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#1 |
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Chieftain
Join Date: Dec 2000
Posts: 62
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1] Huts are not randomly placed on the map. There is a pattern in it.
2] When you start on a map and you see a hut, it's a great chance you get a unit when you take it. 3] Huts that are close to your capital give more settlers then huts that are far away from your capital. Do you know more facts????? name them... |
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#2 |
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Commander of the Swedes.
Join Date: Nov 2000
Location: Göteborg, Sweden
Posts: 1,891
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You never get a tech that is very faar from you sience rate.
I mean if you just have started you will often get like horse back riding but NEVER get the Laser. ------------------ <IMG SRC="http://home.swipnet.se/~w-92087/bilder/fagel.gif" border=0><IMG SRC="http://w1.316.telia.com/~u31613053/sign.gif" border=0> |
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#3 |
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King
Join Date: Dec 2000
Location: Civ Fanatics
Posts: 884
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You can't get the Laser! Huts stop giving techs after you or someone gets or discoveres invention!
1. The later you open a hut, the larger an advanced tribe will be. 2. When your civ gets larger, the barbarians that come out will also be larger. Plains: horsemen/dragoon mountains/hills: legions/musketeers |
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#4 |
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Super Lurker
Join Date: Oct 2000
Location: Vancouver, Canada
Posts: 3,539
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Barb type is affected by certain techs.See Keenans Barbarian Paper.I'll look for a link later.
Huts in city radius will never give barbs. Placing a worker on hut makes it dissappear unentered.Bad. Advancers will only come from huts on grassland or plains.More often than not there will be special within 2 squares of the city square.Also,more often than not,there will be 2 more just out of reach forcing disbandment and relocation. nearest city yours=supported unit nearest city foreign=NON unit gold-minimum-25 maximum-200 Yes.No tech after Invention.Although there have been a few reports of very advanced techs.Unsubstantiated. Apparently,in MP,lag can make it so a hut can be entered numerous times.I'll let someone else explain the technique as I do not wish to encourage this. A few theories about wandering nomads I have seen: You can only have one at a time-this not true but I found in testing that you were approx 2/3 more likely to get one if you didn't allready have one. You can only have 1 per landmass.this is also not true but pretty acurrate.My unscientific testing went close to 2/3 more likely to get a nomad on a particular landmass if one was not there allready.But I have seen 2 nomads from huts consecutively on the same landmass without founding a city with the 1st one. You can't find more than your current # of cities.This one does stand up but I don't really think it the exact formula. |
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#5 |
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Ancient
Join Date: Feb 2001
Location: Nowhere, fast
Posts: 676
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I'm surprised about your wandering nomads theory, Smash. I'm playing a game now where I sent an explorer to the arctic to pop huts. I got 3 wandering nomads consecutively without founding a city first.
Another strange thing happened: twice I got barbarians, and both times they just diasppeared between turns without attacking--even though they were on either side of my explorer and there was nothing else to attack nearby. I haven't used explorers much before--is there something about them not being attacked by barbarians that I don't know? |
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#6 |
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Super Lurker
Join Date: Oct 2000
Location: Vancouver, Canada
Posts: 3,539
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Barbs always "freeze to death" on the poles.
The poles are really not considered a landmass.You'll find nomads on the poles a fair bit.Beats me why. These are theories I've heard.The truth is probably not that far off. |
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#7 |
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Chieftain
Join Date: Dec 2000
Posts: 62
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You never get advandged tribes on:
* desert * ice * mountains * hills In that case you get nomads. The hut bug works as follows: When you move a unit in a hut you will get a bonus. Sometimes the hut doesn't go away. In that case you see a unit standing on a hut. If you press the 'space bar' and you move in with another unit, you get a bonus again. You can do this trick endless times. It's a bug of the game and it is a cheat (read the cheat list on he ladder homepage) The reason why i tell you this is that i want you to recognize it when you apponent uses it. (some people like to build cities next to such a hut). And i have a question: Is there any way, you can have effect on the result of a hutbonus? |
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#8 |
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...
