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#1 |
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der Besucher
Join Date: Dec 2001
Location: Atlanta, GA
Posts: 6,546
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Graphics needed - Stone resource
I've added the "stone" resource to the British Isles mod. Currently it uses a graphic from resource.pcx that looks like three big rocks. It's very cheesy. I'd like a graphic that looks like a stone quarry. I'm imagining an oblique look at an inverted grey cube with rectangular blocks of stone lying around (so it will look like it is cut into the mountain). Another idea was a partially built wall of grey blocks. Anybody interested? I will need the graphics for the civilopedia as well.
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#2 |
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Chieftain
Join Date: Dec 2001
Location: Fort Smith AR USA
Posts: 68
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Rubicon.
The stone resource will be in which kinds of terrain (besides hills)?
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#3 |
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Chieftain
Join Date: Dec 2001
Location: Fort Smith AR USA
Posts: 68
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Here is a cubic quarry with some chunks carved out, on a mountain and a hill.
Please tell me how you want it changed. I could take out the dark back wall on the upper left. Close view: |
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#4 |
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Chieftain
Join Date: Dec 2001
Location: Fort Smith AR USA
Posts: 68
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That last post was only the second time I’ve forgotten a title.
Far view:
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#5 |
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Chieftain
Join Date: Dec 2001
Location: Fort Smith AR USA
Posts: 68
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On th’other hand.
More like your “unfinished wall” idea, here is an icon of nondescript stone blocks, inspired by Kal-el’s resources.pcx jade icon.
Close view: |
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#6 |
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Chieftain
Join Date: Dec 2001
Location: Fort Smith AR USA
Posts: 68
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Mod sqvad.
Far view:
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#7 |
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der Besucher
Join Date: Dec 2001
Location: Atlanta, GA
Posts: 6,546
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Unfinished wall
I like them both! I think the nondescript stone blocks fit better with the game graphics. They seem a bit easier to identify as stone.
Currently stone is found only in mountains. Playtesting might move it to hills as well. This stone resource represents granite, marble, etc. High tectonic formed, dressable stone. Thanks for the help. Can't wait for the finished product! There's another one I need help on as well. I've also got the hardwoods resource and the in-game graphic is fine. It's the stack of rough-cut trunks from resource.pcx. I need a compatible graphic for the civilopedia. Can you help with that also? |
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#8 |
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Warlord
Join Date: Mar 2001
Posts: 118
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"More like your “unfinished wall” idea, here is an icon of nondescript stone blocks, inspired by Kal-el’s resources.pcx jade icon. "
Actually, Kal-el's graphic imposes a jade buddha graphic over my original "marble" graphic from the "mass culture" modpack. Just a minor point, alot of my stuff is being recycled now and others are getting credited for it, but its nice to see the ideas still flowing. |
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#9 |
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Warlord
Join Date: Feb 2002
Location: San Diego, CA
Posts: 102
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here is what i use for the civilopedia entry for timber
students.washington.edu/mizaq/images/timbersmall.pcx students.washington.edu/mizaq/images/timberlarge.pcx |
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#10 |
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der Besucher
Join Date: Dec 2001
Location: Atlanta, GA
Posts: 6,546
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Mizaq,
The small pic looks okay but the big one is very blocky. I tried manipulating it but without success. (Probably because I'm an absolutely horrible artist) |
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#11 |
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Chieftain
Join Date: Dec 2001
Location: Fort Smith AR USA
Posts: 68
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Barb it all.
Point taken, ahenobarb. I am going to check out your mod pack, I had read about it but never looked closely at its graphics. Your original “marble” graphic itself may be the best icon for Shaitan’s stone resource, without any modification.
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#12 |
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der Besucher
Join Date: Dec 2001
Location: Atlanta, GA
Posts: 6,546
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Mass Culture modpack
Ahenobarb, I'm unable to find the Mass Culture mod. From what I gather it was removed? Would you be willing to email it to me (or at least the marble graphics)? My email is jrpea@bellsouth.net. Like zbear said, this might be exactly what we need.
Thanks
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#13 |
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Evil Decepticon
Join Date: Jan 2002
Location: Scotland
Posts: 68
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Are either of these two stones any good?
![]() Top left and Bottom right for the graphics
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#14 | |
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der Besucher
Join Date: Dec 2001
Location: Atlanta, GA
Posts: 6,546
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Quote:
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#15 |
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Evil Decepticon
Join Date: Jan 2002
Location: Scotland
Posts: 68
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Hows about this?
The JPEG compression has blurred it a bit, but you can get the rough idea.. IMO it's too dark if you want I can try and lighten it and see the effect... ![]() And this is the Quarry I made in Bryce
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#16 | |
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der Besucher
Join Date: Dec 2001
Location: Atlanta, GA
Posts: 6,546
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Quote:
That is beautiful work! Last edited by Shaitan; Feb 22, 2002 at 11:27 AM. |
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#17 |
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Evil Decepticon
Join Date: Jan 2002
Location: Scotland
Posts: 68
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Ok Shaitan, I'll have a play about after the weekend since I'm out of town until Sunday night, I'll post up some quarrys and a resources.pcx with them all on for you to look at
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#18 |
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Warlord
Join Date: Feb 2002
Location: San Diego, CA
Posts: 102
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shockwave, put up a pcx with those two that you've already shown would ya please? (hell, throw them in with the stuff you make over the weekend when you get back on sunday).
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#19 | |
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der Besucher
Join Date: Dec 2001
Location: Atlanta, GA
Posts: 6,546
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Quote:
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#20 |
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Evil Decepticon
Join Date: Jan 2002
Location: Scotland
Posts: 68
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How do these look?
![]() mizaq, I'll add the two stones to the finished pcx for the British isles mod for you
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