Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Inactive Projects > Civ4 - Warhammer Fantasy Battles

Notices

Reply
 
Thread Tools
Old Jun 17, 2006, 08:27 PM   #21
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
shadow magic added
Adding Life magic now
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)

Last edited by Psychic_Llamas; Jun 17, 2006 at 08:45 PM.
Psychic_Llamas is offline   Reply With Quote
Old Jun 17, 2006, 08:28 PM   #22
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
Please, could someone give feedback on the spells.
Are they too powerfull, not powerful enough, not varied enough?
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jun 17, 2006, 08:36 PM   #23
Ploeperpengel
academic precarity
 
Ploeperpengel's Avatar
 
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
They are pretty varied and good ideas so far. about the strength pm Olleus. Currently he knows these things best. The final stats we can only find out by playtesting and balancing though and for this we need the basic spellsystem first for the least.
__________________
Fall from Heaven II (Forum) (Website)
Ploeperpengel is offline   Reply With Quote
Old Jun 17, 2006, 09:12 PM   #24
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
ta, i will do that.
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jun 19, 2006, 06:39 AM   #25
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
startedthinking about race specific spells, see 3rd post.
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jun 19, 2006, 07:53 AM   #26
woodelf
Bard
 
woodelf's Avatar
 
Join Date: Jun 2003
Location: Gallery
Posts: 15,001
I don't use magic often, but these look good so far P_L. Anything that makes my Woodelven army better has to be good.
woodelf is offline   Reply With Quote
Old Jun 19, 2006, 07:57 AM   #27
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
Lol, WOODELVES FOREVER!
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jun 30, 2006, 08:31 AM   #28
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
added the Lore of Death to the 2nd post
woking on:
The Lore of Athel Loren
The Prayers of Sigmar
The Big Waaagh
The Little Waaagh
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jun 30, 2006, 10:13 AM   #29
Lord Olleus
Deity
 
Lord Olleus's Avatar
 
Join Date: Oct 2005
Location: England
Posts: 4,997
Maybe you should cut back on the number of spells. Remember, with the way that magic is implemented, each spell requires a unique book unit which will hold it. Maybe there should only be 1 copy of each book, to stop magic from over taking everything.
__________________
Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust
Lord Olleus is offline   Reply With Quote
Old Jun 30, 2006, 11:01 AM   #30
Ploeperpengel
academic precarity
 
Ploeperpengel's Avatar
 
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
Another good idea would be searching FFH for spells that resemble similar effects of WH spells. We could borrough some coding there.

I think we should have at least three spells for every kind of magic type with WH origin. But for now it would suffice to get it to work at all!
__________________
Fall from Heaven II (Forum) (Website)
Ploeperpengel is offline   Reply With Quote
Old Jul 01, 2006, 05:42 AM   #31
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
But...But...But...

there HAS to be 6 spells per sphere. there just has to be. I dont want to play a game with a pathetic range of spells. 3 spells, not even 4 spells cut it for me, im sorry.
(pluss there are that many spells in the table top game

PS. you havent seen the orcs spell list yet, they gor 12
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jul 01, 2006, 06:41 AM   #32
Ploeperpengel
academic precarity
 
Ploeperpengel's Avatar
 
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
Keep in mind everything will need coding AND graphical representation.
For the second reason I recommend taking out anything that gives weapons like flaming swords and the like. We can design some heros who have this but I definitly don't woant to make this for every possible unit available!
Any spells that conjure other units like elementals or fireballs no problem just nothing that will change the appearance of a unit itself for now please.
Spells that affect psychology will be fine but for this we need the psychology first obviously.
__________________
Fall from Heaven II (Forum) (Website)
Ploeperpengel is offline   Reply With Quote
Old Jul 01, 2006, 06:48 AM   #33
Lord Olleus
Deity
 
Lord Olleus's Avatar
 
Join Date: Oct 2005
Location: England
Posts: 4,997
I have changed the spells slightly from the original list to make them more warhammer like. For example, the fireball spell does not summon a fireball, but causes 20% damage to an enemy unit within 3 squares of the caster. Fiery blast does the same thing but with an additional 10% collateral damage to everything in that stack.

The question is, is it possible to have a graphical effect appearing on a certain plot? A bit like the bombardment explosion, but unique to each spell.
__________________
Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust
Lord Olleus is offline   Reply With Quote
Old Jul 01, 2006, 06:53 AM   #34
Ploeperpengel
academic precarity
 
Ploeperpengel's Avatar
 
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
I think so but don't know for sure
Could you ask Kael or Chalid about that? They will know it for certain and maybe help with that. I'm not really good with sfx yet. I can edit effects to a limited range with the nif viewer but effects have to be called with python and registered in xml and about that I don't know much. I fear some of this could require hexediting also and I certainly can't do that.
__________________
Fall from Heaven II (Forum) (Website)
Ploeperpengel is offline   Reply With Quote
Old Jul 01, 2006, 07:35 PM   #35
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
Spell effects (images) wont be too hard. just see if you can 'borrow' the images used for casting spells in FfH and perhaps edit them to make more.
that means that about 3/4 of the spells images are sorted, because most are instants.
No spells actually "change the appearance of a unit itself". whaich one did you think did that? i may be wrong, but none change what a unit looks like.

