DNES2: War and Civilization

OOC: a bit rushed, srry. Somehow it got really big, again... Stats within 24 hours. Military stats are too complex now, they took ages to update just for the battles. I intend to simplify them to something like at the end of DNESR. Also I have a feeling some things were missed with your orders. Hopefully I can catch up with them later.

At the end of the update, there are:
‘Issues’ for Ormash, Umidia, Videssos, Thulean League and Holy Rovien Empire
NPC diplo for Holy Rovien Empire, Ormash, Orion Empire, Tian, Thulean League, Saruk and Umidia

Dead nations = Burgheim, Dauphien, Geldra, Koltyre, Turuk/Turukan, Artan, Karthian Khanate
New nation = Tongu

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275 AD -300 AD
After the gruelling wars of the previous decades, a sense of calm begins to return to most of the world, with certain exceptions…

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War

Territory division of central asia:
The minor state of Toju submits itself to Taej protection, while the Orion Empire launches a stronger and more determined attack on the stubborn warriors of Atu Gyta. The Orions show now mercy as they overwhelm and annihilate all opposition. Atu Gyta is left as a barren wasteland. It is rumoured that a few of the Gyu warriors managed to flee to Toju and the protection of the Taej, but many fought to the death. Orion’s army gains some valuable experience from the bitter fighting.

Orion Empire: -1 Armoured Horsemen, -1 Imperial Guard, -1 Ascended Warrior

Afterwards, the Orion and Taej empires kept to their word and exchanged territory as agreed. Both sides seem to have what they want, and calm returns to the borderlands.

Meanwhile, the ‘Ulakhi States’ agree to defensive alliances with Tian, and the Orion and Taej empires stay away for now. Though, this doesn’t stop the state of Jara expanding in this direction (more on that later).



Huo Xi’s Expeditions
The Taej general Huo Xi is sent on expeditions to the cold, harsh southern lands of asia, in order to bring them under Taej control. First, the lands of the Tonsuga people - this land had been part of the Taejon Empire some centuries ago, but gradually drifted back into a semi-civilised way of life. Lying as it is at the southern tip of asia, this region is freezing cold, and is also poor in resources. But in the name of the Emperor, Huo Xi succeeds in restoring Taej authority. Several hostile tribes had to be defeated, but most casualties were sustained from the harsh weather.

Afterwards, Huo Xi embarks on the first real naval operation in the history of Taejon. The presence of dozens of ships and thousands of soldiers convinces the island of Hiunga to accept overall rule of the Taej Empire. There was no real armed resistance, but again casualties were suffered to storms and bad weather.

Huo Xi returns to Huich’on with his task accomplished. The Taej Empire is hardly better off for gaining these new lands, but valuable experience has been gained for the Taej army and navy.

Taej Empire: -2 Pikemen, -2 Armoured Swordsmen, -2 Horsemen, -2 Galleys

Rayamese Wars:
North west asia had been an area of cultural crossover for many centuries, but now the tension begins to rise. The old Rayamese traditions increasingly collide with the sophisticated culture of south central asia, as Ormash seeks to expand its influence, and Pangan merchants settle along the coast. Foreign philosophies and religions also come flooding into this region from every direction. Meanwhile, the influence of the old Ulakam Empire can still be felt, and many Rayamese fear the growing power and influence of its successor, Tian.

Things become volatile, especially as the old Rayamese lands are still thoroughly divided. Fear and mistrust are everywhere, leading to oppression and prejudice against minorities. In this atmosphere, it was easy for rebellion and disorder to take hold. Outside powers became involved. Soon there are several small-scale wars going on.

First, in Gardua, several ambitious generals attempted to overthrow their King and bring about a pro-Ormash government. The coup doesn’t succeed, but the rebels are able to survive in the east of the country. While the Garudan rebels receive support from Ormash and Kymash, Kymash itself is hit with a separate rebellion. Anti-Ormash feelings are stirred up, probably by Garudan agents, reminding the Rayamese people of how Ormash betrayed them in the past, reminding them of their oppression at the hands of both Ormash and the Ulak. Western Kymash falls into disorder, with the rebels supplied by Garuda. There is no official declaration of war between Garuda and Kymash, but many small battles take place between the two sates and their various rebel allies.

Garuda: -2 Pikemen, -3 Armoured Swordsmen, -1 War Elephant, -1 Galley
Kymash: -1 Swordsmen, -2 Horsemen, -3 Pikemen

Meanwhile, Kymash’s northern enclave of Khanapor also falls into disorder. By a stroke of luck, Ormash has a military expedition docked in the city en route to the Koyon islands (more on that below). Ormash’s generals decide to take control of the wealthy trading city for their own empire, to ‘restore order’. They also put Kymash’s northern island colonies under their protection.

Ormash: -1 Imperial Guard, -1 Pikemen

Finally, the states of Jara and Ryakhi take advantage of the chaos, and advance into the divided territory of the minor Rayamese city states in the north. Jara also gets involved in fighting with the minor power of Takyr, one of the ‘Ulakhi’ states allied to Tian...

Jara: -2 Pikemen, -2 Armoured Swordsmen, -2 Horse Bowmen, -1 Armoured Horsemen, -1 War Elephant
Ryakhi: -1 Horse archer, -1 Horsemen, -1 Pikemen, -1 Galley

The whole area of ancient Rayam is now full of small-scale wars and ongoing rebellions, with divided loyalties on all sides. Many people still dream of a new united Rayamese nation, but for now that idea seems very far away.

Ormash invades the Koyon islands:
In some ways this is an extension of the fighting taking place in Rayamese lands, another clash of cultures. Since the collapse of the Shimazu Kingdom many centuries ago, the islands of far north west asia have been divided between the rival kingdoms of Oda and Koyon. Oda has more foreign influences and is leaning more towards Ormash and Kymash, while Koyon is rooted in traditional beliefs.

Taking advantage of this division, Ormash decides to launch a bold campaign into the heartlands of Koyon, a target thousands of miles away from Ormash itself. After a detour to secure the city of Khanapor, a large Ormash invasion force arrives and quickly establishes several beachheads. Ormash is greatly helped by its recently expanded and upgraded fleet. Koyon’s fleet is unable to dislodge them.

Initially Ormash’s forces make good progress, but Koyon is rallied to defend its sacred homelands. Koyon’s outdated army puts up brave resistance, and even gains some volunteers from the rival lands of Oda – many from both sides do not want to see foreign troops on their home islands. Ormash’s invasion force takes heavy casualties, despite its superior weapons technology. After five years of bitter fighting, the main island territory of Koyon is finally conquered. But even then, there are scattered uprisings, and bands of loyal Koyon warriors still roam the remote parts of the countryside.

Koyon’s aristocracy is chased ever northwards by Ormash’s forces. The Koyon King moves from island to island, trying to drum up support form the semi-civilised peoples of the far north. Koyon’s rule continues, but is too weak to seriously challenge Ormash’s control.

