Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Modpacks

Notices

Reply
 
Thread Tools
Old Aug 27, 2006, 09:36 AM   #2441
TheJopa
Šumar
 
Join Date: Dec 2005
Location: Croatia
Posts: 2,008
Are golem sounds in? I haven't heard them while playing with luchirup, exept when I looked for them in civ4/mods/ffh folder.

Other new sound are good.

Sword icon 'removes' all combat units from display, useful when you throw spells and such. I suppose pentagrams and 3rd icon removes summons and mages but I havent tried out. Other icons are: Remove wounded units, reomove healthy units, remove combat units and remove non-combat units from list.
TheJopa is offline   Reply With Quote
Old Aug 27, 2006, 10:37 AM   #2442
Webrider
Prince
 
Webrider's Avatar
 
Join Date: Aug 2004
Posts: 317
Thanks, they are new, are they explained in detail anywhere?
__________________
The Red Dragon looks through the Purple Haze of the Window Pane at an Orange Sunshine.
Webrider is offline   Reply With Quote
Old Aug 27, 2006, 10:39 AM   #2443
Jean Elcard
The Flavournator
 
Jean Elcard's Avatar
 
Join Date: Feb 2006
Location: Leipzig, Germany
Posts: 1,008
Quote:
Originally Posted by Webrider
Thanks, they are new, are they explained in detail anywhere?
Yes, here: http://forums.civfanatics.com/showthread.php?t=149572
Jean Elcard is offline   Reply With Quote
Old Aug 27, 2006, 03:17 PM   #2444
CarpeDiem
Warlord
 
CarpeDiem's Avatar
 
Join Date: Jul 2006
Posts: 249
ok n00b question and cant look hard.......what are all the options above sentry etc...

like green med and red med sign
CarpeDiem is offline   Reply With Quote
Old Aug 27, 2006, 03:30 PM   #2445
Teg_Navanis
King
 
Join Date: Jan 2006
Posts: 737
They are explained with the newest patch 0.15i. The link is still missing in this thread.
__________________
Unit Statistics Mod - Kill list, damage counter and more. Keep track of your units and find out which one of them is the best!
CivMail - A small e-Mail client for Civ4
Teg_Navanis is offline   Reply With Quote
Old Aug 27, 2006, 03:38 PM   #2446
CarpeDiem
Warlord
 
CarpeDiem's Avatar
 
Join Date: Jul 2006
Posts: 249
also exp players what is best teams aka most complete teams! to play with against

i chosing whoever with most uu's!
CarpeDiem is offline   Reply With Quote
Old Aug 27, 2006, 04:03 PM   #2447
seamus75
Warlord
 
seamus75's Avatar
 
Join Date: Jul 2005
Location: Lowell, MA
Posts: 132
Scary colors for Fall - Hot pink capes & matching battlegear!

Hello,

Just a quick question.
Is this what the Orc Axeman is supposed to look like? Hot pink just isn't menacing enough!
Attached Thumbnails
Click image for larger version

Name:	Civ4ScreenShot0000.JPG
Views:	155
Size:	123.4 KB
ID:	136753  
seamus75 is offline   Reply With Quote
Old Aug 27, 2006, 04:40 PM   #2448
Nikis-Knight
Deity
 
Nikis-Knight's Avatar
 
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
Quote:
Kael, do civs get biased starting locations?

I know it's usually random but civs like the Malakim get an innate bonus in deserts, and it'd be pretty useless if they started in the jungle! I haven't had many games to notice a pattern if there is biased starts...
No, but someone made a fractal map change that allows for this for a handful of civs.
http://forums.civfanatics.com/showthread.php?t=183924
__________________
Fall From Heaven II
Nikis-Knight is offline   Reply With Quote
Old Aug 27, 2006, 04:47 PM   #2449
Blathergut
Chieftain
 
Join Date: Dec 2005
Posts: 90
Is there something that reduces road movement? Seems my dudes only move 1 hex along roads now.
Blathergut is offline   Reply With Quote
Old Aug 27, 2006, 06:59 PM   #2450
Kael
Deity
 
Kael's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 17,392
Patch "i" (Teg's patch) is uploaded and linked in the first post. Its a first for the FfH, I just passed the whole mod over to Teg Navanis to update and he coded some mouseover help for the PLE buttons and added his entire Unit statistics mod (look for the new little button below the time/date box).

Patch "i" includes the following changes:

1. Mouseover the PLE buttons now shows their function (code by Teg Navanis).
2. Teg's Unit Statistics mod integrated.
3. Regeneration now allows healing while moving.
4. Updated French translation by Keldan.
5. Fixed a moves calculation display problem (fix by Vorshlumpf).
Kael is offline   Reply With Quote
Old Aug 27, 2006, 08:16 PM   #2451
Kael
Deity
 
Kael's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 17,392
Quote:
Originally Posted by CarpeDiem
also exp players what is best teams aka most complete teams! to play with against

i chosing whoever with most uu's!
I don't know who the best is, but I played a game as Arendel with Amelchanier and Thessa as my AI allies. And placed Alexis, Jonus and Tebryn on the other team. It was the elves against the world.
Kael is offline   Reply With Quote
Old Aug 28, 2006, 02:35 AM   #2452
carnivore
Digital Monkey
 
carnivore's Avatar
 
Join Date: Jun 2006
Posts: 123
so..

