| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#2 |
|
Chieftain
Join Date: Jun 2006
Posts: 46
|
1. Yes to both
2. Yes, but doesn't this happen anyway |
|
|
|
|
|
#4 |
|
Chieftain
Join Date: Jun 2006
Posts: 46
|
(2) is easy - have a play with CIV4EraInfos.xml
(1) is hard - would take a fair bit of playing with the SDK, mostly in CvUnit.*, could possibly done in python but I'm not that familiar with the contents of those files. |
|
|
|
|
|
#5 | |
|
Prince
Join Date: Jan 2006
Posts: 354
|
Quote:
To overcome this, you'll have to write some python, probably adding to the start turn process, and giving some small chance of placing a bunch of barbarian units on some random plot on the map. |
|
|
|
|
|
|
#7 |
|
User of Run-on Sentences.
Join Date: Jul 2005
Location: Massachusetts
Posts: 1,753
|
1.) You can either create your own mission (requires the SDK) or use the action button mod somewhere on this forum to make a unit "plant" the trap. Then, it's a matter of keeping track of which plots are trapped (a list of x,y coordinates could be stored using the CyVariable system).
Then, you can probably use the onUnitMove python function (in CvEventManager) to check if someone's walked into the area of the trap. Hope that can get you started.
__________________
MODDDDDS INNNNNN SPAAAAAAAACE |
|
|
|
|
|
#8 | |
|
Prince
Join Date: Jan 2006
Posts: 354
|
Quote:
|
|
|
|
|
|
|
#10 |
|
Caveman2Cosmos Modder
|
i have a flag problem, i want to change the flag in SEVO mod (Blue Star) to the American flag, i need to know what and how to do that?? See screenshot in first post!!
Last edited by strategyonly; Jun 23, 2006 at 07:26 AM. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| The Modder's Guide to Civ4 | WildWeazel | Civ4 - Creation & Customization | 149 | May 21, 2010 02:06 PM |
| A New Modder's Log (on going) | Dknight99 | Civ4 - Stories & Tales | 17 | Mar 27, 2008 06:05 PM |
| Modder's | strategyonly | Civ4 - Creation & Customization | 24 | Jun 05, 2006 07:59 AM |
| A modder's opinion | WS78 | Civ3 - Creation & Customization | 0 | Jun 06, 2004 08:33 AM |
| Civ3 Modder's Community | skywalker | Other Civ-Related Sites | 6 | Apr 02, 2002 01:51 PM |