Ormash: -7 Imperial guard, -8 Pikemen, -4 Armoured Horsemen, -4 Caravels
Koyon: -6 Swordsmen, -8 Spearmen, -3 Horsemen, -3 Horse Archers, -5 Galleys

Meanwhile, cultural exchange begins with peoples of the islands, with some more positive results. It is the first time that these islands are directly confronted with the sophisticated cultures of south and central asia. Many Koyonese people are won over by Ormash and now offer their loyal support. At the same time, aspects of Oda-Koyon culture are absorbed by the Ormash army and taken back to Ormash itself - in particular, the extreme code of honour amongst some of the Koyon warriors, which sits well with Ormash’s Orhadism tradition of bravery in battle.

As for Oda, the other island kingdom remains at peace with Ormash for now. It is of course pleased by the defeat of it’s rival, but it makes no secret of wanting all foreign presence removed from the islands.



Rise of Chamka:
While Ormash struggles to secure the Koyon heartlands, the semi-civilised Hojo people take the opportunity to ransack Koyon’s colonies on the asian mainland.
Soon after, the Cham peoples are led into the west by the great warlord Hakara, and succeed in conquering both the Hojo and the Koyon cities while they are fighting each other. Remnants of the Hojo tribes flee into the north west, while the territory of the Cham state is no less than tripled in size. The new Kingdom of Chamka (meaning ‘greater Cham’) is declared by Hakara, who survives the war and declares himself a divine God-King, with fanatical support of the people.

Chamka: -2 Swordsmen, -4 Spearmen, -3 Horsemen

Chamka now has an odd mix of Videssian, Rayamese, Cham, Hojo and Koyon cultures, making it rather unstable at present.

Videssian rebellion defeated
The rebellion in the north east of Videssos does not last long. Large Videssian armies slice up the rebels with another well-planned and well-executed campaign, in which several young Videssian officers make names for themselves. And all of Ryzovy’s former territory returned to them by the Videssians, the vassal leader of Ryzovy is especially very grateful for this.

A few surviving bands of rebels mix with the Tavuri tribes to form anti-Phos, anti-Videssian resistance in the north. They make the most of the rugged terrain and dense forests to keep the Videssian armies away from their lands, at least for the time bring.

Videssos: -1 Haloga Imperial Guard, -1 Vaspurakan Infantry
Ryzovy: -3 Tribal Swordsmen, -1 Horsemen, -1 Armoured Horsemen

Meanwhile the Tungusi tribes, a more nomadic and less sophisticated people, are driven eastwards by the Tavuri. They settle in the peninsular north of the Norgar colony of Vosk. Here they are slowly adopting the faith of Phos, mixing orthodox Videssian teachings with influences from the Nor (who now have their own, varied versions of Phosism).

Mycenae attacked
The Kyzar Khanate stirs into action, as it becomes involved in wars in both the east and west. First to the east, where Kyzar forces lay siege to the city of Mycenae. The Kyzar try to enlist the support of their ally, the Cyrasian Empire. But the Cyrasians honour their recent peace treaty with the Knights of Mycenae, leaving the Kyzar to attack alone.

The situation within the city of Mycenae is still slightly unclear. The city had recently been ruled by pro-Agrinese fanatics, although the loyalist Knights have officially regained control. Mycenae is no longer the capitol of the Knights - their centre of government had already shifted to Antium, in the south of the Tuscan peninsular. And the Knights’ army is still weakened by the loss of many soldiers who left to fight for Agre. Most of the remainder are now engaged in battle with the Agrinese Empire at Argos or at Jerusalem in northern africa, both places where they are fighting against their former comrades. So, although they are still a powerful military force overall, the Knight’s situation at this point is one of confused loyalties and overstretched resources.

As a result of all this, the Kyzar are easily able to overrun the territory around Mycenae. But the Knights’ outnumbered garrison bravely sees off several siege attempts on the city itself. Using simple gunpowder bombs thrown from city walls, and their rapid-firing crossbows, they inflict heavy casualties on the attackers. The Kyzar are forced to back off, but keep control of the area around the city, including the valuable farmland. Mycenae now depends on imports from the rest of the Knight’s territory, a burden that they can ill afford.

Knights of Mycenae: -1 Eagle Pikemen
Kyzar Khanate: -4 Pikemen, -2 Horse Archers



Kyzar-Tarkan war
Meanwhile, most of the Kyzar Khanate’s forces where engaged in the west, invading the Tarkan Khanate. The Kyzar Khanate is keen to establish its superiority over its western rival. But what is intended as a short, decisive campaign to subdue Tarkans ends up becoming a gruelling struggle – for the Kyzar, it is about supremacy, while for the Tarkan leaders it is about keeping their power.

Many bloody battles are fought, but the Kyzar’s superior numbers and resources allow them to push deeper and deeper into Tarkan territory. Soon the borders of the Kyzar Khanate are stretching from Videssos all the way to Germanica.

The two most powerful Khantes at war with each other may seem like a good thing to other neighbouring states. However, it seems a new generation of battle-hardened steppe warriors is emerging as a result of this fighting... In any case, it is rumoured that the Tarkan will soon submit to the Kyzar.

Kyzar Khanate: -4 Pikemen, -3 Armoured Swordsmen, -8 Horse Archers, -3 Kyzar Horsemen
Tarkan Khanate: -7 Horse Archers, -5 Armoured horsemen

Meanwhile the Karthian Khanate, vassals of the Tarkans, refuse to help their overlords against the Kyzar. Instead, they take the opportunity to declare full independence. But the Karthians cannot unite together, and rival factions begin fighting with each other. Some Tarkan warlords raid into Karthian territory, trying to regain control, but only end up adding to the chaos. Karthia plunges into anarchy, creating a violent no-mans land between Tian, the Orion Empire and the Antalese Empire (and creating a large pool of potential mercenaries).

Karthian Khanate is no more

Antalese Empire
During this time, Autonomarch Karlyk I survives past his 50th year in charge of the Kristinyd clans, and his 25th year in command of the greater Antalese Empire. Although increasingly elderly and frail, he shows no signs of giving up power. Instead he rules over a continuing period of integration and consolidation for the Antalese.

First there is a showdown with the state of Artan, Agre’s former ally, which still refuses to cave in to Antalyak’s demands. During the first few skirmishes, the superior manpower, weapons, and experience of the Antalese army severely mauls Artan’s forces. After seeing the results, Artan lacks stomach for a fight against the Antalese Empire. Most of aristocracy surrenders to the inevitable, many are able to retain their old posts under overall Antalese control. However, some elements of aristocracy and army flee to the west, to seek refuge in the Orion empire…

In the meantime, the other former vassal state of Turuk caves without a fight, and the tribes of the Ak-Ibir are scattered or forced to surrender. The Antalese Empire now seems secure in the south and west.

Antalese Empire: -4 Agrinese Pikemen, -2 Armoured Swordsmen, -3 Horse Archers, -2 Baghaturs, -1 Camelmen
Artan is no more
Turuk is no more

In the east, Byzar and fledgling Antalese fleet manage to blocade Herakleia, but only after a bloody and chaotic sea battle. On land, Antalese armies continue to gain ground. As the city of Bolu falls (its walls blown open by gunpowder charges), the border with the Agrinese is pushed close to walls of Herakleia. The remaining Agrinese forces are focused elsewhere, and do not try to meet Antalese in open battle.

Antalese Empire: -2 Agrinese Pikemen, -1 Armoured Swordsmen, -1 Horse Archer, -1 Screaming Arrow, -3 Galleys
Byzar: -5 Galleys, -3 Caravels
Agrinese Empire: -2 Agrinese Pikemen, -2 Armoured Swordsmen, -1 Baghatur, -1 Camelmen, -2 Caravels, -5 Galleys

Meanwhile, the Antalese attempt to capture the city of Argos, which still holds out for the Bazilevs. After the defeat of the Agrinese navy in the Mediterranean, the garrison of Argos faces a hopeless situation. But the Knights of Mycenae arrive with a slightly larger army, ensuring that the city of Argos goes to them instead. It is rumoured that Karlyk I greatly desired to own this historic city for himself. Tensions are rising between the Knights and the Antalese…

For now, Karlyk I lives on, and the Antalese Empire only seems to get stronger.



Sunset on the Agrinese Empire
From 275 AD onwards, the last remaining lands of the Agrinese Empire are attacked from three sides. In addition to the advance of the Antalese in the west, the Knights of Mycenae invade the Judean coasts from the north, and the Aj-Savar attack from the south east.

With the fall of Bolu and Argos, morale is at a low. Bazilevs Aleksevs V falls out with the legendary general Kaliseph, and blames him for the collapse of his empire. Kalispeh then tries to regain favour and rally the Agrinese with a campaign against the Aj-Savar. But he and his mounted bodyguard disappear in a blinding dust-storm during a skirmish with the Aj-Savar, and are never seen again…

Bazilevs Aleksevs V remains in power, but is increasingly isolated, spending most of his time with the young ladies of his court, and is almost permanently drunk. The Agrinese have no real inspiration as their enemies close in. Most of the mercenary forces desert the cause. The only thing that sustains the remaining loyalists is the tradition and history of their empire - many feel that their time was cut short by the Antalese, as Aleksevs V is often heard saying – “Agre could have been great again, if not for those treacherous northern peasants”. Meanwhile, the last source of funding is cut off, as Herakleia is blockaded by Byzar and the Antalese to the south, although the strong Agrinese navy can still outmatch the Knights of Mycenae in the mediterranean. Nonetheless, the supply situation becomes extremely bad.

After the fall of Jerusalem and Beer-Sheva to well-led attacks by the Knights, and the loss of most of his remaining forces on other fronts, Bazilevs Aleksevs V falls into a deep depression. He sells his royal title to one of the merchants of Herakleia, dresses in peasant’s clothes, and then heads out into the eastern desert. Some say he is already dead, others that he converted to Theosim and now lives the life of a humble peasant somewhere near al-Na’ar. Meanwhile, the new (and most likely, the last) ‘Bazilevs’, the Tuscan merchant known as Honorius, takes up residence in the palace at Herakleia, presiding over an increasingly ludicrous situation as the borders of the ‘empire’ shrink ever closer towards the city walls.

Agrinese Empire: -3 Agrinese Pikemen, -2 Eagle Pikemen, -2 Armoured Swordsmen, -2 Horse Archers, -3 Baghatur, -3 Ildyrn Cavalry, -3 Mycenean Knights, -2 Dromon, -2 Galley
Knights of Mycenae: -3 Eagle Pikemen, -2 Armoured Swordsmen, -1 Repeating Crossbowmen, -1 Raider, -2 Mycenean Knights, -1 Screaming Arrow, -3 Dromon
Aj-Savar: -3 Kaji, -1 Sarukian War Elephant, -4 Aj-Savar Cavalry



Holy Rovien Empire declared
Elsewhere, a new empire is just beginning….

The kingdom of Burgheim is crippled by combined attacks of Germanica and Rovien, and soon breaks apart into rival ethnic factions. Germanica does most of the fighting. While preparing for battle, Germanica’s emperor is said to have been coverted to Aeonism, after seeing a sign in the skies. As word spreads that the Germanicans are led by an Aeonist emperor, some of Burghiem’s Aeonist aristocracy becomes willing to surrender to Germanica. There are still some tough battles, but Burheim’s divided resistance has nothing that can really push back the Germanican army. Rovien faces little resistance as it retakes it’s lands around brouforlard. Most of the remainder of Burghiem’s territory is then added to the growing Empire of Germanica. The fortress city of Malaig, the old captiol of Burgheim, with high walls and rivers on two sides, is one of the few places which remains out of Germanica’s reach for now.

Germanica: -2 Axemen, -2 Pikemen, -1 Armoured Horsemen
Rovien: -1 Campagnards, -1 Pikemen
Burghiem is no more

Meanwhile, war continues to rage in central europe. Rioting, disorder and unrest are everywhere. Bandits and rogue mercenary forces roam the countryside. Rovien now sets its sights on the rest of Dauphien’s territory in order to end the war, and restore unity and order to europe. A grand campaign sweeps through Dauphien’s remaining cities one by one, picking up more momentum and gathering more reinforcements as it goes. Vimule, Croessard, and Vengano all fall to Rovien’s forces.

At Gulliarde, Dauphien’s army makes a last stand, with a surprisingly strong army (it is rumoured that they received some outside help with supplies and money). The forces are evenly matched, perhaps even in Dauphien’s favour. Dauphien has a strong force of Campagnard infantry in particular. But the momentum is still with Rovien’s troops, and Dauphien’s people are demoralised by the collapse of the empire and the loss of all their allies. It is still a tough battle, but fortune smiles on Rovien’s forces, and Gulliarde soon falls to them.

Rovien: -4 Campagnards, -4 Pikemen, -3 Chevaliers
Dauphien: -6 Campagnards, -5 Pikemen, -5 Chevaliers

Most of Dauphien’s fleet soon surrenders at Vinethuil…

Rovien: +5 Galleys

By the time Rovien’s army gets to Anguilairme, it has a large train of siege weapons, and its soldiers are well experienced in siege warfare. Anguilairme doesn’t require a siege, however. Dauphien’s leaders bow to the inevitable and abandon their last city. Many make it into the relative sanctuary of the Bretoen republic, where they mourn over their lost empire… They had a divine mandate to rule Europe, but they were doomed by their internal instability, the lack of strong allies, and by Rovien’s eventual superiority in troops…

Dauphien is no more

In 300 AD, Rovien stands victorious at long last. But not much of the ‘empire’ is left. Almost 40 years of war has left its mark on almost every province, with years of raiding, pillaging and scorched-earth. Bandits still roam the countryside. Germanica has taken much land in the west, while Catalia has now become a vassal of the Umidians, and the Thulean league annexed the lands of Geldra. Only the states of Bretoen and Almothien are left to offer their loyalty to the new Holy Rovien Empire….



Thulean expansion
The Thulean League makes great diplomatic efforts to consolidate its power across northern europe. Enormous bribes go hand in hand with this diplomacy. Within a few years, the territory of Geldra, Farsund, Koltyre, and parts of Malachurn all join the League.

Thulean League: +3 Campagnards, +5 Pikemen, +4 Chevaliers, +5 Blood Wolves, +3 Pictish Guard, +5 Kornden Militia, +4 Coastal Levies, +3 Horsemen, +2 Armoured Horsemen, +12 Galleys, +2 Ys Sloops,
Geldra and Koltyre are no more

However, rebels in Koltyre resist Thulean rule. Koltye split between Thulean-owned areas and rebel areas. The rebel areas are further split along ethnic lines, and merge with the similar rebels left over from the remains of Burgheim in the south.

Thulean League: -2 Pictish Guard, -1 Kornden Militia, -2 Coastal Levies, -1 Horsemen, -1 Galley

Meanwhile, many thousands of miles away, Thulean expeditions make their first major advances into the new world. A large amount of territory is conquered along the peninsular the Thuelans call ‘Transnaogar’. Hostile tribes are a problem, but the Thuleans suffer more from tropical diseases and parasites during their long treks across hills, mountains and through rain-soaked valleys.

Thulean League: -2 Kornden Militia, -2 Coastal Levies, -1 Horsemen, -1 Ys Sloop

Thulean ships venture into the waters of Hocatelco, where they face constant attacks form the more primitive but far more numerous boats of the natives. Hocatelco’s vast armies patrol the shores, fighting with any Thuleans that come ashore for supplies. The Thuleans come close to the legendary city of Tecochen, said to be the biggest and greatest in the new continent, but they are eventually forced back. However, they see enough to confirm that there is some kind of sea-way straight through the middle of the continent.

Thulean League: -2 Ys Sloop

The great south african war
Saruk presses cautiously onwards into Almhadar territory. Near his capitol city, Xhoastan, Almhadar’s king finally gathers his forces for a major battle with Saruk. The result is a massacre of his african mercenary forces and light infantry, crushed beneath hundreds of Sarukian war elephants, and scattered by Saruk’s aj-Savar cavalry.

The city of Xhoastan is overrun by Saruk, and this encourages their forces to move deeper into Almhadar territory, in pursuit of the enemy king. But another of Almhadar’s armies is already advancing along the south east coast, into the territory of the Sulchan league. Here they have more success, laying siege to Sulchan itself, but then things get out of hand. The Xhosa tribes join in and effectively take over the southern Almhadar army, as the Almhadar’s king begins to lose his authoirty. The Xhosa know that this is the last chance to defeat Saruk and prevent Theosim wiping out their own religions.



Then, a great wave crashes on the shores of southern africa, in the shape of a vast Kenbuan invasion! After centuries of stagnation, the pent-up energies of the Kenbuan people are finally released. A generation of great leaders emerges, who are able to mobilise almost the whole population of the southern islands, and put vast amounts of resources into a great war against Saruk. Like the Xhosa, they can see that this is the time to strike, and hopefully cripple their arch-enemy for good.

Kenbu works on producing a navy - comparatively primitive boats, but vast numbers of them. Kenbu does not have a great naval tradition, but it has learned enough (with help from foreign traders and prisoners) to get its ships and men across to the coasts of Saruk.

Wherever the navies of Saruk and the Sulchan League encounter the Kenbuan ships, they defeat them and turn them away. But there are always more invasions breaking through. Thousands of Kenbuan soldiers arrive on the shores of Saruk and the Sulchan League. They join up with the Xhosa to lay waste to Sulchan and pillage much of the south coast.

Saruk rushes to meet the new threats, and great battles are fought at Timbu, Lambu and al-Taia. Saruk’s soldiers have superior weapons, tactics, discipline and experience, and they inflict heavy damage on the Kenbuans. But they face very large numbers of invaders, and the only place Saruk scores a real decisive victory is at Lambu. Timbu holds out under siege, while al-Taia is pillaged by hordes of Kenbuan fanatics. Tens of thousands of dead litter the countryside.

Saruk begins to regain control of the coast with its ships and its armies, but cannot spare enough soldiers to prevent its southern colonies falling to a Kenbuan-backed army from Tongusu. All of Saruk’s and the Sulchan League’s territory in the south island is lost. Tongusu now emerges as a power in its own right – the kingdom of Tongu - though still as a vassal of Kenbu.

Sulchan League: -4 Kaji, -4 Kornden Militia, -3 Coastal Levies, -1 Horsemen, -2 Galleys
Saruk: -9 Kaji, -5 Sarukian War Elephant, -1 Camelmen, -5 Aj-Savar Cavalry, -2 Galleys, -2 Khimas
Almhadar: -4 Kaji, -15 Mercenary Impi, -2 Sarukian War Elephant, -1 Camelmen, -4 Horsemen
Kenbu: -11 Pikemen, -12 Kenbuan Fanatics, -9 Kenbuan Archers, -10 Galleys
*Nation of Tongu appears

Battle for Kousha
Yutanese and Sarukian factions continued to battle for the island. Despite receiving less support from their homeland due the Kenbuan invasion, the Sarukian colonists managed to gain more ground overall.

Saruk: -2 Kaji
Yutan: -1 Pikemen, -1 Armoured Swordsmen, -1 Composite Bowmen, -1 Armoured Horsemen
 


The ‘Geos Empire’
In 281 AD, King Aken comes to power in Elaphos, and sets about ensuring his Kingdom’s survival. In his great speeches, he calls for the people of Elaphos to forge a grand african empire, proclaiming the people to be chosen by Eos for this task… Aken then leads an invasion of Almhadar territory, meeting little resistance (as most of Almhadar’s forces were fighting Saruk and Sulchan) before capturing Bantlwan.

Elaphos: -2 Phalangites, -2 Mercenary Impi, -1 Bowmen

Aken returns to Pithas as a hero, with Elaphos in a stronger position. However, as time passes, Aken’s behaviour beomces more and more bizarre. Aken also begins to speak of himself as the son of Eos, and then as Eos in human form. Aken later declares himself ‘Divine Emperor of the whole world’, and renames Elaphos to the Geos Empire (‘Geo’ being an Agrinese term for the whole world, as you many know). He now insists on being naked at all times, covered only in gold or silver body-paint and his crown of kingship. Naturally, the aristocracy of Elaphos is appalled and alarmed by this eccentric behaviour, and many blame foreign Thulean-Ultimist influences at Aken’s court, brought by Thulean traders. But there is little they can do while Aken continues to receive the public’s enthusiastic support.



War in the new world
The Scota peoples (a mainly-native culture, but with much old-european influence, living in the north west of the new continent) are attacked by the more organised forces of Kinland (descendents of old pictish exiles). Kinland’s forces are led by the warlord Moc Taug, who is said to be a follower of Thulean Ultimist philosophy (spread by Thulean traders to Kinland).

Kinland more than doubles it’s territory, as the Scota people are forced from their old homelands.

Kinland: -3 Tribal Spearmen, -3 Tribal Swordsmen

Meanwhile, under the leadership of the great warrior-king Zumnatemo, the empire of Hocatelco expands simultaneously towards New Panga in the south east, and towards Thulean Transnaogar in the north west. Other native civilisations seem increasingly worried by Hocatelco’s strength.

The expanding borders of New Panga also come close to the expanding borders of the Chimuko kingdom. New Panga is now bordered on two sides by powerful native kingdoms. Hocatelco seems more hostile, but there doesn’t seems to be a threat of war just yet.

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Civilisation

Umidian Voyages
Umidian merchants continue to organise expeditions into the eastern ocean, this time with more backing from the King. A fledgling colony is established at ‘Taphi’, south of the Ohukal civilisation. Umidians establish good trade relations with the Ohukal, but it is a gruelling voyage back and forth between there and the Umidian coast. Most voyages involve a stop at the Thuelan League’s colonies. Some Thulean merchants make favourable deals with the Umidians, but even so the voyages still struggle to make profits.

Other Umidian ships sail as far east as Transnaogar and Hocatelco, but have yet to established any real trade routes in this direction.

Sarukian Voyages
Oblivious to the Kenbuan invasion of his homeland, a Sarukian merchant leads his own expediton into the eastern ocean. The Sarukians are said to have travelled for over a year, visiting Ohukal and the Umidian colony at Taphi. But the distances involved, along with the war along Saruk’s east coast, prevents any real trade routes being established so far.

Wonders
Tianem Square is completed in Aral Tiyu. This is gradually attracting more trade into Tian. The country is now becoming the center of several trade routes - from south asia and the middile east, to Videssos and the north west.

Great efforts are underway in Ormash to restore the fallen Colossus…

Saruk’s ‘Greater Captiol’ is completed in the city of Saruk itself, though its completion is overshadowed by the ferocious warfare occurring at the same time.

Trade and Travel
For the first time, both the Herakleia and south african trade routes are cut off due to fighting and blockades. The only route left between europe and southern asia is overland through north africa, a route created by the Umidians centuries ago. Umidia gains most from this, though it also benefits the other nations of Aj-Savar and the ‘Empire of Geos’. In particular, a vast amount of trade flows into the Aj-Savar’s city of al-Na’ar, actually too much for the city’s ports to handle. Though, this trade will probably only last as long as the other routes are cut off.

Overland trade routes between aisa and europe are hurt by the siege of Mycenae and the ongoing troubles in that area.

Videssian and Ormash expansion into far north-west asia open up new areas for trade. This helps to counter the damage done to trade routes by the violence in Garuda and Kymash.

Norgar’s trade route to Videssos continues to gain more ships and traders.

Religion:
Phosist influence continues to flows into northern europe via the Norgar trade routes. It is also re-established in former rebel territory.

Aeonism is still struggling to hold off foreign religions in central europe. But it gains ground in Germanica, after the conversion of the Germanican emperor in battle. Germanica’s formerly-persecuted Aeonists are now free to openly practice and preach their faith with renewed energy. Of course, many of Germanica’s nobles are angered by this, causing instability in the empire.

There is a revival of Orhadism in Ormash, overshadowing Taoism in that region and affecting the surrounding lands.

Issues:
For the Holy Rovien Empire – Relocation of the capitol…
Some are proposing that the capitol be moved to either Anguilairme or Sharlerde, or perhaps some other major city. This could make it easier to govern the empire, but may also upset some of our own traditionalists.

For the Holy Rovien Empire – The ‘Chevaliers of Justice’
During the chaos of the 40-years war, small forces of Chevaliers from all sides took it upon themselves to fight the bandits that plagued the countryside. These chivalrous knights earned much admiration from the people of central europe. But, they have ties to the old traditions of Anguile and Dauphien…

Now that the fighting is over, what should become of these ‘Chevaliers of Justice’?

For Thulean League – Trade policy…
Some traders in our overseas colonies have monopolies on certain goods (particularly sugar and tobacco) and are charging very high prices for their export back to europe.

The traders in european cities are asking for government action to break up the monopolies, so that the people can have these luxury goods at lower prices…

Also, some merchants in the Ember islands are making secret deals with Umidian traders. Some colonists are asking for some kind of official trade policy regarding trade with other countries and kingdoms.

For Ormash – annexation of Kymash?
Given the disorder in the former Rayamese lands, some are proposing that Ormash's army step in and forcibly annex the lands of Kymash, and possibly advance into Garudan territory too, in order to protect Ormash’s influence. Though, of course, this may tie down our forces in long lasting wars.

For Videssos - ’Niopa’
Building on the medical knowledge found at Ranpor, our alchemists begin large-scale farming of certain rare plants for use as anaesthetics, to help with wounds suffered in battle especially. But they also stumble across certain compounds which have pleasing recreational effects. The consumption of the compound called ‘Niopa’ becomes a pastime for much of the Videssian aristocracy, even a sign of status.

These substances could be produced on a larger scale as sold as a luxury abroad, but there are also worries about the addictive affects of this on our population.

---

NPC Diplo:

To: Thuelan League
From: Hocatelco

Despicable foreign devils will never pollute our waters. Stay away!

To: Thuelan League
From: Scota

We ask for your help and protection against the Kinlanders!

To: Thuelan League
From: Kinland

Hail to the great Thulean League! We propose official trade rights between our peoples, and we would like to invite your Ulitmist philosophers to visit our captiol.

To: Ormash
From: Garuda

We ask that you end all support for rebellion within our borders – we strongly suspect you were involved in the coup attempt against our king.
If you do this, we will also end our support for any rebels in Kymash.

To: Orion Empire
From: Artan Exiles

We ask for a safe haven in your empire. Our few remaining troops will pledge loyalty to your empire and serve in your army.

To: Holy Rovien Empire
From: Almothien

We recognise you as emperor of europe. We offer to serve you as your vassals, if you will protect us.

To: Holy Rovien Empire
From: Bretoen Republic

We also recognise you as emperor. We will submit to you as your vassals, if you allow the exiled leaders of Dauphien to live out the rest of their lives within the borders of our republic. They are clearly defeated, but still respected by many across the lands of the empire. We ask that mercy be shown on them.

To: Umidia and Saruk
From: His divine holiness, Emperor Aken of the Geosian Empire

Glorious news, brothers! Eos considers you worthy of becoming part of the world empire, under my divine authority. Accept me as your sacred overlord, become my vassals, and I shall confer my holy protection and divine blessings upon your people.

To: Tian
From: Jara

We understand the Ulakhi States are under Tian’s protection. Please accept our apologises for the unfortunate violence near Takyr. However, we now need to control this area for our own safety. Will you allow us to claim the area around Takyr in exchange for tribute? (they offer 1 economy level)

---

Notes:
I cant think of notes right now, this is a good thing I think. Except to say again, that i intend to simplfiy the military stats from now on. You'll have training levels for each unit, and some idea of what percentage each type of unit makes up in your army. But overall numbers will be grouped simply into Light/Heavy inf, Light/Heavy cav, and maybe some misc catergories. Navies can probably remain the same for now.
 
Map:

version t00
 

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Drip…. drip…. drip…. drip… splash….

He looked up, a bit curious at the sudden change. The sky was growing dark, the once inconsistent drops were now beginning to pour, and the once dry sand dunes were now gushing with water. His hood was getting soggy, his face getting wet. The cloth shield over his head was doing very little to keep out the down being dropped from the sky. He squinted his eyes, scanning for any sign of trouble. It was all in vain, even his eagle eye sight could not discern anything through the thick downpour of rain, deciding now of all times to grace this once desert hell with the gift of life.

