Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Utility Programs

Notices

Reply
 
Thread Tools
Old Apr 04, 2006, 05:02 AM   #1
Synthespian
Chieftain
 
Join Date: Apr 2006
Posts: 23
Artmoney for Civ

I've been using this program for many a moon now.

http://www.artmoney.ru

It's a memory editor. It can find values (known or unknown) and once you have identified the value you want, assuming the game allows (which in CivIV it does) you can alter the value.

I've been creating guides for the football management games since v2 of Championship manager, and it honestly works with most games.

I will endeavour to search for values and numbers, but I'll start off by saying:


Hover the mouse over your latest research - and it will tell you that you've got 36/782 or something similar. Search in the editor for 36 - you'll get around 1m results. Go back into the game, play a turn and search for the new value '52'. Go back to the editor and SIEVE (not search) for the new value. The results should drop into the 10s of 1000s (possibly). Keep doing this until you have a single result.

Once you've found that, you can put it on the right hand side.

So far, all my tech discoveries have floated around the 1AFxxxxxxx value and once I have found the first, all the others are in the same area of data. You can use the 'memory editor' to open up an excel sheet type window to look at the numbers (in hex format normally) and see where your new tech research value is located - as it's not the same place.

City production IS always in the same place (not sure after a reload tho), so once you've found that data location, you've found it until you close the game down/


Just a starter, but if people find values (and I'm sure once you know other civ's 'numbers' you can edit those) then post them here. It's a simple enough technique, but can work wonders
Synthespian is offline   Reply With Quote
Old Apr 06, 2006, 03:35 PM   #2
talchas
Prince
 
talchas's Avatar
 
Join Date: Jan 2006
Posts: 428
Interesting, although for those particular values you could always just use python or the regular console. I'm not sure how much you could do with this that you can't do with just the python (or when it comes out, the SDK).
__________________
Python/SDK Modder:
Mod Utilities: Spells and square selection | Action buttons 2 (now using the SDK) | Civilopedia Promotion Info | Civ4 spreadsheet-based XML editor
Fall from Heaven 2: Thread Forum
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commissioner Pravin Lal
"U.N. Declaration of Rights"
talchas is offline   Reply With Quote
Old Apr 10, 2006, 07:20 AM   #3
Synthespian
Chieftain
 
Join Date: Apr 2006
Posts: 23
Quote:
Originally Posted by talchas
Interesting, although for those particular values you could always just use python or the regular console. I'm not sure how much you could do with this that you can't do with just the python (or when it comes out, the SDK).
I don't know Python. Is there a guide here or anywhere?
The Regular Console is?
And I don't believe the SDK is out yet.

I can easily (within 3-5 turns) locate where tech advances, and one or two cities (each 3-5 turns) production, food, and birth rates.

It just takes time going between each window. :P
Synthespian is offline   Reply With Quote
Old May 09, 2006, 04:15 AM   #4
Synthespian
Chieftain
 
Join Date: Apr 2006
Posts: 23
Remember - this thread is all about LIVE in the game as you play it.

I've now worked out:

Tech Increases
City Increases
  • Food
  • Production
  • Culture
  • Great Person

Unit
  • Experience Pts
  • Experience Level (give a unit with 40 xp pts a level of one and give them every possible improvement)
  • Damage Pts (remove)
  • No Movement Value found Yet - working
  • No Unit Type Yet - working (to make your warrior a Grenadier on first turn)
I was toying with giving a unit a PERMANENT damage level of 1. Not quite worked yet.
Synthespian is offline   Reply With Quote
Old May 09, 2006, 06:55 AM   #5
The Great Apple
Big Cheese
 
The Great Apple's Avatar
 
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
Sorry, but I fail to see the use.

