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Old May 23, 2006, 09:48 PM   #241
Sir Bugsy
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I just use paint for my screen shots. All I do is chop it up and post it. Sometimes I add lines and comments.

Here is a Sid level game where we didn't use anything other than our wits to win. No exploits, no tricks, nothing dishonorable: Sid Vicious
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Old May 23, 2006, 09:56 PM   #242
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Tough turn set. Sorry guys.

The Save

Turn 130 – 50 AD
Pre-flight.
Thanks Capt, a whole stack of Swordies near Kish!!
I think the worst city spot for Sumeria is Isin, between New Castle and Vilcas, so I plan to leave that city alone.
The Sumerian UU is Enkindu Warrior. I wonder if Gilgamesh has had his GA yet?
Dial him up and he is has Feudalism, Iron and Horses, so we can expect Pikes.
Dial up the Maya as they need both Iron and Spices. Trade Iron, Spices and 450 Gold to them in exchange for Feudalism.
Move stack of Swords into Canterbury and begin upgrading to MDI at the cost of 30 Gold each, upgrade 5 units before running out of gold.
Check and all Sword builds changed to MDI automatically, how convenient!
Everything else checks out, so press enter.

IBT
Dutch Archer moves north near Tiwanaku.
Olly starves.

Turn 131 – 70 AD
Worker1 mines.
Upgrade 2 MDI in Canterbury. Upgrade a Sword in Hastings.
Start a road on the Dyes.
Set Olly to starve.
Ok, here we go. Dial up Sumeria and declare war on them.
Wake Sword in Canterbury and take 2 of his workers.
Move 5 MDI towards Kish.
Move 2 Swords towards Akshak.
Wake Army in Vilcas and send towards Sumerian territory.

IBT
Sumerian Galley drops off a Vet Archer near Canterbury.
A Reg Archer and a Reg Sword leave Isin and move towards Dover.
A Settler and an Enkidu Warrior leave Kish neaded north into the fog.
Olly starves.

Turn 132 – 90 AD
Before I forget, set Olly to starve.
MDI kills Vet Archer outside of Canterbury flawlessly.

Battle for Kish.
Vet MDI attacks Reg Enkidu Warrior and kills him flawlessly, promotes.
Vet MDI attacks Reg Enkidu Warrior and kills him, now 3/4.
Vet MDI attacks Reg MDI and dies, redlining Sumerian MDI.
Vet MDI attacks redlined MDI and kills him flawlessly, takes Kish, a worker and 1 Gold.
We install a governor and there are 5 resisters. Set city production to worker.



Near Dover, an Elite Horse attacks a Reg Archer and kills him, now 4/5.
Move Sword Army over Horse to cover.

Battle for Akshak.
Vet Sword attacks a Reg Enkidu Warrior and dies, redlining the warrior.
Vet Sword attacks a Reg Enkidu Warrior and kills him, redlining.

Move Sword out of Olly to cover Iron from marauding Sumerian Archer.

Hire taxman in Machu Picchu to prevent a riot.

IBT
A Sumerian MDI defeats one of our Swords on a hill near Macchu Picchu.
London MDI => MDI.
Cuzco Library => Catapult.
Olly starves to pop 1.
The Byzantines are building Sun Tzu’s Art of War.
The Barb Nation has completed Sun Tzu’s.

Turn 133 – 110 AD
Withdraw Sword from Akshak to heal.
MDI from London heads west to help at Akshak.
Upgrade Sword in Canterbury.
Elite MDI attacks Reg Sword and kills him, now 3/4.
Vet MDI attacks Reg MDI and dies, redlining the Sumerian MDI.
Sword Army attacks a Reg Sword and kills him, now 9/13.
Upgrade a Vet Sword in Hastings.
Move a group of MDI towards Sumer.

IBT
A Sumerian Reg Archer dies attacking one of our MDI, which is now 2/4.
A Sumerian Sword dies attacking one of our MDI, which is now 3/4.
York MDI => Cat.
Nottingham MDI => Cat.
We quell a resister in Kish.
Cori Warrior => Courthouse.
Huamanga Worker => Cat.

Turn 134 – 130 AD
Pillage Sumeria’s Wines near Macchu Piccu.

