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#1 |
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Chieftain
Join Date: Sep 2006
Posts: 19
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Help with startup etc
I have played civ3 a long time and just started playing c4. I was having trouble with civ4 so decided to find some advice and here I am. After reading up here quite a bit I am doing better but finding myself floundering in some areas.
The first is how to manage workers in the beginning. I generally take the first good spot I see with my first city and figure i will specialize it based on what I get. In last nights game I got a good plains with freshwater spot so figured I would make it a commerce city. What is the priority on what you build to get that city going as far as improvements. I know you generally want cottages and farms. Do they all need roads? Or are roads only important (for this purpose) when the resource is outside the fat x. Or maybe it is for bringing to a city any resoure? When do i need roads is i guess the question. Does a cottage need a road? I get the concept of figuring out how many farms you will need when all is said and done..but how do you judge when to build? What is the indicator. Is it just looking at the bread produced to bread used and if it is one plus do you just build another farm? Last night my second city was a hills spot. So same questions above apply again to this city which i figured I would make a production city. Mines and farms? My 3rd city was 4 furs and 2 wine on mostly hills spots. I had no idea what to with that. According to the new strategies i have been reading. That really isn't good. Maybe only for trades later? I put a camp and a winery up knowing i could use it for something. What is best way to handle that situation? Second issue: I have made a spreadsheet of what is good to build in a city for specific purposes. Like don't build temples in production cities etc. If you have nothing else to build..is it okay to go ahead and build temples? I found myself with tons of military because i was trying to follow that spreadsheet to the T and couldn't build anything but military. It kinda worked out okay because I have been picking on my neighbor with them since nothign better to do. Right now I am missmanaging my cities badly and not sure how to fix it. Experience playing will help a lot but hoping to skip some of the learning process through you all. |
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#2 |
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Watch for it...
Join Date: Aug 2006
Location: New Jersey, USA
Posts: 4,401
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I find if I have a nice military and not much more to build in a city (eg theater/temple only choices in a production city) I like to have the city build research (production city = large science output) to either catch up or get a good tech lead. That or build wealth to stock up the coffers for future upgrades and wars. That's been working for me whether its a good strat or not.
__________________
"The prime time of your life. Now. Live it." -Daft Punk I used to give a crap about politics. Then I realized it's all crap. Politics is entertainment for educated folk. Politicians are cults of personality for us to focus our attention on. History is studied, quoted, and spoken at length of, yet very rarely learned from. Nevermind. |
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#3 | |||||
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Prince
Join Date: Mar 2006
Location: sweet home Chicago
Posts: 550
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Welcome to CFC, Nannasin!
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#4 |
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Chieftain
Join Date: Sep 2006
Posts: 19
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Thank you very much. I think another big problem is researching funny. I tend to have short term goals but then go back to whatever is shortest too much because the research item I really want will take in my opinion too long.
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#5 |
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Chieftain
Join Date: Sep 2006
Posts: 19
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so if i have a mine in a city fat x I will get the production from it in that city..but any resource there won't benefit that city or any other city until it has a road. Right? Like if it has copper I won't be able to build advanced (units that need copper) units even in that city until there is a road?
just making sure I understand. |
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#6 | |
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Prince
Join Date: Mar 2006
Location: sweet home Chicago
Posts: 550
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Quote:
Have a look at these two screen shots: ![]() ![]() In the top one, the gold mine is being worked and providing it's commerce and hammer bonuses. In the bottom screen shot, the city as grown to size 2 and can work an extra tile. In this case, however, it's working the fur camp and the cow pasture instead of the gold mine, so the gold mine provides no bonus to the city. Also, to answer the question about resources being available, note that in the first screen shot the gold is mined, but does not give a +1 happiness because it's not connected by a road. In the second screen shot, the road connects the gold to the trade network, giving +1 happy. Also, the fur camp (which I added in world builder to demonstrate the point) does not have a road to it, but it's still connected to the trade network and provides +1 happy because it's connected through a river route. |
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#7 |
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Chieftain
Join Date: Sep 2006
Posts: 19
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Very cool. Thank you very much that helps a ton.
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