy'.
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Old Mar 23, 2006, 08:23 PM   #3
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Quote:
Originally Posted by Turner
0 to 3 I believe on the random roll, and 1 to 4 on the number of cities. I think...

We talked about this a while back, you might want to search for 'anarchy'.
It can be up to 9 turns though, so those numbers cant be right.
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Old Mar 23, 2006, 08:26 PM   #4
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It was originally (Vanilla & PTW) 0 - 7 turns, then in Conquests they "fixed" it (made it work like originally intended) and it was 1 - 8 turns. But people were used to the way it used to work, and felt that it was actually 2 - 9 turns....

Edit: Here's what I was looking for:
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Originally Posted by Padma
The total length of the anarchy is composed of two separate numbers. The first is a random number between 1 - 5; and the second is between 0 - 3 and depends upon the number of cities in your empire. The combination of the two numbers is the amount of turns in anarchy, meaning a non-religious civ can experience anything from 1 to 8 turns of anarchy at each government switch.


With C3C, Firaxis "corrected" the formula to match the intent. In Vanilla/PTW, you could have "zero-turn" anarchy, which was what you get if Religious: start a Revolution at the end of your turn, and at the beginning of the next, it is over. Now you are forced to be in anarchy for *at least* one full turn, and made all the players swear it was changed to "2 - 9 turns".
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Old Mar 23, 2006, 09:08 PM   #5
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so it's just a a coincidence that I have gotten less anarchy on monarch than I have on deity? I don't know that I have ever gotten less than about 5 or 6 turns on deity, and not more than maybe 3 or 4 on monarch.
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Old Mar 24, 2006, 03:15 AM   #6
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Originally Posted by AutomatedTeller
so it's just a a coincidence that I have gotten less anarchy on monarch than I have on deity? I don't know that I have ever gotten less than about 5 or 6 turns on deity, and not more than maybe 3 or 4 on monarch.
I think difficulty level will affect both things. Most of the time a higher level results in longer anarchy from my experiencs.
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Old Mar 24, 2006, 01:12 PM   #7
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I think it is just a coincidence - or if it is, it is still possible to get low anarchy on those higher levels. I honestly think the only two factors in the calculation are those that Padma mentioned.
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Old Mar 24, 2006, 01:56 PM   #8
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I think the relevant factor is number of towns compared to the OCN for that map. OCN varies by map size, and I think it varies based on difficulty as well (I know it does for corruption purposes), so X towns on a large monarch map will generally give shorter anarchy periods than the exact same number of towns on a small deity map.
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Old Mar 24, 2006, 02:33 PM   #9
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Indeed, Chamnix. As I recall the discussion with the developers a few years ago, they did indicate that the "number of towns" variable was based on map size, like OCN.
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Old Mar 24, 2006, 08:49 PM   #10
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ahh! very good to know!!

An implication is that being religious may be more important on smaller maps on higher levels than it is on larger maps on lower levels.
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