“High command won’t like this,” he silently muttered.

“The can all blame Phos for all I give a damn, it’s not like we can control the damn weather.”

His companion right beside him turned around. “C’mon Moz, we better get back. You know the enemy is going to take advantage of our little situation, and we sure as hell can’t do any advanced scouting through all this crap.” He jumped off the ridgeline they had been scouting on, and was already making a good pace through the now wet sandy dunes.

The one known as Moz followed suit, sprinting freely in what others might consider in travelable muck, crumbling easily beneath his weight, yet hard to breakthrough. But he remained light of foot, balancing his timing and equalizing the proper distribution of his mass to maintain a solid running line through the treacherous terrain. He was a Ranger after all.

Time and history had witnessed the decline of the old Ranger corps long before Moz was born, along with its resurrection under Kyzar. He’d always been interested in the life of the marksmen; always ready to lend his bow in defense of his besieged homeland. Well, now his besieged homeland was secure, now his homeland had ordained to besiege the strongholds of others. Though physically he was panting, mentally he let out a sigh. A Rangers work was never done.

Amongst the wall of rain before him, Moz could roughly make out the form of his encampment. He and his partner barged through the entrance, the gates already raised well ahead of them. They stopped, but only for a second having surveyed and spotted the commanders tent. The quickly made their way to the opening, immediately taking a knee as the commander looked towards them, at the head of a long table, maps laid out before him and surrounded by his officers. He looked up.

“My liege, all signs show to a gradual decrease in barbarian activity within this sector. Tracks and earlier movement reports show them to be making toward the west as you had surmised. However, I must comment on the recent loss of their trail two days before the rain, it may be wise not to drop our guard at this crucial part of the campaign,” relayed Moz.
The commander raised his eyebrow, his mouth forming a smirk before commenting as he peered down upon Moz and his companion. “And what would you suggest to be the reason behind this sudden disappearance of the enemy my dear Moz,” he asked inquisitively, his light tone masking his general curiosity and interest in Moz’s answer.

“My lord, if I were to guess, and this is only my personal opinion. But I would surmise given the situation the enemy is facing, they will use the cover of the flooding rains in order to stage an assault in hope of routing on this flank and hopefully setting back our advance until they gain sufficient time to recover.” Moz hoped he wasn’t digging his career’s grave with what even he could see to be the most illogical assumption of all, even is he was the one to have suggested it.

The commanders around him broke out into laugh. “Are you out of your mind Ranger? In this weather it would be suicidal for them to launch such an assault. Not only will this awful weather slowly bring down their ability to strike at us, we have the superior position in all military aspects at this point,” asserted one of them.

Moz could not blame their skepticism, for he himself had only just come up with these conclusions himself. But his profession as a ranger gave all shorts of unexpected advantages. From gaining a short of six sense by noticing subtly changes in patterns and in the winds, to learning more and more about the attitudes of his enemies as he spent the long march tracking them. He could not ignore what his instincts had been telling him for some time. Apparently his commander was in agreement with him.

His voice became stern, his eyes sharp, as he quieted the jeers of his subordinates with a look. “Moz presents, while I admit a rather farfetched idea but also one that entails serious ramifications should they not be acted upon decisively. It is the attitude you have just displayed now gentlemen that have confirmed my suspicions, for it is likely that the enemy has also guessed your reaction at such a gamble, and why for them it will pay off. I will not, cannot be bogged down in mud and sand within this forsaken place. Our timetable will not allow it, and I shall suffer no delay. Prepare our defenses at once, set up the perimeter and recall all troops to the walls. Call back our scouts and see if they have managed to pinpoint the location of our missing adversaries. And set up Tactic Mont’ka along the south side area of the encampment. I want them thoroughly welcomed when they come.”

“If they come,” muttered one of the lieutenants. Another decided to voice his opinions more openly, and a bit more refined.

“Sir, the weather is taking its toll on the men. Marching through the desert was bad enough, but having to face a flood right after is hard for anyone to bear. Were having trouble tying down and bringing everything in so that they aren’t ruined in the storm, setting defenses up at this point would take a supreme effort, and I just don’t believe the men have it in them at this time even if an attack came. And if it doesn’t moral will only continue to plummet.”

The commander nodded his head in acknowledgment, but replied firmly, “I understand your concerns, but we cannot afford to be lax at this crucial time. We are almost at the border; if we do not act quickly the entire area may be lost. That is worth more then any price we may have to pay in order to achieve it. And while I admit that this environment has been anything but stimulating to moral, I believe you underestimate the conviction and ability of our soldiers my friend.” At that, he nodded his head toward the Rangers kneeling before him, as if to emphasize his point. Moz also took it as a sign to take his post and departed with his partner.

Trotting through the downpour he glanced at Moz, quirking an eyebrow while saying “You really know how to ruin a guys R&R, you know that?”

Moz simply smirked and picked up the pace.


5 hours later


Screeching cries from impaled men and beast pierced through the rhythmic downpour as the battle was met. Moz had called it on the dot.

Great fires illuminated the night and heavy rain, as the dazed Ulak horsemen witnessed in despair as their assault came apart before their eyes. The entire thing had become a fiasco, as they attempted to breach through the perimeter defenses, only to fall prey to hastily constructed and concealed spike pits. Arrows mixed with the rain in their volume, bringing down many of their number.

Then all of a sudden, cries could be heard along the other side of the compound, lifting the spirits of the beleaguered horsemen. Many of them began rallying, diverting themselves to the point where they correctly assumed their had been a breach. Along the broken walls they pushed their horses, clearing the debris from their breakthrough and streamed into the encampment.

“I hate it when you’re right…” muttered Moz’s partner, as the braced themselves underneath the sheet, waiting for the signal. They watched as the oncoming Hordes charged closer and closer toward their position. A flaming arrow shot through the night, taking one of the riders off his horse. Now the slaughter would truly begin.

Moz and his unit arose as one, throwing off their cover atop the makeshift storeroom, knees down, and taking aim. They didn’t miss. Dozens fell against the initial volley, caught by surprise the riders were stunned for another few seconds, enough to get caught by the second volley. They began to get their wits about them after the second hit, and started to rally back to the opening. Moz and his companions didn’t let them.

Running forward, swords drawn they plunged forward, throwing themselves on top of the startled horsemen. Most brought their targets down from their saddle, others like Moz caught themselves right on the saddles of the horse, gutting their former riders and taking command of the beast themselves. In the next clearing he saw the pikemen break out from the supposed carts nearby, close formation, and driving right into the remainder of the enemy. It worked perfectly, the barbarian hordes were sent reeling out of the compound, many of them trampled by the advancing wall of spears or by their own terrified comrades. They had won the day, the enemy was broken, this entire land secure, and now they would be ready for the next campaign. At that Moz smirk sardonically, looking on toward the retreating tribesmen, then surveyed the encampment and took in the scope of the dead. He sighed, a Rangers work was never done.
 
