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#1 |
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academic precarity
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
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Dxt 1 opaque a memorysaver?
It might be nitpicky but dxt 1 opaque is almost half the size of dxt 3 and seems to work perfectly with the game concerning buttons at least. I didn't test for skins yet but I will possibly do this as well. Does anyone know a reason why NOT to use it?
Edit: it also seems to work with skins I even can't notice lower quality. If there is no other reason I can't discover now this could save more than a third of memory for modelskins as well. Especially mods with regiments could greatly profit from that! Any hook to it? Last edited by Ploeperpengel; Sep 08, 2006 at 10:45 PM. |
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#2 |
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Warlord
Join Date: Jan 2006
Posts: 250
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As far as I know you should use DXT-3 if you don't have 1-bit alpha channel (yes or no), meaning you have some gradient for half-transparency or teamcolor. Otherwise use DXT-1.
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#3 |
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academic precarity
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
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So if I don't need teamcolor or transperancy for a particular model or part of it you mean it should be fine then? That'll be great since I don't have much use for tc.
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#4 |
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Warlord
Join Date: Jan 2006
Posts: 250
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There even exists DXT-1 without alpha channel but it has the same size as with a.c. so I don't really know what's the advantage.
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