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#1 |
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Chieftain
Join Date: Mar 2006
Location: Boise, Idaho
Posts: 72
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Multiplayer Sessions
Once we get this bug fixed I think we should set times and such where we can test our changes in multiplayer formats. This will help us debug the code faster as well as brainstorm new Ideas. Plus, then we can also just have fun playing civ against one another without worrying about dropped players. (I always wanted to play hotseat but have never had the chance because I don't know anyone who wants to play for that long)
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#2 |
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Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
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Sounds fun. I'm definately up for this. There may be slight problems with the time zones, but I'm sure it's workable.
Won't be able to play before the 24th though.
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Blobble Wars - use your lovely green blobbles to defeat the evil other colours! |
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#3 |
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Chieftain
Join Date: Mar 2006
Location: Boise, Idaho
Posts: 72
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If we could get some bug fixes done by the end of the week, I would like to set up a multiplayer game amongst ourselves to see if the dll works in multiplayer as well.
We have been getting some questions recently about the dll's compatability with multiplayer. While nothing we have done should change the stability of multiplayer, I would like to check it our none the less. I will be running a pitboss game so we all don't have to be on at the same time except for setup. More details as the weekend closes in. |
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#4 |
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Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
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I'm off this weekend and will try to make it
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Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof |
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#5 |
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Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
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I should be back by this weekend as well (as I said above).
__________________
Blobble Wars - use your lovely green blobbles to defeat the evil other colours! |
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#6 |
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Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
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Okies - what time? Earlier is better for me, as I have to sleep some time.
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Blobble Wars - use your lovely green blobbles to defeat the evil other colours! |
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#7 |
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Chieftain
Join Date: Mar 2006
Location: Boise, Idaho
Posts: 72
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I was thinking 10:00 MDT (17:00 GMT) we would start the game and it is a pitboss game so we would not all have to be on at once. Other game settings are negotiable here and just before the game starts in the staging screen.
Game name: CCP Test Game Password: ccpmulti We will use the most recent relatively stable version dll for the game, so get your changes loaded before I compile it. |
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#8 |
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Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
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Righto - just coming online. See you there.
__________________
Blobble Wars - use your lovely green blobbles to defeat the evil other colours! |
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