Join Date: Mar 2001
Location: Far from idiots funny pic posters
Posts: 4,123
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I also tried to get in a hut with a plane. Nothing happens and you lose a chance of having something...
![]() ------------------ Genghis K. |
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#9 | |
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Eye of the Storm
Join Date: Jan 2001
Location: Denver, Colorado
Posts: 3,331
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Quote:
The rule book is ambiguous on this. I used to think that just discovering flight did that to all huts, but it only happens when you fly over one, on a hut by hut basis. ------------------ <IMG SRC="http://www.anglo-saxon.demon.co.uk/stormerne/stormerne.gif" border=0> |
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#10 | |
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Duke of Morpork
Join Date: Mar 2001
Location: Norway
Posts: 979
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Quote:
------------------ Bodø/Glimt forever!! |
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#11 | ||
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Videogame God
Join Date: Mar 2001
Location: On plant Earth from the Great Beyond somewhere in the USA
Posts: 426
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Quote:
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#12 |
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...
Join Date: Mar 2001
Location: Far from idiots funny pic posters
Posts: 4,123
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Sorry sorry sorry, I should have read my manual first but I've never had courage for.
Hey, actually, I remember having read all the Civ 1 manual. Near 200 pages. I'm crazy. Or addicted? ![]() By the way, concerning addiction, I notice I can't stop going on this forum. Strange isn't it? Thunderfall must be pleased to have another fan Unless he's fed up having to read all my stupid posts ![]() ------------------ Genghis K. |
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#13 |
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I...am...an Enchanter!
Join Date: Jan 2001
Location: Maryland, USA
Posts: 1,978
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Other theories I have read about Goody Huts. Note that they are all unproven as far as I know:
(1) A hut is less likely to produce Barbies if the terrain around it has been explored (not black) (2) If you get a tech from a hut, it is more likely to be on a different "track" than what you are researching... i.e., if you are researching The Wheel or Engineering (both "applied" techs), you will probably get a social/economic/military/academic tech instead of an applied tech from the hut. You are very unlikely to get the tech you are researching. ------------------ There are some who call me...Tim |
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#14 |
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Fundamentalist Loon
Join Date: Feb 2001
Location: Standing atop the K-12.
Posts: 4,271
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I beg to differ. I frequently get the exact tech I'm researching, but generally only if I'm either just beginning the research, or nearly done, never midway.
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#15 | |
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...
Join Date: Mar 2001
Location: Far from idiots funny pic posters
Posts: 4,123
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Quote:
![]() ------------------ Genghis K. |
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#16 | |
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I...am...an Enchanter!
Join Date: Jan 2001
Location: Maryland, USA
Posts: 1,978
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Quote:
Like I said, I have no proof. I was just reporting a theory I had read. It's probably just random. With 5 types of advances (academic, social, military, applied and economic) there's an 80% chance it will be a different type if it is random. ------------------ There are some who call me...Tim |
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#17 |
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Chieftain
Join Date: Dec 2000
Posts: 62
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Håkon, i have never had a advandged tribe in the desert as far i can remember. And i played a lot of games.
btw, a city in the desert can not exist if there is no food.If i read these posts, it sounds like that you always need luck with the hut!!! |
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#18 |
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Chieftain
Join Date: Mar 2001
Posts: 54
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Am I misdirected in thinking I should grab as many huts as possible as quickly as I can? Or is there a way to boost more techs from them?
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#19 | |
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King
Join Date: Dec 2000
Location: Civ Fanatics
Posts: 884
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Quote:
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#20 |
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Warlord
Join Date: Dec 2000
Location: Dromana, VIC, Australia
Posts: 198
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You guys take the Huts way to seriously. Just move into them when you see one and take what you get with good grace.
------------------ I am disrespectful to Dirt! Can you not see that I am serious? |
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