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#1 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Lifespark and musings on defensive casting
There is a new spell in 0.15 called Summon Lifespark. It creates a non-combat glowing ball that you can run around with and sacrifice to heal your units 40%. But the interesting part is that if a defending unit in a stack with a lifespark is about to die, the lifespark will sacrifice itself to heal the unit in combat.
This doesn't interrupt combat, the battle goes on. Meaning that its my first time playing with spells inside of the combat process. It opens up a lot of possibilites, some of which have been mentioned here before but I just didnt know how to implement. We could have spells that block hits (ie: stoneskin), spells that drain life from one unit and give it to the other on each successful attack, etc etc. A lot of cool stuff that could be done.
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#2 |
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Chieftain
Join Date: Mar 2006
Posts: 65
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Sounds cool, but honestly i worry about the AI's use of magic. Seems like the more loaded up the player gets with neat spells the harder it is for the AI to cope. Could be just me?
With that said, im still in favor of more spells. Its one of my favorite parts of the mod
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#3 |
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Goddess
Join Date: Feb 2006
Posts: 3,771
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sounds amazing
![]() lifesparks would be great things to attach to your heroes |
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#4 |
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Engineer
Join Date: Oct 2005
Location: Maryland
Posts: 1,230
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Would it be possible to have an entire battle within a battle?
i.e. a mage capable of casting fireball/meteor is attacked, fireball is cast and attacks the attacking unit, damaging or destroying it. Combat then returns to normal if the attacker remains.
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Member of the Fall from Heaven II team with Kael, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf |
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#5 | |
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FfH2 addict
Join Date: May 2006
Location: Cevedes, Amurite Empire, Erebus...
Posts: 152
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Quote:
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#6 | |
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Usurer
Join Date: May 2004
Location: Israel
Posts: 1,493
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Quote:
Does this mean there could be another spell contest soon? ^^
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#Dun##Dun##Dun# |
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#7 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#8 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
And the use in combat isn't a decision by the AI or the player. If the lifespark is in a stack with a unit that is about to die, it heals the unit 40% and then combat goes on normally. So from that aspect its "fair".
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#9 |
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Chieftain
Join Date: Mar 2006
Posts: 65
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Im intrigued, Im guessing this one that only high priests are gonna be casting?
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#10 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#11 |
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Chieftain
Join Date: Mar 2006
Posts: 65
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Question, is life spark a sure shot? I mean will it work 100% of the time and always heal 40% damage? Or will it be more unpredictable sometimes healing less sometimes more. Perhaps occasionaly not even working at all?
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#12 |
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Usurer
Join Date: May 2004
Location: Israel
Posts: 1,493
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So, is that a no on the contest?
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#Dun##Dun##Dun# |
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#13 |
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in shade of poison trees
Join Date: Feb 2006
Posts: 871
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Does that mean there will also be a summon lvl 2 spell for the life sphere?
Oh and is this updated on the develompent:spells page? |
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#14 |
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Usurer
Join Date: May 2004
Location: Israel
Posts: 1,493
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Summon Phoenix is being implemented aswell.
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#Dun##Dun##Dun# |
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#15 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#16 |
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Usurer
Join Date: May 2004
Location: Israel
Posts: 1,493
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Any other contests? I really enjoy trying to make a difference. I wish I hadn't been absent for the unit creation contest ^^ ...
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#Dun##Dun##Dun# |
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#17 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
If I did one it would probably be a skinning contest where I listed a dozen or so units that needed skins and then we picked/voted on the winner. But I was worried that a contest like that may only appeal to the small portion of the community with access to art tools.
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#18 | |
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in shade of poison trees
Join Date: Feb 2006
Posts: 871
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Quote:
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#19 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#20 |
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Determined
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
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Doe the lifespark work offensively? That is, can you have a lifespark and a unit in the same tile, have that unit attack, and then be healed by the lifespark when it would normally die? Also, how does this spell work with withdraw chance?
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