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#1 |
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The one with to much time
Join Date: Feb 2002
Location: Terra Scania
Posts: 377
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New Scenario
This scenario is a work in progress.
I hope you can send some comments in the civfanatics forum and tell me what you think and what is needed to make it better.
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-Why? -Why what? -Why everything? -Why not? |
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#2 |
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The horror, the horror
Join Date: Oct 2000
Location: Canberra, Australia
Posts: 1,884
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What's the scenario about?
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#3 |
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The one with to much time
Join Date: Feb 2002
Location: Terra Scania
Posts: 377
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It is a war on an fictional Island betven the US and Russia.
This scenario is a work in progress and most the story is still in my head. It started with the fall of the islands goverment. (i have no name fore the Island jet) Russia and the US sent soliders to the island to restor order and then install a new goverment. The Island is of great strategi importans and both the US and Russia whas reddy to every thing in ther power to get control... This is my first scenario and it is nothing advanced like The Second Front or The Red Front. But test it.(it can be good even if it is simpel)
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-Why? -Why what? -Why everything? -Why not? |
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#5 |
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The one with to much time
Join Date: Feb 2002
Location: Terra Scania
Posts: 377
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You are to start the Island scenario.
(not the turn1 scenario) If you did i dont know wath is wrong. (no problem when i tested it on my frends computer or mine)
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-Why? -Why what? -Why everything? -Why not? |
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#6 |
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Human
Join Date: Feb 2002
Location: land of hope and glory
Posts: 286
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hmm... not bad for a first scen/work in progress thing
using the Bomber as a "nuke" unit is an interesting idea some constructive criticism then: 1. I'd like to see specific hardware unit names like "T-802 rather than "Rus tank" or "F-15" rather than "U.S. figter" etc. and perhaps more than type of tanks/ troops etc. avalible to each side. 2. Playing as the U.S. my fighters couldn't attack ememy planes (should be fairly easy to fix) 3. I only played the firt few turns but are the navive trube (siux) actulaly going to do anything much? 4. I think the U.S. infantly is a bit powerful with 8 attack I found them adequate for taking out most citys ect. without trouble. 5. The unit icons dont always seem too apropriate (prop. driven planes?! whens this scenario going to be set? 6. The 3D soldier sim Operation Flashpoint has asimilar plot to this one you might want to check it out/look at some of it's websites for ideas. 7. I found it too easy (I only playe3d as the U.S. on the recomended level) Well thats about it keep up the good work
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#7 |
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The one with to much time
Join Date: Feb 2002
Location: Terra Scania
Posts: 377
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:enlighten
Thank you. It is a good idea whith more specific units. The US bomber planes wasent going to be nuklear. (but they might be) My keybord is well used and is not in werry good shape and putt an extra 1 in the attack valu. The fighters is going to attack air units. The Nativs is not going to do muce. They are/will be included in some events. I don't knew when the scenario is going to play. (probobly around 1970-1980?) The main idea is from Operatoin Flashepoint. And i might lock more in to that game. Maby i shoud make it fore an harder level of play. I thank you again fore taking some time to test this scenario and helping me make it beter.
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