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Old Jul 20, 2006, 09:12 PM   #41
vorshlumpf
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Was that, "Thanks for the list, I've now fixed them," or "Those have already been fixed, but thanks anyway."?

I'm assuming the former. I'll continue tomorrow with that file - right now I have some Elohim to destroy.

If anyone else wants to continue where I left off (line 201), feel free (Chandrasekhar?).

- Niilo
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Old Jul 20, 2006, 09:21 PM   #42
Kael
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Quote:
Originally Posted by vorshlumpf
Was that, "Thanks for the list, I've now fixed them," or "Those have already been fixed, but thanks anyway."?

I'm assuming the former. I'll continue tomorrow with that file - right now I have some Elohim to destroy.

If anyone else wants to continue where I left off (line 201), feel free (Chandrasekhar?).

- Niilo
Yeap, those were all unknown until you mentioned them. They are all fixed now. Keep sending them in.
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Old Jul 21, 2006, 03:37 AM   #43
QES
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If im fighting a priest/mage and losing it looks alright (though im not feeling alright). However, if i am "winning" the fight, both participants just sort of stand there and stare at each other until the priest/mage class disapears.

This is gonna be changed eventually i hope?
-Qes
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Old Jul 21, 2006, 04:59 AM   #44
SchpailsMan
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I guess this is simply because priests and wizards use the CivIV missionaries 3D models, which are non-combat units. They must be lacking some animations (my guess is : unit dying animation), so that they just don't move at all in some situations where it would be expected. I noticed that Typhoid Mary (CivIV Spy model) had the same sort of issue, as well as Assassins.
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Old Jul 21, 2006, 05:14 AM   #45
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Quote:
Originally Posted by SchpailsMan
I guess this is simply because priests and wizards use the CivIV missionaries 3D models, which are non-combat units. They must be lacking some animations (my guess is : unit dying animation), so that they just don't move at all in some situations where it would be expected. I noticed that Typhoid Mary (CivIV Spy model) had the same sort of issue, as well as Assassins.
You're right now that you mention it...and that does make sense. Fixable? Or ignorable? I'm good with either.
-Qes
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Every court has its Jester, every circus its clown. But for those who wear the motley, always a tear behind the smile rests, always a wish for the curtain to finally fall. With the freedom of inconsequentiality, Wisdom's blessings imprison him forever alone behind the veils of laughter and mirth.
-Qes

The Pants Rule
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Old Jul 21, 2006, 08:52 PM   #46
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How about renaming conjure fire elemental Summon fire elemental so that it appears by the other summon spells on the abilities button list?
Or name conjurer spells "conjure" and summoner spells "summon"
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Old Jul 21, 2006, 09:21 PM   #47
vorshlumpf
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Here's the next batch from CIV4GameText_FFH2.xml

- Niilo (who can't figure out how to make a spoiler section to reduce the size of this post)


Text Tag: AI_DIPLO_DEMAND_TRIBUTE_POWER_STRONGER_SHEAIM
Tag Line: 321
Issue: "aknowledge" -> "acknowledge"

Text Tag: AI_DIPLO_FUR_NO_DEAL_LEADER_CALABIM
Tag Line: 649
Issue: "Then why do keep" -> "Then why do you keep"

Text Tag: AI_DIPLO_FUR_NO_DEAL_LEADER_CLAN_OF_EMBERS
Tag Line: 657
Issue: "Im" -> "I'm"

Text Tag: AI_DIPLO_GREETINGS_ATT_FR_LEADER_CLAN_OF_EMBERS
Tag Line: 729
Issue: "Im" -> "I'm"

Text Tag: AI_DIPLO_GREETINGS_ATT_FUR_LEADER_CLAN_OF_EMBERS
Tag Line: 809
Issue: "envoys" -> "envoy's"

Text Tag: AI_DIPLO_GREETINGS_ATT_FUR_LEADER_KEELYN
Tag Line: 825
Issue: Non-standard character

Text Tag: AI_DIPLO_NO_PEACE_LEADER_BALSERAPHS
Tag Line: 865
Issue(s): "Weve" -> "We've" (twice); "lets" -> "let's"

Text Tag: AI_DIPLO_NO_PEACE_LEADER_CALABIM
Tag Line: 873
Issue: "Im" -> "I'm"

Text Tag: AI_DIPLO_NO_PEACE_LEADER_CLAN_OF_EMBERS
Tag Line: 881
Issue: "wont" -> "won't"

Text Tag: AI_DIPLO_NO_PEACE_LEADER_LANUN
Tag Line: 913
Issue: "havent" -> "haven't"

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_BANNOR
Tag Line: 953
Issue: "Im" -> "I'm"

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_CLAN_OF_EMBERS
Tag Line: 969
Issue: "Lets" -> "Let's"

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_KEELYN
Tag Line: 985
Issue: Non-standard character

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_MALAKIM
Tag Line: 1009
Issue: "Theres" -> "There's"

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_SHEAIM
Tag Line: 1017
Issue: "destruction [CT_NAME]," -> "destruction, [CT_NAME],"

Text Tag: AI_DIPLO_PEACE_LEADER_CLAN_OF_EMBERS
Tag Line: 1041
Issue: "Ive" -> "I've"

Text Tag: AI_DIPLO_REFUSE_TO_TALK_LEADER_SHEAIM
Tag Line: 1161
Issue: "weakling [CT_NAME]," -> "weakling, [CT_NAME],"

Text Tag: AI_DIPLO_THANKS_LEADER_LANUN
Tag Line: 1209
Issue: "Lanuns" -> "Lanun's"

Text Tag: TXT_KEY_BONUS_ANCIENTTEMPLE_PEDIA
Tag Line: 1273
Issue: "Winters" -> "Winter's"

Text Tag: TXT_KEY_BONUS_GUNPOWDER_PEDIA
Tag Line: 1305
Issue: "Age or Rebirth" -> "Age of Rebirth"

Text Tag: TXT_KEY_BONUS_MANA_LIFE_PEDIA
Tag Line: 1505
Issue: No period at the end of the text

Text Tag: TXT_KEY_BONUS_MANA_PEDIA
Tag Line: 1561
Issue: "any type of many." -> "any type of mana."; "didnt" -> "didn't"

Text Tag: TXT_KEY_BONUS_MITHRIL_PEDIA
Tag Line: 1609
Issue: "in the Age of Magic" -> "in the Age of Magic,"; "lauged" -> "laughed"

Text Tag: TXT_KEY_BUILDING_ALCHEMY_LAB_PEDIA
Tag Line: 1881
Issue: "wondered" -> "wandered"; "hosts" -> "host's"

Text Tag: TXT_KEY_BUILDING_ASYLUM_STRATEGY
Tag Line: 2001
Issue: "cities" -> "city's"; "unhappiness" -> "unhappiness,"

[Edit: Thanks, Beef]
__________________
- Niilo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm broken. No other computer games 'do it' for me anymore. I've tried buying some. I've tried downloading others. But no sooner have I started playing them than I'm thinking about this again.

Success is the happy feeling you get between the time you do something and the time you tell a woman what you did. - Dilbert

My Fall from Heaven research thread can be found here.

Last edited by vorshlumpf; Jul 22, 2006 at 08:56 AM.
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Old Jul 21, 2006, 09:28 PM   #48
QES
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I too would like to know how to use spoilers in order to best reduce my posting size.
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Every court has its Jester, every circus its clown. But for those who wear the motley, always a tear behind the smile rests, always a wish for the curtain to finally fall. With the freedom of inconsequentiality, Wisdom's blessings imprison him forever alone behind the veils of laughter and mirth.
-Qes

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Old Jul 22, 2006, 12:16 AM   #49
Gileyal
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Graphic issues with 0.14d.

I had no problems up until now.

After installing 0.14d, a lot of units (in particular bloodpets, hunders and orthus) appear as 3 red circles, and when meeting or contacting leaders, I get a pink square instead of their picture.

I would be grateful for any suggestions.

Thanks!
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Old Jul 22, 2006, 12:31 AM   #50
QES
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Is there a way to force all ships to use the galley attack graphics?

Considering i dont invest any effort into gunpowder, i find it alarming my ships seem to be shooting "explosively hurled led balls" at other ships. I noticed my oft technologically inferior foes are doing the same.

So, if things were back to arrows and (i know its in the works) boarding parties, that'd be grand.
-Qes
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Every court has its Jester, every circus its clown. But for those who wear the motley, always a tear behind the smile rests, always a wish for the curtain to finally fall. With the freedom of inconsequentiality, Wisdom's blessings imprison him forever alone behind the veils of laughter and mirth.
-Qes

The Pants Rule
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Old Jul 22, 2006, 12:48 AM   #51
BeefontheBone
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Gileyal: did you install the patch to 0.14d but not the full thing? You need to install 0.14a then patch it to .14d.

@vorshlumpf: Good job. Shouldn't that be "Then why do you keep" in the second one though?
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Old Jul 22, 2006, 08:55 AM   #52
vorshlumpf
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Quote:
Originally Posted by BeefontheBone
Gileyal: did you install the patch to 0.14d but not the full thing? You need to install 0.14a then patch it to .14d.

@vorshlumpf: Good job. Shouldn't that be "Then why do you keep" in the second one though?
What?! I never make mistooks! Oh, yeah, that.
Thanks for proofing my work
I was worried about making a mistake when trying to proof so much.

- Niilo
__________________
- Niilo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm broken. No other computer games 'do it' for me anymore. I've tried buying some. I've tried downloading others. But no sooner have I started playing them than I'm thinking about this again.

Success is the happy feeling you get between the time you do something and the time you tell a woman what you did. - Dilbert

My Fall from Heaven research thread can be found here.
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Old Jul 22, 2006, 08:55 AM   #53
SchpailsMan
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The pedia entry for philosophy states that is "allows temple", which it doesn't (I'm sure I built a lot of Kilmorph temples already, and I still don't have researched philo).
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Old Jul 22, 2006, 09:58 AM   #54
Kael
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Quote:
Originally Posted by vorshlumpf
Here's the next batch from CIV4GameText_FFH2.xml

- Niilo (who can't figure out how to make a spoiler section to reduce the size of this post)


Text Tag: AI_DIPLO_DEMAND_TRIBUTE_POWER_STRONGER_SHEAIM
Tag Line: 321
Issue: "aknowledge" -> "acknowledge"

Text Tag: AI_DIPLO_FUR_NO_DEAL_LEADER_CALABIM
Tag Line: 649
Issue: "Then why do keep" -> "Then why do you keep"

Text Tag: AI_DIPLO_FUR_NO_DEAL_LEADER_CLAN_OF_EMBERS
Tag Line: 657
Issue: "Im" -> "I'm"

Text Tag: AI_DIPLO_GREETINGS_ATT_FR_LEADER_CLAN_OF_EMBERS
Tag Line: 729
Issue: "Im" -> "I'm"

Text Tag: AI_DIPLO_GREETINGS_ATT_FUR_LEADER_CLAN_OF_EMBERS
Tag Line: 809
Issue: "envoys" -> "envoy's"

Text Tag: AI_DIPLO_GREETINGS_ATT_FUR_LEADER_KEELYN
Tag Line: 825
Issue: Non-standard character

Text Tag: AI_DIPLO_NO_PEACE_LEADER_BALSERAPHS
Tag Line: 865
Issue(s): "Weve" -> "We've" (twice); "lets" -> "let's"

Text Tag: AI_DIPLO_NO_PEACE_LEADER_CALABIM
Tag Line: 873
Issue: "Im" -> "I'm"

Text Tag: AI_DIPLO_NO_PEACE_LEADER_CLAN_OF_EMBERS
Tag Line: 881
Issue: "wont" -> "won't"

Text Tag: AI_DIPLO_NO_PEACE_LEADER_LANUN
Tag Line: 913
Issue: "havent" -> "haven't"

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_BANNOR
Tag Line: 953
Issue: "Im" -> "I'm"

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_CLAN_OF_EMBERS
Tag Line: 969
Issue: "Lets" -> "Let's"

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_KEELYN
Tag Line: 985
Issue: Non-standard character

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_MALAKIM
Tag Line: 1009
Issue: "Theres" -> "There's"

Text Tag: AI_DIPLO_OFFER_PEACE_LEADER_SHEAIM
Tag Line: 1017
Issue: "destruction [CT_NAME]," -> "destruction, [CT_NAME],"

Text Tag: AI_DIPLO_PEACE_LEADER_CLAN_OF_EMBERS
Tag Line: 1041
Issue: "Ive" -> "I've"

Text Tag: AI_DIPLO_REFUSE_TO_TALK_LEADER_SHEAIM
Tag Line: 1161
Issue: "weakling [CT_NAME]," -> "weakling, [CT_NAME],"

Text Tag: AI_DIPLO_THANKS_LEADER_LANUN
Tag Line: 1209
Issue: "Lanuns" -> "Lanun's"

Text Tag: TXT_KEY_BONUS_ANCIENTTEMPLE_PEDIA
Tag Line: 1273
Issue: "Winters" -> "Winter's"

Text Tag: TXT_KEY_BONUS_GUNPOWDER_PEDIA
Tag Line: 1305
Issue: "Age or Rebirth" -> "Age of Rebirth"

Text Tag: TXT_KEY_BONUS_MANA_LIFE_PEDIA
Tag Line: 1505
Issue: No period at the end of the text

Text Tag: TXT_KEY_BONUS_MANA_PEDIA
Tag Line: 1561
Issue: "any type of many." -> "any type of mana."; "didnt" -> "didn't"

Text Tag: TXT_KEY_BONUS_MITHRIL_PEDIA
Tag Line: 1609
Issue: "in the Age of Magic" -> "in the Age of Magic,"; "lauged" -> "laughed"

Text Tag: TXT_KEY_BUILDING_ALCHEMY_LAB_PEDIA
Tag Line: 1881
Issue: "wondered" -> "wandered"; "hosts" -> "host's"

Text Tag: TXT_KEY_BUILDING_ASYLUM_STRATEGY
Tag Line: 2001
Issue: "cities" -> "city's"; "unhappiness" -> "unhappiness,"

[Edit: Thanks, Beef]
All checked in, thanks!
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Old Jul 22, 2006, 11:34 AM   #55
BeefontheBone
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There's no civilopedia entry whatsoever for the upgradeable heroes the whojamacallits have, even in with the Great People - I guess I'll have to play with them to find out how they work

EDIT: Yes there is, you just have to know they're called Adventurers to find it
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QES: "For a period of time, the rest of the world clamoured to get Levi's genes."
Braindead's Mordor site - Dungeon crawling having nothing to do with LotR, plus a freeware remake in progress featuring descriptive text and crazy ideas by yours truly.

Last edited by BeefontheBone; Jul 23, 2006 at 07:19 AM.
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Old Jul 22, 2006, 11:38 AM   #56
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Oh adventurers. They're simple, gained like any other GP, can be upgraded to any Grigori unit, and gain XP like a hero. I think heroic strength stays with them through upgrades with the most recent patches too.
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Old Jul 22, 2006, 04:38 PM   #57
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Just noticed the dragon's breathe fire ability is misnamed "breath fire". "Breathe" with the e is the verb, "breath" without it is a noun.

Might be an idea to rename The Drown to "Drowned" - it sounds less strange and avoids the "you have trained a The Drown" message in game.
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Blue Marble 3.0 - about a gazillion times sexier than regular Civ 4.
QES: "For a period of time, the rest of the world clamoured to get Levi's genes."
Braindead's Mordor site - Dungeon crawling having nothing to do with LotR, plus a freeware remake in progress featuring descriptive text and crazy ideas by yours truly.
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Old Jul 22, 2006, 06:25 PM   #58
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I don't know - since my initial aversion to the name, I've kind of grown to like my The Drown. =)

- Niilo
__________________
- Niilo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm broken. No other computer games 'do it' for me anymore. I've tried buying some. I've tried downloading others. But no sooner have I started playing them than I'm thinking about this again.

Success is the happy feeling you get between the time you do something and the time you tell a woman what you did. - Dilbert

My Fall from Heaven research thread can be found here.
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Old Jul 23, 2006, 04:53 AM   #59
Gileyal
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Quote:
Originally Posted by vorshlumpf
What?! I never make mistooks! Oh, yeah, that.
Thanks for proofing my work
I was worried about making a mistake when trying to proof so much.

- Niilo

I will try to reinstall - pretty sure I didn't skip versions, but will check.

I also noticed I don't get music any more.

Thanks!
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Old Jul 23, 2006, 11:33 AM   #60
ogredpowell
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maybe its my computer, but i noticed that with the .14d patch, the infernals (i was conquering them) no longer have 'demon' animations for the ruhin archers like in .13.

(i know they are new, but spearmen dont have the animation either).

It might be my comp though...its a 5 year old laptop, and my graphics card is below civ 4 minimum system specs.
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