| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Sep 2005
Posts: 19
|
Mud Golems
Do mud golems have any advantage over regular workers? Obviously, they have the golem promotion, but I don’t see any use for it since they don’t have any strength to loose. On top of that they cost more shields than regular golems making them strictly worse.
|
|
|
|
|
|
#2 |
|
Usurer
Join Date: May 2004
Location: Israel
Posts: 1,493
|
They're a Luchuirp UU, the replace wrokers.
__________________
#Dun##Dun##Dun# |
|
|
|
|
|
#3 |
|
Prince
Join Date: Jul 2006
Location: Albuquerque, NM
Posts: 311
|
They work faster than regular workers. Also, they don't take food to produce so, theoretically, you could start building it as the first unit in your city, without hindering the initial growth thereof.
|
|
|
|
|
|
#4 | |
|
UgLe Game Promoter
Join Date: Feb 2006
Location: GMT-6 (a.k.a. Wisconsin, USofA)
Posts: 767
|
Quote:
Edit: What Grillick said. Edit edit: Where are my nails? |
|
|
|
|
|
|
#5 |
|
Prince
Join Date: Jul 2006
Location: Albuquerque, NM
Posts: 311
|
My son, the stableboy, was supposed to bring them to you when he went in to work. I guess he forgot when I got killed.
|
|
|
|
|
|
#6 |
|
Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
|
And they are the cheapest fireball'er in the game if you do it right.
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
|
|
|
|
|
#7 | |
|
Prince
Join Date: Jul 2006
Location: Albuquerque, NM
Posts: 311
|
Quote:
|
|
|
|
|
|
|
#8 |
|
King
Join Date: Apr 2004
Posts: 726
|
If you build a Blasting Workshop, mud golems built there gain the Fire2 and Sorcery promotions, letting them cast fireball.
It's a waste of resources, though. There's no point in having your workers able to create 3 strength fireballs by that point - any attackers will be at least equal to 3 strength and probably much stronger, so you still have to escort the workers. |
|
|
|
|
|
#9 |
|
Introducing Servo
Join Date: May 2006
Posts: 551
|
Level Barny up to combat 5 and those would be str 6 fireballs.
|
|
|
|
|
|
#10 | |
|
UgLe Game Promoter
Join Date: Feb 2006
Location: GMT-6 (a.k.a. Wisconsin, USofA)
Posts: 767
|
Quote:
Head for the hills .. here come their WORKERS!(Damn stableboy...knew it wus him all along, source o all me ills.) |
|
|
|
|
|
|
#11 |
|
King
Join Date: Apr 2004
Posts: 726
|
Str 6 fireballs still do about squat at the point you get Blasting Workshops. Most enemies will be tier 3, so strength 7, with promotions.
|
|
|
|
|
|
#12 | |
|
Emperor
Join Date: May 2006
Posts: 1,077
|
Quote:
you can spam fireballs repeatedly as neccessary, maybe even while they work if you spam the mithril golem with enough fireballs, it will die
|
|
|
|
|
|
|
#13 | |
|
Court Jester
Join Date: Jul 2006
Location: Minnesota USA
Posts: 2,139
|
Quote:
I would like to see mud golems have the ability to work in conditions that normal workers cannot. Or have them be able to build improvements that normal workers cannot. Or give them the unique ability to upgrade into other forms of golems? That'd be cool. -Qes
__________________
Every court has its Jester, every circus its clown. But for those who wear the motley, always a tear behind the smile rests, always a wish for the curtain to finally fall. With the freedom of inconsequentiality, Wisdom's blessings imprison him forever alone behind the veils of laughter and mirth. -Qes The Pants Rule |
|
|
|
|
|
|
#14 |
|
Emperor
Join Date: Dec 2003
Location: Victoria, BC, Canada
Posts: 1,096
|
I like them as they are: workers with faster work-rates (as they don't need rest).
Fireballs are useful even in the later stages of the game, in my opinion. Any unit can have an unlucky battle and lose a portion of its hit points to even a str 3 fireball (not to mention the collatoral damage). And that's what they are for - softening up the enemy. Of course, I doubt I'll ever concentrate on making a mud golem army because of this. - Niilo
__________________
- Niilo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm broken. No other computer games 'do it' for me anymore. I've tried buying some. I've tried downloading others. But no sooner have I started playing them than I'm thinking about this again. Success is the happy feeling you get between the time you do something and the time you tell a woman what you did. - Dilbert My Fall from Heaven research thread can be found here. |
|
|
|
|
|
#15 | |
|
Emperor
Join Date: May 2006
Posts: 1,077
|
Quote:
who can complain about free str 6 fireballs(with a high level barnaxus-best if you can cast dance of blades too) that can change the course of a battle... Last edited by eerr; Aug 23, 2006 at 07:23 PM. |
|
|
|
|
|
|
#16 |
|
Warlord
Join Date: Jun 2006
Posts: 189
|
Moreover, you're likely to have mud golems pretty much everywhere in your empire by the time you get the tech... if an ennemy ever gets in range, there's no reason you'd want to skip an occasion to send him a good ol' fireblast before sending the usual grunts to pick them up. You could even consider the initial fireball pretty much like a very physical First Strike ability.
|
|
|
|
|
|
#17 | |
|
Warlord
Join Date: Jul 2006
Posts: 170
|
Quote:
The Blasting Workshop gives the fireball to ALL golems built in the city, so it's a nice additional ability, but it is true that by the time you get it, it is not a very powerful ability. It does come in handy sometimes (like for sinking enemy ships that came too close to your coast )
|
|
|
|
|
|
|
#18 |
|
Warlord
Join Date: Nov 2005
Posts: 298
|
Golems casting fireballs come handy when otherwise equal stacks clash. Because of collateral damage you have a great advantage. I wonder which promotion works against golems, shock?
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Flesh Golems | digitCruncher | Civ4 - Fall from Heaven | 21 | Dec 07, 2008 04:34 PM |
| Flesh Golems | Darksaber1 | Fall from Heaven Strategy & Tips | 18 | Aug 30, 2008 12:20 AM |
| Golems (Modular) | strategyonly | Civ4 - New Civilizations | 2 | Mar 21, 2008 07:06 AM |
| will mud golems ever be fixed? | Mithrus | Civ4 - Fall from Heaven | 8 | Sep 20, 2007 12:55 AM |
| Mud Golems | Endovior | Civ4 - Fall from Heaven | 11 | Oct 09, 2006 11:44 PM |