will it crap saves from h release ?
carnivore is offline   Reply With Quote
Old Aug 28, 2006, 05:34 AM   #2453
Teg_Navanis
King
 
Join Date: Jan 2006
Posts: 737
0.15i should be compatible to patch 0.15h. I don't have a save to test it out, but the unit statistics mod has a compatibility mode that recognizes 'old' save games. The statistics will be wrong though. The other changes are minor and don't affect save games.
__________________
Unit Statistics Mod - Kill list, damage counter and more. Keep track of your units and find out which one of them is the best!
CivMail - A small e-Mail client for Civ4
Teg_Navanis is offline   Reply With Quote
Old Aug 28, 2006, 06:44 AM   #2454
Broken Hawk
Shepherd
 
Broken Hawk's Avatar
 
Join Date: Jan 2006
Location: On a hill
Posts: 1,218
Patch i does not break patch h saves.
__________________
No worries
Broken Hawk is offline   Reply With Quote
Old Aug 28, 2006, 06:49 AM   #2455
Broken Hawk
Shepherd
 
Broken Hawk's Avatar
 
Join Date: Jan 2006
Location: On a hill
Posts: 1,218
Hey Kael,

Is Kael Coalbane the resurrection of Kurt Cobain?
__________________
No worries
Broken Hawk is offline   Reply With Quote
Old Aug 28, 2006, 07:10 AM   #2456
Broken Hawk
Shepherd
 
Broken Hawk's Avatar
 
Join Date: Jan 2006
Location: On a hill
Posts: 1,218
Oops, I forgot to ask my real question...

I founded the Order and it has spread to all my cities. In fact, it has spread all over the map including a Clan city. Go figure. In less than ten turns I can develop the Ashen Veil. What would happen if I did so.

1) Would the Ashen Veil religion disappear because it cannot coexist in a city with the Order already there.

2) Would it be founded in one of my cities anyway?

3) Would it, be founded in a city of another civ?

4) Maybe a bizarre, incredible event will take place?

5) Or even worse, a CTD.
__________________
No worries
Broken Hawk is offline   Reply With Quote
Old Aug 28, 2006, 07:15 AM   #2457
Teg_Navanis
King
 
Join Date: Jan 2006
Posts: 737
6) It might supplant the Order in one of your cities.
__________________
Unit Statistics Mod - Kill list, damage counter and more. Keep track of your units and find out which one of them is the best!
CivMail - A small e-Mail client for Civ4
Teg_Navanis is offline   Reply With Quote
Old Aug 28, 2006, 07:16 AM   #2458
Kael
Deity
 
Kael's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 17,392
Quote:
Originally Posted by Broken Hawk
I founded the Order and it has spread to all my cities. In fact, it has spread all over the map including a Clan city. Go figure. In less than ten turns I can develop the Ashen Veil. What would happen if I did so.

1) Would the Ashen Veil religion disappear because it cannot coexist in a city with the Order already there.

2) Would it be founded in one of my cities anyway?

3) Would it, be founded in a city of another civ?

4) Maybe a bizarre, incredible event will take place?

5) Or even worse, a CTD.
Im not sure. Sounds like you may want to save before it happens and report back on the results.
Kael is offline   Reply With Quote
Old Aug 28, 2006, 07:35 AM   #2459
Broken Hawk
Shepherd
 
Broken Hawk's Avatar
 
Join Date: Jan 2006
Location: On a hill
Posts: 1,218
Quote:
Originally Posted by Teg_Navanis
6) It might supplant the Order in one of your cities.
Darn, I was hoping to kill it off. I'll do it just to see what happens.
__________________
No worries
Broken Hawk is offline   Reply With Quote
Old Aug 28, 2006, 08:37 AM   #2460
Yorgos
imagine...
 
Yorgos's Avatar
 
Join Date: Jan 2005
Posts: 413
Spell sounds

Spell effects!

I've arranged them by sphere and level, plus a few extras for special occasions, though you can modify them as you please Kael.

Now, my next and final plan is some generic male soundsets, including elves and "holy" units. I'll make them within a few days; then I'm waiting for Kael to tell me what else needs to be done.

http://forums.civfanatics.com/upload...undEffects.zip
Yorgos is offline   Reply With Quote
Reply

Bookmarks

Tags
download, ffh2

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Modpacks > [MOD] Fall from Heaven II

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Fall from Heaven II for newbs! Tiarilir Civ4 - Fall from Heaven 19 Jan 31, 2011 04:38 PM
fall further for Fall from Heaven II 0.23c ?? blackCat Fall Further 3 Apr 20, 2010 07:23 PM
Mod Test IV: Fall From Heaven II digitCruncher Civ4 - Fall from Heaven 88 Aug 28, 2008 08:46 PM
Fall from Heaven II seZereth Article Comments 1 Jul 31, 2008 01:50 PM
Fall From Heaven II Trailer Miloe Civ4 - Fall from Heaven 23 May 18, 2008 04:52 PM


Advertisement

All times are GMT -6. The time now is 01:58 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR