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#1 |
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Chieftain
Join Date: Jul 2006
Posts: 60
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Fully populated worlds
I was wandering, how hard would it be to make the worlds fill up with barbarian cities around the point players get their second / third cities.
It would make a neet game mode if any real expansion had to be fought for. |
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#2 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#3 |
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Chieftain
Join Date: Jul 2006
Posts: 60
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Rageing barbarians makes them attack you a lot more, I wanted barbarians that would stay in their territory. Sort of like animals but with cities so you would have to attack rather than sneak a settler through and can't capture them with rangers.
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#4 |
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Warlord
Join Date: Jul 2006
Posts: 170
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Or you could simply play on a small map against the Doviello, the Sheaim, the Clan of Embers, and all their friends, and lo ! the world would be filled with barbarians (even if they do think of themselves as half-civilized). In fact, you can pick each of them more than once ! Any expansion will have to be fought for, as you wished
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#5 |
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Windbag of the sea
Join Date: Nov 2005
Posts: 2,018
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I don't think the barbs research in the normal way, do they? I was under the impression their tech level was tied to the players' and affected by the game time. I could be wrong, though.
__________________
Blue Marble 3.0 - about a gazillion times sexier than regular Civ 4.
QES: "For a period of time, the rest of the world clamoured to get Levi's genes." Braindead's Mordor site - Dungeon crawling having nothing to do with LotR, plus a freeware remake in progress featuring descriptive text and crazy ideas by yours truly. |
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#6 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#7 | |
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Warlord
Join Date: Dec 2005
Location: Davis, CA
Posts: 208
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#8 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#9 | |
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Warlord
Join Date: Dec 2005
Location: Davis, CA
Posts: 208
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#10 |
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Determined
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
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They do, in fact, have a research pool. Would it be possible then to greatly hinder barbarian city research? I wouldn't mind fighting for midgame expansion either.
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Mind Archmage in NotW XXVIII. |
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#11 |
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Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
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Have you tried a Terra map? By the time you discover it, it will have many cities. If you add in more than the usual number of civs, the land will be quite enticing.
On a related note, playing a terra map as the Clan and scooting Rantine over there quickly is an easy way to cash in on some "free" cities, but watch the upkeep and don't ignore your neighbors back home.
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Fall From Heaven II |
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#12 |
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Goddess
Join Date: Feb 2006
Posts: 3,771
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i played a game with me as Lanun at war with infernal (and no other civs) and raging barbs on a standard map... there are a LOT of barbarian cities and they are very big and difficult to take over, really have to fight for land in it.
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#13 | |
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Court Jester
Join Date: Jul 2006
Location: Minnesota USA
Posts: 2,139
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Quote:
Not sure it's On topic for the thread, but since im the one who started it, whatever. -Qes
__________________
Every court has its Jester, every circus its clown. But for those who wear the motley, always a tear behind the smile rests, always a wish for the curtain to finally fall. With the freedom of inconsequentiality, Wisdom's blessings imprison him forever alone behind the veils of laughter and mirth. -Qes The Pants Rule |
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#14 |
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Chieftain
Join Date: Jul 2006
Posts: 60
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Hmmm, another way to do this is to create an actual civilisation, leader traits could lock them into setteling as a buffer civ:
permement war with everyone free promotion: can't enter enermy cultrual border. When a criteria of average tech level is met they get free techs, absolutely no reaserch otherwise. No maintence and commerce limits to keep their cities form becomeing pillage gold-mines Give them a defencive AI that favours units on patrol then all you need is a way for them to spawn settelers at the end of the early game in any unclaimed territory. |
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#15 |
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Determined
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
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I don't think this is quite worth losing one of the 18 Civ slots.
__________________
Mind Archmage in NotW XXVIII. |
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#16 | |
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Court Jester
Join Date: Jul 2006
Location: Minnesota USA
Posts: 2,139
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Quote:
-Qes
__________________
Every court has its Jester, every circus its clown. But for those who wear the motley, always a tear behind the smile rests, always a wish for the curtain to finally fall. With the freedom of inconsequentiality, Wisdom's blessings imprison him forever alone behind the veils of laughter and mirth. -Qes The Pants Rule |
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#17 |
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Deity
Join Date: Oct 2005
Location: (Bris)Vegas!
Posts: 2,374
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Increased chance of discovering resources in hills if it is within dwarven cultural borders? (as in the resources that appear late in the game)
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#18 | |
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Court Jester
Join Date: Jul 2006
Location: Minnesota USA
Posts: 2,139
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Quote:
I wish to cultivate ideas to this end. -Qes
__________________
Every court has its Jester, every circus its clown. But for those who wear the motley, always a tear behind the smile rests, always a wish for the curtain to finally fall. With the freedom of inconsequentiality, Wisdom's blessings imprison him forever alone behind the veils of laughter and mirth. -Qes The Pants Rule |
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#19 |
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Deity
Join Date: Oct 2005
Location: (Bris)Vegas!
Posts: 2,374
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Hey I was just throwing out ideas! :P
I don't understand "How would this be different from conquering everything in sight?". What I mean is that since hills have a chance of gold/etc appearing on them if you put a mine there, could this % chance be increased for dwarven civs? Surely this would reduce the need for conquering since you have more concentrated resources in your cultural borders. |
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#20 |
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Chieftain
Join Date: Jul 2006
Posts: 60
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I just have to know, how did the dwarves get into this thread?
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