pigswill
fly (one day)
Time for a silly question: I don't have warlords so can't try loading your save. Have you explored your continent completly? Are you sure there ain't another civ lurking somewhere?
pigswill said:Time for a silly question: I don't have warlords so can't try loading your save. Have you explored your continent completly? Are you sure there ain't another civ lurking somewhere?
Jaca said:There's a decent chance the barbs will make at least... a pastry on the sheep.
Jaca said:Question, aelf: you said it was a mistake to go for an obelisk in Memphis, because founding Confucianism would be in that city. How could you be so sure? I thought it was random, or a weighted chance at best?
My understanding is that cities with other religions in them will not become a holy city if there are eligible cities without religion. I didn't know there was a preference away from capitals.From what I read, it seems that the capital will never be a holy city once you have another city, which means Memphis was the only candidate. I'm not sure if this is only true in vanilla.
suspendinlight said:Cities don't auto-raze at pop 1, they auto-raze when they have zero culture. Unfortunately, without a border pop, it is almost impossible to tell if a city has any culture.
Dr Elmer Jiggle said:Coincidentally, I just did an extensive set of tests on this using the world builder yesterday. I had always thought you needed both 0 culture and 1 population for autorazing (that is, either 2 population or >0 culture means no raze), but that didn't turn out to be the case. As far as I could tell, only population matters. Culture didn't appear to be a factor at all.
In particular, I conquered the following cities with the results listed below.
- population 1 capital city before border expansion: razed
- population 1 capital city after border expansion: razed
- population 1 non-capital city with 0 culture: razed
- population 1 non-capital city before border expansion: razed
- population 1 non-capital city after border expansion: razed
I think my tests were done correctly. My experiments at population 2 weren't completely exhaustive, but I did enough to be fairly confident that culture wasn't important.
Right! Lapsus linguae...!aelf said:Does that mean we can have some sort of a haggis pie?
Phrederick said:I don't think the XP from attacking the barb city is enough to outweigh the increased maintenance costs. That is almost always the limiting factor in my wars on Emp/Imm difficulty. Will the XP be all that helpful? WCs are cheap and you'll have to build a lot anyway. The city itself won't give any immediate benefit, you'll be able to capture it later with no danger of it being razed, and it will save on maintenance costs.
That's a good point and one that didn't occur to me because I'm not playing at those levels yet. Unless that barb city has a resource which will allow it to start paying for itself right away (it didn't look like it), then yes, leave it for now.Phrederick said:I don't think the XP from attacking the barb city is enough to outweigh the increased maintenance costs. That is almost always the limiting factor in my wars on Emp/Imm difficulty. Will the XP be all that helpful? WCs are cheap and you'll have to build a lot anyway. The city itself won't give any immediate benefit, you'll be able to capture it later with no danger of it being razed, and it will save on maintenance costs.