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Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - The Ancient Mediterranean MOD

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Old Jul 19, 2006, 08:52 AM   #1
thamis
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The Ancient Mediterranean Info



You can find download links for TAM on the TAM website, or simply by following this link:

>> Download the latest version

Installation Instructions
Delete "The Ancient Mediterranean" folder in your CIV4\Mods folder if you have installed TAM before! This ensures that your XMLs are up to date if we split old files into several new ones. Then double-click the installer and extract it into your main CIV4 folder. This will not overwrite any original CIV files.

The map is in the PublicMaps folder. Best way to launch the mod is to simply double-click the map file!

Features
- All ancient civilizations
- All ancient technology tree (completely new tree)
- All ancient units (many new units)
- Heroes
- Several maps, more coming
- Smithies equip units with better weapons
- More dynamic religion spread
- Reworked AI behaviour

Playable Civilizations:
- Babylon (Hammurabi)
- Gaul (Vercingetorix)
- Mycenae (Agamemnon)
- Rome (Caesar)
- Scythia (Partatua)
- Egypt (Hatshepsut)
- Iberian Tribes (Viriato)
- Germanic Tribes (Arminius)
- Carthage (Dido)
- Lydia (Kroisos)
- Phoenicia (Hiram)
- Getae (Decebalus)
- Kolchis (Aeetes)
- Illyria (Teuta)
- Persia (Dareios)
- Medes (Deiokes)
- Britons (Cunobelin)
- Goths (Theoderich) (not on any of the maps)
- Nubia (Taharqa)
- Tartessia (Argantonio)

The Team
Thamis (Chief Evangelist, German Text)
Shqype (Chief Coder, Pythonist)
Laurino (Iconographer, French Text)
Seven05 (SDK God)
Ingvina Freyr (Research, Pedia, Graphics)
Notarzt (Chief Skinner)
Karhgath (Treemaker)
Onedreamer (Tester, Italian Text)
Leptomeninges (Copywriter)
Spirit_Viriato (Spanish Text)

Change List by Version
Visit the TAM website for the complete list of changes for all versions.
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Last edited by thamis; Jun 08, 2009 at 03:17 AM.
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Old Jul 19, 2006, 10:46 AM   #2
Barak
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Great to see another great mod gets its due!
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Old Jul 19, 2006, 10:53 AM   #3
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Nice! Different threads is going to make things a lot easier to handle.
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Old Jul 19, 2006, 11:56 AM   #4
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s`about bloody time ye got a forum, am pleased.
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Old Jul 19, 2006, 12:39 PM   #5
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haha, I like Irish people.
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Old Jul 19, 2006, 08:08 PM   #6
darkedone02
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damn it, why is there no goths in any of the maps! Gothic hating people . oh well, at least i continue to play as the Germanic Empire. I do hate these freakin crashes and bright Terrain bugs that i continue to get on Civ 4... When will Firaxis ever going to fix them things on there engine!
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Old Jul 20, 2006, 01:14 AM   #7
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Quote:
Originally Posted by darkedone02
damn it, why is there no goths in any of the maps! Gothic hating people . oh well, at least i continue to play as the Germanic Empire. I do hate these freakin crashes and bright Terrain bugs that i continue to get on Civ 4... When will Firaxis ever going to fix them things on there engine!
I personally think the Goths are more suiting for a Fall of Rome scenario, but I think they will be added when the 18 civ limit is removed.
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Old Jul 20, 2006, 06:31 AM   #8
Dionysius
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Quote:
Originally Posted by AndreasS
I personally think the Goths are more suiting for a Fall of Rome scenario, but I think they will be added when the 18 civ limit is removed.
hmm... will there be a 24 limit with warlords? or none at all? hopefully the latter.
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Old Jul 20, 2006, 07:26 AM   #9
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Originally Posted by Dionysius
hmm... will there be a 24 limit with warlords? or none at all? hopefully the latter.
Well, I'm not sure if it will be removed completely, but I think I heard that you at least will be able to play 24 Civs at once. This must be done to be able to play all the 24 vanilla civs after Warlords on one map.

I never play huge maps now, because I think that 18 civs is to little to fill those maps. I guess 24 + will be awesome for the huge sized maps!
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Old Jul 22, 2006, 10:49 AM   #10
Nanocyborgasm
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Is it reasonable to assume that this latest version of TAM is essentially complete with little but a few bugs to work out?
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Old Jul 22, 2006, 03:03 PM   #11
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Yes, that's how it is. It works perfectly fine, we're just working on the fine tuning and some minor missing text entries.
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Old Jul 26, 2006, 06:40 AM   #12
davbenbak
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Just posting so that I can get notices when the forum is updated. P.S. just got warlords and can't wait for a TAM compatable mod.
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Old Jul 29, 2006, 04:02 PM   #13
Dionysius
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Quote:
Originally Posted by AndreasS
Well, I'm not sure if it will be removed completely, but I think I heard that you at least will be able to play 24 Civs at once. This must be done to be able to play all the 24 vanilla civs after Warlords on one map.

I never play huge maps now, because I think that 18 civs is to little to fill those maps. I guess 24 + will be awesome for the huge sized maps!
wahhh...
customgame on warlords; only 18 civ can be put in

is there no way this can be modded?

Last edited by Dionysius; Jul 29, 2006 at 04:06 PM.
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Old Jul 30, 2006, 06:29 AM   #14
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Either Dale or Rhye have modded warlords to allow for 32 civs.

We'll finish up the normal CIV4 version first and then move on to warlords. Finishing up means that we'll fix up graphics and text, and do some more gameplay balance tweaks.
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Old Jul 30, 2006, 07:56 AM   #15
Dionysius
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Quote:
Originally Posted by thamis
Either Dale or Rhye have modded warlords to allow for 32 civs.

We'll finish up the normal CIV4 version first and then move on to warlords. Finishing up means that we'll fix up graphics and text, and do some more gameplay balance tweaks.
wow. excellent! i can do a 32 counties of ireland scenario now...
either dale or rhye, i salute you!
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Old Aug 01, 2006, 09:27 PM   #16
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What civs are going to be added since the cap has been removed?
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Old Aug 02, 2006, 07:54 AM   #17
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Version 1.95 posted, get it at the TAM website as always.
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Old Aug 09, 2006, 04:00 AM   #18
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I downloaded the scenario and extracted to my civ 4 file as instucted. I'm running version 1.6.1.1841 and I cant seem to get the scenario to work. I get numerous errors as the mod is loading. I manage to get as far as the civ selection screen but after there is a critical error and civ shuts down. Am I running the wrong version of civ? Is it supposed to be for warlords? Any advice?
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Old Aug 09, 2006, 04:17 AM   #19
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Are you sure you extracted the MOD into your MAIN civ4 folder, NOT into the mods folder? That's what it sounds like to me. It's not for warlords, but for normal civ.
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Old Aug 09, 2006, 05:14 AM   #20
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Actually I think it may be a problem with civ itself. I'm reistalling. If it doesnt work ill let you know. I did install it correctly though.
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