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#2101 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2102 | |
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Chieftain
Join Date: Jan 2004
Location: Albuquerque, NM, USA
Posts: 12
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#2103 | |
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Introducing Servo
Join Date: May 2006
Posts: 551
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Quote:
Anyone interested in creating a scenario involving a watery fortress? This game came up with a rather interesting terrain in which I ended up with an enormous natural fortress full of choke points and walls of seas which I could easily defend since I am the Lanun. I think the terrain could be a good basis to create a scenario where the AI has built up a virtually impenetrable empire threatening to take over the entire region (this isn't a global map, the world is flat). I don't know how to make a scenario though so I'm uploading essentially just a map in my saved game. Last edited by Gamestation; Oct 04, 2006 at 06:30 PM. |
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#2104 | |
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Prince
Join Date: Jul 2006
Location: Albuquerque, NM
Posts: 311
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Quote:
Perchance is it the fact that you were unaware that the Barbarians declare war on you if your have 50% more points than your nearest competitor? |
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#2105 |
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Chieftain
Join Date: Sep 2004
Location: MN
Posts: 83
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Maybe you are already aware of this bug - but in case you aren't:
In multiplayer, casting spells that make you select a unit like wither and charm come up on the wrong players screen and the game crashes the following turn. |
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#2106 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2107 | |
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Chieftain
Join Date: Aug 2004
Posts: 74
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Quote:
Not true, I've mentioned it not working a couple/three times & never gotten an answer, think mone might have something to do with the starting era (classical) Fader |
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#2108 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Version 0.15 is uploaded and linked in the first post. Enjoy!
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2109 |
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in shade of poison trees
Join Date: Feb 2006
Posts: 871
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YES! im going to download it now! who needs sleep... i need to play now
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#2110 | |
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Caveman2Cosmos Modder
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Quote:
![]() WOW over 200 MB, impressive!!
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE Last edited by strategyonly; Aug 10, 2006 at 11:48 PM. |
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#2111 |
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Digital Monkey
Join Date: Jun 2006
Posts: 123
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to play
can you tell me which scenarios are most compatible with the new ffh2 version ?
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#2112 | |
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FFH2 Fanatic
Join Date: Jul 2005
Location: Farum, Denmark
Posts: 179
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Quote:
Note to self: cancel alll arrangements this weekend and call in sick...
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#2113 | |
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Caveman2Cosmos Modder
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Quote:
Well i am going to add three NEW scenarios, that are quite different in looks, this morning. Check out my signature for more.
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#2114 |
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Chieftain
Join Date: Aug 2006
Posts: 7
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Hi, I got the .xml problem for .15
Worked fine with .14 and FfH1 Tried the method posted on FAQ already, any help is appreciated. Looking at those "TXT_KEY_TECH_XXXXXX" is annoying. Thanks!! ![]() p.s. Thanks Jasconius! It loads so fast using your method! |
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#2115 | |
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imagine...
Join Date: Jan 2005
Posts: 413
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#2116 | |
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Chieftain
Join Date: Jan 2004
Location: Albuquerque, NM, USA
Posts: 12
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#2117 | ||
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Introducing Servo
Join Date: May 2006
Posts: 551
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Quote:
Quote:
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#2118 |
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Prince
Join Date: Jun 2006
Posts: 399
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Ok, I have asked this in the Pirate Island mod, but nobody answered. Has anyone put any thought into making it so that you can play as the pirates?
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#2119 |
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imagine...
Join Date: Jan 2005
Posts: 413
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Undead selection sounds
Here's a couple of another selection/order soundsets. They cover undead units and they come in two packs, one for the "mindless" ones, such as skeletons or drowns, and another for the "noble" ones, like vampires or liches (these are my favourite, I love them!) As far as I know, no undead unit has worker or air mission actions, so I included only selection sounds, but they can always be modified manually.
http://www.civfanatics.net/uploads12...dSoundsets.zip Since I'm going for vacations tomorrow (at last!) the next soundsets will come no earlier than a week or ten days from now. But we'll probably get some feedback on the orc sounds included in 0.15 until then, which may be helpful for any future soundsets. |
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#2120 |
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Warlord
Join Date: May 2004
Location: Germany
Posts: 130
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well, i´m a bit confused ...
in v15 there are only 2 sources of copper on my map(which is about 70% explored) and all are very far away from my starting position. same goes for iron ... is that intentional, or just defined thought the map type? in all my v14 games a had copper for sure within my territory as soon as it was revealed and now, nothing ... greetz HahnHolio |
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