Egypt 2 - the next 40 turns
Turn 52 : Only turn until Masonry so at the end of the turn, we give the move order to our worker. He will move to the stone tile.
Turn 53 : Masonry is researched at last. We start to discover Animal Husbandery. Our worker will arrive on the stone tile and starts to build the so important quarry for our later Stonehenge.
Turn 55 : Finally we finished our second settler in our capital. This settler moves to Sinai (the desert hill tile, which connects the Red Sea and the Mediterranian Sea).
Turn 57 : In Niwt-Rst we finished our worker and we instantly move him to the stone tile. In the meanwhile we start Pyramids in Niwt-Rst.
Turn 58 : We can found Sin .. it will be become the gate to conquer Yerushalem later. In the production queue we decide for barracks.
Turn 60 : Our workers finished the quarry and we can move them to the marble tile. We also can move our roaming start warrior to Sin.
Turn 64 : We can rush Stonehenge in our capital and this is not too early. Stonehenge is an important part of our strategy as it saves us the obelisks either in Niwt-Rst as in Sin, which we need to reach the Copper and Horse Resources later.
Turn 65 : What a moment … our first world wonder and suddenly the world gets centered and we feel so small …
Turn 66 : Our workers finished the next quarry, which will make a production hub out of Sin. We let them start a road on the tile right of the marble.
Turn 67 : At least we discovered Animal Husbandery and we can start Mining. Horses pop up just between Niwt-Rst and Sin, but it will take a few turns, before the culture of this cities is strong enough to cover the tile.
Turn 69 : The workers finished the road and they move now to the tile with the horses.
Turn 70 : The workers start another road.
Turn 72 : The next road is finished and a short check tells us that the culture ratio is on 8 of 10 in both cities. That means we have two turns left and we should use them. There is still an unfinished cottage north of Niwt-Rst. (From turn 52, just north of Niwt-Rst). We move there now and order cottage.
Turn 73 : Mining is researched and we start Bronze Working. But there is more .. the next cottage is finished and it looks nice. We move our one worker who is free back on the horse tile as in next turn the culture borders will increase. His colleague will follow him next turn , too.
Turn 78 : There it is, our first pasture. Soon we can start to produce our War Chariots. The target is now to build an army of War Chariots to conquer Yerushalem and therefore to gain our religion : Judaism …
The now free worker will go to the desert hill tile right (east) of the horse pasture. His colleague will follow him next turn and they will build there our first mine. In the meanwhile we make sure that Niwt-Rst is using the Horse Tile, as we still want to let Sin grow a little more.
Turn 80 : Our capital is ready for army building. The barracks are finished and we start our first War Chariot.
Turn 81 : The Persians enter the game. Now the time to conquer our part of the Middle East is running out … but we are prepared and our targets are clear.
In the comparison we would see that we already catched up with the Indians in Infrastructure and City Size, but we are far behind the Chinese as they have simply too fertile areas in their homelands. We can’t help it.
But the odds are changing now in our favor. Thanks to our Unique Unit the War Chariot, we will be able to make some strategically important acquisitions and also to fill our treasury. The whole game long we will depend on deficit spending for research so just get as much gold as possible.
In the Persians we will find a very reliable and strong ally, so please by no means attack them, but just the opposite, make sure that they take Hattusa, as they will defend this town perfectly against the Greeks, who would otherwise treaten us. (Btw a strong (and non-islamic) Persia is also the best guarantee for a weak Arabia … and that is our only chance)
But all this will happen later.
Turn 83 : What a feeling. Our first Chariots rolls on the streets of our Capital. We leave it there for a while, as it keeps the citizen happy. As we maybe can notice our capital is getting quite big already (and as a side notice, the first cottage that we built long ago became a village in the meanwhile )
Our workers finished the mine, so we make sure that Sin is harvesting the mine now. The workers will build a road and btw. Sin finished the barracks, so also there we can start a War Chariot.
Turn 85 : The Romans founded their capital .. they will give us more than one headache later, but for now they are still weak and friendly.
Turn 86 : We researched Bronze Working and .. what a nice surprise .. our already built mine is exactly on a copper resource. (This is certainly a little cheating, but Egypt is really too hard, so I have too use my experience in order to plan ahead), besides the workers also finished the road exactly in this moment, so we can move them one tile north of the horses and to build a cottage there.
In the research we go for Sailing and in Niwt-Rst we shift from the Horse Pasture tile to a flood plains tile as we want to grow to 4 soon.
Turn 90 : We can rush the Pyramids in Niwt-Rst as the city size is big enough and the production is also advanced enough.
In the meanwhile we can already send one Chariot from our Capital to Sin and we can also let one of the Chariots in Sin do some reconnaissance nearby Yerushalem and Susa.
Turn 91 : The next world wonder is finished .. and everything in the first 100 turns
And as cool as it is to have the Pyramids at exactly in the right place and nearly the right time (just 1000 years difference ) we even really need them.
An immediate positive effect like with Stonehenge is unfortunately not there as we do not plan to change our government in near future. But more important is that the culture of Niwt-Rst is now growing with 7 point per turn. So we can be sure that we reach the elephants resource in time. The elephants not only provide happiness, but (after we have researched Construction) the elephant resource will supply us with War Elephants … War Elephants are our most important offensive weapon against the fanatic Arabians so plan ahead. Of all the dangers that we will face during the centuries the Arabians will prove to be the biggest one … sounds a little actual, doesn’t it …
At this point the guide will finish, because now you have everything in your hands.
But I wrote general strategic hints and suggestion in the next chapter.