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#461 | |
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Warlord
Join Date: Mar 2005
Location: Kansas City,Missouri
Posts: 214
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Quote:
good catch.
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#462 | |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,456
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Quote:
This happens also in Monarch and higher difficulties. Another modification i did to the XMLs is to raise the Dastur and Magi to 4, but i'm talking about auto-spreading. IMHO hands down, with that cost for a Dastur, it's a good side effect.
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
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#463 | |
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TR Team Leader
Join Date: Jan 2002
Posts: 1,083
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Quote:
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Rewrite the History if you think you would have done better! Warlords: Total Realism 2.3a ...Every Nation deserves Another Chance... Website about this Mod Forum about this Mod The 300 Movie: Separating Fact from Fiction Please Support this TV Documentary to be released |
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#464 | |
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Warlord
Join Date: Jun 2007
Posts: 105
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#465 |
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Hit in the head too much
Join Date: Apr 2006
Location: Kraków, Poland (southern Poland)
Posts: 1,181
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I think i had 50xp knight with only lvl 5 or 6 and never was able to rise him up.
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#466 | |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,456
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Quote:
Zoroastrianism spreads so quickly that most civs continue to be Zoroastrian also if they found their religion: this is prolly due to the fact that an high number of civs is Zoroastrian, thus for improve relations, especially with the first world power (Egypt). I forget to say that i always play as Egypt... the barbs african cities are the best a player can ask. But in one of my games Christianity was founded by Barbs and it doesn't spread.I'm still speaking of the World map... BTW, some improvements for the speed?
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Jun 29, 2007 at 06:24 AM. |
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#467 |
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Hit in the head too much
Join Date: Apr 2006
Location: Kraków, Poland (southern Poland)
Posts: 1,181
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1st to discover a tech is founding religion. We can do nothing bout it.
As for speed - wait for next version. Info about future releases wont help you much
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#468 |
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Warlord
Join Date: Jun 2007
Posts: 105
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I feel like playing a different mod here. At me zoroastrianism has close to zero spread even on world map (for example playing as choson (korea) hinduism spread from India to some of of my cities before zoro produced a few spreads around my holy city, and buddhism founded in japan spread to my capital...).
Meanwhile in custom games it is just zero. In my last game I think apart from my first 4-5 cities there was only 1 spread in about 500 turns and there are still plenty of cities with no religion. If I found a new city in the middle of only zoro cities, near the holy city, taoism or christianity spreads to it in 2-3 turns (those are mine too). I also experienced that islam has a very low chance of getting a major religion on world map simply because by the time its founded there are usually very few cities left without a religion. |
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#469 |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,456
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Korea is not central to lot of cities as Egypt is.
By the time i found Zoro i got OB with all the known civs, and this helps. Usually is the first religion founded, and India found Hindu (what else?), but it's too far to influence my neighbors. I think those are the keys to the fast spreading in my games. A suggestion for next release: the F5 screen is almost impossible to open from the mid-game on. Can you put in a choice to have only the default F5? (of course with the combat experience). Same for F1. The HoF mod has this choice, i think you can easily implement it.
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
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#470 |
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Hit in the head too much
Join Date: Apr 2006
Location: Kraków, Poland (southern Poland)
Posts: 1,181
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Zoroastrianism spreads slow. Its it Holy shrines that boost the spread by way too much. As you said BLubmuz, Egyptian GP is "allways" prophet, so you get Holy Shrine Much faster than others.
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#471 |
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Chieftain
Join Date: Jul 2007
Posts: 3
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For some reason when I load a saved game or make a new one on Civ4 warlords total realism I cant see any interface, never had this problem before, solution?
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#472 | |
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RI Court Painter
Join Date: Nov 2003
Location: Moscow, Russia
Posts: 2,564
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Quote:
It can do no harm to reinstall the mod if you still have the installer at hand (or re-download it). It will keep your saves intact.
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Proud member of Realism Invictus mod team! |
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#473 |
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Chieftain
Join Date: Jul 2007
Posts: 3
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No I havent touched the files, to my knowledge, gonna try to reinstall
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#474 |
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Chieftain
Join Date: Jul 2007
Posts: 3
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reinstalled it and it worked fine, thanks for your help.
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#475 | |
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Chieftain
Join Date: Nov 2006
Location: Warsaw/Poland
Posts: 67
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Quote:
.One more hint though - make sure to infect Persians with Zoroastrianism (their fav religion) before they get infected with Hinduism. Also trying a nice leap with Zoro missionary towards Turks/Mongols way before Islam is founded can make nice relations. Zoroastrianism in Europe practically spreads by itself but watch out for Isabella founding Buddhism and/or Mansa Musa founding Christianity/Taoism/Islam. |
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#476 |
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Chieftain
Join Date: Jul 2007
Posts: 3
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Hello there,
I have Civilization IV/Italian Version and the last patch, but I cannot play the Realism 2.1(+2.1.3) mod because i lose many 'writes'. Some (lost) 'writes' are directly on the menus, some others (lost) are on the game itself. Everything is like '(.)' in the game, in the menus the writes are just blank. 2.0 mod works correctly, please I wanna play this (2.1) mod.
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#477 | |
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RI Court Painter
Join Date: Nov 2003
Location: Moscow, Russia
Posts: 2,564
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Quote:
__________________
Proud member of Realism Invictus mod team! |
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#478 | |
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Chieftain
Join Date: Jul 2007
Posts: 3
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Quote:
Anyway 'Sevomod' does work and sometimes it get the default english language (like for new civs or technologies). I don't know why Total Realism does not do that. It's a problem related to Total Realism, no problems even with 'Fall from Heaven' that is all in english. |
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#479 | |
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RI Court Painter
Join Date: Nov 2003
Location: Moscow, Russia
Posts: 2,564
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Quote:
I recommend checking in the .ini file. Well, it's just that we can't test our mod on all possible languages - because we don't have Civ in all those languages. That's the same problem as with Steam versions - we just don't have one to test our mod on, and thus, unfortunately, we can't support that Civ version.
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Proud member of Realism Invictus mod team! |
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#480 | |
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Chieftain
Join Date: Jul 2007
Posts: 3
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Quote:
It's a shame that I cannot play this version, I don't know what you have done so strange in this version.. since 2.0a works perfectly.
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