![]() |
| General | Hosted Sites | CivRev | Colonization | Civilization IV | Civilization III | Civilization II | Civilization | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#41 |
|
Wordsmith
Join Date: Sep 2005
Location: 800 AD
Posts: 1,990
|
Right-o' then!
__________________
Get ActualQuotes for BtS -- leaders speak their own actual words ActualQuotes for Warlords: 1st prize winner in GameFlood modding contest |
|
|
|
|
|
#42 |
|
Warlord
Join Date: Oct 2005
Location: The Netherlands, European Union
Posts: 143
|
I like this! Its great!
But I was wondering are you going to change all units where you can see humans to different groups? If you do you would make me very happy .
|
|
|
|
|
|
#43 | |
|
aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
|
Quote:
![]() @anjf: No, I don't see a need for it. What does an Incan infantry soldier look like? What about a Persian Grenadier?
|
|
|
|
|
|
|
#44 |
|
Leaf on the Wind
Join Date: Nov 2005
Location: Chicago, IL
Posts: 511
|
Heya Rabbit. These units look great--I wanted to put 'em into Sevomod but FileFront has been @!)(&#$ up for over a week! Any chance you could post this someplace else so I can d/l it? That would be a lot easier than re-creating all the units!
Edit: Nevermind. Finally got it. Just had to leave my computer here for 20 min!
Last edited by Sevo; May 07, 2006 at 04:15 PM. |
|
|
|
|
|
#45 | |
|
aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
|
Quote:
). In any case I do have my own server but I don't usually upload files there because I can't have it choke up on me suddenly, but you can always send me a PM if you can't get the files here and I'll post them there temporarily.
|
|
|
|
|
|
|
#46 | |
|
Leaf on the Wind
Join Date: Nov 2005
Location: Chicago, IL
Posts: 511
|
Quote:
Great. Thanks. Also, I think I found a bug: in the Formation info's file you repeated "Found City (4)"; the second entry has the appropriate 7 unit positions so should read "Found City (7)". Easy fix, just wanted to let you know. I'm obviously incorporating this into Sevomod--I really love the flavor it adds. Such a simple idea but it adds SO MUCH to the game to have a little "flavor" with your basic units--makes you feel like you're really playing a difference civilization, you know. That's part of the reason I go to so much trouble to have civ-specific diplomacy music and whatnot--little things go a long way. Anyway, this will be a great addition, and I'm thinking about whipping out an Asian and Middle Eastern variant, and possibly a North Eurpoean variant just to round things out as they seem to be the most needed. I know you had mentioned maybe doing these so I thought I'd see if you have any done; if not I'll bang out 'em out. |
|
|
|
|
|
|
#47 |
|
Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,177
|
I hadn't noticed this before, despite hearing several referances to it. Looks great so far!
|
|
|
|
|
|
#48 |
|
aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
|
Thanks TGA.
@Sevo: Hmm, yep I did have the second "found city (4)" instead of "(7)" though I guess it's just a name 'cause the formations work. Anyway, I fixed it and it'll be in the next release which might be tonight but more likely tomorrow or Tuesday night. I'm working on asian and arabian settlers right now, but that doesn't mean you shouldn't work on these too In fact, I encourage people to contribute, whether it'd be models, skins, more interesting/deteailed formations and even complete units. Heck, even suggestions would be nice since I'm running out of ideas for other ethnicities Otherwise, progress will be very slow.In fact, if you have a solid idea about how to implement middle eastern settler then you should do it because I'm not very sure how to go about that. Also, what do you mean by North European, I mean the vanilla ones are pretty much the standard all european looking fellas? |
|
|
|
|
|
#49 |
|
SDK Guru
Join Date: Dec 2005
Location: Tucson, Arizona
Posts: 1,646
|
This makes me think, should we use the SDK to make it easier to do a per Civ graphical over-ride on units without creating huge numbers of Unique Units?
I am thinking each Civ would have some tags like <Unique_Graphic> <Unit_Type> <Alternative_Graphics> The game then just displays the special Graphics for each Civ, if their arn't any special ones the ones specified in the Units.xml is used. Would that be usefull? As for the Units I like them a lot, one thing I would add though the Native American and African Settlers dont realy have much in the way of Cargo vs the Caucasians, kind of skimpy and not very "Were loaded up with 100 Hammers worth of materials for a new City". I would give the Native Americans another Horse and give each horse an A frame dragging on the Ground loaded with bundles (ever seen Dances with Wolves you will know what I mean). African group could also use some kind of cargo though I dont have any good ideas or historical knowlage of what is/was common.
__________________
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof Last edited by Impaler[WrG]; May 07, 2006 at 07:53 PM. |
|
|
|
|
|
#50 | |
|
Leaf on the Wind
Join Date: Nov 2005
Location: Chicago, IL
Posts: 511
|
Quote:
Yeah...I figured it was just a housekeeping thing. Anyway, I'll prolly wait for your next release as I'm frenetically working to polish up version 3.0 on my end. I actually changed the units a bit: I removed the horse from the Native American settler (Horses are not native to the Americas--they came with the Europeans!) and added a second female instead. As Impaler states, they aren't loaded up like the caucasian settlers are, but the vanilla settler wasn't loaded up either, so I'm okay with it. The Caucasian settler I used the NIF editor to drop the wagon size without changing the horse size...the wagon isn't exactly to scale anymore, but it seems to be not so imposing as part of the unit. Anyway, for middle eastern I was considering taking the vanilla settler and adding the pack-camel from the merchant unit, maybe 2 of 'em. That alone, possibly with a reskin for skin tone would probably do it. I had no ideas whatsoever for far east settlers! As to the Eurpean variants, I thought it might be nice to have a more rugged looking group for the Norse/Celt/Viking/Scottish grouping...it was just an idea to make 'em distinct from say, the Greek or Egyptians which use the same vanilla/caucasian grouping. |
|
|
|
|
|
|
#51 | ||||
|
aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
|
Quote:
![]() Seriously though I tried it, using a similar concept to how "LateArtDefine" and "EarlyArtDefine" tags work, but as far as I can see the code that comes in the SDK isn't enough to do that (basically I can get access to the function that decides which tag (early/late) to use but I can't modify it in such a way that it uses different graphics for different civs). TGA has a kind of a workaround but I have yet to really look at it and it might be a bit of a performance hog. If you're interested in trying this out and want to take a look at my work so far PM me. Quote:
![]() Quote:
Quote:
Anyway, good discussion, keep the ideas coming.
|
||||
|
|
|
|
|
#52 | |
|
Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,177
|
Quote:
From what I can tell the graphics aren't called/refreshed anywhere we can see them, but the call seems to be to the unitInfo, which is not specific to each unit. If it helps, the bodge I did involved changing the unitinfo globally, respawning the unit, and then changing it back. I'm not sure how well this will hold up in a game though (I don't know how many times the graphics for units are reloaded... it may not be feasable). It worked mostly alright in the brief testing I managed to get done, though I didn't try combats, or anything very complicated at all
|
|
|
|
|
|
|
#53 | ||
|
Lunar Resident
Join Date: Nov 2005
Posts: 5,187
|
Quote:
![]() Quote:
![]() Edit: and the early merchant's camel could do well as packed camel. Last edited by GeoModder; May 08, 2006 at 10:13 AM. |
||
|
|
|
|
|
#54 |
|
Chieftain
Join Date: Apr 2006
Posts: 57
|
Woooh!!
Great work! I'm all for an asian set!
![]() A lot of the other units you could easily reskin with different skin tones - modern age worker, infantry, marines to name a few. In our modern, post-imperialist world, clothing is pretty uniform. Japanese businessmen and African ambassadors wear suits and ties; soldiers from just about every country wear similar, green fatigues. Also, you could make some subtle changes, like giving asian riflemen rice hats... Ancient unit suggestions: Asian knight: make it like a mounted samurai - the horned armor and all. Asian longbowman: a samurai's primary weapon was his bow... Asian pikeman: and his secondary weapon a spear (third weapon was his katana, but swordmen in this game are in a different era) (Now guess my race! I'll give you one shot!) |
|
|
|
|
|
#55 |
|
Chieftain
Join Date: Apr 2006
Posts: 57
|
Oh...
