Daftpanzer
canonically ambiguous
OOC: a bit rushed, srry. Somehow it got really big, again... Stats within 24 hours. Military stats are too complex now, they took ages to update just for the battles. I intend to simplify them to something like at the end of DNESR. Also I have a feeling some things were missed with your orders. Hopefully I can catch up with them later.
At the end of the update, there are:
‘Issues’ for Ormash, Umidia, Videssos, Thulean League and Holy Rovien Empire
NPC diplo for Holy Rovien Empire, Ormash, Orion Empire, Tian, Thulean League, Saruk and Umidia
Dead nations = Burgheim, Dauphien, Geldra, Koltyre, Turuk/Turukan, Artan, Karthian Khanate
New nation = Tongu
War
Territory division of central asia:
The minor state of Toju submits itself to Taej protection, while the Orion Empire launches a stronger and more determined attack on the stubborn warriors of Atu Gyta. The Orions show now mercy as they overwhelm and annihilate all opposition. Atu Gyta is left as a barren wasteland. It is rumoured that a few of the Gyu warriors managed to flee to Toju and the protection of the Taej, but many fought to the death. Orion’s army gains some valuable experience from the bitter fighting.
Orion Empire: -1 Armoured Horsemen, -1 Imperial Guard, -1 Ascended Warrior
Afterwards, the Orion and Taej empires kept to their word and exchanged territory as agreed. Both sides seem to have what they want, and calm returns to the borderlands.
Meanwhile, the ‘Ulakhi States’ agree to defensive alliances with Tian, and the Orion and Taej empires stay away for now. Though, this doesn’t stop the state of Jara expanding in this direction (more on that later).
Huo Xi’s Expeditions
The Taej general Huo Xi is sent on expeditions to the cold, harsh southern lands of asia, in order to bring them under Taej control. First, the lands of the Tonsuga people - this land had been part of the Taejon Empire some centuries ago, but gradually drifted back into a semi-civilised way of life. Lying as it is at the southern tip of asia, this region is freezing cold, and is also poor in resources. But in the name of the Emperor, Huo Xi succeeds in restoring Taej authority. Several hostile tribes had to be defeated, but most casualties were sustained from the harsh weather.
Afterwards, Huo Xi embarks on the first real naval operation in the history of Taejon. The presence of dozens of ships and thousands of soldiers convinces the island of Hiunga to accept overall rule of the Taej Empire. There was no real armed resistance, but again casualties were suffered to storms and bad weather.
Huo Xi returns to Huich’on with his task accomplished. The Taej Empire is hardly better off for gaining these new lands, but valuable experience has been gained for the Taej army and navy.
Taej Empire: -2 Pikemen, -2 Armoured Swordsmen, -2 Horsemen, -2 Galleys
Rayamese Wars:
North west asia had been an area of cultural crossover for many centuries, but now the tension begins to rise. The old Rayamese traditions increasingly collide with the sophisticated culture of south central asia, as Ormash seeks to expand its influence, and Pangan merchants settle along the coast. Foreign philosophies and religions also come flooding into this region from every direction. Meanwhile, the influence of the old Ulakam Empire can still be felt, and many Rayamese fear the growing power and influence of its successor, Tian.
Things become volatile, especially as the old Rayamese lands are still thoroughly divided. Fear and mistrust are everywhere, leading to oppression and prejudice against minorities. In this atmosphere, it was easy for rebellion and disorder to take hold. Outside powers became involved. Soon there are several small-scale wars going on.
First, in Gardua, several ambitious generals attempted to overthrow their King and bring about a pro-Ormash government. The coup doesn’t succeed, but the rebels are able to survive in the east of the country. While the Garudan rebels receive support from Ormash and Kymash, Kymash itself is hit with a separate rebellion. Anti-Ormash feelings are stirred up, probably by Garudan agents, reminding the Rayamese people of how Ormash betrayed them in the past, reminding them of their oppression at the hands of both Ormash and the Ulak. Western Kymash falls into disorder, with the rebels supplied by Garuda. There is no official declaration of war between Garuda and Kymash, but many small battles take place between the two sates and their various rebel allies.
Garuda: -2 Pikemen, -3 Armoured Swordsmen, -1 War Elephant, -1 Galley
Kymash: -1 Swordsmen, -2 Horsemen, -3 Pikemen
Meanwhile, Kymash’s northern enclave of Khanapor also falls into disorder. By a stroke of luck, Ormash has a military expedition docked in the city en route to the Koyon islands (more on that below). Ormash’s generals decide to take control of the wealthy trading city for their own empire, to ‘restore order’. They also put Kymash’s northern island colonies under their protection.
Ormash: -1 Imperial Guard, -1 Pikemen
Finally, the states of Jara and Ryakhi take advantage of the chaos, and advance into the divided territory of the minor Rayamese city states in the north. Jara also gets involved in fighting with the minor power of Takyr, one of the ‘Ulakhi’ states allied to Tian...
Jara: -2 Pikemen, -2 Armoured Swordsmen, -2 Horse Bowmen, -1 Armoured Horsemen, -1 War Elephant
Ryakhi: -1 Horse archer, -1 Horsemen, -1 Pikemen, -1 Galley
The whole area of ancient Rayam is now full of small-scale wars and ongoing rebellions, with divided loyalties on all sides. Many people still dream of a new united Rayamese nation, but for now that idea seems very far away.
Ormash invades the Koyon islands:
In some ways this is an extension of the fighting taking place in Rayamese lands, another clash of cultures. Since the collapse of the Shimazu Kingdom many centuries ago, the islands of far north west asia have been divided between the rival kingdoms of Oda and Koyon. Oda has more foreign influences and is leaning more towards Ormash and Kymash, while Koyon is rooted in traditional beliefs.
Taking advantage of this division, Ormash decides to launch a bold campaign into the heartlands of Koyon, a target thousands of miles away from Ormash itself. After a detour to secure the city of Khanapor, a large Ormash invasion force arrives and quickly establishes several beachheads. Ormash is greatly helped by its recently expanded and upgraded fleet. Koyon’s fleet is unable to dislodge them.
Initially Ormash’s forces make good progress, but Koyon is rallied to defend its sacred homelands. Koyon’s outdated army puts up brave resistance, and even gains some volunteers from the rival lands of Oda – many from both sides do not want to see foreign troops on their home islands. Ormash’s invasion force takes heavy casualties, despite its superior weapons technology. After five years of bitter fighting, the main island territory of Koyon is finally conquered. But even then, there are scattered uprisings, and bands of loyal Koyon warriors still roam the remote parts of the countryside.
Koyon’s aristocracy is chased ever northwards by Ormash’s forces. The Koyon King moves from island to island, trying to drum up support form the semi-civilised peoples of the far north. Koyon’s rule continues, but is too weak to seriously challenge Ormash’s control.
Ormash: -7 Imperial guard, -8 Pikemen, -4 Armoured Horsemen, -4 Caravels
Koyon: -6 Swordsmen, -8 Spearmen, -3 Horsemen, -3 Horse Archers, -5 Galleys
Meanwhile, cultural exchange begins with peoples of the islands, with some more positive results. It is the first time that these islands are directly confronted with the sophisticated cultures of south and central asia. Many Koyonese people are won over by Ormash and now offer their loyal support. At the same time, aspects of Oda-Koyon culture are absorbed by the Ormash army and taken back to Ormash itself - in particular, the extreme code of honour amongst some of the Koyon warriors, which sits well with Ormash’s Orhadism tradition of bravery in battle.
As for Oda, the other island kingdom remains at peace with Ormash for now. It is of course pleased by the defeat of it’s rival, but it makes no secret of wanting all foreign presence removed from the islands.
Rise of Chamka:
While Ormash struggles to secure the Koyon heartlands, the semi-civilised Hojo people take the opportunity to ransack Koyon’s colonies on the asian mainland.
Soon after, the Cham peoples are led into the west by the great warlord Hakara, and succeed in conquering both the Hojo and the Koyon cities while they are fighting each other. Remnants of the Hojo tribes flee into the north west, while the territory of the Cham state is no less than tripled in size. The new Kingdom of Chamka (meaning ‘greater Cham’ is declared by Hakara, who survives the war and declares himself a divine God-King, with fanatical support of the people.
Chamka: -2 Swordsmen, -4 Spearmen, -3 Horsemen
Chamka now has an odd mix of Videssian, Rayamese, Cham, Hojo and Koyon cultures, making it rather unstable at present.
Videssian rebellion defeated
The rebellion in the north east of Videssos does not last long. Large Videssian armies slice up the rebels with another well-planned and well-executed campaign, in which several young Videssian officers make names for themselves. And all of Ryzovy’s former territory returned to them by the Videssians, the vassal leader of Ryzovy is especially very grateful for this.
A few surviving bands of rebels mix with the Tavuri tribes to form anti-Phos, anti-Videssian resistance in the north. They make the most of the rugged terrain and dense forests to keep the Videssian armies away from their lands, at least for the time bring.
Videssos: -1 Haloga Imperial Guard, -1 Vaspurakan Infantry
Ryzovy: -3 Tribal Swordsmen, -1 Horsemen, -1 Armoured Horsemen
Meanwhile the Tungusi tribes, a more nomadic and less sophisticated people, are driven eastwards by the Tavuri. They settle in the peninsular north of the Norgar colony of Vosk. Here they are slowly adopting the faith of Phos, mixing orthodox Videssian teachings with influences from the Nor (who now have their own, varied versions of Phosism).
Mycenae attacked
The Kyzar Khanate stirs into action, as it becomes involved in wars in both the east and west. First to the east, where Kyzar forces lay siege to the city of Mycenae. The Kyzar try to enlist the support of their ally, the Cyrasian Empire. But the Cyrasians honour their recent peace treaty with the Knights of Mycenae, leaving the Kyzar to attack alone.
The situation within the city of Mycenae is still slightly unclear. The city had recently been ruled by pro-Agrinese fanatics, although the loyalist Knights have officially regained control. Mycenae is no longer the capitol of the Knights - their centre of government had already shifted to Antium, in the south of the Tuscan peninsular. And the Knights’ army is still weakened by the loss of many soldiers who left to fight for Agre. Most of the remainder are now engaged in battle with the Agrinese Empire at Argos or at Jerusalem in northern africa, both places where they are fighting against their former comrades. So, although they are still a powerful military force overall, the Knight’s situation at this point is one of confused loyalties and overstretched resources.
As a result of all this, the Kyzar are easily able to overrun the territory around Mycenae. But the Knights’ outnumbered garrison bravely sees off several siege attempts on the city itself. Using simple gunpowder bombs thrown from city walls, and their rapid-firing crossbows, they inflict heavy casualties on the attackers. The Kyzar are forced to back off, but keep control of the area around the city, including the valuable farmland. Mycenae now depends on imports from the rest of the Knight’s territory, a burden that they can ill afford.
Knights of Mycenae: -1 Eagle Pikemen
Kyzar Khanate: -4 Pikemen, -2 Horse Archers
Kyzar-Tarkan war
Meanwhile, most of the Kyzar Khanate’s forces where engaged in the west, invading the Tarkan Khanate. The Kyzar Khanate is keen to establish its superiority over its western rival. But what is intended as a short, decisive campaign to subdue Tarkans ends up becoming a gruelling struggle – for the Kyzar, it is about supremacy, while for the Tarkan leaders it is about keeping their power.
Many bloody battles are fought, but the Kyzar’s superior numbers and resources allow them to push deeper and deeper into Tarkan territory. Soon the borders of the Kyzar Khanate are stretching from Videssos all the way to Germanica.
The two most powerful Khantes at war with each other may seem like a good thing to other neighbouring states. However, it seems a new generation of battle-hardened steppe warriors is emerging as a result of this fighting... In any case, it is rumoured that the Tarkan will soon submit to the Kyzar.
Kyzar Khanate: -4 Pikemen, -3 Armoured Swordsmen, -8 Horse Archers, -3 Kyzar Horsemen
Tarkan Khanate: -7 Horse Archers, -5 Armoured horsemen
Meanwhile the Karthian Khanate, vassals of the Tarkans, refuse to help their overlords against the Kyzar. Instead, they take the opportunity to declare full independence. But the Karthians cannot unite together, and rival factions begin fighting with each other. Some Tarkan warlords raid into Karthian territory, trying to regain control, but only end up adding to the chaos. Karthia plunges into anarchy, creating a violent no-mans land between Tian, the Orion Empire and the Antalese Empire (and creating a large pool of potential mercenaries).
Karthian Khanate is no more
Antalese Empire
During this time, Autonomarch Karlyk I survives past his 50th year in charge of the Kristinyd clans, and his 25th year in command of the greater Antalese Empire. Although increasingly elderly and frail, he shows no signs of giving up power. Instead he rules over a continuing period of integration and consolidation for the Antalese.