If you want to edit stuff in game, you can use the WB to do quite a bit, and pretty much anything else can be done in the python console. If you want to find a unit's movement value then you select the unit, and this code should work:
Code:
pUnit = CyInterface().getHeadSelectedUnit()
print pUnit.getMoves()
The number will be scaled by the cost per visible movement (60 default). What's more, the python events can be changed during runtime if you like, as all the code is reinitialised when you alt-tab back to the game.

With debug mode you can check how the AI is performing, so it won't help there.

Pretty much all the core game values are stored in the XML files, or the SDK, so there's no need to look them up either.
__________________
Blobble Wars - use your lovely green blobbles to defeat the evil other colours!

Last edited by The Great Apple; May 09, 2006 at 06:59 AM.
The Great Apple is offline   Reply With Quote
Old May 16, 2006, 05:58 PM   #6
Thorn
King
 
Thorn's Avatar
 
Join Date: Jan 2002
Location: Project Tic-Toc
Posts: 742
Hmmm. Editing the memory as you play the game? Sounds like an unstoppable cheat to me...
Thorn is offline   Reply With Quote
Old May 17, 2006, 06:21 AM   #7
Synthespian
Chieftain
 
Join Date: Apr 2006
Posts: 23
Quote:
Originally Posted by Thorn
Hmmm. Editing the memory as you play the game? Sounds like an unstoppable cheat to me...
That's what made it so popular with the football management games.
Synthespian is offline   Reply With Quote
Old May 17, 2006, 03:51 PM   #8
Chieftess
Moderator
 
Chieftess's Avatar
 
Join Date: Feb 2002
Location: Baltimore
Posts: 23,547
Quote:
Originally Posted by Thorn
Hmmm. Editing the memory as you play the game? Sounds like an unstoppable cheat to me...
That's what's known as a Trainer. But, with all of the cheats (worldbuilder is technically the biggest "trainer" that comes with the game), you really don't need trainers...
__________________
"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style.
South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map
How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
Chieftess is offline   Reply With Quote
Old May 17, 2006, 04:48 PM   #9
The Great Apple
Big Cheese
 
The Great Apple's Avatar
 
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
It'd probably cause OOS errors in multiplayer.
__________________
Blobble Wars - use your lovely green blobbles to defeat the evil other colours!
The Great Apple is offline   Reply With Quote
Old May 20, 2006, 03:41 PM   #10
RogerBacon
King
 
Join Date: Nov 2003
Posts: 628
Quote:
Originally Posted by The Great Apple
Sorry, but I fail to see the use.

If you want to edit stuff in game, you can use the WB to do quite a bit, and pretty much anything else can be done in the python console. If you want to find a unit's movement value then you select the unit, and this code should work.
I also fail to see the point in trainers for this game but other games they are quite useful.

I did do some memory editing with this game before the SDK came out however. I wanted to change MIN_CITY_RANGE during the game so that I could start out with a value of 4 and then change it to 2 when a certain event ocured. It worked and was easy but now I can just do it with python if I add a method using C++.
I prefer to make the game the way I like and then not do any editing otherwise I feel it takes the atmosphere away from the game.

Roger Bacon
RogerBacon is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Utility Programs > Artmoney for Civ

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Which Civ game was better, Civ IV or Civ III? dutchking Civ4 - General Discussions 107 May 02, 2009 03:23 PM
Civ Warload Download Canno find Full version of Civ 4 installed HELP!!!!!! MGW Civ4 - Technical Support 1 Nov 30, 2008 11:33 AM
Which Civ Version You Like Best? Civ 2 still ranks higher than Civ 4 jcikal Civ4 - General Discussions 50 Jan 21, 2006 11:14 AM
Played Civ III a lot - confused trading resources in Civ IV... help joethreeblah Civ4 - Strategy & Tips 2 Oct 31, 2005 08:07 PM
WE WANT CIV! WE WANT CIV! WE WANT CIV! (support group for those who are unfortunate) CamilleTheGreat Civ4 - General Discussions 16 Oct 28, 2005 07:23 AM


Advertisement

All times are GMT -6. The time now is 07:56 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR