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#2441 |
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Šumar
Join Date: Dec 2005
Location: Croatia
Posts: 2,008
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Are golem sounds in? I haven't heard them while playing with luchirup, exept when I looked for them in civ4/mods/ffh folder.
Other new sound are good. Sword icon 'removes' all combat units from display, useful when you throw spells and such. I suppose pentagrams and 3rd icon removes summons and mages but I havent tried out. Other icons are: Remove wounded units, reomove healthy units, remove combat units and remove non-combat units from list. |
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#2442 |
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Prince
Join Date: Aug 2004
Posts: 317
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Thanks, they are new, are they explained in detail anywhere?
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The Red Dragon looks through the Purple Haze of the Window Pane at an Orange Sunshine. |
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#2443 | |
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The Flavournator
Join Date: Feb 2006
Location: Leipzig, Germany
Posts: 1,008
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Quote:
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#2444 |
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Warlord
Join Date: Jul 2006
Posts: 249
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ok n00b question and cant look hard.......what are all the options above sentry etc...
like green med and red med sign |
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#2445 |
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King
Join Date: Jan 2006
Posts: 737
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They are explained with the newest patch 0.15i. The link is still missing in this thread.
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Unit Statistics Mod - Kill list, damage counter and more. Keep track of your units and find out which one of them is the best! CivMail - A small e-Mail client for Civ4 |
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#2446 |
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Warlord
Join Date: Jul 2006
Posts: 249
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also exp players what is best teams aka most complete teams! to play with against
i chosing whoever with most uu's! |
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#2447 |
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Warlord
Join Date: Jul 2005
Location: Lowell, MA
Posts: 132
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Scary colors for Fall - Hot pink capes & matching battlegear!
Hello,
Just a quick question. Is this what the Orc Axeman is supposed to look like? Hot pink just isn't menacing enough! |
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#2448 | |
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Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
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Quote:
http://forums.civfanatics.com/showthread.php?t=183924
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Fall From Heaven II |
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#2449 |
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Chieftain
Join Date: Dec 2005
Posts: 90
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Is there something that reduces road movement? Seems my dudes only move 1 hex along roads now.
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#2450 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Patch "i" (Teg's patch) is uploaded and linked in the first post. Its a first for the FfH, I just passed the whole mod over to Teg Navanis to update and he coded some mouseover help for the PLE buttons and added his entire Unit statistics mod (look for the new little button below the time/date box).
Patch "i" includes the following changes: 1. Mouseover the PLE buttons now shows their function (code by Teg Navanis). 2. Teg's Unit Statistics mod integrated. 3. Regeneration now allows healing while moving. 4. Updated French translation by Keldan. 5. Fixed a moves calculation display problem (fix by Vorshlumpf).
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2451 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2452 |
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Digital Monkey
Join Date: Jun 2006
Posts: 123
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so..
will it crap saves from h release ?
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#2453 |
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King
Join Date: Jan 2006
Posts: 737
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0.15i should be compatible to patch 0.15h. I don't have a save to test it out, but the unit statistics mod has a compatibility mode that recognizes 'old' save games. The statistics will be wrong though. The other changes are minor and don't affect save games.
__________________
Unit Statistics Mod - Kill list, damage counter and more. Keep track of your units and find out which one of them is the best! CivMail - A small e-Mail client for Civ4 |
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#2454 |
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Shepherd
Join Date: Jan 2006
Location: On a hill
Posts: 1,218
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Patch i does not break patch h saves.
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No worries |
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#2455 |
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Shepherd
Join Date: Jan 2006
Location: On a hill
Posts: 1,218
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Hey Kael,
Is Kael Coalbane the resurrection of Kurt Cobain?
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No worries |
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#2456 |
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Shepherd
Join Date: Jan 2006
Location: On a hill
Posts: 1,218
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Oops, I forgot to ask my real question...
I founded the Order and it has spread to all my cities. In fact, it has spread all over the map including a Clan city. Go figure. In less than ten turns I can develop the Ashen Veil. What would happen if I did so.
1) Would the Ashen Veil religion disappear because it cannot coexist in a city with the Order already there. 2) Would it be founded in one of my cities anyway? 3) Would it, be founded in a city of another civ? 4) Maybe a bizarre, incredible event will take place? 5) Or even worse, a CTD.
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No worries |
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#2457 |
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King
Join Date: Jan 2006
Posts: 737
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6) It might supplant the Order in one of your cities.
__________________
Unit Statistics Mod - Kill list, damage counter and more. Keep track of your units and find out which one of them is the best! CivMail - A small e-Mail client for Civ4 |
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#2458 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2459 | |
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Shepherd
Join Date: Jan 2006
Location: On a hill
Posts: 1,218
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Quote:
__________________
No worries |
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#2460 |
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imagine...
Join Date: Jan 2005
Posts: 413
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Spell sounds
Spell effects!
I've arranged them by sphere and level, plus a few extras for special occasions, though you can modify them as you please Kael. Now, my next and final plan is some generic male soundsets, including elves and "holy" units. I'll make them within a few days; then I'm waiting for Kael to tell me what else needs to be done. http://forums.civfanatics.com/upload...undEffects.zip |
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