First there is a showdown with the state of Artan, Agre’s former ally, which still refuses to cave in to Antalyak’s demands. During the first few skirmishes, the superior manpower, weapons, and experience of the Antalese army severely mauls Artan’s forces. After seeing the results, Artan lacks stomach for a fight against the Antalese Empire. Most of aristocracy surrenders to the inevitable, many are able to retain their old posts under overall Antalese control. However, some elements of aristocracy and army flee to the west, to seek refuge in the Orion empire…
In the meantime, the other former vassal state of Turuk caves without a fight, and the tribes of the Ak-Ibir are scattered or forced to surrender. The Antalese Empire now seems secure in the south and west.
Antalese Empire: -4 Agrinese Pikemen, -2 Armoured Swordsmen, -3 Horse Archers, -2 Baghaturs, -1 Camelmen
Artan is no more
Turuk is no more
In the east, Byzar and fledgling Antalese fleet manage to blocade Herakleia, but only after a bloody and chaotic sea battle. On land, Antalese armies continue to gain ground. As the city of Bolu falls (its walls blown open by gunpowder charges), the border with the Agrinese is pushed close to walls of Herakleia. The remaining Agrinese forces are focused elsewhere, and do not try to meet Antalese in open battle.
Antalese Empire: -2 Agrinese Pikemen, -1 Armoured Swordsmen, -1 Horse Archer, -1 Screaming Arrow, -3 Galleys
Byzar: -5 Galleys, -3 Caravels
Agrinese Empire: -2 Agrinese Pikemen, -2 Armoured Swordsmen, -1 Baghatur, -1 Camelmen, -2 Caravels, -5 Galleys
Meanwhile, the Antalese attempt to capture the city of Argos, which still holds out for the Bazilevs. After the defeat of the Agrinese navy in the Mediterranean, the garrison of Argos faces a hopeless situation. But the Knights of Mycenae arrive with a slightly larger army, ensuring that the city of Argos goes to them instead. It is rumoured that Karlyk I greatly desired to own this historic city for himself. Tensions are rising between the Knights and the Antalese…
For now, Karlyk I lives on, and the Antalese Empire only seems to get stronger.
Sunset on the Agrinese Empire
From 275 AD onwards, the last remaining lands of the Agrinese Empire are attacked from three sides. In addition to the advance of the Antalese in the west, the Knights of Mycenae invade the Judean coasts from the north, and the Aj-Savar attack from the south east.
With the fall of Bolu and Argos, morale is at a low. Bazilevs Aleksevs V falls out with the legendary general Kaliseph, and blames him for the collapse of his empire. Kalispeh then tries to regain favour and rally the Agrinese with a campaign against the Aj-Savar. But he and his mounted bodyguard disappear in a blinding dust-storm during a skirmish with the Aj-Savar, and are never seen again…
Bazilevs Aleksevs V remains in power, but is increasingly isolated, spending most of his time with the young ladies of his court, and is almost permanently drunk. The Agrinese have no real inspiration as their enemies close in. Most of the mercenary forces desert the cause. The only thing that sustains the remaining loyalists is the tradition and history of their empire - many feel that their time was cut short by the Antalese, as Aleksevs V is often heard saying – “Agre could have been great again, if not for those treacherous northern peasants”. Meanwhile, the last source of funding is cut off, as Herakleia is blockaded by Byzar and the Antalese to the south, although the strong Agrinese navy can still outmatch the Knights of Mycenae in the mediterranean. Nonetheless, the supply situation becomes extremely bad.
After the fall of Jerusalem and Beer-Sheva to well-led attacks by the Knights, and the loss of most of his remaining forces on other fronts, Bazilevs Aleksevs V falls into a deep depression. He sells his royal title to one of the merchants of Herakleia, dresses in peasant’s clothes, and then heads out into the eastern desert. Some say he is already dead, others that he converted to Theosim and now lives the life of a humble peasant somewhere near al-Na’ar. Meanwhile, the new (and most likely, the last) ‘Bazilevs’, the Tuscan merchant known as Honorius, takes up residence in the palace at Herakleia, presiding over an increasingly ludicrous situation as the borders of the ‘empire’ shrink ever closer towards the city walls.
Agrinese Empire: -3 Agrinese Pikemen, -2 Eagle Pikemen, -2 Armoured Swordsmen, -2 Horse Archers, -3 Baghatur, -3 Ildyrn Cavalry, -3 Mycenean Knights, -2 Dromon, -2 Galley
Knights of Mycenae: -3 Eagle Pikemen, -2 Armoured Swordsmen, -1 Repeating Crossbowmen, -1 Raider, -2 Mycenean Knights, -1 Screaming Arrow, -3 Dromon
Aj-Savar: -3 Kaji, -1 Sarukian War Elephant, -4 Aj-Savar Cavalry
Holy Rovien Empire declared
Elsewhere, a new empire is just beginning….
The kingdom of Burgheim is crippled by combined attacks of Germanica and Rovien, and soon breaks apart into rival ethnic factions. Germanica does most of the fighting. While preparing for battle, Germanica’s emperor is said to have been coverted to Aeonism, after seeing a sign in the skies. As word spreads that the Germanicans are led by an Aeonist emperor, some of Burghiem’s Aeonist aristocracy becomes willing to surrender to Germanica. There are still some tough battles, but Burheim’s divided resistance has nothing that can really push back the Germanican army. Rovien faces little resistance as it retakes it’s lands around brouforlard. Most of the remainder of Burghiem’s territory is then added to the growing Empire of Germanica. The fortress city of Malaig, the old captiol of Burgheim, with high walls and rivers on two sides, is one of the few places which remains out of Germanica’s reach for now.
Germanica: -2 Axemen, -2 Pikemen, -1 Armoured Horsemen
Rovien: -1 Campagnards, -1 Pikemen
Burghiem is no more
Meanwhile, war continues to rage in central europe. Rioting, disorder and unrest are everywhere. Bandits and rogue mercenary forces roam the countryside. Rovien now sets its sights on the rest of Dauphien’s territory in order to end the war, and restore unity and order to europe. A grand campaign sweeps through Dauphien’s remaining cities one by one, picking up more momentum and gathering more reinforcements as it goes. Vimule, Croessard, and Vengano all fall to Rovien’s forces.
At Gulliarde, Dauphien’s army makes a last stand, with a surprisingly strong army (it is rumoured that they received some outside help with supplies and money). The forces are evenly matched, perhaps even in Dauphien’s favour. Dauphien has a strong force of Campagnard infantry in particular. But the momentum is still with Rovien’s troops, and Dauphien’s people are demoralised by the collapse of the empire and the loss of all their allies. It is still a tough battle, but fortune smiles on Rovien’s forces, and Gulliarde soon falls to them.
Rovien: -4 Campagnards, -4 Pikemen, -3 Chevaliers
Dauphien: -6 Campagnards, -5 Pikemen, -5 Chevaliers
Most of Dauphien’s fleet soon surrenders at Vinethuil…
Rovien: +5 Galleys
By the time Rovien’s army gets to Anguilairme, it has a large train of siege weapons, and its soldiers are well experienced in siege warfare. Anguilairme doesn’t require a siege, however. Dauphien’s leaders bow to the inevitable and abandon their last city. Many make it into the relative sanctuary of the Bretoen republic, where they mourn over their lost empire… They had a divine mandate to rule Europe, but they were doomed by their internal instability, the lack of strong allies, and by Rovien’s eventual superiority in troops…
Dauphien is no more
In 300 AD, Rovien stands victorious at long last. But not much of the ‘empire’ is left. Almost 40 years of war has left its mark on almost every province, with years of raiding, pillaging and scorched-earth. Bandits still roam the countryside. Germanica has taken much land in the west, while Catalia has now become a vassal of the Umidians, and the Thulean league annexed the lands of Geldra. Only the states of Bretoen and Almothien are left to offer their loyalty to the new Holy Rovien Empire….
Thulean expansion
The Thulean League makes great diplomatic efforts to consolidate its power across northern europe. Enormous bribes go hand in hand with this diplomacy. Within a few years, the territory of Geldra, Farsund, Koltyre, and parts of Malachurn all join the League.
Thulean League: +3 Campagnards, +5 Pikemen, +4 Chevaliers, +5 Blood Wolves, +3 Pictish Guard, +5 Kornden Militia, +4 Coastal Levies, +3 Horsemen, +2 Armoured Horsemen, +12 Galleys, +2 Ys Sloops,
Geldra and Koltyre are no more
However, rebels in Koltyre resist Thulean rule. Koltye split between Thulean-owned areas and rebel areas. The rebel areas are further split along ethnic lines, and merge with the similar rebels left over from the remains of Burgheim in the south.
Thulean League: -2 Pictish Guard, -1 Kornden Militia, -2 Coastal Levies, -1 Horsemen, -1 Galley
Meanwhile, many thousands of miles away, Thulean expeditions make their first major advances into the new world. A large amount of territory is conquered along the peninsular the Thuelans call ‘Transnaogar’. Hostile tribes are a problem, but the Thuleans suffer more from tropical diseases and parasites during their long treks across hills, mountains and through rain-soaked valleys.
Thulean League: -2 Kornden Militia, -2 Coastal Levies, -1 Horsemen, -1 Ys Sloop
Thulean ships venture into the waters of Hocatelco, where they face constant attacks form the more primitive but far more numerous boats of the natives. Hocatelco’s vast armies patrol the shores, fighting with any Thuleans that come ashore for supplies. The Thuleans come close to the legendary city of Tecochen, said to be the biggest and greatest in the new continent, but they are eventually forced back. However, they see enough to confirm that there is some kind of sea-way straight through the middle of the continent.
Thulean League: -2 Ys Sloop
The great south african war
Saruk presses cautiously onwards into Almhadar territory. Near his capitol city, Xhoastan, Almhadar’s king finally gathers his forces for a major battle with Saruk. The result is a massacre of his african mercenary forces and light infantry, crushed beneath hundreds of Sarukian war elephants, and scattered by Saruk’s aj-Savar cavalry.
The city of Xhoastan is overrun by Saruk, and this encourages their forces to move deeper into Almhadar territory, in pursuit of the enemy king. But another of Almhadar’s armies is already advancing along the south east coast, into the territory of the Sulchan league. Here they have more success, laying siege to Sulchan itself, but then things get out of hand. The Xhosa tribes join in and effectively take over the southern Almhadar army, as the Almhadar’s king begins to lose his authoirty. The Xhosa know that this is the last chance to defeat Saruk and prevent Theosim wiping out their own religions.
Then, a great wave crashes on the shores of southern africa, in the shape of a vast Kenbuan invasion! After centuries of stagnation, the pent-up energies of the Kenbuan people are finally released. A generation of great leaders emerges, who are able to mobilise almost the whole population of the southern islands, and put vast amounts of resources into a great war against Saruk. Like the Xhosa, they can see that this is the time to strike, and hopefully cripple their arch-enemy for good.
Kenbu works on producing a navy - comparatively primitive boats, but vast numbers of them. Kenbu does not have a great naval tradition, but it has learned enough (with help from foreign traders and prisoners) to get its ships and men across to the coasts of Saruk.
Wherever the navies of Saruk and the Sulchan League encounter the Kenbuan ships, they defeat them and turn them away. But there are always more invasions breaking through. Thousands of Kenbuan soldiers arrive on the shores of Saruk and the Sulchan League. They join up with the Xhosa to lay waste to Sulchan and pillage much of the south coast.
Saruk rushes to meet the new threats, and great battles are fought at Timbu, Lambu and al-Taia. Saruk’s soldiers have superior weapons, tactics, discipline and experience, and they inflict heavy damage on the Kenbuans. But they face very large numbers of invaders, and the only place Saruk scores a real decisive victory is at Lambu. Timbu holds out under siege, while al-Taia is pillaged by hordes of Kenbuan fanatics. Tens of thousands of dead litter the countryside.
Saruk begins to regain control of the coast with its ships and its armies, but cannot spare enough soldiers to prevent its southern colonies falling to a Kenbuan-backed army from Tongusu. All of Saruk’s and the Sulchan League’s territory in the south island is lost. Tongusu now emerges as a power in its own right – the kingdom of Tongu - though still as a vassal of Kenbu.
Sulchan League: -4 Kaji, -4 Kornden Militia, -3 Coastal Levies, -1 Horsemen, -2 Galleys
Saruk: -9 Kaji, -5 Sarukian War Elephant, -1 Camelmen, -5 Aj-Savar Cavalry, -2 Galleys, -2 Khimas
Almhadar: -4 Kaji, -15 Mercenary Impi, -2 Sarukian War Elephant, -1 Camelmen, -4 Horsemen
Kenbu: -11 Pikemen, -12 Kenbuan Fanatics, -9 Kenbuan Archers, -10 Galleys
*Nation of Tongu appears
Battle for Kousha
Yutanese and Sarukian factions continued to battle for the island. Despite receiving less support from their homeland due the Kenbuan invasion, the Sarukian colonists managed to gain more ground overall.
Saruk: -2 Kaji
Yutan: -1 Pikemen, -1 Armoured Swordsmen, -1 Composite Bowmen, -1 Armoured Horsemen
At the end of the update, there are:
‘Issues’ for Ormash, Umidia, Videssos, Thulean League and Holy Rovien Empire
NPC diplo for Holy Rovien Empire, Ormash, Orion Empire, Tian, Thulean League, Saruk and Umidia
Dead nations = Burgheim, Dauphien, Geldra, Koltyre, Turuk/Turukan, Artan, Karthian Khanate
New nation = Tongu
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275 AD -300 AD
After the gruelling wars of the previous decades, a sense of calm begins to return to most of the world, with certain exceptions…
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275 AD -300 AD
After the gruelling wars of the previous decades, a sense of calm begins to return to most of the world, with certain exceptions…
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War
Territory division of central asia:
The minor state of Toju submits itself to Taej protection, while the Orion Empire launches a stronger and more determined attack on the stubborn warriors of Atu Gyta. The Orions show now mercy as they overwhelm and annihilate all opposition. Atu Gyta is left as a barren wasteland. It is rumoured that a few of the Gyu warriors managed to flee to Toju and the protection of the Taej, but many fought to the death. Orion’s army gains some valuable experience from the bitter fighting.
Orion Empire: -1 Armoured Horsemen, -1 Imperial Guard, -1 Ascended Warrior
Afterwards, the Orion and Taej empires kept to their word and exchanged territory as agreed. Both sides seem to have what they want, and calm returns to the borderlands.
Meanwhile, the ‘Ulakhi States’ agree to defensive alliances with Tian, and the Orion and Taej empires stay away for now. Though, this doesn’t stop the state of Jara expanding in this direction (more on that later).
Huo Xi’s Expeditions
The Taej general Huo Xi is sent on expeditions to the cold, harsh southern lands of asia, in order to bring them under Taej control. First, the lands of the Tonsuga people - this land had been part of the Taejon Empire some centuries ago, but gradually drifted back into a semi-civilised way of life. Lying as it is at the southern tip of asia, this region is freezing cold, and is also poor in resources. But in the name of the Emperor, Huo Xi succeeds in restoring Taej authority. Several hostile tribes had to be defeated, but most casualties were sustained from the harsh weather.
Afterwards, Huo Xi embarks on the first real naval operation in the history of Taejon. The presence of dozens of ships and thousands of soldiers convinces the island of Hiunga to accept overall rule of the Taej Empire. There was no real armed resistance, but again casualties were suffered to storms and bad weather.
Huo Xi returns to Huich’on with his task accomplished. The Taej Empire is hardly better off for gaining these new lands, but valuable experience has been gained for the Taej army and navy.
Taej Empire: -2 Pikemen, -2 Armoured Swordsmen, -2 Horsemen, -2 Galleys
Rayamese Wars:
North west asia had been an area of cultural crossover for many centuries, but now the tension begins to rise. The old Rayamese traditions increasingly collide with the sophisticated culture of south central asia, as Ormash seeks to expand its influence, and Pangan merchants settle along the coast. Foreign philosophies and religions also come flooding into this region from every direction. Meanwhile, the influence of the old Ulakam Empire can still be felt, and many Rayamese fear the growing power and influence of its successor, Tian.
Things become volatile, especially as the old Rayamese lands are still thoroughly divided. Fear and mistrust are everywhere, leading to oppression and prejudice against minorities. In this atmosphere, it was easy for rebellion and disorder to take hold. Outside powers became involved. Soon there are several small-scale wars going on.
First, in Gardua, several ambitious generals attempted to overthrow their King and bring about a pro-Ormash government. The coup doesn’t succeed, but the rebels are able to survive in the east of the country. While the Garudan rebels receive support from Ormash and Kymash, Kymash itself is hit with a separate rebellion. Anti-Ormash feelings are stirred up, probably by Garudan agents, reminding the Rayamese people of how Ormash betrayed them in the past, reminding them of their oppression at the hands of both Ormash and the Ulak. Western Kymash falls into disorder, with the rebels supplied by Garuda. There is no official declaration of war between Garuda and Kymash, but many small battles take place between the two sates and their various rebel allies.
Garuda: -2 Pikemen, -3 Armoured Swordsmen, -1 War Elephant, -1 Galley
Kymash: -1 Swordsmen, -2 Horsemen, -3 Pikemen
Meanwhile, Kymash’s northern enclave of Khanapor also falls into disorder. By a stroke of luck, Ormash has a military expedition docked in the city en route to the Koyon islands (more on that below). Ormash’s generals decide to take control of the wealthy trading city for their own empire, to ‘restore order’. They also put Kymash’s northern island colonies under their protection.
Ormash: -1 Imperial Guard, -1 Pikemen
Finally, the states of Jara and Ryakhi take advantage of the chaos, and advance into the divided territory of the minor Rayamese city states in the north. Jara also gets involved in fighting with the minor power of Takyr, one of the ‘Ulakhi’ states allied to Tian...
Jara: -2 Pikemen, -2 Armoured Swordsmen, -2 Horse Bowmen, -1 Armoured Horsemen, -1 War Elephant
Ryakhi: -1 Horse archer, -1 Horsemen, -1 Pikemen, -1 Galley
The whole area of ancient Rayam is now full of small-scale wars and ongoing rebellions, with divided loyalties on all sides. Many people still dream of a new united Rayamese nation, but for now that idea seems very far away.
Ormash invades the Koyon islands:
In some ways this is an extension of the fighting taking place in Rayamese lands, another clash of cultures. Since the collapse of the Shimazu Kingdom many centuries ago, the islands of far north west asia have been divided between the rival kingdoms of Oda and Koyon. Oda has more foreign influences and is leaning more towards Ormash and Kymash, while Koyon is rooted in traditional beliefs.
Taking advantage of this division, Ormash decides to launch a bold campaign into the heartlands of Koyon, a target thousands of miles away from Ormash itself. After a detour to secure the city of Khanapor, a large Ormash invasion force arrives and quickly establishes several beachheads. Ormash is greatly helped by its recently expanded and upgraded fleet. Koyon’s fleet is unable to dislodge them.
Initially Ormash’s forces make good progress, but Koyon is rallied to defend its sacred homelands. Koyon’s outdated army puts up brave resistance, and even gains some volunteers from the rival lands of Oda – many from both sides do not want to see foreign troops on their home islands. Ormash’s invasion force takes heavy casualties, despite its superior weapons technology. After five years of bitter fighting, the main island territory of Koyon is finally conquered. But even then, there are scattered uprisings, and bands of loyal Koyon warriors still roam the remote parts of the countryside.
Koyon’s aristocracy is chased ever northwards by Ormash’s forces. The Koyon King moves from island to island, trying to drum up support form the semi-civilised peoples of the far north. Koyon’s rule continues, but is too weak to seriously challenge Ormash’s control.
Ormash: -7 Imperial guard, -8 Pikemen, -4 Armoured Horsemen, -4 Caravels
Koyon: -6 Swordsmen, -8 Spearmen, -3 Horsemen, -3 Horse Archers, -5 Galleys
Meanwhile, cultural exchange begins with peoples of the islands, with some more positive results. It is the first time that these islands are directly confronted with the sophisticated cultures of south and central asia. Many Koyonese people are won over by Ormash and now offer their loyal support. At the same time, aspects of Oda-Koyon culture are absorbed by the Ormash army and taken back to Ormash itself - in particular, the extreme code of honour amongst some of the Koyon warriors, which sits well with Ormash’s Orhadism tradition of bravery in battle.
As for Oda, the other island kingdom remains at peace with Ormash for now. It is of course pleased by the defeat of it’s rival, but it makes no secret of wanting all foreign presence removed from the islands.
Rise of Chamka:
While Ormash struggles to secure the Koyon heartlands, the semi-civilised Hojo people take the opportunity to ransack Koyon’s colonies on the asian mainland.
Soon after, the Cham peoples are led into the west by the great warlord Hakara, and succeed in conquering both the Hojo and the Koyon cities while they are fighting each other. Remnants of the Hojo tribes flee into the north west, while the territory of the Cham state is no less than tripled in size. The new Kingdom of Chamka (meaning ‘greater Cham’ is declared by Hakara, who survives the war and declares himself a divine God-King, with fanatical support of the people.
Chamka: -2 Swordsmen, -4 Spearmen, -3 Horsemen
Chamka now has an odd mix of Videssian, Rayamese, Cham, Hojo and Koyon cultures, making it rather unstable at present.
Videssian rebellion defeated
The rebellion in the north east of Videssos does not last long. Large Videssian armies slice up the rebels with another well-planned and well-executed campaign, in which several young Videssian officers make names for themselves. And all of Ryzovy’s former territory returned to them by the Videssians, the vassal leader of Ryzovy is especially very grateful for this.
A few surviving bands of rebels mix with the Tavuri tribes to form anti-Phos, anti-Videssian resistance in the north. They make the most of the rugged terrain and dense forests to keep the Videssian armies away from their lands, at least for the time bring.
Videssos: -1 Haloga Imperial Guard, -1 Vaspurakan Infantry
Ryzovy: -3 Tribal Swordsmen, -1 Horsemen, -1 Armoured Horsemen
Meanwhile the Tungusi tribes, a more nomadic and less sophisticated people, are driven eastwards by the Tavuri. They settle in the peninsular north of the Norgar colony of Vosk. Here they are slowly adopting the faith of Phos, mixing orthodox Videssian teachings with influences from the Nor (who now have their own, varied versions of Phosism).
Mycenae attacked
The Kyzar Khanate stirs into action, as it becomes involved in wars in both the east and west. First to the east, where Kyzar forces lay siege to the city of Mycenae. The Kyzar try to enlist the support of their ally, the Cyrasian Empire. But the Cyrasians honour their recent peace treaty with the Knights of Mycenae, leaving the Kyzar to attack alone.
The situation within the city of Mycenae is still slightly unclear. The city had recently been ruled by pro-Agrinese fanatics, although the loyalist Knights have officially regained control. Mycenae is no longer the capitol of the Knights - their centre of government had already shifted to Antium, in the south of the Tuscan peninsular. And the Knights’ army is still weakened by the loss of many soldiers who left to fight for Agre. Most of the remainder are now engaged in battle with the Agrinese Empire at Argos or at Jerusalem in northern africa, both places where they are fighting against their former comrades. So, although they are still a powerful military force overall, the Knight’s situation at this point is one of confused loyalties and overstretched resources.
As a result of all this, the Kyzar are easily able to overrun the territory around Mycenae. But the Knights’ outnumbered garrison bravely sees off several siege attempts on the city itself. Using simple gunpowder bombs thrown from city walls, and their rapid-firing crossbows, they inflict heavy casualties on the attackers. The Kyzar are forced to back off, but keep control of the area around the city, including the valuable farmland. Mycenae now depends on imports from the rest of the Knight’s territory, a burden that they can ill afford.
Knights of Mycenae: -1 Eagle Pikemen
Kyzar Khanate: -4 Pikemen, -2 Horse Archers
Kyzar-Tarkan war
Meanwhile, most of the Kyzar Khanate’s forces where engaged in the west, invading the Tarkan Khanate. The Kyzar Khanate is keen to establish its superiority over its western rival. But what is intended as a short, decisive campaign to subdue Tarkans ends up becoming a gruelling struggle – for the Kyzar, it is about supremacy, while for the Tarkan leaders it is about keeping their power.
Many bloody battles are fought, but the Kyzar’s superior numbers and resources allow them to push deeper and deeper into Tarkan territory. Soon the borders of the Kyzar Khanate are stretching from Videssos all the way to Germanica.
The two most powerful Khantes at war with each other may seem like a good thing to other neighbouring states. However, it seems a new generation of battle-hardened steppe warriors is emerging as a result of this fighting... In any case, it is rumoured that the Tarkan will soon submit to the Kyzar.
Kyzar Khanate: -4 Pikemen, -3 Armoured Swordsmen, -8 Horse Archers, -3 Kyzar Horsemen
Tarkan Khanate: -7 Horse Archers, -5 Armoured horsemen
Meanwhile the Karthian Khanate, vassals of the Tarkans, refuse to help their overlords against the Kyzar. Instead, they take the opportunity to declare full independence. But the Karthians cannot unite together, and rival factions begin fighting with each other. Some Tarkan warlords raid into Karthian territory, trying to regain control, but only end up adding to the chaos. Karthia plunges into anarchy, creating a violent no-mans land between Tian, the Orion Empire and the Antalese Empire (and creating a large pool of potential mercenaries).
Karthian Khanate is no more
Antalese Empire
During this time, Autonomarch Karlyk I survives past his 50th year in charge of the Kristinyd clans, and his 25th year in command of the greater Antalese Empire. Although increasingly elderly and frail, he shows no signs of giving up power. Instead he rules over a continuing period of integration and consolidation for the Antalese.
First there is a showdown with the state of Artan, Agre’s former ally, which still refuses to cave in to Antalyak’s demands. During the first few skirmishes, the superior manpower, weapons, and experience of the Antalese army severely mauls Artan’s forces. After seeing the results, Artan lacks stomach for a fight against the Antalese Empire. Most of aristocracy surrenders to the inevitable, many are able to retain their old posts under overall Antalese control. However, some elements of aristocracy and army flee to the west, to seek refuge in the Orion empire…
In the meantime, the other former vassal state of Turuk caves without a fight, and the tribes of the Ak-Ibir are scattered or forced to surrender. The Antalese Empire now seems secure in the south and west.
Antalese Empire: -4 Agrinese Pikemen, -2 Armoured Swordsmen, -3 Horse Archers, -2 Baghaturs, -1 Camelmen
Artan is no more
Turuk is no more
In the east, Byzar and fledgling Antalese fleet manage to blocade Herakleia, but only after a bloody and chaotic sea battle. On land, Antalese armies continue to gain ground. As the city of Bolu falls (its walls blown open by gunpowder charges), the border with the Agrinese is pushed close to walls of Herakleia. The remaining Agrinese forces are focused elsewhere, and do not try to meet Antalese in open battle.
Antalese Empire: -2 Agrinese Pikemen, -1 Armoured Swordsmen, -1 Horse Archer, -1 Screaming Arrow, -3 Galleys
Byzar: -5 Galleys, -3 Caravels
Agrinese Empire: -2 Agrinese Pikemen, -2 Armoured Swordsmen, -1 Baghatur, -1 Camelmen, -2 Caravels, -5 Galleys
Meanwhile, the Antalese attempt to capture the city of Argos, which still holds out for the Bazilevs. After the defeat of the Agrinese navy in the Mediterranean, the garrison of Argos faces a hopeless situation. But the Knights of Mycenae arrive with a slightly larger army, ensuring that the city of Argos goes to them instead. It is rumoured that Karlyk I greatly desired to own this historic city for himself. Tensions are rising between the Knights and the Antalese…
For now, Karlyk I lives on, and the Antalese Empire only seems to get stronger.
Sunset on the Agrinese Empire
From 275 AD onwards, the last remaining lands of the Agrinese Empire are attacked from three sides. In addition to the advance of the Antalese in the west, the Knights of Mycenae invade the Judean coasts from the north, and the Aj-Savar attack from the south east.
With the fall of Bolu and Argos, morale is at a low. Bazilevs Aleksevs V falls out with the legendary general Kaliseph, and blames him for the collapse of his empire. Kalispeh then tries to regain favour and rally the Agrinese with a campaign against the Aj-Savar. But he and his mounted bodyguard disappear in a blinding dust-storm during a skirmish with the Aj-Savar, and are never seen again…
Bazilevs Aleksevs V remains in power, but is increasingly isolated, spending most of his time with the young ladies of his court, and is almost permanently drunk. The Agrinese have no real inspiration as their enemies close in. Most of the mercenary forces desert the cause. The only thing that sustains the remaining loyalists is the tradition and history of their empire - many feel that their time was cut short by the Antalese, as Aleksevs V is often heard saying – “Agre could have been great again, if not for those treacherous northern peasants”. Meanwhile, the last source of funding is cut off, as Herakleia is blockaded by Byzar and the Antalese to the south, although the strong Agrinese navy can still outmatch the Knights of Mycenae in the mediterranean. Nonetheless, the supply situation becomes extremely bad.
After the fall of Jerusalem and Beer-Sheva to well-led attacks by the Knights, and the loss of most of his remaining forces on other fronts, Bazilevs Aleksevs V falls into a deep depression. He sells his royal title to one of the merchants of Herakleia, dresses in peasant’s clothes, and then heads out into the eastern desert. Some say he is already dead, others that he converted to Theosim and now lives the life of a humble peasant somewhere near al-Na’ar. Meanwhile, the new (and most likely, the last) ‘Bazilevs’, the Tuscan merchant known as Honorius, takes up residence in the palace at Herakleia, presiding over an increasingly ludicrous situation as the borders of the ‘empire’ shrink ever closer towards the city walls.
Agrinese Empire: -3 Agrinese Pikemen, -2 Eagle Pikemen, -2 Armoured Swordsmen, -2 Horse Archers, -3 Baghatur, -3 Ildyrn Cavalry, -3 Mycenean Knights, -2 Dromon, -2 Galley
Knights of Mycenae: -3 Eagle Pikemen, -2 Armoured Swordsmen, -1 Repeating Crossbowmen, -1 Raider, -2 Mycenean Knights, -1 Screaming Arrow, -3 Dromon
Aj-Savar: -3 Kaji, -1 Sarukian War Elephant, -4 Aj-Savar Cavalry
Holy Rovien Empire declared
Elsewhere, a new empire is just beginning….
The kingdom of Burgheim is crippled by combined attacks of Germanica and Rovien, and soon breaks apart into rival ethnic factions. Germanica does most of the fighting. While preparing for battle, Germanica’s emperor is said to have been coverted to Aeonism, after seeing a sign in the skies. As word spreads that the Germanicans are led by an Aeonist emperor, some of Burghiem’s Aeonist aristocracy becomes willing to surrender to Germanica. There are still some tough battles, but Burheim’s divided resistance has nothing that can really push back the Germanican army. Rovien faces little resistance as it retakes it’s lands around brouforlard. Most of the remainder of Burghiem’s territory is then added to the growing Empire of Germanica. The fortress city of Malaig, the old captiol of Burgheim, with high walls and rivers on two sides, is one of the few places which remains out of Germanica’s reach for now.
Germanica: -2 Axemen, -2 Pikemen, -1 Armoured Horsemen
Rovien: -1 Campagnards, -1 Pikemen
Burghiem is no more
Meanwhile, war continues to rage in central europe. Rioting, disorder and unrest are everywhere. Bandits and rogue mercenary forces roam the countryside. Rovien now sets its sights on the rest of Dauphien’s territory in order to end the war, and restore unity and order to europe. A grand campaign sweeps through Dauphien’s remaining cities one by one, picking up more momentum and gathering more reinforcements as it goes. Vimule, Croessard, and Vengano all fall to Rovien’s forces.
At Gulliarde, Dauphien’s army makes a last stand, with a surprisingly strong army (it is rumoured that they received some outside help with supplies and money). The forces are evenly matched, perhaps even in Dauphien’s favour. Dauphien has a strong force of Campagnard infantry in particular. But the momentum is still with Rovien’s troops, and Dauphien’s people are demoralised by the collapse of the empire and the loss of all their allies. It is still a tough battle, but fortune smiles on Rovien’s forces, and Gulliarde soon falls to them.