And we definately need a spy with chopsticks in her shiny black hair
|
|
|
|
|
|
#56 | |
|
Prince
Join Date: Dec 2002
Location: Where all roads lead to
Posts: 382
|
re
Quote:
Ancient, "pharoanic" Eqypt was polyglot. Characterizing ancient eqyptians as "sudanic" or "black" is an unsupported claim, popularized by a few pseudo-scholars and modern African-American pop culture. I have no doubt your friend is dark-skinned or "african" in appearance, but that hardly acts as evidence for all other egyptians, regardless of Arab or non-Arab descent. His skin color is no more evidence of an ancient uniformity than is the singularly Semitic Coptic language that pre-existed the Arab expansion, nor the reminiscently "capoid" physiognomy of the long-attested Berbers that neighbor non-urban Lower Nile communities. As far as remnant pre-desertification populations are concerned, keep in mind that Africa, as a likely divergence point for the human genome, harbored a host of "races", more than any pre-modern continent, and not just a monolithic "black" or "congoid" population. Furthermore, regardless the skin-tone of the earliest city-state denizens (which I don't believe anyone can confidently declare), the subsequent dynasties pulled in denizens from among both the neighboring lighter skinned peoples of southern Europe, southwest Asia, and the North African coast, and the darker skinned people of the Upper Nile and the Sahal. When I visit the Egyptian wing of the Metropolitan Museum of Art, I see original works that depict a multitude of skin hues - exactly as you would expect from a civilization at geographical crossroads. Again, credible sources depict a polyglot civilization, regardless what opinions you've received from your friend or from any Michael Jackson video. |
|
|
|
|
|
|
#57 |
|
aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
|
Ok ok come down Redking. You know, you could've said all that without putting down the original poster
I do agree with you however and if and when I make Egyptian units they will stick more or less with the classical, "pop culture" concept of ancient egypt.@Ballisto: As far as the modern era is concerned, I'm not really concerned about it - for one, as you point out the differences are small and I don't think they're worth the effort and game's resources. Moreover, in modern times most differences between civs (as they appear in Civ4) would come in their war machines (tanks, planes, ships, etc.) and there are already plenty of people working on those. ![]() I like your suggestions for ancient units, but the ones you mention, I will not get to them in a while, right now I'm basically dealing with settlers, warriors and archers. Now, if you could suggest an interesting Japanses/Chinese version of warrior and archer that'd be great. |
|
|
|
|
|
#58 |
|
TR Team Leader
Join Date: Jan 2002
Posts: 1,082
|
Just my two cents, since I am very much into the Middle Eastern history:
The Persians belong to the Indo-Aryan people that originally came from North Asian Steppes. They separated into three groups and moved into the South East (India) South (Iran) and West (Germany). Even until today the basic structure of these languages, despite of changes during these centuries are similar. This is why the scientist calls these three groups Indo-Aryans that share the same roots. Arabic language and culture for example is a Semitic one and has nothing in common with Indo-Aryans. The latter didn't know even a Camel or Burka, so why take it into consideration for Persians? (according to the comments above). If this ethnically diverse Settlers Mod should be realistic then the Persian settlers from Cyrus the Great should not come with Camels and Burka look. Here some pictures how they looked like: http://upload.wikimedia.org/wikipedi...roskynesis.jpg http://kaave.ka.funpic.de/woman_1.gif http://kaave.ka.funpic.de/woman_2.gif http://kaave.ka.funpic.de/woman_3.gif http://kaave.ka.funpic.de/woman_4.gif http://kaave.ka.funpic.de/woman_5.gif Of course you could also take something more general look and put all Middle Eastern countries like Egypt, Persia and Arabia (what’s about India?) into that pot. But then again I would not call these settlers ‘Arabian Settlers’ but ‘Middle Eastern’ Settlers, which is a general term rather than the first one. Calling them Arabian Settlers is like calling the Asian Settlers "Chinese Settlers" and using them for Mongolian and Japanese Civs. I hope you get my point.Just my two cents, It’s a great work and I always have appreciated Rabbits work. Also I think of implementing these into the Realism Mod. Excellent work Many thanks Houman |
|
|
|
|
|
#59 | ||
|
Prince
Join Date: Dec 2002
Location: Where all roads lead to
Posts: 382
|
re
Quote:
Quote:
Dynastic Egypt was polyglot. And the substrate tribal (pre-dynastic) racial "type" is not only unprovable but irrelevant (though evidence, so far as I can see, best suggests people of vaguely berber appearance). What is important, however, is that this notion of ancient egyptians as entirely (or even majority) "African" rather than "Mediterranean" in appearance is complete revisionist hocum. |
||
|
|
|
|
|
#60 |
|
Chieftain
Join Date: Dec 2005
Location: Cincinnati, OH, USA
Posts: 7
|
Indian Workers?
I was thinking that, when you eventually get to doing Indian units, the Fast Worker might be a good thing to use. For that matter, the regular Worker's cloth hat looks Middle-Eastern-ish enough that you might want to consider using it as the head model for Middle Eastern units.
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Installing Ethnically Diverse Units | Starkow | Civ4 - Macintosh | 2 | Mar 15, 2009 01:53 PM |
| [BTS] Ethnically Diverse Units v3.0 | Rabbit, White | Civ4 - Unit Graphics | 205 | Aug 03, 2008 10:23 AM |
| I would like to remove Ethnically Diverse Units. | ggganz | Civ4 - Creation & Customization | 5 | Feb 19, 2008 07:07 PM |
| Post-Medieval Ethnically Diverse Units? | bonafide11 | Civ4 - Creation & Customization | 5 | Oct 14, 2007 08:49 AM |
| Ethnically Diverse Units in Rhye's | Stacmon | Civ4 - Rhye's and Fall of Civilization | 12 | Dec 20, 2006 09:54 AM |