To Jara
From Tian

Very well, compensation will be accepted as we do not seek conflict with our brothers of Ulakam. We will talk with our allies in the Ulakhi and reason with them. Thank you for recognizing the error in your judgement and your actions to rectify it.

To Antal, Tarkan, Orion
From Tian

With chaos belaguering the people of Karthia we of Tian extend our protection toward that area, and shall bring peace and stability. Should anyone intervene we will deem that as a threat both to Karthia and ourselves. Recognize our rights as our blood runs through their viens and we cannot turn a blind eye toward their suffering. Deny it and you shall tempt a demonstration of our might. The choice is yours
 
@Krimzon, that looks like a real nice story :D I will read it soon

Lord_Iggy said:
Nice update! Though I wasn't in it...

Sometimes it requires doing something interesting to get a mention :p

Never got around to writing about any special inventions this time. Over-emphasis on battle stuff due to bad time management.

uhh.. Daft, WHY did I attack My ally? I was supposed to Attack the Antalese, NOT the Agrinese

Hmm, a sign things arent going well with this NES if i make that kind of mistake. But also, you only mention them once in your orders, and my brain interpreted it as 'Agrinese', because that made much more sense to me personally. I thought you'd want to use rebel faction as an excuse to go independent, and you'd be recaliming your old territories this turn.

It would take something really special to win a war against the Antalese Empire with your resources. You wouldn't have got Argos if it was war, the Antalese would have returned a with large army.

Its also going against what you were talking about with Das in the thread before. I guess i was expecting more reinforcement of the point if it was going to be a deliberate sneak attack.
 
Daft. I DON"T PLAY TO WIN. I play for fun. I offered the Alterneesse my Loylaty, and they rejected it out of hand. They are not the True Succesors, so we fight to kill them. even if we lose, we will hurt them.

besides, I'm sure Das will have good use for any Technolagy I devlop. plerase rework the battles to reflect my intent, please.
 
Argh, im afraid i cant do that TerrisH. Ive tied it in with Anatelse and Aj-Savar attacks on the Agrinese, and my overall idea of events.

Im sorry, but also i think this is what happens when you send late, very short and rather vague orders.
 
Daft, I am going to do diplo with the fortress Malag if I can. Nice Update!! Now I can focus on internal growth perhaps begin oversea ventures. How powerful are the nobles and is the army still loyal to the king?

From Germanica
To Commander in Charge at Malag


Many men will die on both sides in the siege of this great city. Germanica purposes that if you submit and become our vassals we will assist you in bringing order to the remainder of your lands. Will you accept?
 
aarrgh, Okay, time to pick a new nation then, since I cna't get peace, and nothign else to do.. *sigh*

ah well, hmm, and a perfect set up to the north. offcaly Swiching to the Cyician Empire to my north.
 
Right as I was beginning to lose interest...........

God job Daft- I'll defintaly do my 'xxxxxx' best to exterminate Kenbu -.- .

This will be replaced with a story and response soon.



The Breaking Point

“When it comes down to it, how long does a spear serve a better purpose than a Church?” Imar iha caraun al-Saruk

The young man pressed his face deeper and deeper into the crevices of his hands, attempting to block out the heavenly light shining from the Sun high above. His young, sandy blond hair did little justice to his heritage nor did it comply with local standards (hair was to be kept to the shoulder, not any longer or short according to the Imya[1]). His eyes were a deeper hazel than the nuts that fell in the royal gardens, a rich color that seemed to match the fertile soils that existed along the Myrda- the actual Hlobian word for “mother’ before Kiyahian[2] became the standard tongue. He wore rich, vibrant robes of a deep, blood red- a color of royal blood- that stretched down past his knees to the marble floor. His face was stained with the worth of youth, easily passing for a child under the age of fourteen. And yet, here he was- Kalhipan[3] of Saruk, easily the most important man (child) in all of Akira[4].

He struggled in vain to remove the cloudy thoughts from his troubled mind, staring in depression through his hands and towards the floor. “How much longer will it last?” The boy asked numbly, his voice barely coming across as a whisper.

“No longer than a few months.” His aid, Imanasa, spoke in a tone slightly louder than the boy. The entire mood of the court was somber these days. Saruk had changed a lot from the days of its pinnacle. The court that was once a vibrant, exotic place of learning and religious debate had shrunken into a mere shadow of itself, a place of sighes and restless nights void of sleep. “If we are to keep the city from falling, an army must be diverted immediately.” The aid spoke once more, his matured voice seeping into the granite walls.

The man hated himself. The entire debacle was too much to be put on a grown man, much less a child who had not yet received his Tasking. The man could remember a time when the boy was younger, merely a prince in the royal dynasty that had ruled of Saruk for the last five hundred years. The young, vibrant child that had a thirst for all things philosophical or religious, the child who annoyed his elders by always asking one more question. He hated himself even to this day for placing the burden upon his fragile shoulders. Yet, the man knew, he had no choice be to place the great burden upon his young shoulders, for if he didn’t everything they had accomplished would fall to ruin- the al’Jiaz family, the man firmly believed, were the ones tasked with guiding Saruk. The boy was merely a shadow of his former self- a mere statue of the child he represented. He sighed once more before sinking his dark face into his hands.

“Is there anyone left that can lead the forces?”

“No Kalhipan. Jiruas is still fighting in the far north, working on finishing the Traitors. Kaliphas is presumed to be surrounded by the Tarrists, and we haven’t heard anything form him in weeks. Yuphan is waging a bitter battle to stem the flow up the Myrda- he managed a great victory at Lambu. And Narus is still butting heads to our south. No one, my lord, left except for you and Taros.”

“Taros has said it himself- he has been on this earthy realm for too long to ever wage war again.” The boy said darkly. “And you know as well as I that I could never lead an army.”

“Yes….” The man said, frowning slightly. He had noticed the boy’s self-confidence take a dive lately. “Through, if you wish, I could summon another, lesser general to begin your lessons once more.” He said hopefully.

“I am no warrior.” The young boy said deeply. “You know that Imanasa, so I know not why you even bother any more.” The aid nodded acknowledging- the boy had sworn off all fighting he day his father was killed in the first battle against the Traitors. He was, id left alone, an advert pacifist. “How much will it last?” He asked again.

The aid stared in confusion. “Only a few months, my lord for the second time.” He said, adding a little caution in the end of his sentence. The aid stared at the young boy from where he stood, his white hair swaying gently in the morning air. His face, the complete opposite of the young Kalhipan, was ancient and marked with aged wisdom. He wore a lighter, wine-red set of robes that matched his position as advisor, and complimented his sapphire eyes.

“No…….”The boy whispered, stunning the advisor with what he did next- he stood up, leaving his perch for the first time all day. The boy stood up and turned around, facing away form the blazing Sun. “How long shall this war last, old friend?” He asked again.

“A few more years?” The old man asked, voice showing a hint of hopefulness.

“No- try again.” The boy commanded.

The old man was stunned again- the boy actually spoke with a hint of command dwelling within his voice. “A decade?” the old man tried again.

“No!” The boy yelled, getting clearly frustrated.. “The war, Imanasa, the war! How long?!” He asked frantically, eyes seemingly possessed by a wild beast.

