Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Fall from Heaven

Notices

Reply
 
Thread Tools
Old Aug 15, 2006, 04:39 AM   #21
Frozen-Vomit
Prince
 
Frozen-Vomit's Avatar
 
Join Date: Mar 2006
Location: Vienna, Austria
Posts: 534
Quote:
Originally Posted by Nikis-Knight
Don't you think it might get boring though? Would you even read it after the first game?

-> hmm...

Just start a small writing contest (like for the spell pedia entries) where everybody can have a go at the certain leaders final words.

And then make a popup like at orthuss or archeron spawn with the picture of the leader in the center.

That way you get people happy (have something to do) and not drain away developing man-hour you need for more important tasks . So a cool new feature with nothing much to do for the team...
__________________
"Taking on a vampire at night is a mission for morons and fools, which are you?" - Meier Link
Frozen-Vomit is offline   Reply With Quote
Old Aug 15, 2006, 03:39 PM   #22
MrUnderhill
Civ-loving Hobbit
 
MrUnderhill's Avatar
 
Join Date: Dec 2005
Posts: 624
Well, since each civ's palace provides a unique benefit (mana, GPP, etc.), maybe the palace relocation code can be modded so that when you capture your enemy's last city, the palace stays in it. I know SDK mods are a headache, but it should only be a few lines of code and it would make conquering an opponent more rewarding.
MrUnderhill is offline   Reply With Quote
Old Aug 15, 2006, 04:19 PM   #23
tyrantpimp
Chieftain
 
Join Date: Mar 2006
Posts: 65
Quote:
Originally Posted by MrUnderhill
Well, since each civ's palace provides a unique benefit (mana, GPP, etc.), maybe the palace relocation code can be modded so that when you capture your enemy's last city, the palace stays in it. I know SDK mods are a headache, but it should only be a few lines of code and it would make conquering an opponent more rewarding.
I was thinking something similar but perhaps instead of all 3 benefits you only get one or two.
tyrantpimp is offline   Reply With Quote
Old Aug 15, 2006, 04:28 PM   #24
Chandrasekhar
Determined
 
Chandrasekhar's Avatar
 
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
That actually might be a nice idea. Of course, the palace couldn't stay (as it is instantly rebuilt in the Civ's new capital), but if it left a resource behind... it could be interesting.

Ah, completely unrelated idea here, but; when you build a node on a mana tile, it changes from just mana to body mana or enchantment mana or whatever. If you then build a city upon it, will the city provide that mana type? Might be an interesting bug/feature if it does.
__________________
Mind Archmage in NotW XXVIII.
Chandrasekhar is offline   Reply With Quote
Old Aug 16, 2006, 03:02 AM   #25
dreiche2
Prince
 
dreiche2's Avatar
 
Join Date: Apr 2003
Posts: 320
Quote:
Originally Posted by Chandrasekhar
That actually might be a nice idea. Of course, the palace couldn't stay (as it is instantly rebuilt in the Civ's new capital), but if it left a resource behind... it could be interesting.
I think the point was that this only happens when you capture the *last* city, so no problem with a new palace being build, and a nice reward for finishing off an enemy civ. I like the idea, though three mana might be overpowered indeed...
dreiche2 is offline   Reply With Quote
Old Aug 16, 2006, 06:01 PM   #26
Nikis-Knight
Deity
 
Nikis-Knight's Avatar
 
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
I agree, it'd be fun to try out, and each civ is based on one mana type anyway. It should probably be changed away from a palace, though, as that has happy and maintence effects as well.
__________________
Fall From Heaven II
Nikis-Knight is offline   Reply With Quote
Old Aug 16, 2006, 06:38 PM   #27
Victrix
Chieftain
 
Join Date: Oct 2005
Posts: 21
Throwing my support in, I'd love to see some sort of popup window, a fanfare, and an announcement, even if it's fluff. If it has some (small) bonus as well, great.
Victrix is offline   Reply With Quote
Old Aug 16, 2006, 09:57 PM   #28
Chandrasekhar
Determined
 
Chandrasekhar's Avatar
 
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
I think it would be a very nice bonus if your war weariness counter reset itself after you defeated an oponent utterly. I mean, it must be a real nice morale effect to recieve news that your nation just wiped another nation off the face of Erebus.
__________________
Mind Archmage in NotW XXVIII.
Chandrasekhar is offline   Reply With Quote
Old Aug 17, 2006, 04:28 AM   #29
eerr
Emperor
 
Join Date: May 2006
Posts: 1,077
Quote:
Originally Posted by Tortanick
Thank you



Probobly not, however the noticable absense of any reward will follow you through every game.
yea...
if it's not as big as a movie, i won't mind it popping up everytime i defeat someone
ever
eerr is offline   Reply With Quote
Old Aug 17, 2006, 09:32 AM   #30
Kael
Deity
 
Kael's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 17,392
Hewre is a screenshot from patch "d" after defeating Sabathiel:

Last edited by Kael; Sep 23, 2006 at 07:51 AM.
Kael is offline   Reply With Quote
Old Aug 17, 2006, 09:36 AM   #31
Sureshot
Goddess
 
