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Old Aug 29, 2006, 07:15 PM   #2501
Yorgos
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Today I finished the generic male selection/order soundsets. It's a total of nine sets, including one suitable for elves and one for "holy" units. But I was starting to lose track of all the sounds I made. In addition I realised they will be useful for any other fantasy mod as well. So I added them all in the file database and I made a proper thread for them:

http://forums.civfanatics.com/showthread.php?t=184239

You can post there requests and feedback.

Note that the links I’ve posted here will soon stop working; don't worry, you can find all the sounds in the new thread.
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Old Aug 29, 2006, 07:17 PM   #2502
Kael
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Quote:
Originally Posted by Chucko
Quick question, is there a way to see your random traits?
Yes, if you mouse over your flag it will show all your traits.
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Old Aug 29, 2006, 07:20 PM   #2503
jafink
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Kael whats the main Goals for "FIRE"
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Old Aug 29, 2006, 07:25 PM   #2504
Civkid1991
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@kael

Just wondering if you where going to ever update the spells one the first few pages... (for example: lifespark isn't in the life shpere)
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Old Aug 29, 2006, 07:28 PM   #2505
Chucko
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Adaptive Trait

nevermind...

Last edited by Chucko; Aug 29, 2006 at 07:36 PM. Reason: Figured it out
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Old Aug 29, 2006, 07:57 PM   #2506
Kael
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Quote:
Originally Posted by Civkid1991
@kael

Just wondering if you where going to ever update the spells one the first few pages... (for example: lifespark isn't in the life shpere)
I forgot about those. I'll get them updated.
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Old Aug 29, 2006, 08:16 PM   #2507
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Quote:
Originally Posted by jafink
Kael whats the main Goals for "FIRE"
Hell, the final battle between good and evil, and a focus on the last half of the game and one of many possible outcomes for the world you have built. See the first post for the teaser banner.
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Old Aug 29, 2006, 08:33 PM   #2508
Civkid1991
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Quote:
Originally Posted by Kael
Hell, the final battle between good and evil, and a focus on the last half of the game and one of many possible outcomes for the world you have built. See the first post for the teaser banner.
That's a pretty cool banner... i like
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Old Aug 29, 2006, 08:34 PM   #2509
Civkid1991
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Quote:
Originally Posted by Kael
I forgot about those. I'll get them updated.
Thanks
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Old Aug 29, 2006, 08:39 PM   #2510
Civkid1991
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Is there a release date for the fire stage of ffh?
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Old Aug 29, 2006, 08:39 PM   #2511
Kael
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Quote:
Originally Posted by Civkid1991
Is there a release date for the fire stage of ffh?
No .
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Old Aug 30, 2006, 06:46 AM   #2512
BlazeRedSXT
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Heya Kael and team... I don't recall seeing a conversation on this in a while, but in deference to those who like OO... what about colonizing in the ocean/coast? I seem to recall there being some talk aobut that some time ago, and didn't know if you had come to a solution with it, or just nixed it altogether, but I did see http://forums.civfanatics.com/showthread.php?t=184182 (it seems to be a warlord mod, but I am sure the principles of how they did it would be effective without the additional Warlords code).

So, it has been done. Again, maybe moot if the idea has been axed altogether, but I thought it can't hurt to wave a big shiny flag at it .

Cheers!
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Old Aug 30, 2006, 07:08 AM   #2513
Ploeperpengel
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Do my eyes trick me or is there a rider on a golden Dragon in the teasers?
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Old Aug 30, 2006, 07:56 AM   #2514
Kael
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Quote:
Originally Posted by Ploeperpengel
Do my eyes trick me or is there a rider on a golden Dragon in the teasers?
It does kinda look like it, but hes actually just standing in the tile behind the dragon.
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Old Aug 30, 2006, 07:57 AM   #2515
Kael
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Quote:
Originally Posted by BlazeRedSXT
Heya Kael and team... I don't recall seeing a conversation on this in a while, but in deference to those who like OO... what about colonizing in the ocean/coast? I seem to recall there being some talk aobut that some time ago, and didn't know if you had come to a solution with it, or just nixed it altogether, but I did see http://forums.civfanatics.com/showthread.php?t=184182 (it seems to be a warlord mod, but I am sure the principles of how they did it would be effective without the additional Warlords code).

So, it has been done. Again, maybe moot if the idea has been axed altogether, but I thought it can't hurt to wave a big shiny flag at it .

Cheers!
Yeah, no real desire to have ocean cities.
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Old Aug 30, 2006, 08:05 AM   #2516
Ploeperpengel
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Quote:
Originally Posted by Kael
It does kinda look like it, but hes actually just standing in the tile behind the dragon.
my bad but cool effect!

@Chalid
still any plans for Dragonriders and flying Dragons or got this dumped?
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Old Aug 30, 2006, 08:24 AM   #2517
Broken Hawk
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I know this has been discussed before but how many xp can any given unit obtain by killing barbs? I know there is a limit.
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Old Aug 30, 2006, 08:29 AM   #2518
Kael
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Quote:
Originally Posted by Broken Hawk
I know this has been discussed before but how many xp can any given unit obtain by killing barbs? I know there is a limit.
Its 100xp, it can be modified in the editor.
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Old Aug 30, 2006, 11:14 AM   #2519
beorn
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Two things:

1) I did nothing with the editor, but I find I get more than 100XP killing barbs.

2) After downloading the most recent patch (j), the hawk seems broken. I get the binocular icon and ability to fly only when in the city, not when carried:
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Old Aug 30, 2006, 12:34 PM   #2520
TheJopa
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To get more than 100 xp from barbs, you need raider trait (it gives additional 1 xp for every fight)
No idea for hawk but I had simmilar issue because of alt+tabing civ4.

No dragon riders (to quote someone from design team, "why would mighty dragon let mortal ride upon him?"
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