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#1 |
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Chieftain
Join Date: Apr 2006
Posts: 90
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Quick Question
Quick Question: Are great and small wonders interchangeable?
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#2 |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,461
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What do you mean? -- Great Wonders (see the editor) can have abilities Small Wonders don't. The only accomodation to switching AFAIK is that the Manhattan Project -- if changed to a Small Wonder -- will allow ONLY the Civ that built it to produce nukes (i.e., any Civ that wants nukes will have to build this SW).
Best, Oz
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"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#3 |
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Maker of Worlds
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The main difference is that Small Wonders can be built once per civ, whereas Great Wonders can only be built once per game. The only thing GWs can do that SWs can't is place a building in every city in the empire/continent and double the happiness effect of a certain building.
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Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
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#4 |
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Chieftain
Join Date: Apr 2006
Posts: 90
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What i mean is, can i use the same pedea entries and graphics for great and small wonders? I'm assuming from the manhattan project example that this is so.
Awesome. Once again i am going to remove the read-only tag on conquests.biq |
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#5 | |
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Maker of Worlds
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Yes. The difference is in the rules, not in text or graphics.
Quote:
Never alter the Conquests.biq!
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
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#6 | |
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nobody
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Quote:
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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