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#1 |
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Charter Member:TCOGTUI
Join Date: Dec 2005
Location: Renting-a-tent
Posts: 1,849
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Question: Gr People "Lightbulb" Techs
Recently I ran across a post that contained a link to another thread that held a comprehEnsive listing of all the free techs awarded by burning Great People. Now, after repeated searching and milling through countless posts and articles I can, of course, no longer find it.
Would anyone be so kind as to point the way, post a link, or reprint the original work? ThankS
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KOYAANISQATSI Art is free. It stimulates the viewer to insert their own meaning, their own value ~ Godfrey Reggio |
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#2 |
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Deity
Join Date: Jan 2006
Location: tundra
Posts: 2,094
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Yeah, its is the strategy ARTICLES , thread by DaveMcW ,
called 'Great People Tech Preferences' |
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#3 |
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Charter Member:TCOGTUI
Join Date: Dec 2005
Location: Renting-a-tent
Posts: 1,849
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Ahh yes, that was the one. Thanks.
I thought I noticed some discrepancies in the list of tech order and just finished play testing and found some different results than those offered. I am intrigued as to what type of work has been put into squelching certain tech paths in order to "pop" light bulbs in certain desirable paths. Such as the tactic of leaving Masonry undiscovered so that the early Great Prophet (After Polytheism) offers up a Civil Service bulb instead of Monotheism (If you have Code of Laws already researched). One goal is to find find a way to light up an early Astronomy bulb from a Great Scientist using some combination of Great Library/Great Scientists when playing a non-philsophical civ. The other goal is to just experiment with some bizarre tech hopping combos such as the one that makes it feasible to be grabbing Liberalism before 1AD.
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KOYAANISQATSI Art is free. It stimulates the viewer to insert their own meaning, their own value ~ Godfrey Reggio |
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