| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Warlord
Join Date: Oct 2005
Location: Baltimore, USA
Posts: 266
|
Starting location too good. Guilt.
So I started up a new game and my capital was on floodplains (3 tiles) plus a rice, plus TWO gold mines.
And then my second city had a cow, a bronze, and ANOTHER gold mine. So unlike my usual games where I can't keep up in tech to save my life, I'm actually the tech leader in the early game (on Prince). I can't take credit for it, it was all a gimme. This game is a fraud. |
|
|
|
|
|
#2 |
|
Warlord
Join Date: Aug 2006
Location: Los Angeles
Posts: 197
|
Don't feel guilty. Like my dad always told me in regards to poker, it's not the cards you're dealt, it's how you play them that counts.
Besides, on your next start, you'll be stuck in a desert wasteland on a nine-square island! |
|
|
|
|
|
#3 |
|
King
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
|
|
|
|
|
|
|
#4 |
|
Tasty Fruit
Join Date: Jul 2006
Location: In a tree
Posts: 677
|
That's no starting location either. The generator never places a desert, desert hill, tundra or ice in your starting location. I don't even think they place mountains. You have two desert hills and a desert there.
And that's not that great of a location. Excellent for commerce sure, but excellent would include at least one food tile, hopefully two to balance out that unhealthiness you'll get from working those flood plains. |
|
|
|
|
|
#5 |
|
Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
|
podraza,
Enjoy! If you feel real guilty then play your next game on an Archepeligo > Tiny Islands map to atone for your sins
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
|
|
|
|
|
#6 | |
|
Charter Member:TCOGTUI
Join Date: Dec 2005
Location: Renting-a-tent
Posts: 1,849
|
Quote:
Use a map script like smart maps and things can get even more varied.
__________________
KOYAANISQATSI Art is free. It stimulates the viewer to insert their own meaning, their own value ~ Godfrey Reggio |
|
|
|
|
|
|
#7 |
|
Warlord
Join Date: Feb 2006
Posts: 134
|
Yep. I reckon you might have been better putting two or three cities round that area to snag just a few of the FP's each. It would take a while to work all those tiles with just the one city, as the health would be a problem.
|
|
|
|
|
|
#8 |
|
Warlord
Join Date: Oct 2005
Location: Baltimore, USA
Posts: 266
|
I wish there were an option to choose between a "random" start, where anything can happen, and sort of a "generic" start. The generic start would come with, say, 1 food resource and 1 hammer and/or 1 commerce, but nothing else. No 5 goldmines and 2 fish.
Because otherwise, I feel too tempted to just regenerate the map. Now I did not regenerate the map to get this particular start, but now that I know such starts exist, what is to stop me from regenerating over and over until I get awesome starting locations every time? I don't want to be a cheater. But how to resist? |
|
|
|
|
|
#9 |
|
King
Join Date: Sep 2005
Location: Northwest USA
Posts: 731
|
Never feel bad. Every time I get my first two cities in awesome locations, I end up not having another decent city location for the rest of the game.
|
|
|
|
|
|
#10 |
|
Warlord
Join Date: Jul 2006
Posts: 218
|
While there shouldn't be any guilt (this IS a game), I usually restart when I get starting spots like the one you describe. If I wanted to PLAY two difficulty levels lower, I would have SELECTED two difficulty levels lower.
|
|
|
|
|
|
#11 |
|
King
Join Date: Jun 2005
Location: Belgium
Posts: 872
|
why restart when you get a good start, it's luck and only helps.
I enjoy getting good starts, it can give that kick start you need to get an advantage over the AI
__________________
Still going strong |
|
|
|
|
|
#12 |
|
Chieftain
Join Date: May 2006
Posts: 70
|
__________________
Sings we a song of wolves, who smells fear and slays the coward. Sings we a song of men, who smells gold and slays his brother. To act out of anger risks needless destruction, but to act out of compassion risks needless charity. |
|
|
|
|
|
#13 | |
|
Me
Join Date: Jun 2003
Location: Phoenix, AZ
Posts: 696
|
Quote:
|
|
|
|
|
|
|
#14 |
|
Permanoob
Join Date: Apr 2006
Location: Kentucky
Posts: 132
|
My last start had four flood plains, a rice, cows and three hill in the fat cross. 6 tiles to the east was three flood plains, two gold hills, three hills and pigs. Sounds nice, but the surrounding area was all jungle with limited resources. Good start, but slow expansion.
|
|
|
|
|
|
#15 |
|
Warlord
Join Date: Sep 2004
Posts: 146
|
When I get those really, really good start locations, I move my settler around so multiple cities can split the resources. Early game you'll be limited to 6-8 pop even at Prince and there's no way to make good use of more than 2 or 3 food resources. In Birdman's case, even with cottaged floodplains you'd need 9 citizens just to work the tiles and the food surplus would support 3 more specialists. If I had 4 gold hills, I'd split those too for similar reasons but that's never happened to me.
|
|
|
|
|
|
#16 |
|
Chieftain
Join Date: Aug 2006
Posts: 22
|
You think the AI would feel guilt at having a great location and give YOU a break?
|
|
|
|
|
|
#17 | |
|
Permanoob
Join Date: Apr 2006
Location: Kentucky
Posts: 132
|
Quote:
|
|
|
|
|
|
|
#18 |
|
Warlord
Join Date: Oct 2005
Location: Baltimore, USA
Posts: 266
|
I've been carrying on another thread about this game over the in the strategy section, but I'll repeat part of it here. There ended up being some fine print in the contract. I get to start with 3 goldmines, but also next door neighbors Alexander and Montezuma.
Its been a much tougher game than I originally anticipated. |
|
|
|
|
|
#19 |
|
Chieftain
Join Date: Oct 2005
Posts: 13
|
I recently had a brilliant start, though not in the sense of most of the above posts. Playing one of my first games on Prince (or Monarch? The difficulty level smack in the middle), I started on a continent with Hatty and Peter. The brilliant part is this - they were cut off from me by a single peak blocking the only land adjoining our sections of the continent. I got unimpeded expansion with no threat of early war, plus the benefit of contact for trade routes, spreading my religion and tech trading. Lovely!
|
|
|
|
|
|
#20 | |
|
Warlord
Join Date: Jul 2006
Location: Yeah, like I'm going to tell you...
Posts: 102
|
Quote:
PS newbert, That may be a better start than the rest! Last edited by Weird_bug; Sep 15, 2006 at 03:19 PM. |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Good Starting Location & 22 Hrs, 44Min. Later | LowEndUserII | Civ3 - General Discussions | 4 | Aug 10, 2008 04:12 PM |
| Is this a good or bad starting location? | Hristo | Civ4 - General Discussions | 10 | Aug 25, 2006 12:20 PM |
| Is this a good starting location? | Holbek | Civ4 - Strategy & Tips | 12 | Mar 09, 2006 06:52 AM |
| My Starting Location is too Good | JahtheIII | Civ4 - Strategy & Tips | 21 | Dec 20, 2005 09:55 AM |
| A really good starting location | JonahRowley | Civ3 - General Discussions | 20 | Apr 23, 2005 08:54 AM |