Rovien: -4 Campagnards, -4 Pikemen, -3 Chevaliers
Dauphien: -6 Campagnards, -5 Pikemen, -5 Chevaliers
Most of Dauphien’s fleet soon surrenders at Vinethuil…
Rovien: +5 Galleys
By the time Rovien’s army gets to Anguilairme, it has a large train of siege weapons, and its soldiers are well experienced in siege warfare. Anguilairme doesn’t require a siege, however. Dauphien’s leaders bow to the inevitable and abandon their last city. Many make it into the relative sanctuary of the Bretoen republic, where they mourn over their lost empire… They had a divine mandate to rule Europe, but they were doomed by their internal instability, the lack of strong allies, and by Rovien’s eventual superiority in troops…
Dauphien is no more
In 300 AD, Rovien stands victorious at long last. But not much of the ‘empire’ is left. Almost 40 years of war has left its mark on almost every province, with years of raiding, pillaging and scorched-earth. Bandits still roam the countryside. Germanica has taken much land in the west, while Catalia has now become a vassal of the Umidians, and the Thulean league annexed the lands of Geldra. Only the states of Bretoen and Almothien are left to offer their loyalty to the new Holy Rovien Empire….
Thulean expansion
The Thulean League makes great diplomatic efforts to consolidate its power across northern europe. Enormous bribes go hand in hand with this diplomacy. Within a few years, the territory of Geldra, Farsund, Koltyre, and parts of Malachurn all join the League.
Thulean League: +3 Campagnards, +5 Pikemen, +4 Chevaliers, +5 Blood Wolves, +3 Pictish Guard, +5 Kornden Militia, +4 Coastal Levies, +3 Horsemen, +2 Armoured Horsemen, +12 Galleys, +2 Ys Sloops,
Geldra and Koltyre are no more
However, rebels in Koltyre resist Thulean rule. Koltye split between Thulean-owned areas and rebel areas. The rebel areas are further split along ethnic lines, and merge with the similar rebels left over from the remains of Burgheim in the south.
Thulean League: -2 Pictish Guard, -1 Kornden Militia, -2 Coastal Levies, -1 Horsemen, -1 Galley
Meanwhile, many thousands of miles away, Thulean expeditions make their first major advances into the new world. A large amount of territory is conquered along the peninsular the Thuelans call ‘Transnaogar’. Hostile tribes are a problem, but the Thuleans suffer more from tropical diseases and parasites during their long treks across hills, mountains and through rain-soaked valleys.
Thulean League: -2 Kornden Militia, -2 Coastal Levies, -1 Horsemen, -1 Ys Sloop
Thulean ships venture into the waters of Hocatelco, where they face constant attacks form the more primitive but far more numerous boats of the natives. Hocatelco’s vast armies patrol the shores, fighting with any Thuleans that come ashore for supplies. The Thuleans come close to the legendary city of Tecochen, said to be the biggest and greatest in the new continent, but they are eventually forced back. However, they see enough to confirm that there is some kind of sea-way straight through the middle of the continent.
Thulean League: -2 Ys Sloop
The great south african war
Saruk presses cautiously onwards into Almhadar territory. Near his capitol city, Xhoastan, Almhadar’s king finally gathers his forces for a major battle with Saruk. The result is a massacre of his african mercenary forces and light infantry, crushed beneath hundreds of Sarukian war elephants, and scattered by Saruk’s aj-Savar cavalry.
The city of Xhoastan is overrun by Saruk, and this encourages their forces to move deeper into Almhadar territory, in pursuit of the enemy king. But another of Almhadar’s armies is already advancing along the south east coast, into the territory of the Sulchan league. Here they have more success, laying siege to Sulchan itself, but then things get out of hand. The Xhosa tribes join in and effectively take over the southern Almhadar army, as the Almhadar’s king begins to lose his authoirty. The Xhosa know that this is the last chance to defeat Saruk and prevent Theosim wiping out their own religions.
Then, a great wave crashes on the shores of southern africa, in the shape of a vast Kenbuan invasion! After centuries of stagnation, the pent-up energies of the Kenbuan people are finally released. A generation of great leaders emerges, who are able to mobilise almost the whole population of the southern islands, and put vast amounts of resources into a great war against Saruk. Like the Xhosa, they can see that this is the time to strike, and hopefully cripple their arch-enemy for good.
Kenbu works on producing a navy - comparatively primitive boats, but vast numbers of them. Kenbu does not have a great naval tradition, but it has learned enough (with help from foreign traders and prisoners) to get its ships and men across to the coasts of Saruk.
Wherever the navies of Saruk and the Sulchan League encounter the Kenbuan ships, they defeat them and turn them away. But there are always more invasions breaking through. Thousands of Kenbuan soldiers arrive on the shores of Saruk and the Sulchan League. They join up with the Xhosa to lay waste to Sulchan and pillage much of the south coast.
Saruk rushes to meet the new threats, and great battles are fought at Timbu, Lambu and al-Taia. Saruk’s soldiers have superior weapons, tactics, discipline and experience, and they inflict heavy damage on the Kenbuans. But they face very large numbers of invaders, and the only place Saruk scores a real decisive victory is at Lambu. Timbu holds out under siege, while al-Taia is pillaged by hordes of Kenbuan fanatics. Tens of thousands of dead litter the countryside.
Saruk begins to regain control of the coast with its ships and its armies, but cannot spare enough soldiers to prevent its southern colonies falling to a Kenbuan-backed army from Tongusu. All of Saruk’s and the Sulchan League’s territory in the south island is lost. Tongusu now emerges as a power in its own right – the kingdom of Tongu - though still as a vassal of Kenbu.
Sulchan League: -4 Kaji, -4 Kornden Militia, -3 Coastal Levies, -1 Horsemen, -2 Galleys
Saruk: -9 Kaji, -5 Sarukian War Elephant, -1 Camelmen, -5 Aj-Savar Cavalry, -2 Galleys, -2 Khimas
Almhadar: -4 Kaji, -15 Mercenary Impi, -2 Sarukian War Elephant, -1 Camelmen, -4 Horsemen
Kenbu: -11 Pikemen, -12 Kenbuan Fanatics, -9 Kenbuan Archers, -10 Galleys
*Nation of Tongu appears
Battle for Kousha
Yutanese and Sarukian factions continued to battle for the island. Despite receiving less support from their homeland due the Kenbuan invasion, the Sarukian colonists managed to gain more ground overall.
Saruk: -2 Kaji
Yutan: -1 Pikemen, -1 Armoured Swordsmen, -1 Composite Bowmen, -1 Armoured Horsemen