Hire Taxman in London to avoid a riot.
Hire Taxman in Kish.

IBT
Sumerian Sword attacks MDI and dies.
Sumerian MDI attacks MDI (Elite) and kills him.
Sumerian Sword attacks MDI and kills him.
Canterbury MDI => MDI
Coventry MDI => MDI.

Turn 135 – 150 AD
Near Kish.
Vet MDI attacks 2/4 Sumerian MDI and kills him, now 2/4.
Vet MDI attacks redlined Sword and kills him, now 3/4.

Near Hastings – Vet MDI attacks 3/3 Enkidu Warrior and kills him flawlessly.

Dye is hooked up.
The Dutch have obtained Engineering. Trade Feudalism plus 137 Gold to them for Monarchy and Engineering.
Set research to Invention with a lone Scientist.

IBT
A Sumerian Archer is landed near Canterbury.
Newcastle MDI =>MDI.
Oxford Barracks => Warrior.

Turn 136 – 170 AD
Set Kish to starve.
Sword Army kills Sumerian Archer near Canterbury.
First Blood kills a Sumerian Reg. Archer near Vilcabamba.
Hire a Taxman in Oxford and Vilcabamba to prevent a riot.

IBT
Sumerian MDI dies attacking one of our MDI’s, redlining ours.
Sumerian MDI dies attacking one of our Swords.
London MDI => MDI.
York Trebuchet => Treb.
Hastings MDI => MDI.

Turn 137 – 190 AD
Vet MDI attacks Reg. Enkidu Warrior and dies at Akshak.
Near Newcastle, Vet MDI attacks a Reg. Sword and kills him, now 3/4.
Near Sumer, a Vet MDI attacks an Enkidu Warrior and dies, redlining the warrior. Another MDI attacks the redlined warrior and kills him flawlessly.
Rush an MDI for 136 Gold in Newcastle.

IBT
Much Sumerian activity near Sumer.
Nottingham Treb => Treb.
Kish starves.
Newcastle MDI => MDI.
The Byzantines are building The Sistine Chapel.

Turn 138 – 210 AD
Near Sumer
Vet MDI attacks Reg. MDI and kills him, now 2/4.
Vet MDI attacks MDI and dies, redlining the enemy.
Vet MDI attacks redlined MDI and kills him.

Vet Sword attacks a Reg. Archer and kills him near Akshak.
Increase lux slider to 20%. Change clown in London to Taxman. Fire Taxmen in Coventry, Hastings, Oxford and Nottingham.

IBT
Near Sumer.
Sumerian MDI dies against our MDI, ours promotes to Elite.
Sumerian MDI kills our Elite MDI.

Sumerian Archer dies against an MDI near Newcastle.

Kish flips back to Sumeria!
Coventry MDI => MDI.
The Barb Nation has completed The Great Library in Chanca, wonderful.

Turn 139 – 230 AD
At Kish, Vet MDI attacks Reg. Pike and kills him, but there are two of them!
Sword Army attacks Kish and kills a Reg Pike flawlessly. Now they’re stuck in there, hope it doesn’t flip again!
There are 2 resisters in Kish, start a worker.

Vet Sword attacks Enkidu Wariror at Akshak and dies, again! I hate this city…

Pillage Iron tile.

At Sumer.
Treb takes 1 HP off a Sumerian Pike in Sumer.

Change build in Oxford to a Spear and rush him for 56 gold.

Gilgamesh will negotiate.

IBT
Our MDI kills two Sumerian MDI before a third one kills him on their Iron tile.
A Galley drops off an Archer near Canterbury.
York Treb => Treb.
Canterbury MDI => MDI.
Oxford Spear => Warrior.
Liverpool Pike => Treb.
The Maya and Sumerians are building Leo’s!
The Byzantines are building Sistine’s.

Turn 140 – 250 BC
Bombard Sumer with 2 shots. One takes a hit point, the other fails.
Vet MDI kills Reg. Archer near Canterbury.
Sword Army attacks MDI on Iron Hill near Sumer and kills him, losing 1 HP.

