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#2121 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2122 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2123 | |
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Warlord
Join Date: May 2004
Location: Germany
Posts: 130
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Quote:
what is 'if you regen your map' ? sry but i got no clue what you mean here
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#2124 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2125 |
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King
Join Date: Apr 2001
Location: Eskilstuna, Södermanland, Sweden
Posts: 616
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Wooh!
Time to enjoy the new stuff. I'm very curious to see how the new mana system pans out. Very much so. And so..! Off to game-land! Cheers!
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"The right to swing my fist ends where the other mans nose begins" |
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#2126 |
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The Flavournator
Join Date: Feb 2006
Location: Leipzig, Germany
Posts: 1,008
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If the regen option doesn't work for ffh, why not disabling it entirely?
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#2127 | |
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Warlord
Join Date: May 2004
Location: Germany
Posts: 130
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Quote:
![]() so i never used it !!! but actually the game i started sucked pretty much, with me beeing surrounded by barbarians and only good civs ... gonna start all over again ![]() greetz HahnHolio |
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#2128 |
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King
Join Date: Apr 2001
Location: Eskilstuna, Södermanland, Sweden
Posts: 616
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New Mana node system
< 4. Added the effects of multiple mana nodes (1 allows acces, 2 gives rank 1 for free, 3 gives rank 2 for free, 4 gives rank 3 for free). >
Given this, I am wont to wonder.. What if I later lose a mana node, or change it ? Say for example I have a Fire mana node and let all my Adepts learn Scorch, then I destroy the node (or someone else does it for me.. >.<) and I rebuild a different kind of node on it? Do the adepts all keep their scorch spell? If so it's fairly easy to still get different kinds of spells etc. Cheers!
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"The right to swing my fist ends where the other mans nose begins" |
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#2129 |
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The Suggestor
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Ok, Keal, this game is lagging like hell at the beginning, and i cannot play this unless you control this lag. I was playing bannor and everytime i hit enter, it lags so bad.... i even turn animations and effects off and it still lag like hell. If this lag continue to grow, i cannot play this game in my medium notch computer.
my specs are this: 1GB RAM Radeon X600 with hyperthread memory, 256.0 MB on it. Intel Pentium 4 Processer with 3.0 GHz. |
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#2130 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2131 |
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Warlord
Join Date: May 2004
Location: Germany
Posts: 130
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hm...sorry to bother u again, but i started a new game with the elves and guess what? learned bronzeworking and not a single piece of copper on my continent
![]() i choose an achipelago style map and started on a pretty big island with doviello and calabim, but there is no copper around, where i have explored ... this is wierd! could u possibly check the whatever file is responsible for placement of resources? and i did not regen the map, as i still don´t know how i would do that :P greetz HahnHolio |
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#2132 | |
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King
Join Date: Apr 2001
Location: Eskilstuna, Södermanland, Sweden
Posts: 616
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Quote:
If so, that's quite awesome. I always felt it was a bit too much smorgasbord about the magic system, this makes it a -lot- more strategic. Which is nice. Rar. Time to break out the Amurites again I think! Cheers!
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"The right to swing my fist ends where the other mans nose begins" |
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#2133 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
Patch "a" is up and linked in the first post.
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2134 |
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Chieftain
Join Date: Jan 2006
Posts: 44
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Ok, is anyone having issues downloading this 15 and 15a version? I normally have 301 download, but all day it is stuck at 5.1 and drops to .1 and stops all togehter. Note: This is only on this link, every other link for anything else out there downloads at 261 to 301.
![]() I have been trying on and off since 130 pm central time. Last edited by Daijin; Aug 11, 2006 at 10:07 PM. Reason: Add in. |
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#2135 |
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Chieftain
Join Date: Jan 2006
Posts: 44
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Argh..it quit again
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#2136 |
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Chieftain
Join Date: Sep 2004
Location: MN
Posts: 83
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I'm pretty sure the +1 happyness from incence with various temples isn't working.
Edit: never mind - it's working! Last edited by Fr8Train; Aug 12, 2006 at 12:46 AM. |
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#2137 | |
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Chieftain
Join Date: Sep 2004
Location: MN
Posts: 83
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Quote:
Edit: Or did you just change this so that pillaging a node doesn't work? Last edited by Fr8Train; Aug 11, 2006 at 11:54 PM. |
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#2138 | |
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Prince
Join Date: Jul 2006
Location: Albuquerque, NM
Posts: 311
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#2139 | |
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Deity
Join Date: Oct 2005
Location: (Bris)Vegas!
Posts: 2,374
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Quote:
Any chance of making more of those Undead 2 sounds to give more variety of them?Daijin I dled 0.15 and 0.15a a few minutes ago. |
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#2140 |
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imagine...
Join Date: Jan 2005
Posts: 413
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I'm glad you liked them Bad Player. I think they're good for any intelligent undead unit, including heroes (but not demons, I'll make another soundset for them). Unfortunately I don't think I have any more suitable sounds, not good sounds least. Adding them in the game will probably take some time, since there's some XML work needed, which I can't handle myself yet (though I'm getting quite good with Python).
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