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#21 | |
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Prince
Join Date: Mar 2006
Location: Vienna, Austria
Posts: 534
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Quote:
-> hmm... Just start a small writing contest (like for the spell pedia entries) where everybody can have a go at the certain leaders final words. And then make a popup like at orthuss or archeron spawn with the picture of the leader in the center. That way you get people happy (have something to do) and not drain away developing man-hour you need for more important tasks . So a cool new feature with nothing much to do for the team...
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"Taking on a vampire at night is a mission for morons and fools, which are you?" - Meier Link |
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#22 |
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Civ-loving Hobbit
Join Date: Dec 2005
Posts: 624
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Well, since each civ's palace provides a unique benefit (mana, GPP, etc.), maybe the palace relocation code can be modded so that when you capture your enemy's last city, the palace stays in it. I know SDK mods are a headache, but it should only be a few lines of code and it would make conquering an opponent more rewarding.
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#23 | |
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Chieftain
Join Date: Mar 2006
Posts: 65
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#24 |
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Determined
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
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That actually might be a nice idea. Of course, the palace couldn't stay (as it is instantly rebuilt in the Civ's new capital), but if it left a resource behind... it could be interesting.
Ah, completely unrelated idea here, but; when you build a node on a mana tile, it changes from just mana to body mana or enchantment mana or whatever. If you then build a city upon it, will the city provide that mana type? Might be an interesting bug/feature if it does.
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Mind Archmage in NotW XXVIII. |
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#25 | |
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Prince
Join Date: Apr 2003
Posts: 320
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#26 |
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Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
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I agree, it'd be fun to try out, and each civ is based on one mana type anyway. It should probably be changed away from a palace, though, as that has happy and maintence effects as well.
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Fall From Heaven II |
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#27 |
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Chieftain
Join Date: Oct 2005
Posts: 21
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Throwing my support in, I'd love to see some sort of popup window, a fanfare, and an announcement, even if it's fluff. If it has some (small) bonus as well, great.
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#28 |
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Determined
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
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I think it would be a very nice bonus if your war weariness counter reset itself after you defeated an oponent utterly. I mean, it must be a real nice morale effect to recieve news that your nation just wiped another nation off the face of Erebus.
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Mind Archmage in NotW XXVIII. |
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#29 | |
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Emperor
Join Date: May 2006
Posts: 1,077
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Quote:
if it's not as big as a movie, i won't mind it popping up everytime i defeat someone ever |
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#30 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Hewre is a screenshot from patch "d" after defeating Sabathiel:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress Last edited by Kael; Sep 23, 2006 at 07:51 AM. |
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#31 |
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Goddess
Join Date: Feb 2006
Posts: 3,771
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nice
![]() hacker, youve got a brujah in the year 2! |
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#32 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
.
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#33 |
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Philological Chaos
Join Date: Mar 2006
Location: Claudiopolis
Posts: 388
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Looking good!
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Not all those who wander are lost. -- JRRT |
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#34 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Now that 0.15d is out whats the feedback on the defeated popups? Do you like them, not like them, wish they were different?
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#35 |
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Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
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Love the Red dragon and Orthus pop-ups. You'll have to ask the AI what my pop-up is like, as I'm 0 for 2 after going up to Emperor.
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Fall From Heaven II |
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#36 |
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Chieftain
Join Date: Mar 2006
Posts: 65
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Likem but i still want my scoobie snack from killing meat puppets! I thought of something wacky. How about a pyramid of skulls? Kill enough enemies and build a monument from their bones. No idea what it would do i just like the name
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#37 | |
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Emperor
Join Date: May 2006
Posts: 1,077
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Quote:
*after killing xx living units ingame(scaled by city) -you can build a pile of skulls in a city pile of skulls gives a fear like promotion to units in the city (doubled effect for units with 101 xp or more) -or it can randomly grant the fear promotion free to units built *or you get x bonus for heros and civs killed by you the city gains 2x culture for every world unit/hero and civ your civ has killed |
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#38 |
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Warlord
Join Date: Jun 2006
Posts: 189
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Players... give them a sugar and they'll bite your hand off
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#39 |
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Prince
Join Date: Mar 2006
Location: Vienna, Austria
Posts: 534
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I don't know if this is fixed already (also posted it in cosmetic thread, but i think it got missed):
- The screens also appear when the civ is killed of by barbarians (maybe also other ai civs) - it would be cooler if the rewarding screen would only be shown if the player takes an oppent down - it would be very cool to have the same pop-ups with little flavour stories for wonders (easier to do than wonder movies)
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"Taking on a vampire at night is a mission for morons and fools, which are you?" - Meier Link |
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#40 |
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Warlord
Join Date: May 2003
Location: Sitting at desk
Posts: 221
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[QUOTE=Frozen-Vomit]-> hmm...
Just start a small writing contest (like for the spell pedia entries) where everybody can have a go at the certain leaders final words. QUOTE] That's Not Right, you Can't Kill ME, I'M A GOD, I'm the God of the Golems, I will live forev...................
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Moo! Moo! Moo! Baaahh! Moo! Moo! What, What! No, there are no mad cows here
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