After Action Report:
Well, frustrating turn set. I should have waited and built up some Cats and Trebs before attacking. They are now beginning to appear, so we can attack Sumer. Akshak was a nut I couldn’t crack as I lost everytime I tried to attack there. We remain strong versus Sumeria.

Finally managed to pillage his Iron and then found out he must have another source as he doesn’t want any during the peace neg’s.

Invention is widely available but no one will trade, at the moment. The Maya are annoyed with us and the only thing I can think of is that when we traded them Spices and Iron the trade route was cut by our war with Sumeria as they are not at war with anyone at present.

EDIT - BTW - I didn't think the screenie capture worked, but it did. I'll do better next time. I expected it to ask me a question about where to store it, but it just does it. I found the file after my set.
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Last edited by leif erikson; May 23, 2006 at 10:02 PM.
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Old May 23, 2006, 10:05 PM   #243
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Good luck Bugs.
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Old May 23, 2006, 10:19 PM   #244
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Good turns overall leif. I think you've softened up the Sumers for Bugs to whack on now...
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Old May 24, 2006, 04:35 AM   #245
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@Leif: Thanks for the screenie of us whacking somebody!
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Old May 24, 2006, 05:08 AM   #246
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Quote:
Originally Posted by scoutsout
@Leif: Thanks for the screenie of us whacking somebody!
I was surprised when I found it. Besides, it was the high point of the evening.

He must be in his GA, so he has 10 or 11 turns left. Once 5 or 6 Trebs can be assembled up north, the real push can begin. However, I should have checked more closely on a secure trade route before declaring. I saw the roads head south and assumed they connected us securely to Mayans.

We could also consider making peace and letting the GA shields go into peaceful structures while we continue a military build up. Perhaps there will be some choice tech developed as a result?
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Old May 24, 2006, 04:41 PM   #247
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Quote:
EDIT - BTW - I didn't think the screenie capture worked, but it did. I'll do better next time. I expected it to ask me a question about where to store it, but it just does it. I found the file after my set.
Leif - when you load screenshot assistant there is a button with three dots on it in the options area that allows you change where the pics are saved. I usually set it to my same folder as the game save files.
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Old May 24, 2006, 08:34 PM   #248
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I have it. I should have it up this evening.
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Old May 24, 2006, 09:05 PM   #249
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Pre-flight – 250 AD – There is a ton of things going on that I didn’t have a clue about. So the first thing we need to do is summarize our situation for everyone.

Here is the northeastern front:


I intend on taking the two armies around Sumer and marching straight to Ur. Then we’ll reevaluate the situation. I will also gather a force at red circle and then march north.

Then we have two other fronts that I didn’t know about. I think if we had some screenshots and folks had shared the tactical situation, we could have planned out a campaign in the west a little better.

Here is the west:


We are in extremis out here. Not sure what the MDI is doing off by his lonesome (red circle) We are going to need to gather a lot more units to even consider doing something here. If our spear survives at Oxford, I will probably just fight a holding action here until we can get our act together.

To be continued…
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Old May 24, 2006, 09:08 PM   #250
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Quote:
Originally Posted by DJMGator13
Leif - when you load screenshot assistant there is a button with three dots on it in the options area that allows you change where the pics are saved. I usually set it to my same folder as the game save files.
Thanks Gator. I actually pressed the screenie key a couple of times but only found 1 photo file. Does it automatically sequence the file names so you can take more than 1 screenie per session or do I need to set that somewhere as well?

Good luck Bugs!
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Old May 24, 2006, 09:13 PM   #251
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Quote:
Originally Posted by Sir Bugsy
We are in extremis out here. Not sure what the MDI is doing off by his lonesome (red circle) We are going to need to gather a lot more units to even consider doing something here. If our spear survives at Oxford, I will probably just fight a holding action here until we can get our act together.
That MDI chased down a Sumerian Sword that was headed for Oxford. I was sending him to Oxford as well to join the party there.
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Old May 24, 2006, 09:26 PM   #252
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@Bugs: What's our cash position? Any room to rush anything useful?

If you've got slow moving, good attackers, try to draw 'em in and whack 'em back.

Just gimme a messy tactical situation when you'r done. That's what really makes me get up for a game.
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Old May 24, 2006, 09:50 PM   #253
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Take those two MDI south of Akshak and move them towards Oxford.

One army south of Sumer is fortified. Wake that up and attack. Kill two defenders.

Micromanage for a few shillings.

IBT – We go four for five, but lose the most important battle…


260 – Gather forces south of Sumer. Take out an archer south of Lagash. March on Oxford. We have 33% WW. Hopefully recapturing Oxford will help that.

IBT - Things go pretty well until…

Well that will take a bit of recovering from.

270 - @ Oxford – There is a second defender, but…


I decide we need to increase our research a bit. Invention is now due in 13 turns with positive cash flow.

To be continued...
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Old May 24, 2006, 10:13 PM   #254
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These guys that haven't played with me before are not gonna get this... but
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Old May 24, 2006, 10:42 PM   #255
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280 – Our trebs take a few hp off the defenders at Sumer so we attack with our armies.

Collect four slaves. That’s a mini-SOD of two MDI and two pikes.

IBT – Gilamesh makes a tactical error and splits his mini-SOD, two MDI headed towards Sumer, two pikes head south.

290 – I bombard and pick off the two MDI. Gathering up some units for a march on Kish. Leave one MDI in Sumer with the surrounding hills full of our units.

IBT – Two units march next to Sumer.

300 – Pick off several stragglers. March on Kish with four MDI.

IBT – A few more stragglers step forward.

310 – Take out the two defenders at Kish and…

We can get a tech and a city for peace at the moment. I realize that my SGOTM resources still are not working.

IBT – Not much from Sumeria. I can see two units.
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Old May 24, 2006, 11:20 PM   #256
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320 – Gather up a force for the west coast of Sumeria. Healing up the armies for a central push.

330 – The reason Leif had so much trouble at Akshak is that there has been a steady stream of galleys in and out of that place. There’s probably five or six defenders in there.

IBT – We lose our first unit of this set as a LB sorties out of Agade and takes a unit off our West Coast task force.

340 – Bombard some Sumerians. First Blood attacks and Horatio Nelson appears on dry land.

Lord Nelson forms a MDI army. Take out the other two MDIs you see and spot the Sumerian iron.

IBT – Sumerians run for cover. We get the Pentagon message.

350 – March on Ur, Agade and complete gathering a force at Huamanga.

After Action – Make sure you go after Akshak with combined arms. Here is the situation in the Northeast:

Three task forces are ready to go. Scout if you don’t consolidate this peninsula in five turns I’m taking away your birthday.

Here is the northwest:

There are four MDI gathering. I’d leave Zambalam as the only Sumerian city.

Save: http://gotm.civfanatics.net/saves/sg..._AD0350_01.SAV
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Old May 25, 2006, 02:29 AM   #257
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I'm away until Saturday. Then I'll probably have to work Sunday and all day Monday to catch up on work before I go on a business trip Monday eve until Wed eve.

Please skip me in both sgotms, at least until Thursday next week.

I'll try to post and share in the discussion from work on Sun-Mon, but won't have time to play
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Old May 25, 2006, 04:36 AM   #258
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Old May 25, 2006, 06:05 AM   #259
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Nice Turnset Bugs!

I promise if you quitchergripe'n I will try not to play so late at night and give myself extra time to give you screenies (although it would add an hour to my playtime to give as many as you )

seriously... it is nice to have the pics it is much easier to follow the action and make plans.
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Old May 25, 2006, 09:07 AM   #260
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Thoughts and general ramblings...

We now have 20 cities.

The barbarians have 17 of them visable around the outside of their continent.

I think if we conquere the whole continent we will at best be even in land and cities to them.

I think someone mentioned this before but I will again.

It may be worth saving the remaining AI civ's in one city a piece:
Get a foothold on the Barb continent and gift cities to the AI and then boot them off our continent so their Capitols transfer over to the Barb continent. May not help much but they certainly will be no help to us if they are gone or down to one city.

Can a deal be made with the Mayans or Byz's for Mono? if so can we get it sold to the Nederlands for Invention?

Do we have enough defense in the SE of our continent that we could get a war started with either the Mayans or the BYZ? If we could do that now and buy the other into a war it might soften both of them up for an eventual conquest.
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