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#401 |
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Emperor
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I'll hopefully have time to play tonight. If I don't, I'll post a swap request because next possible play day will be Sunday.
My wife inisists on us finishing the paint job on the house this weekend...
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It's against my programming to impersonate a deity. C-3PO If you tolerate this, your children will be next... What separates the great signatures from the good? Quotation, quotation, quotation. |
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#402 | |||
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Minstrel Boy
Join Date: Dec 2002
Location: Check Six!
Posts: 4,261
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Quote:
Anybody up for a double-variant? Quote:
Quote:
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#403 |
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Deity
Join Date: Apr 2004
Location: Northern Michigan
Posts: 3,798
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Keep in mind that with only one ship chain we can get to the Ivory Coast if the second MoW is sitting on the ocean tile.
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#404 | |||
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,120
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We'll need a couple of cities to pump settlers then. This is going to be a bloodbath. Preservation of units, while inflicting maximum casualties, will be the order of the day... ![]() EDIT - Hope things are well with the little, and Mrs., Mistfit.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Jun 15, 2006 at 06:13 AM. |
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#405 |
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Emperor
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I won't have time today. The weather is too fine and I'm familiy tied
![]() Swap, leif?
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It's against my programming to impersonate a deity. C-3PO If you tolerate this, your children will be next... What separates the great signatures from the good? Quotation, quotation, quotation. |
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#406 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,120
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![]() EDIT - Questions. 1. We get Nationalism next turn. I am thinking it would be faster, in Republic and in our Golden Age, to head for Electricity, providing I can trade nationalism, than to go straight to Communism. What does the team think on research strategy? 2. We have 3 MoW with another coming on line to form our first 4 ship fleet. I plan on going on the attack with them in the Zabalam/Apache2 straight. Other missions have a higher priority? 3. We are receiving 44 GPT from the Maya and one deal of 38 GPT expires in 11 turns while the second, for 6 GPT, expires in 16 turns. I will not break these deals unless someone gives a compelling reason, but I won't make any more either. I'd really like to have Lagartero. 4. Our Army consists of 28 Workers (counting slaves we have 77 workers), 2 Warriors, 1 Archer, 1 Spear, 4 Swords, 1 Horsie, 1 Pike, 3 Muskets, 27 Cavalry, 12 Cannon, 2 Armies, 3 MoW, 23 Medieval Infantry, 12 Trebs and 7 Crusaders. I plan on focusing on Rifles, Cannon and MoW, with a few Galleons thrown in. Sufficient? 5. Are we using the Military Academy as a pre-build for ToE? If not, I can't seem to find it? There are 9 turns left until Mil Academy completes! ![]() I notice we have a lot of chopping or cleaning up of Marsh going on. It'll be nice when that completes. Any further advice would be most appreciated.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Jun 15, 2006 at 12:21 PM. |
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#407 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,120
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An update.
I have played the first turn and we traded for both Medicine and Steam Power. We have two sources of coal connected, near Dover and Palenque. We can research Communism in 5 turns, Electricity in 6 turns (CivAssist2 reports Communism's cost as 3600 beakers, Electricity as 4200 beakers and Scientific Method as 3000 beakers. So we should be able to do SciMeth in 5 turns as we are currently at 632 BPT). As I don't think we want to change government during our Golden Age, I suggest we research through Scientific Method and then, while ToE is working, we can research Communism. I started a per-build in Tiwanaku for the Secret Police HQ, but it may be premature if we're going to go Elctricity first. OK, time to take a break while I wait to hear back from you guys... ![]() EDIT- Playing again, decide to go the Electricity route. hope this is right...
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Jun 15, 2006 at 05:58 PM. |
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#408 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,120
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I know, triple post.
![]() The game has crashed on me twice in exactly the same place. ![]() Has anyone else had any crash problems? The crash occurs when I try to change a Taxman in Umma to a Clown during the interturn. I'll PM Alan. EDIT - Ok, I've sent the PM, now we wait to hear... EDIT2 - Heard from Alan and the save has been emailed to him. Go Alan!!
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Jun 15, 2006 at 07:23 PM. |
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#409 |
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Deity
Join Date: Jun 2003
Location: Zag Land
Posts: 7,027
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I'd go the ToE research route. Can you slow down the build at all? Maybe a little starvation?
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Bugs "He who will not risk, cannot win." - John Paul Jones SGs: CelebrateGrace.com.
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#410 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,120
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Thanks Bugs, that is where I was headed until I was ejected from the game by the software...
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#411 |
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Minstrel Boy
Join Date: Dec 2002
Location: Check Six!
Posts: 4,261
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Put our other 20-shield city on a Palace pre-build... swap MilAcad for Toe, and Palace for MilAcad. It'd sure be nice to have some additional armies along the way.... what do you guys think? Just my $0.02.
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#412 |
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Minstrel Boy
Join Date: Dec 2002
Location: Check Six!
Posts: 4,261
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Sorry for the double-post... but how are we fixed for Universities? We'll need a few to generate beakers into the late Industrial Age...
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#413 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,120
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The other small wonder available is Heroic Epic. Do we need it for Military Leaders?
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#414 | |
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Mac addict, php monkey
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Quote:
Saved and emailed to you.
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#415 |
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Deity
Join Date: Jun 2003
Location: Zag Land
Posts: 7,027
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Yes we do need the Mil Academy. We'll need armies.
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Bugs "He who will not risk, cannot win." - John Paul Jones SGs: CelebrateGrace.com.
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#416 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,120
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Quote:
![]() Thanks, as always, for all your speedy assistance Alan.
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#417 |
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Minstrel Boy
Join Date: Dec 2002
Location: Check Six!
Posts: 4,261
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If we still haven't built Heroic Epic, we could use that as a pre-build for a factory. We will want to get that built... but I'd say the priority right now is our ToE pre-build, MilAcad, and factories in our non-coastal cities when we get the tech.
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#418 | |
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Deity
Join Date: Apr 2004
Location: Northern Michigan
Posts: 3,798
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Quote:
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#419 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,120
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Quote:
![]() While things appear to be stable, what we really do not need is a flip in that area. All the towns are low culture and low production for now. We need them for unit support and, with Communism, we may get some units out of them. And Lagartero is blocking the main road north for those units. Once we have railed to the south, it is in the way. But, I will admit that you make a good economic argument for keeping it. We can continue to make some GPT by selling them useless techs and excess lux. Always a good thing... ![]() EDIT - Actually, looking at things, we could allow Lagartero to stay, providing no flips happen, and sign an ROP with the Byzantines and rail through their territory.
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#420 |
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Deity
Join Date: Apr 2004
Location: Northern Michigan
Posts: 3,798
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I probably should have but did not try to set up some of our cities as worker/settler pumps... I don't know if this now has to wait til our GA is over or not but it could help in railing and unit support
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