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#201 |
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Warlord
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Xeo, any chance you will be back in the game soon? The AI is getting a bit annoying and I may need to take him down a peg or two. Is there some sort of time limit on the "no atttacking AI players" rule?
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Civgeek ---------------------------- |
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#202 |
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Chieftain
Join Date: Jul 2006
Location: Czech Rep.(GMT+1)
Posts: 21
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Xeo's AI is really annoying :-(
I suggest change of the rule - AI's are free to attack, but attacker can only take over AI citities (not destroy) and these cities will be returned to the human player after his comeback. OK? |
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#203 |
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Deity
Join Date: Apr 2005
Location: Amsterdam/Netherlands
Posts: 3,603
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Either anything goes or leave the AI alone...
Capturing cities to give them back? What is the sence in that? |
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#204 |
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Don't feed the flag!
Join Date: Jul 2006
Location: Switzerland
Posts: 62
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Ok guys I'm here again. Feel free to beat my AI to death
. I probably won't get back in the game any time soon, but of course make sure that it is running fine. Real Life (tm) just doesn't give me enough time to play any games at all...
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#205 |
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Deity
Join Date: Apr 2005
Location: Amsterdam/Netherlands
Posts: 3,603
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Xeo,
Could you check the upload to CivStats? I seems to be down
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#206 |
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Prince
Join Date: Jan 2006
Location: Australia
Posts: 452
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Come back Xeo. It only takes like 5 minutes a day!
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#207 | |
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Chieftain
Join Date: Jul 2006
Location: Czech Rep.(GMT+1)
Posts: 21
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Quote:
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#208 |
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Prince
Join Date: Jan 2006
Location: Australia
Posts: 452
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Since civstats has become disconnected from the game I'll just let you all know it's a new turn (475 AD).
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#209 |
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Warlord
Join Date: Oct 2006
Posts: 187
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If you need a sub for this game...let me know...I would be intrested in playing. Thx
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#210 |
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Prince
Join Date: Jan 2006
Location: Australia
Posts: 452
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How about we get this guy in as a replacement for Xeo?
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#211 |
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Deity
Join Date: Apr 2005
Location: Amsterdam/Netherlands
Posts: 3,603
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Fine by me... As xeo allready posted that he wouldnt have the time
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#212 | |
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Chieftain
Join Date: Jul 2006
Location: Czech Rep.(GMT+1)
Posts: 21
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Quote:
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#213 |
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Warlord
Join Date: Oct 2006
Posts: 187
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I should be able to register my leader at civstats. The host of the game should have the password.
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#214 | |
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Chieftain
Join Date: Jul 2006
Location: Czech Rep.(GMT+1)
Posts: 21
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Quote:
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#215 |
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Warlord
Join Date: Oct 2006
Posts: 187
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Ok then which civ did exophist have ?, and what is the game addy and password, (if needed)......so I can join you guys...
.garf pmed me the ip and pass..... When I tried to join...got error....versions dont match...is this a Warlords game?, Are you using a MOD?.Thx Last edited by Conquistador45; Oct 10, 2006 at 11:04 AM. |
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#216 |
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Deity
Join Date: Apr 2005
Location: Amsterdam/Netherlands
Posts: 3,603
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Vanilla and no mod... You must be using one...
Make sure you patched up to 1.61... and without Xeo's pass you wont get in anyway... |
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#217 |
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Warlord
Join Date: Oct 2006
Posts: 187
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Ah..I see, I was using Warlords to join.. That explains it...
. Well if Xeo is around just pm me your civ pass I will sub in.....until then......
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#218 |
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Deity
Join Date: Apr 2005
Location: Amsterdam/Netherlands
Posts: 3,603
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I cannot seem to find the original email for the game
![]() I was thinking of Emailing Xeo as we seem to have an issue with civstats as well... (not connected) |
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#219 |
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Warlord
Join Date: Oct 2006
Posts: 187
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Ok, I`m in...Thanks guys.
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#220 |
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Don't feed the flag!
Join Date: Jul 2006
Location: Switzerland
Posts: 62
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The server had used up all 2 billion possible tcp sockets. How is that possible, I do not know, but no new connections could be made to it and it couldn't connect to other servers either (that is why civstats was down). I restarted and restored the server, so now everything is working.
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