Sure coading will take a long time. but all good things come with time. we cannot rush this mod by taking out any of the things that would enhance it.
the spell system will have to take a long time to implement properly into the game, just keep that in mind
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jul 01, 2006, 08:17 PM   #36
Ploeperpengel
academic precarity
 
Ploeperpengel's Avatar
 
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
I didn't mean images I mean sfx in game. That's more complicated. And a unit gaining a firesword should show it has one or not?(I mean in it's hand) so that's restricted to a hero to whom it fits or maybe I give it to Combat wizards of the bright college but that's it. I won't nifedit myself to death with this. Anyway we MUST reduce the amount of spells for now to get a reasonable shedule or we get nothing done. It may be that almost anything is possible but is it allways worth the effort? Our time is limited after all and we should put it to good use. And imo there's allways something more important to be done than fireswords for everyone.
__________________
Fall from Heaven II (Forum) (Website)
Ploeperpengel is offline   Reply With Quote
Old Jul 01, 2006, 08:26 PM   #37
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
are you only talking about "firesword"? because i like your idea of giving wizards of the bright college a firesword promotion and a firesword in their hand. it would be uber cool.

and by "sfx" do you mean Sound Effects, or screen effects or what?
perhaps just implement in the first spell of each sphere in one patch, get
them all sorted. than add in the second spell of each sphere, get that one sorted. then do the third... untill they are all done. it will take a long time, sure but we DO have time. look at FfH, how long have they been opperating? AGES! and look where they are. time is not against us here.

i dont want a mod that was rushed and isnt good. i would rather have a mod that has been well thought out and planned for over a big period of time. time = money (but in this case money is actually mod)
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jul 01, 2006, 08:35 PM   #38
Ploeperpengel
academic precarity
 
Ploeperpengel's Avatar
 
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
I mean special effects. But really I mean it. a spell that gives a firesword to a unit is crap, really. We need another model for any unit that could be affected by that. It's really not worth the effort. Kael I suppose wouldn't do it believe me and I won't either. And a spell or promotion that would just affect one or two units isn't worth the coding either. That's not rushing the mod that's just pragmatism.
__________________
Fall from Heaven II (Forum) (Website)
Ploeperpengel is offline   Reply With Quote
Old Jul 01, 2006, 08:57 PM   #39
Psychic_Llamas
Wizard in the Making
 
Psychic_Llamas's Avatar
 
Join Date: Nov 2005
Location: Western Australia
Posts: 6,366
Images: 6
yes, i know i just agreed with you on the firesword thing i will come up with another spell for it's place that will be simpler to code, (i hope) unless you want me to remove a spell from each sphere (which i will hate doing but will do if you insist)
but first we need to have a vote on what spells to keep, what spells to change and what spells to ditch. this is a democratic system after all.
__________________
Civ 4 Warhammer: Heart of Chaos Mod
Try it... You know you want to...
(Forum) (Download) (Design Overview) (Design Discussion)
AVATAR Mod Development
(Main Development Thread)
Psychic_Llamas is offline   Reply With Quote
Old Jul 01, 2006, 10:01 PM   #40
Ploeperpengel
academic precarity
 
Ploeperpengel's Avatar
 
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
sigh, Well you could set up a poll for that but that won't realize anything. Unless you do the nifedits the sword of Rhuin wont be in as a spell. I will give the bright wizard a flaming sword maybe(or a wizardlord maybe). Steed of shadows same thing. You can have it as simple haste spell that's already coded in FFH. I'm really in doubt about the Rain Lord but well you never know if someone's going to make raining clouds for civ.
About the rest I'd leave the decisions to our programmers what they think can be translated into gamemechanics AND makes sense in civgameplay.

Maybe you could check all FFH spelleffects and set up a list of those which resemble spells in your list. That would be a step towards realization indeed. Since it would be ineffective trying to create effects which are already there and we have Kaels permission to use whatever we want from FFH. Would that be ok with you?
__________________
Fall from Heaven II (Forum) (Website)
Ploeperpengel is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Inactive Projects > Civ4 - Warhammer Fantasy Battles > Ideas for Magic

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Magic Damage and Magic Resistance MiKa523 Civ4 - Fall from Heaven 31 Oct 23, 2009 02:35 AM
Magic Usage & Magic Resistance, an idea Thunder_Gr Civ4 - Fall from Heaven 3 Jan 15, 2009 09:56 PM
Ideas for improving water magic EverNoob Civ4 - Fall from Heaven 41 Oct 15, 2008 11:30 PM
Master of Magic for Civ4 - some ideas Mattastic Civ4 - Creation & Customization 0 Oct 07, 2006 08:56 AM
Just some ideas for WW2 units-Not requests, just ideas TVA22 Civ3 - Creation & Customization 5 Feb 01, 2002 02:14 PM


Advertisement

All times are GMT -6. The time now is 12:48 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR