![]() |
| General | Hosted Sites | CivRev | Colonization | Civilization IV | Civilization III | Civilization II | Civilization | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
|
The Ancient Mediterranean Info
![]() You can find download links for TAM on the TAM website, or simply by following this link: >> Download the latest version Installation Instructions Delete "The Ancient Mediterranean" folder in your CIV4\Mods folder if you have installed TAM before! This ensures that your XMLs are up to date if we split old files into several new ones. Then double-click the installer and extract it into your main CIV4 folder. This will not overwrite any original CIV files. The map is in the PublicMaps folder. Best way to launch the mod is to simply double-click the map file! Features - All ancient civilizations - All ancient technology tree (completely new tree) - All ancient units (many new units) - Heroes - Several maps, more coming - Smithies equip units with better weapons - More dynamic religion spread - Reworked AI behaviour Playable Civilizations: - Babylon (Hammurabi) - Gaul (Vercingetorix) - Mycenae (Agamemnon) - Rome (Caesar) - Scythia (Partatua) - Egypt (Hatshepsut) - Iberian Tribes (Viriato) - Germanic Tribes (Arminius) - Carthage (Dido) - Lydia (Kroisos) - Phoenicia (Hiram) - Getae (Decebalus) - Kolchis (Aeetes) - Illyria (Teuta) - Persia (Dareios) - Medes (Deiokes) - Britons (Cunobelin) - Goths (Theoderich) (not on any of the maps) - Nubia (Taharqa) - Tartessia (Argantonio) The Team Thamis (Chief Evangelist, German Text) Shqype (Chief Coder, Pythonist) Laurino (Iconographer, French Text) Seven05 (SDK God) Ingvina Freyr (Research, Pedia, Graphics) Notarzt (Chief Skinner) Karhgath (Treemaker) Onedreamer (Tester, Italian Text) Leptomeninges (Copywriter) Spirit_Viriato (Spanish Text) Change List by Version Visit the TAM website for the complete list of changes for all versions.
__________________
Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine Last edited by thamis; Jun 08, 2009 at 03:17 AM. |
|
|
|
|
|
#2 |
|
Monster of the Midway
Join Date: May 2003
Location: Chicago
Posts: 1,192
|
Great to see another great mod gets its due!
__________________
Sometimes you win, sometimes you lose, sometimes it rains. --Crash Davis |
|
|
|
|
|
#3 |
|
Emperor
Join Date: Dec 2005
Location: St. Charles, IL USA
Posts: 1,160
|
Nice! Different threads is going to make things a lot easier to handle.
|
|
|
|
|
|
#4 |
|
Emperor
Join Date: May 2006
Posts: 1,319
|
s`about bloody time ye got a forum, am pleased.
|
|
|
|
|
|
#5 |
|
Shqyptar
|
haha, I like Irish people.
__________________
BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
|
|
|
|
|
#6 |
|
The Suggestor
Join Date: Mar 2006
Location: Louisville, Kentucky
Posts: 1,254
|
damn it, why is there no goths in any of the maps! Gothic hating people
. oh well, at least i continue to play as the Germanic Empire. I do hate these freakin crashes and bright Terrain bugs that i continue to get on Civ 4... When will Firaxis ever going to fix them things on there engine!
|
|
|
|
|
|
#7 | |
|
Warlord
Join Date: May 2006
Posts: 154
|
Quote:
|
|
|
|
|
|
|
#8 | |
|
Emperor
Join Date: May 2006
Posts: 1,319
|
Quote:
|
|
|
|
|
|
|
#9 | |
|
Warlord
Join Date: May 2006
Posts: 154
|
Quote:
I never play huge maps now, because I think that 18 civs is to little to fill those maps. I guess 24 + will be awesome for the huge sized maps! |
|
|
|
|
|
|
#10 |
|
Enhanced Biont
Join Date: Apr 2004
Location: Arkab Prior A
Posts: 3,131
|
Is it reasonable to assume that this latest version of TAM is essentially complete with little but a few bugs to work out?
|
|
|
|
|
|
#11 |
|
jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
|
Yes, that's how it is. It works perfectly fine, we're just working on the fine tuning and some minor missing text entries.
__________________
Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
|
|
|
|
|
#12 |
|
Lackey
Join Date: Jun 2003
Location: Texas
Posts: 637
|
Just posting so that I can get notices when the forum is updated. P.S. just got warlords and can't wait for a TAM compatable mod.
__________________
What if the hokey pokey really is what it's all about? |
|
|
|
|
|
#13 | |
|
Emperor
Join Date: May 2006
Posts: 1,319
|
Quote:
customgame on warlords; only 18 civ can be put in ![]() is there no way this can be modded? Last edited by Dionysius; Jul 29, 2006 at 04:06 PM. |
|
|
|
|
|
|
#14 |
|
jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
|
Either Dale or Rhye have modded warlords to allow for 32 civs.
![]() We'll finish up the normal CIV4 version first and then move on to warlords. Finishing up means that we'll fix up graphics and text, and do some more gameplay balance tweaks.
__________________
Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
|
|
|
|
|
#15 | |
|
Emperor
Join Date: May 2006
Posts: 1,319
|
Quote:
either dale or rhye, i salute you!
|
|
|
|
|
|
|
#16 |
|
It Stinks!!!
Join Date: Mar 2006
Posts: 833
|
What civs are going to be added since the cap has been removed?
|
|
|
|
|
|
#17 |
|
jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
|
Version 1.95 posted, get it at the TAM website as always.
__________________
Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
|
|
|
|
|
#18 |
|
King of Nothing
Join Date: May 2003
Location: Florida, U.S.A.
Posts: 307
|
I downloaded the scenario and extracted to my civ 4 file as instucted. I'm running version 1.6.1.1841 and I cant seem to get the scenario to work. I get numerous errors as the mod is loading. I manage to get as far as the civ selection screen but after there is a critical error and civ shuts down. Am I running the wrong version of civ? Is it supposed to be for warlords? Any advice?
|
|
|
|
|
|
#19 |
|
jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
|
Are you sure you extracted the MOD into your MAIN civ4 folder, NOT into the mods folder? That's what it sounds like to me. It's not for warlords, but for normal civ.
__________________
Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
|
|
|
|
|
#20 |
|
King of Nothing
Join Date: May 2003
Location: Florida, U.S.A.
Posts: 307
|
Actually I think it may be a problem with civ itself. I'm reistalling. If it doesnt work ill let you know. I did install it correctly though.
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| The Ancient Mediterranean MOD | thamis | Civ4 - Modpacks | 2816 | Nov 04, 2009 11:22 AM |
| Ancient Mediterranean (Huge) | Aldaron | User-created Maps | 27 | Feb 13, 2008 09:16 AM |
| Reference: Ancient Mediterranean | thamis | Civ3 - Creation & Customization | 0 | Oct 29, 2002 08:37 AM |
| A.M.N.E.S: The Ancient Mediterranean NES | The Troquelet | Never Ending Stories | 87 | Jun 09, 2002 10:30 AM |
| The Ancient Mediterranean | thamis | User-created Maps | 30 | May 29, 2002 04:59 AM |