“I don’t know Sarua!” The old man yelled, losing his patience with the young prince.

“It’s easy to see Imanasa! It’ll last as long as the Divinity wishes!” he shouted back. “A test! That’s what this is, I know it. The Divinity is testing our will to abide by his holy wishes! A test to prove our worth to him.”

The aid marveled at the young emperor. How in the world had the boy changed moods in such a short time? Gone from a depressed child to a religious zealot?. “It is?” The aid asked, staring at the boy with an amazed look posted on his face.

“He wishes to test us, my friend! See how long our faith will preserve under these harsh times! First the Traitors, then the barbarians, and now Iha Cavirion Exors! [5]” he shouted frustrated. “The Divinity is testing us to see if we reach the breaking point!”

“The breaking point?” The aid could clearly see the boy getting worked up over nothing. Saruk would defeat its enemies without a pause.

“The point of no-return my friend- where we break our vows to the Divinity and seek refugee in the barbaric religions of the killers! A point that I will never let us see, the Divinity as my witness!”

“So, what shall we do then?”

And, like a passing storm, the aid marveled as the boy seemingly calmed down within an instant. “We shall meet them, of course. Man for man, soldier for soldier, priest for priest- we shall meet them. And may the Divinity have mercy upon them as I shall not.” The boy said grimly. “Call up the Karitayha and the Rydhan- we shall give them a war.”

In the distance Imanasa could hear the daily services beginning, the loud chants beginning to overcome the city.

 
TO: Artan Exiles
FROM: Orion Empire

We will acknowledge the wishes of your people and accept them as they come.

OOC: Very nice update, however...

Afterwards, the Orion and Taej empires kept to their word and exchanged territory as agreed. Both sides seem to have what they want, and calm returns to the borderlands.
Map does not reflect this at all. It should look like this:

 
Stay out of Karthia Symphony!! :p It's mine, all mine!!! :mwaha:
 
You can keep your posturing and threats to yourself. You can have it only because there's nothing there of value, and for no other reason.
 
For the Holy Rovien Empire – Relocation of the capitol…
Some are proposing that the capitol be moved to either Anguilairme or Sharlerde, or perhaps some other major city. This could make it easier to govern the empire, but may also upset some of our own traditionalists.

For the Holy Rovien Empire – The ‘Chevaliers of Justice’
During the chaos of the 40-years war, small forces of Chevaliers from all sides took it upon themselves to fight the bandits that plagued the countryside. These chivalrous knights earned much admiration from the people of central europe. But, they have ties to the old traditions of Anguile and Dauphien…

Now that the fighting is over, what should become of these ‘Chevaliers of Justice’?

We will think of a possible capital change. Nothing is definite.

The Chevaliers of Justice shall remain such as peace keepers in the Empire. With the blessing of the Emperor.

To: Holy Rovien Empire
From: Almothien
We recognise you as emperor of europe. We offer to serve you as your vassals, if you will protect us.

To: Holy Rovien Empire
From: Bretoen Republic
We also recognise you as emperor. We will submit to you as your vassals, if you allow the exiled leaders of Dauphien to live out the rest of their lives within the borders of our republic. They are clearly defeated, but still respected by many across the lands of the empire. We ask that mercy be shown on them.

To: Almothien

Yes we welcome you into the hands of our mighty Empire.

To: Bretoen Republic

We also allow you a vassal status under the HRE. The leaders of former Dauphien will not be allowed to run for any political office in Bretoen. Ever.


ooc: great update daft. You better not ever close this. Now it is time to rebuild. LONG LIVE THE HRE!
 
Wow, really great stories!!! Thanks, Krimzon + ~Darkening~ :D

---

I must apologise for the poor quality of the update. I really wanted to post something last night after saying that I would, but I probably should have spent another day on it to do it properly. Even though I had most orders since Thursday night... Once again I was very lazy for first couple of days. Sry for that. I guess, there will always be some good and some bad updates. But I won’t rush things again no matter what.

Anyway, stats are up now. As you might notice, the military stats have changed. You still have different types of units with different training levels, but overall numbers are simplified and grouped into light/heavy types of infantry/cavalry, plus ‘support’ for all miscellaneous units. Its kinda like the military stats I had for DNESR, which seemed to work well from my point of view.

I worked out the battles for this update using the old system, and I could change it back if people want.

Some map issues fixed (I will re-upload the map momentarily) > the correct year is shown, and a bigger explored area north of Transnaogar, and more Videssian colonies, and bigger population of Saruk’s captiol city, and probably some other stuff.

Religion map will shortly be up on first page

That is all, thankyou.

PS: bonus points:
+1 for Krimzon, ~Darkening~ and alex994, for stories.
+1 for Luckmoose, for story I forgot last time! and from reunifying much of europe.

---

@Symphony, I kinda suck when it comes to specifics like that. I’ve extended Orion’s border so it takes in that whole mining area now.

@TerrisH, you could make peace if you want. But also feel free to switch to any other NPC you want.

To: Almothien

Yes we welcome you into the hands of our mighty Empire.

To: Bretoen Republic

We also allow you a vassal status under the HRE. The leaders of former Dauphien will not be allowed to run for any political office in Bretoen. Ever.

From Bretoen
To HRE


This is very acceptable, we send our gratitude and praise to the Holy Emperor.

To Jara
From Tian

Very well, compensation will be accepted as we do not seek conflict with our brothers of Ulakam. We will talk with our allies in the Ulakhi and reason with them. Thank you for recognizing the error in your judgement and your actions to rectify it.

To Antal, Tarkan, Orion
From Tian

With chaos belaguering the people of Karthia we of Tian extend our protection toward that area, and shall bring peace and stability. Should anyone intervene we will deem that as a threat both to Karthia and ourselves. Recognize our rights as our blood runs through their viens and we cannot turn a blind eye toward their suffering. Deny it and you shall tempt a demonstration of our might. The choice is yours

From Tarkan Khanate
To Tian


Alas, we are in no position to contest control over Karthia. That forsaken land is all yours.

edit:

From Germanica
To Commander in Charge at Malag

Many men will die on both sides in the siege of this great city. Germanica purposes that if you submit and become our vassals we will assist you in bringing order to the remainder of your lands. Will you accept?

To Germanica
From Malaig


Very well, we will surrender on those terms.
 
Nice update!

From: Ormash
To: Koyon

Surrender now, and save your people much suffering. We will allow your people freedom, and perhaps an independant state in time, if they capitulate willingly.

From: Ormash
To: Oda

The sun rises on a great new era--one that Kodon as it was was not part of. So long as you are part of this new age, you need not fear us. Yet this new age will bring many challenges, and you cannot face them alone. Will you link your fate with Ormash's, and allow us to protect you with our military?

From: Ormash
To: Rayamese States

Fools, why did you dare to attack Khanapor, the land of our ally? Do not do it again!

From: Ormash
To: Garuda

We did not support rebels, but the ones we judged most worthy of ruling the land of Garuda. You, on the other hand, incited people to rise up against their rightful allies. Withdraw support for the rebels and guarantee the free passage of trade through your lands, and we will support your regime.
 
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