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#1 |
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Mac addict, php monkey
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SGOTM 02 - Xteam
Welcome to your C_IV SGOTM 2 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest.
This game will be played in Civ4, patched to v1.61. You are cast in the role of Tokugawa, mighty leader of the Japanese. Tokugawa's brother has left the island city of Kyoto to avenge the death of his wife and only son. He has travelled to a distant land without finding their murderer. So the brother of Tokugawa will settle and found a new Japanese colony, and the Japanese have sworn to conquer the rest of civilization in order to hunt down and destroy their enemy. The game is on a Standard size fractal map, modified as only Gyathaar knows how, at Epic speed. All victory conditions are enabled, but the laurels for this contest will be awarded to the fastest teams to achieve a Conquest victory. The number of AI rivals has not yet been revealed. It will be played using version 1.61 of Civ4 with locked modified assets. Individual start files for all teams will be available on the SGOTM Progress and Results Page at midnight, server local time, at the start of August 8th. Here's the start position. ![]() Map Parameters Playable Civ - Tokugawa of Japan World size - Standard Difficulty - Monarch Landform - Fractal, hand modified Game Speed - Epic AI Aggression - YES! Barbarians - Raging!! Please visit the following link to ensure that you are adequately prepared: Civ4 SGOTM reference thread Notes: A. ONLY Civilization IV v1.61 is supported for this SGOTM. All teams will compete for up to four awards - the Gold, Silver and Bronze Laurels for the fastest finishes, and the Wooden Spoons for the lowest scoring finisher. B. All teams must play the sponsored variant - victory will be awarded for the fastest victory by Conquest. C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set. I'm sure you'll enjoy this game
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods Last edited by AlanH; Aug 02, 2006 at 08:16 PM. |
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#2 |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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Signing in
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Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar |
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#3 |
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Not playing enough Civ
Join Date: Jan 2004
Location: Leesburg, FL
Posts: 3,478
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Me too. I'll send out pm's anyway.
I just played 25 turns in our practice game, we're handling the barb rush much better in the 2nd go around.
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"I say there's some things worth fighting for. What about our freedom and this piece of ground? We didn't get to keep 'em by backing down...Have you forgotten how it felt that day?" - Darryl Worley/Wynn Varble, 2003 |
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#4 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,109
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Hi, I'm here as well.
Welcome to rrau and grahamiam. Nice to have you aboard. ![]() A note, I received a PM from The Capt. He left on vacation today and will be gone for a week and a half. He will return a week from Sunday, the 12th of August.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#5 |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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Do you think we will have enough food to make the capital into GP city? Sorry for the duplicate posts. I guess I tried to make them right before the forum went down for maintenance
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Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar Last edited by rrau; Aug 02, 2006 at 09:35 PM. |
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#6 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,109
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That's OK rrau, we like the spam count!!
Just thought I would post Redbad's spoiler thread comments from our trial game succession game thread. Redbad wrote: As I’m not likely to join in the start of SGOTM2, I’ll post some thoughts now. copper It is hard to imagine that SGOTM2 will be so unforgiving to have and raging barbs and no nearby copper. There's little fun in SGOTMs when half the teams are wiped out within say 70 turns. Likely Gyathaar will anticipate that the teams will either start for archery or for bronze. And the teams that do neither will have Kyoto on its island as a refuge. As our test shows it is even questionable if teams can utilise a copper source in time if it is located outside the starting area. We have to take extra care here as the city we’re to found isn’t our capitol. So it will not have a free source of culture. The leader traits don’t provide culture neither and we most likely won’t aim for an early religion. Getting a workable fat cross will require an obelisk? A source of copper popping up under Kyoto will give teams who loose their mainland town a chance to make landfall again (providing that the mainland can be reached with galleys). But it will not benefit our second city, for it has no trade route to Kyoto early on. Therefore I do expect a source copper near our settler. On the assumption there is indeed copper, it would be a shame if we settle on top of it. The only places we can be sure won’t contain copper are the floodplain and the rice. I don’t think we should settle either. research My recommendation would be: mining -> bronze. After that is dependant on if and where there’s copper. When copper is available we could do a 2-pointed spearhead: on the one hand research towards bureaucracy/astronomy and the other hand warlike expansion. Warlike expansion has many advantages over autonomic expansion: AI cities have improved gardens, they often come with workers, it adds to our military xp. We should however raze the cities that add little, as they will only burden our economy. As our goal is conquest, research is important and population/territory is not. Kyoto As mentioned earlier it is quite possible Kyoto is meant as an insurance against untimely extermination. As we don’t intend to be driven of the mainland, the question is how to utilise Kyoto. The city can’t do much commerce and very little production. It can however do a lot of food. That means building settlers/workers or turn it into a rushing centre. Either way we need 4 nets for the fish and the crabs. As it’s not very likely we want many settlers or workers the question will be: What to rush? We can decide to rush an army. As Kyoto will most likely have no copper/iron/horse on its own and rushing archers isn’t desirable, wanting to rush an army would mean getting an coastal connection through the fog and having our second city with coastal connection also. Alternative could be that there’s copper/iron/horse present close by, which can be connected by founding 1 other city. In stead of rushing an army we could rush a wonder like the Oracle. In case we can’t reach the mainland from Kyoto by using galleys then wonder rushing is one the few useful things we could do with Kyoto.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#7 |
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In debt to Mr. Geisel
Join Date: Jul 2003
Location: Pennsyltukey, USA
Posts: 4,100
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checking in
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#8 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,109
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Again, welcome Grahamiam.
I was thinking about the effect of distance from the capital and maintenance costs and what that will do to our economy. We are essentially building an empire with an extended distance between it and our capital. So Redbad's comments regarding cities to keep if they help and dumping those that will be a burden are right on. I also think research should be Mining and then Brone Working. If we can get early Copper, we will be further ahead in this game of Conquest. On settler location, it would be nice to settle on a hill, but that fresh water is real tempting. Also, I don't think we should settle on that FP tile, too valuable as a cottage.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#9 |
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King
Join Date: Sep 2004
Location: Chicago
Posts: 700
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Lurker Willow checking in!
![]() I'll be watching this thread only, but don't expect much intelligent advice, as I have never actually played Civ IV (and don't own a computer that could). ![]() With that disclaimer, I wonder if moving the capital at some point would be a good idea to reduce maintenance costs. Not really early on, but sometime down the road.
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#10 | |
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In debt to Mr. Geisel
Join Date: Jul 2003
Location: Pennsyltukey, USA
Posts: 4,100
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Quote:
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#11 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,109
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Quote:
It looks to me, and I'm a terrible fog gazer btw, that the coast continues along our red border to the south? So, settling NW would lose the river? However we would get fish and rice. The best chance at seeing something then is Warrior SE or, if we want to consider settling NW, to the hill and see what is on the other side of the rice.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Aug 03, 2006 at 11:39 AM. |
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#12 |
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In debt to Mr. Geisel
Join Date: Jul 2003
Location: Pennsyltukey, USA
Posts: 4,100
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yep, NW loses the river (no gold there) and it's associated health benefit (which isn't really a problem since you get the fish as compensation). It also puts a lot more water into our fatcross, which, imho, is a bit more of a problem.
The FP looks totally out of place, like it was added by the MM to make the choice of staying put more difficult, or maybe to push us to move. Is fractal pangea, arch, continents? |
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#13 | |||
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,109
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Quote:
Quote:
They generally have all sorts of mixed terrain, at least as far as I have experienced playing trial games. Quote:
I have a feeling Gyathaar used a Fractal Map to cover his tracks on map type and has modified it to suit our needs. Iirc, last game, someone checked the details of the game and got the map type from there. Anyway, they are mostly continents type maps.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Jan 27, 2012 at 01:40 PM. |
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#14 |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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Remember we won't get automatic border expansion with this city. Maybe a move to put more of the hill in the inner 9? It almost looks like there's more of them to the east. But then we lose the river commerce and freshwater bonus.
That or we'll have to divert research to build a cheap oblisk. I don't know if that's feasible or not before the barbs start coming and we need to have defenses in place. If it wasn't raging barbs, I'd not even suggest it moving away from the river. It still doesn't seem quite worth the loss of the long term benefits on the river but I thought I'd toss it out for consideration.
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Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar |
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#15 | |
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Warlock
![]() ![]() Join Date: Nov 2003
Location: Trondheim, Norway
Posts: 3,711
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Quote:
)I also edit the map settings so they may or may not be the correct ones that show up
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#16 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,109
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Quote:
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#17 | ||
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,109
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Quote:
![]() I think if we can find some wooded hills out a ways to supprt our warriors in defensive positions, we can hold out until the Barb Axes start appearing. In test games, that has been about 500BC. Once the Axes show, we'd better have something up our sleeves or we're going to end up in our capital. Quote:
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#18 | |
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In debt to Mr. Geisel
Join Date: Jul 2003
Location: Pennsyltukey, USA
Posts: 4,100
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Quote:
imho, stick to the original plan (mining-> BW). If no copper, then we pause and rethink what we want to research. It'll most likely be dependant on terrain. |
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#19 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,109
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Quote:
Which does bring up another point, what do we want to do with Kyoto? Lots of food and 2 Hammers. Surrounded by ocean tiles, no commerce connection until Astronomy? Looks like we'll need Bronze Working to have Slavery and pop rushes. We'll need 4 Work Boats for sure, but prolly not all at once? Great Person factory, as suggested by rrau I believe?
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#20 |
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In debt to Mr. Geisel
Join Date: Jul 2003
Location: Pennsyltukey, USA
Posts: 4,100
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crap, you're right
GP factory and/or pop rushing wonder city I guess?
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