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#61 | |
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Chieftain
Join Date: Jul 2005
Location: Sweden
Posts: 31
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#62 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#63 |
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Chieftain
Join Date: Jul 2005
Location: Sweden
Posts: 31
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oh........
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#64 | |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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![]() Just beware of the Hero, Yvain the woodelf! |
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#65 | |
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(Not MobBoss)
Join Date: Sep 2002
Location: the deepest, darkest South
Posts: 410
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#66 |
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King
Join Date: Jan 2006
Posts: 909
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Do you actually need more time to debug the beta, or are you just tormenting us all? Or are you pulling a SDK on us and release the whole thing 3 months later? If that's the case, all you guys can play Star Wars Mod 0.65 coming in a few Days!
(Crickets a chirpin) Fine, I'll be like everyone else and salivate over the teaser picks |
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#67 |
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Black Dragon
Join Date: Nov 2005
Location: Munich, Germany
Posts: 1,742
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He is putting some more stuff in it. For example he added a new trait a short time ago.
So i'll just start one more game and then i'll go to bed. I hope you guys sleep well too.
__________________
Working on: Beholder Finished: Lots of units and buildings for Fall from Heaven IIß (Link to the FfH Forum) Last edited by Chalid; May 18, 2006 at 05:17 PM. |
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#68 |
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Chieftain
Join Date: Feb 2006
Posts: 97
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I suppose this mod will be even better than your last and i can't wait to download it
Im currently making a Ffh scenario for my own private use But i want to add a civilization so i did what i thought was right; open map with wordpad, and simply add the correct text for the new civilization just like the others, but it didn't work... and how do you add events like the one's in different scenarios about WWI and such? All help is apriciated or if anybody know somewhere where this is described plz tell me. |
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#69 | |
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Prince
Join Date: Nov 2005
Posts: 435
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#70 |
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Prince
Join Date: Jan 2006
Location: Finland
Posts: 559
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Post the traits of the civilizations!
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#71 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
In the D&D game Jonus's mace was a popular trademark for him. When the players were first exposed to him they thought it was strange that the orc priest's macehead was a sweet girls face, almost a doll head. Then they started hearing stories about it, saw a few victims, and heard the screams. They never ended up fighting Jonus, they had a profound respect for him (and him for them) and even though they found themselves on opposing sides of various conflicts they had a relativly friendly relationship with him and his guard. One of my favorite gaming moments was when most of the party was fighting in the streets of a city under siege. Jonus sat watching the battle from a vantage point, fire spells at the ready when the parties priest spotted him. Instead of attacking Jonus on the balcony he dropped down by him and went over to talk. Jonus signaled his bodyguard off and the two talked while the battle unfolded, neither effecting the outcome. In the end they parted ways peacefully after the party successfully fought their way out of the courtyard they had been trapped in.
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress Last edited by Kael; May 19, 2006 at 01:45 AM. |
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#72 |
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Lord of the Cheese Helmet
Join Date: Apr 2003
Location: Hiding from the Afro-Eurasians
Posts: 1,892
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Ah rapture, that meshes perfectly with my work schedule! Good thing I start early tomorrow!
I'm not sure I understand Kael's last post. Apparently its from a higher plane than my pitiful brain can handle... :P
__________________
"You make me unleash my secret weapon: a little of the ol' butt action!" |
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#73 |
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Lord of the Cheese Helmet
Join Date: Apr 2003
Location: Hiding from the Afro-Eurasians
Posts: 1,892
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PS: Did you credit Guild Wars for the icon usage? Because I really think Anet and GW should get a shoutout for the usage.
__________________
"You make me unleash my secret weapon: a little of the ol' butt action!" |
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#74 |
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Chieftain
Join Date: Oct 2005
Posts: 52
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I have played nothing but your Fall from Heaven Mod since I downloaded it a month ago. Fantastic!
What is the best way one can help you with the second version. Is there a certain type of game that makes for the best type of beta results etc.? or is it just best to play it how we normally would and just report any problems we encounter? |
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#75 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#76 |
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Warlord
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Damn this look sweet!
What i loved more in FfH 1.0 is that soldiers almost dont get obsolete. The stronger normal units you can get have strengh 7 or so, and theres national units with strengh 13, but they are limited to 3, and theres several of them. I hope the power of normal units dosent go too high in 2.0, because seeing old units with tons of upgrades still puting a fight was cool
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#77 | |
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Black Dragon
Join Date: Nov 2005
Location: Munich, Germany
Posts: 1,742
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Quote:
__________________
Working on: Beholder Finished: Lots of units and buildings for Fall from Heaven IIß (Link to the FfH Forum) |
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#78 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#79 |
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Deity
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...coming later today!
__________________
creator of: Clashing of Empires (A standard sized version of Rhye's Civ for Civ 3) My civ5 ideas: - Conditioned Technological Development | Unit maintenance & supply | Land Unit Combat idea for 2 UPT |
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#80 |
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The Flavournator
Join Date: Feb 2006
Location: Leipzig, Germany
Posts: 1,008
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Just checked that it will be 9pm here in Germany, when the new version of your great mod will hit this forum. Kind of late. Would you be so nice to post it one or two hours earlier, so that I don't have to spend the whole night in front of my computer testing it with some friends in multiplayer? Pleeeaase! I have to get up early tomorrow...
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