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#1 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Version 1.95 posted (comments thread)
Download at the TAM Website.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#2 |
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Scriptor
Join Date: Oct 2005
Location: Berlin, DE
Posts: 696
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Great! But wait, what's actually new in there?
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pvblivs.avrelivs.scriptor |
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#3 |
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Emperor
Join Date: Dec 2005
Location: St. Charles, IL USA
Posts: 1,160
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Nothing, we just incrimented the number
![]() I know of the following changes: Reduce War Weariness (especially when winning) More AI tweaks (little changes) |
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#4 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Check the homepage of the TAM website.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#5 |
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Chieftain
Join Date: Jun 2006
Posts: 4
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The game seems to crash after I build the Tower of Babel...
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#6 |
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Chieftain
Join Date: Dec 2005
Location: Norway
Posts: 17
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Is the "Standard" size map 1.95 supposed to be of size "Huge" ?
I don't really like playing on Huge maps, so I'm being more or less forced to play on the 1.94 map to get a Standard sized map.. Other than this, it seems to be working just fine so far. (Except for the fact that we had a thunderstorm with the obligatory power brownout while I was playing) I also built the Tower of Babel without any problems in my game, as a comment to the comment above.
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Best Regards, Caledorn ----- God does not play dice -- Albert Einstein, Planetary Datalinks |
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#7 |
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Chieftain
Join Date: Dec 2005
Location: Norway
Posts: 17
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Actually - relay that comment - the game DOES crash when I build the Tower of Babel...
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Best Regards, Caledorn ----- God does not play dice -- Albert Einstein, Planetary Datalinks |
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#8 |
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Chieftain
Join Date: Dec 2005
Location: Norway
Posts: 17
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I originally intended to make this post an expanding post where I posted any errors I found regarding the Tower of Babel bug - but it would seem that I fixed it entirely by just correcting a minor spelling error. I had no idea Civilization 4 was THIS strict in regards to a spelling error about something that relates to the art of an icon!
Anyways, here's the fix : Mods/The Ancient Mediterranean/Assets/XML/Buildings/Civ4BuildingInfos.xml Line # 10122 Code:
<ArtDefineTag>ART_DEF_BUILDING_GREAT_ZIGURRAT</ArtDefineTag> Code:
<ArtDefineTag>ART_DEF_BUILDING_GREAT_ZIGGURAT</ArtDefineTag> - Tower of Babel does not show up in pedia or as icon (WTF?) Everything works as it should and is just perfect with that little spelling error corrected.
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Best Regards, Caledorn ----- God does not play dice -- Albert Einstein, Planetary Datalinks |
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#9 |
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Chieftain
Join Date: Jan 2006
Posts: 3
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This sounds stupid, and i probably miss something obvious, but i can't find where to download the mod in the Download section of the website, and has 1.95 been posted on Planert Civ? Anyhelp would be appreciated, great Mod.
thanks Last edited by dallas22tribe; Aug 02, 2006 at 04:26 PM. |
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#10 |
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Chieftain
Join Date: Jan 2006
Posts: 3
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nvrmnd, got it to work. i feel stupid.
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#11 |
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Chieftain
Join Date: Jun 2006
Posts: 25
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The Normal sized Mediterranean map appears to have been replaced with the huge sized map.
The small mediterranean map has a forest in the water right next to rome. "- Updated peltast graphic, this one supposedly doesn’t cause crashes" It still crashes when a peltast moves visible to the player. :/ Cham Last edited by Chamrin; Aug 03, 2006 at 03:08 AM. |
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#12 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Thanks for the feedback. I'll post a small update later today when I get back home.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#13 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Ok, I uploaded version 1.951, which fixes the Tower of Babel, gives you back the normal sized map, and slightly improves AI build choices.
I tried the peltast, and it works perfectly fine for me. Make sure you delete your old TAM folder before installing the new TAM version. If the peltast still crashes, please let me know.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#14 |
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Chieftain
Join Date: Mar 2004
Location: Victoria BC, Canada
Posts: 62
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Thamis, I was recently approached to do English voiceovers for machinima (video movies with voice actors) dealing with World of Warcraft and Planetside.
This got me thinking that if you need someone to read the tech quotes (in English), I could very well be your man.
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It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier. R.A. Heinlein, The Collected Works of Lazarus Long |
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#15 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Hey cool, I was thinking of doing them myself. But I haven't done it yet because (a) I haven't got a good microphone and (b) I am not a native English speaker and speak a mix of American and British with a very slight German accent.
![]() So, yea, that'd be cool. The first thing to do would be to read out the "You have discovered Bronze Working" stuff. Then the qoutes are the next step.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#16 | |
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Chieftain
Join Date: Jun 2006
Posts: 25
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Quote:
My testing for the peltast involves entering world builder, spawning a peltast, exiting world builder, and then trying to move it. It then crashes with the bad memory allocation. I really don't know anything about the graphics formats used for civ 4 models, but it seems weird to me that this new peltast uses the old kfm (key frame) file from the model it was apparently derived from. Code:
<NIF>Art/Units/peltast/maliskirmisher.nif</NIF> <KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM> <SHADERNIF>Art/Units/peltast/maliskirmisher.nif</SHADERNIF> Cham |
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#17 |
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Emperor
Join Date: Dec 2005
Location: St. Charles, IL USA
Posts: 1,160
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Are you using single unit graphics by any chance? Also, if you're up for a bit of testing make sure the unit is properly defined in the formations file. I'm at work so I can't send you exact instructions just some off-the-wall ideas. Unfortunately, it works fine for me and always has.
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#18 |
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Chieftain
Join Date: Jun 2006
Posts: 25
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I'm using the mutli unit graphics. I tried running it with single unit graphics, and it still crashed under the same conditions. I looked through the CIV4FormationInfos.xml. Everywhere UNIT_JAVELINEER is, UNIT_PELTAST is also there. Since the Javelineer works for me, and with respect to this file, the Javelineer and Peltast are identical here, I don't see any problems here.
Cham |
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#19 |
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The Suggestor
Join Date: Mar 2006
Location: Louisville, Kentucky
Posts: 1,254
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I was playing your new version, and i have found a bug that almost every mod have been getting. I was playing the small size version of your TAM sanerio and gave everyone a accurate religion (Christanity for Rome, Olymapic Gods for Acennians (damn long names), ect). Somehow, my religion (animalim), and other religion holy citys are being removed and no longer a holy city, this happen to me three times when i have to use the world builder to see if everyone have there holy city, I have to give back my holy city 3 times, and i quit cause i want to post this error i been having. I have not been having warnings or anything else like that, but i think it's the spreading issue, that somehow mine and the person that i spread got both of there holy city removed. Please fix this error cause i don't like doing this everytime it happens.
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#20 |
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No, no, please. Please.
Join Date: Mar 2006
Posts: 2,145
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> - Barbarians should also spawn Biremes in the water, but half as many
> per tile as with land units iUnownedWaterTilesPerBarbarianUnit got changed for all levels except Monarch. |
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