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#1 |
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Deity
Join Date: Nov 2001
Location: Penang, Malaysia
Posts: 2,096
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Here is the animation for assassins as created by NeOmega as posted on Apolyton. The file is posted here on NeOmega's request. The zip file includes Civilopedia icon, AttackA, AttackB, Default & Run. As mentioned by NeOmega, he is still working on Fortify, Fidget and Death and will post them ASAP.
![]() Original file removed after 25 downloads. This one has all the animation and is complete. Last edited by Dark Sheer; Mar 22, 2002 at 11:08 PM. |
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#2 |
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Deity
Join Date: Nov 2001
Location: Penang, Malaysia
Posts: 2,096
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Here is a preview of AttackA animation
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#3 |
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Deity
Join Date: Nov 2001
Location: Penang, Malaysia
Posts: 2,096
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And here is the preview for AttackB
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#4 |
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Deity
Join Date: Nov 2001
Location: Penang, Malaysia
Posts: 2,096
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And here is the preview for Run animation
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#5 |
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Dark Lord Of The Sith
Join Date: Nov 2001
Location: The Death Star
Posts: 774
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Looks like a twisted Freddy Krougar/ Tenchu stealth assassins character
__________________
Visit My Star Wars MOD Or check out my units (21): Awing, MSE-6 Droid, Nebulan B Frigate, Cloud Car, Speeder Bike, Sandcrawler, Naboo Fighter, Slaver Ship, Imperial Lander, Yoda, Stormtrooper, Mounted Naboo Guard, Jawa, Jawa Droid, Tusken Raider, Naboo Grenadier, Darth Vader, Battle Droid, Sith Master, Rebel Trooper, Squib Priest And Leaderheads (1): Chief Datcha Current Project(s) (1): Devornian Hunter |
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#6 | |
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Deity
Join Date: Nov 2001
Location: Penang, Malaysia
Posts: 2,096
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Quote:
![]() I will post the rest of the animation once they are completed and posted on Apolyton
Last edited by Dark Sheer; Mar 12, 2002 at 10:59 PM. |
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#7 |
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Chieftain
Join Date: Feb 2002
Location: Boston
Posts: 30
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TMNT?
It looks like Shredder from Teenage Mutant Ninja Turtles...
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#8 |
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Deity
Join Date: Nov 2001
Location: Penang, Malaysia
Posts: 2,096
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I have updated the first post with the full animations. Enjoy!
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#9 |
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Chieftain
Join Date: Dec 2001
Posts: 31
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cool
finally a upgrade for the assasin |
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#10 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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Thank you Dark Sheer & Thunderfall
YaaaY!!!
I can finally post on Civ fanatics!!!!!!
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#11 |
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Chieftain
Join Date: Feb 2002
Posts: 36
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no .ini?
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#12 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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See Bottom of this page for COMPLETE UNIT or for SOUND FILES WITH .INI!!!
Last edited by Neomega; Sep 09, 2002 at 04:38 PM. |
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#13 | |
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Ecco the Dolphin
Join Date: Dec 2001
Location: western united states
Posts: 352
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Re: TMNT?
Quote:
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#14 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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BIG NEWS
I have made the sounds for all five of my units. Unfortunately Darksheer posted this one, so I can not edit the thread, but I have broken them up into two different files, one has the ini and sounds, for people who have already downloaded the unit, and one is the complete unit, graphics and files, zipped together. http://www.civfanatics.net/uploads/OWsoundANDini.zip http://www.civfanatics.net/uploads/O...n_Complete.zip !Warning! For the scenario I am building I have slightly renamed some of the units.... the assassin is now called the Omega Weapon in it's ini. Last edited by Neomega; Sep 04, 2002 at 03:53 AM. |
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#15 |
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Chieftain
Join Date: Oct 2003
Location: TN
Posts: 11
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Dark Sheer, NeOmega, I need help. I downloaded your NeOmega assassin and for some reason he dies everytime he's attacked but when he attacks someone, he doesnt die. Can you tell me what I did wrong? I made him cool by adding new sounds and making him a flying unit but he dies everytime he's attacked. Its the same thing with other units I've downloaded like the Gundam and the Death Star. Please help me. My email is maxwillner@aol.com. Thanks guys.
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#16 | |
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King
Join Date: Sep 2002
Posts: 650
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Quote:
As for your problem, its not the unit, it's how you added it. Units here are graphics. Sounds, animations, graphics, ect... are all cosmetic. The only way to know if you did something wrong is if you tell us the stats that you gave this unit. Also, making it an air unit isn't as cool as you think. Air units have a great many disadvantages associated with them. My first suggestion is make it a land unit. If that doesn't work, then go to the main Creation and Customization thread and click Post New Thread and ask for help. To make sure that you are there, look at the "flow chart" above the fourm you are it. It should read Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization, with them all being links except for the last one. |
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#17 |
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Selous Scout
Join Date: Mar 2002
Location: Odo
Posts: 534
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It's OK that he bumped this thread. He has a legit question. Jeez...
If you made the assassin an air unit then that's the problem. Air units always die when attacked by land units. Make it a land unit with All Terrain as Roads or whatever it's called, to get that "flying effect" without getting killed all the time. I'm gonna go look for some old threads to revive. j/k
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#18 |
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King
Join Date: Sep 2002
Posts: 650
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That was a general thing, dont revive old threads, they are extreemly annoying.
Also, I did answer his question. Third, true his question did pretain to the unit, but this is an animation. This is a plea to everyone. Graphics are graphics are graphics, nothing more. No matter what graphics you have, its how you add them that determines how they work. If you don't add them correctly, especially in the case of units, look around in the tutorial section a bit and try and find your answer before reviving year-old threads. That's all. It might take you a coupple extra min. to do so but IMHO it's better then bumpin an extreemly old thread. |
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#19 |
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Chieftain
Join Date: Oct 2003
Location: TN
Posts: 11
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Thanx guys I'll try n make em a land unit and I'll let ya no what happens.
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#20 |
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Chieftain
Join Date: Oct 2003
Location: TN
Posts: 11
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ok i changed my gundam from an air unit to a ground unit and I selected the make all terrain roads but he doesnt tread water! he only stays on land! i need help please reply soon
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