Sureshot's Avatar
 
Join Date: Feb 2006
Posts: 3,771
nice


hacker, youve got a brujah in the year 2!
Sureshot is offline   Reply With Quote
Old Aug 17, 2006, 09:40 AM   #32
Kael
Deity
 
Kael's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 17,392
Quote:
Originally Posted by Sureshot
nice


hacker, youve got a brujah in the year 2!
.
Kael is offline   Reply With Quote
Old Aug 17, 2006, 03:39 PM   #33
evanb
Philological Chaos
 
evanb's Avatar
 
Join Date: Mar 2006
Location: Claudiopolis
Posts: 388
Looking good!
__________________
Not all those who wander are lost. -- JRRT
evanb is offline   Reply With Quote
Old Aug 19, 2006, 12:19 PM   #34
Kael
Deity
 
Kael's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 17,392
Now that 0.15d is out whats the feedback on the defeated popups? Do you like them, not like them, wish they were different?
Kael is offline   Reply With Quote
Old Aug 19, 2006, 12:27 PM   #35
Nikis-Knight
Deity
 
Nikis-Knight's Avatar
 
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
Love the Red dragon and Orthus pop-ups. You'll have to ask the AI what my pop-up is like, as I'm 0 for 2 after going up to Emperor.
__________________
Fall From Heaven II
Nikis-Knight is offline   Reply With Quote
Old Aug 19, 2006, 01:54 PM   #36
tyrantpimp
Chieftain
 
Join Date: Mar 2006
Posts: 65
Likem but i still want my scoobie snack from killing meat puppets! I thought of something wacky. How about a pyramid of skulls? Kill enough enemies and build a monument from their bones. No idea what it would do i just like the name
tyrantpimp is offline   Reply With Quote
Old Aug 20, 2006, 09:59 PM   #37
eerr
Emperor
 
Join Date: May 2006
Posts: 1,077
Quote:
Originally Posted by tyrantpimp
Likem but i still want my scoobie snack from killing meat puppets! I thought of something wacky. How about a pyramid of skulls? Kill enough enemies and build a monument from their bones. No idea what it would do i just like the name
maybe-
*after killing xx living units ingame(scaled by city)
-you can build a pile of skulls in a city
pile of skulls gives a fear like promotion to units in the city
(doubled effect for units with 101 xp or more)
-or it can randomly grant the fear promotion free to units built

*or you get x bonus for heros and civs killed by you
the city gains 2x culture for every world unit/hero and civ your civ has killed
eerr is offline   Reply With Quote
Old Aug 21, 2006, 06:18 AM   #38
SchpailsMan
Warlord
 
SchpailsMan's Avatar
 
Join Date: Jun 2006
Posts: 189
Players... give them a sugar and they'll bite your hand off
SchpailsMan is offline   Reply With Quote
Old Aug 22, 2006, 08:02 AM   #39
Frozen-Vomit
Prince
 
Frozen-Vomit's Avatar
 
Join Date: Mar 2006
Location: Vienna, Austria
Posts: 534
I don't know if this is fixed already (also posted it in cosmetic thread, but i think it got missed):

- The screens also appear when the civ is killed of by barbarians (maybe also other ai civs) - it would be cooler if the rewarding screen would only be shown if the player takes an oppent down



- it would be very cool to have the same pop-ups with little flavour stories for wonders (easier to do than wonder movies)
__________________
"Taking on a vampire at night is a mission for morons and fools, which are you?" - Meier Link
Frozen-Vomit is offline   Reply With Quote
Old Aug 22, 2006, 09:10 AM   #40
chocmushroom
Warlord
 
Join Date: May 2003
Location: Sitting at desk
Posts: 221
[QUOTE=Frozen-Vomit]-> hmm...

Just start a small writing contest (like for the spell pedia entries) where everybody can have a go at the certain leaders final words.
QUOTE]

That's Not Right, you Can't Kill ME, I'M A GOD, I'm the God of the Golems, I will live forev...................
__________________
Moo! Moo! Moo!
Baaahh!
Moo! Moo!
What, What! No, there are no mad cows here
chocmushroom is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Fall from Heaven > nothing happens after your vanquish a civ?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Which Civ game was better, Civ IV or Civ III? dutchking Civ4 - General Discussions 107 May 02, 2009 03:23 PM
Civ Warload Download Canno find Full version of Civ 4 installed HELP!!!!!! MGW Civ4 - Technical Support 1 Nov 30, 2008 11:33 AM
Which Civ Version You Like Best? Civ 2 still ranks higher than Civ 4 jcikal Civ4 - General Discussions 50 Jan 21, 2006 11:14 AM
Played Civ III a lot - confused trading resources in Civ IV... help joethreeblah Civ4 - Strategy & Tips 2 Oct 31, 2005 08:07 PM
WE WANT CIV! WE WANT CIV! WE WANT CIV! (support group for those who are unfortunate) CamilleTheGreat Civ4 - General Discussions 16 Oct 28, 2005 07:23 AM


Advertisement

All times are GMT -6. The time now is 10:46 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR