INES I: Anno Domini

My orders will be sent at some point during the ten hours tonight that I spend getting pissed and playing computer games with my mates to celebrate the end of year 11. Woot for holidays, comrades.

Oh, Imago, just out of curiosity, how screwed am I this turn? :p
 
Oh, Imago, just out of curiosity, how screwed am I this turn?

I am quite sure you will loose or win this turn. Beyond that, who knows? :p
 
I am sorry I tried to send orders for my new nation but things got in the way this morning. Can I still send short quick orders for them?
 
imago is it alright if i send really late orders tonight?
 
orders sent
 
I am sorry I tried to send orders for my new nation but things got in the way this morning. Can I still send short quick orders for them?

Yep. (tenchar)
 
Deadline here. It should have been a while ago, but I was quite busy, of late, and so I forgot, and so the deadline is now. And yes, that means you got your orders in on time, ye who sent them after 20:00 GMT.
 
@Imago, if my Lusitania plan is too ambitous and my people will not go for it just play defense of the homeland.
 
181 AD – 200 AD: Turn 10

Domestic Events


It is odd, that after so much warfare, after the humbling of Rome by the Celtic hordes, and the Aegyptian elites, after the fall of Assyria, after the sack of Lanitan, that the world still has the strength to endure more conflict. More lands are bathed in war, now, and some old conflicts seem unable to die. Fathers and mothers cry out for their lost children, but those cold intelligences that drive it all seem unable, or unwilling to stop.

In the far north, the isle known as Britain undergoes invasion by Germanic tribes. The Anglo-Saxons arrive, drive the native Celts northward, and set up two states, Wessex, and Mercia. Mercia, to the north of Wessex is the larger of the two, but Wessex is more settled, and consequently, more rich.

(+London as a Wessex Economic Center)

Attempts thus far by the Wessex king to unite the thrones of the two countries have failed, however, and, as both the Anglo-Saxon states are new, they are constantly threatened by Celtic raids from both the northlands, and Wales.

In Scandinavia, another northern state is formed. The city of Stockholm in Scandinavia rises to prosperity after many successful raiding campaigns, and seems ready to conquer new lands.

(+Stockholm as a Stockholm Economic Center)

The Celtic Empire standardizes its theology. The three gods, Taranis, Lugus, and Teutates are proclaimed to be primary. Interestingly, this causes very little in the way of a negative ripple effect, as the people are still allowed to worship the gods they wish. However, this reformed Celtic polytheism spreads at a rapid pace, and has already begun to dominate the south of the nation. The north is slowly converting, and the Celtiberians and Germanics to the south and east of the Celtic Empire are doing the same. In the Roman areas under Celtic occupation, the new, more centralized beliefs diffuse to the Roman people, who, relived that the Celts have a religion somewhat close to theirs, and not wanting to offend their new lords, begin to accept Taranis, Lugus, and Teutates as deities as well.

This comes with a backlash, of course, as Roman theology and Roman god-worship spreads north, but nevertheless, the integration brings stability. Upon that principle, the Celtic government integrates its eastern territories.

The humbling of Rome is propagandized to no end in the Celtic Empire, and this makes its people joyous. The army is, of course, greatly grown for one last final push.

(+1 Celtic Confidence, -1 Celtic Army Training)

To the north, the Cornwall trading settlement is established without incident, though its is surrounded by Wessex lands. Another trading settlement is established at Coruna, at the northwest tip of Iberia.

In Lusitania, attacks by the ‘Third Punic Empire’ intensify, prompted by Celtic support. The Lusitanian people repel these attacks, and, while abandoning Punic Iberia, consolidate in their homelands. Forcibly, the Celtiberian barbarian attackers are evicted, a rebellion in Morocco is put down. Assasinations of important Lusitanian leaders abound, but somehow, the nation manages to hold together. However, the Lusitanian people know that once Aegyptian forces land, they are doomed. And so, a strange plan begins to be formulated…

(-3 000 Lusitanian Regulars, -1 Lusitanian Leadership)

From the horribly weakened and embattled Rome, General Psidus leads thousands of his legionaries and thousands of refugees westward, into central Iberia. Declaring that Rome, is finished, but Roman culture does not have to be, he founds Madrid, and, with his soldiers, easily conquers the local Celtiberian tribes, weak from fighting Lusitania. Psidus declares himself King Psidus I, and his nation, known as Madria, is proving oddly successful.

(6 000 Roman Legionaries to Madria as Regulars, -1 000 Mardian Regulars, +Madrid as a Mardian Economic Center)

Rome continues to fall apart. Internal strife nearly ends the nation alone, and the fact that the senate is scattered doesn’t help much either. Good news does come to Roman ears, as its seems Aegypt concluded a peace treaty with their nation, but by now, it is quite clear that the Celtics are more then enough to finish them off.

(See Military Events)

Byzantium, after the hard fought Eagle War, solidifies its overlordship over the northern Levant. In former Assyria, Byzantine armies conquer the anarchic trade city of Dura, and then formerly proclaim they have no further ambitions east. Completely ignored for decades, a small piece of what was once Byzantium, now the last refuge of some ‘free’ Hittites, has been officially abandoned by the Byzantines.

(-3 000 Byzantine Myrmidons)

And so, the Byzantine Empire enters a period of consolidation. All lands conquered in the Attic and Eagle Wars are annexed, and a system of regions is set up, giving Bosporas, Hellas, Megas Byzantium, Megas Phoenicia, and Constantiopolis each their own governor. Changes are made on the city level as well, as the Byzantines institute a system of Basileus Archons. The military is also inflated to more reasonable prewar levels, and all of these changes, combined with the promise that peace has finally come, generally makes the people of Byzantium quite happy. Hellenization is also proceeding apace.

(-1 Byzantine Army Training, -1 Byzantine Navy Training, +1 Byzantine Confidence)

Of course, there is a counter to all this good fortune. The cities sacked in the wars still are barren and lifeless, and the lands of Greece and Asia Minor, while united, are much poorer then they were before Byzantium began its rise to the top. Advisors suggest that economic investment might enliven the economy.

South, Aegypt, now at peace with Rome, consolidates. The Onyx Pyramids are finally completed, and their glory has spearheaded Aegypt into a new golden age. And in that golden age, Aegypt conquers North Africa.

(See Military Events)

Even further south, Axumite expansion cuts off the African territories of the Union of Aden from the possibility of their own future expansion.

(-1 000 Axumite Regulars)

In addition, though continued trade with Greater India, the Axumite people enter a new stage of development.

(+Axum in Middle Age)

In Arabia, the Union of Aden, frightened that Bachira will soon dominate the peninsula, expands its little corner of desert, to create a buffer zone around its capital.

(-1 000 Union of Aden Regulars)

As per Adenese fears, even more tribes swear their allegiance to Medina, and the lands of Bachira grow drastically.

North, the end of the Eagle War only brings more suffering. The Persian king marries one of David III’s daughters, which nominally increases support for him in Assyrian territories. Then, that same king decides that he wants all of southern Mesopotamia, and so, he decides Ur must fall. However, it seems the Urrians were ready for him…

(See Military Events)

Persian expansion in Arabia continues, but now, they have borders with Bachira, and this could prove to be a problem in the future.

(-1 000 Persian Regulars)

In India, problems appear as Zoroastrianism spreads eastwards into the Iranian lands, threatening the unity of the nation. However, Greater Indian expansion, at least, continues, with Tibet invaded, the Andaman Islands occupied, and small colonies at Java and Rangoon set up.

(-5 000 Greater Indian Regulars)

And yet, something seems wrong. The empire appears too be getting to big for itself, as it stretches from Iran to Singapore, from Tibet, to Zanzibar. A great project under development, in the form of roads, will bring unity to the subcontinent, but some wonder if it will be completed fast enough.

(-1 Greater Indian Confidence)

Further east, Cambodia stagnates, and the Stick War…ends.

(See Spotlight)

Japan founds Izumo, and conquers a variety of Ainu tribes.

(-2 000 Japanese Regulars)

Military Events

Interestingly enough, Lusitanian fears that the Aegyptians will invade prove to be unfounded. Lusitanian anger against the Celtic Empire grows, as it becomes clearer and clearer that that nation is behind all the Lusitanian chaos. And so, in a manner quite similar to General Psidus, a small number of Lusitanian council leaders, a number of soldiers loyal to them, and a number of Lusitanian civilians all take off on ships, and sail north, to bring the fight to the Celts.

Despite horrible conditions on the journey, a sizable force of Lusitanians arrives at Brittany, and lands, catching the Celts as their armies are campaigning in the south. Celtic hordlets are called up, to repulse the invaders, but quite simply, there are not enough soldiers in the region to prevent the Lusitanians from wreaking havoc in the north.

(+5 000 Celtic Skirmishers, -3 000 Celtic Skirmishers, -3 000 Lusitanian Regulars, -4 Lusitanian Ships)

After the initial battles, however, it seems clear that the Lusitanians do not have such high goals. Once Brittany was secured, further major attacks stopped, and a Kingdom of Brittany was established, as a completely independent state from Lusitania. Playing on northern Celtic fear of southern Celtic modernization, the Lusitanians manage to set up a somewhat stable state, supplied by trade with the Anglo-Saxon nations, and intermarriage already has established a sort of proto-Celtilusitanian culture in Brittany. Raids still occur between the nations of Brittany and the Celtic Empire, but the war is more or less stagnate. When the Celtic armies return from their campaigns in the south, it is predicted that Brittany will meet a quick end, but that has not happened yet, and so, there is still hope.

(2 000 Lusitanian Regulars to Brittany, 6 Lusitanian Ships to Brittany)

South, the Mediterranean War, which is now more of a misnomer than anything else, continues on between the Romans, and the Celts. In Barcelona, a small Roman army is goaded northwards, crushed, and the Celts occupy the region with the help of pro-Celtic rebels.

(-2 000 Roman Legionaries, -3 000 Celtic Warriors of Taranis)

In Italia, at least, the Romans put up somewhat more fight. A marine invasion of Pisae is beaten off, and in the northern regions of the peninsula, the Romans actually fight the Celtics to a stalemate for a time, until low morale gets the better of them, and the army simply starts dissolving, as per Psidus’ example. When that begins to happen, the Celtics, taking full advantage of the proceedings, defeat the remnants, and cause remaining loyal Roman soldiers to flee south. Northern Italia is occupied, Pisae is taken by the Celts from the north, rather than the west, and the Roman nation disintegrates, as the provisional senate called up after the sack of Rome simply cannot hold the nation together, amid stereotypical Celtic assassinations of everyone important and remotely patriotic.

(-7 000 Celtic Warriors of Taranis, -Rome as an Independent Nation)

Even as Rome descends into chaos, the Celts find they can go no farther then Pisae, or else be completely overstretched. As the watch from the areas of their enforced control, warlords fight over what remains free of Celtic hands.

Byzantium, aware of all the proceedings in Roman lands, sends an army to Illyria, which quickly defeats local warlords and occupies the region, much to the joy of the Romans there, many of which see Byzantium as their last hope for stability.

(-2 000 Byzantine Myrmidions)

On the southern side of the Mediterranean, Aegypt declares war on Cyrene, as that nation violated their alliance by failing to declare war on Rome, and also declares that the ‘Third Punic Empire’ rebels in Carthaginian lands will not be recognized, and the lands they currently hold will be integrated into Greater Aegypt.

The general brilliance of Aegyptian leadership, combined with overwhelming numbers, conquers Cyrene easily. The Punics are more difficult to deal with, but they never truly managed to set up a stable government in the first place, and hit and run tactics are only so effective against an Aegyptian city-hopping campaign.

(-5 000 Aegyptian Regulars, -4 000 Aegyptian Royal Guards, -Cyrene as an Independent Nation)

Deprived of a nation, the sizable Cyrene fleet turns to piracy in the Northwestern Mediterranean, making that region all the more chaotic.

In Mesopotamia, the Urrian War begins. A massive Urrian army is grown, even as the Persian attempt to flood across the Tigris.

(-1 Urrian Army Training)

Outnumbered, but utilizing good tactics, the Urrians, while unable to stop the Persian advance across the Tigris, make then pay for it. Once across the Tigris, the Persians run into line after line of Urrian soldiers, which generally bog them down. Lack of significant planning or logistics hurts the Persian cause substantially, and in the end, they are repelled, even as fortifications are set up by the Urrians on their side of the Tigris, to deter the Persians from attacking again. The Urrian War, thus far, has accomplished nothing.

(-6 000 Persian Regulars, -4 000 Urrian Regulars, -1 000 Urrian Archers)
 
Random Events

The Celtics use their plunder from Rome to good effect.

(+1 Celtic Project Progress)

In the process of raiding neighboring lands, the warriors of Stockholm become both rich and cunning.

(+1 Stockholm Army Training, +2 Stockholm Treasury)

The spirits see fit to smile upon the Japanese, and Izumo becomes a trade center.

(+Izumo as a Japanese Economic Center)

Spotlight: Unity

“I, Emperor Xiao the Dragon, have failed you, people of Zhou.”

-Emperor Xiao of the Chu

At the dawn the new part of the war, eight thousand Zhou Teo-Wakan entered Koryo, in force, to destroy that fledgling state once and for all. Truth be told, the Koryo didn’t stand a chance. They were weak, their people were tired of the war, and Chu aid had long since been cut off, after the Zhou enforced blockade of Chu waters. In a pincer offensive with marine elements, and help from Wu Taiwan, Koryo was crushed, and the north was secured.

(-4 000 Zhou Teo-Wakan Warriors, -1 000 Wu Taiwanese Regulars, -5 Zhou Ships, -2 Wu Taiwanese Ships, -Koryo as an Independent Nation)

All across Zhou lands, for one final push, presents were conscripted en masse, and General Tsai of the Zhou proclaimed the Indian demons to be mere men, and nothing more.

(+20 000 Zhou Skirmishers)

And to the south, the Chu were not quiet. The sagging Nan nation was taken into the fold in a union, and the Empire of the Chu-Nan was proclaimed. Great speeches were made by the Chu Emperor Xiao vitalized the Chu-Nan people, and when the Zhou assassins killed him, it made his citizens all the more determined to avenge his death.

(2 000 Nan Regulars to Chu-Nan, -Nan as an Independent Nation, +1 Chu-Nan Culture, +20 000 Chu-Nan Skirmishers)

And so was the stage set. Chu-Nan against Zhou, winner take the known world.

It all began in the Liang regions. Zhou attempts to get Liang rebels on their side failed miserably, as by now, the embattled Chu had killed all their main opponents. Nevertheless, near ten thousand Zhou allied Horse Demons rushed into the region. But something was waiting for them. Chu-Nan ingenuity, yet again.

The Liang regions were fortified and entrapped with every sort of device possible, but that was not what was the Zhou offensive’s unmaking. The Zhuge-Nu were.

The Zhuge-Nu were soldiers armed with crossbows. Repeating crossbows, with a rate of fire that put to shame even the best Zhou archers.

And into the futuristic hell, Zhou-led barbarians trampled. They trampled, and, as they came, they died.

(-7 000 Zhou Horse Demons, -1 000 Chu-Nan Regulars)

With the attack on Liang a complete failure, the Zhou could scarcely believe it when the next Chu offensive took place. Pretending to be refugees, and playing up on the mistaken Zhou belief that the Chu honestly wanted to defect, a massive army of Chu and Indian forces managed to get within the walls of Chengdu. The Zhou garrison within the city was slaughtered, and the region was retaken by the Chu-Nan. A Chu-Nan general named Zhuge Liang assigned to the region rose to prominence, due to his impressive grasp of tactics.

(-2 000 Zhou Skirmishers, -2 000 Zhou Teo-Wakan Warriors, -1 000 Chu-Nan Regulars, -2 000 Chu-Nan Horse Demons)

And meanwhile, the Zhou blockade was broken. Using their contacts among the pirates to good effect, the Chu pulled together a massive navy, which sent the Zhou fleet retreating northward.

(-3 Zhou Ships, +10 Chu-Nan Ships, -2 Chu-Nan Ships)

Horrified, angry, and not understanding how the Chu, or rather the Chu-Nan, could find new ways to prove their genius, the Zhou Emperor decided that no matter how many crossbows, no matter how many Indians, and no matter how many tricks and traps the Chu-Nan could throw at him, brute force would always get the job done. He looked at the city of Shanghai, where the remnants of the Council of China met, and decided that that city would be taken, no matter what the cost. Near twenty five thousand soldiers marched, to do his bidding.

They were met with Zhuge-Nu crossbows. They were met with crazed Chu-Nan fanatics. They were met with a desperation that only those trying to protect the city they knew as home could possibly muster. But the Zhou army would not be denied. Like a storm, the Zhou barbarian and levy hordes gathered around the walls of Shanghai. And like a storm, they broke the city, captured it, and burnt the Council Palace to the ground.

(-1 000 Chu-Nan Zhuge-Nu, -4 000 Chu-Nan Regulars, -6 000 Zhou Skirmishers, -2 000 Zhou Horse Demons)

But as that vast army exalted in its victory, the generals could not help but wonder: Where were the Chu-Nan main armies?

That question spread like wildfire among the troops, among the generals, among everyone there was, for not even the Chu-Nan civilians knew what their army was doing.

However, the army showed at the gates of an already sacked Lanitan, led by Zhuge Liang. And the Zhou Emperor trembled. While his forces were off in Shanghai, the Chu-Nan were upon him. And for him, then, everything fell apart. The Zhou Emperor escaped the second fall of Lanitan, but by then, the Chu were reading to the Zhou peasants excellently crafted propaganda, explaining that the Chu Emperor Xiao, now dead, would have given anything to make the lives of the Zhou peasants better. The Zhou armies headed home, but they would not reach that place fast enough. And the Chu-Nan were already there.

(-7 000 Chu-Nan Skirmishers, -2 000 Chu-Nan Regulars, -3 000 Zhou Skirmishers, -2 000 Zhou Horse Demons)

The Zhou nationalists made the Chu-Nan pay for every step they took, but they suffered for the fact that the Chu-Nan propaganda had, if not turned the Zhou people to their side, pacified them.

Everything fell apart from there.

The Zhou were pushed back. The Zhou Emperor was unable to retreat fast enough, and was killed, and, soon enough, all of central Zhou was either in anarchy, or in Chu-Nan hands. The Zhou remnants, unattacked at Shanghai, held to the city, and consolidated in Koryo and on the Yellow Sea coast, but they seem doomed. Many of the Zhou ‘Horse Demons’ flee back to their native lands.

(-11 000 Chu-Nan Skirmishers, -2 000 Chu-Nan Regulars, -1 000 Indian Regulars, -9 000 Zhou Skirmishers, -2 000 Zhou Teo-Wakan Warriors, -8 000 Zhou Horse Demons)

The formality of surrender has not been concluded, and both sides put on a good show, but the truth is readily available. The Stick War is all but over. The Chu-Nan won.

NPC Diplomacy

To: Zhou
From: Wu Taiwan


We declare that we no longer have a part in your conflict.
 
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OOC

Stats done. Other front page things will be done in a while.

@Kal'thzar: You can't spend 4 eco in one turn on Education. Read the rules. I banked the extra two.

@Nuclear kid: Your orders were somewhat confusing, as you seemed to want to spend one eco to make a second eco center, and then respend that point, along with a point you would get from building that second eco center, so I just gave you a second eco center.

Interesting turn, that one. May this next turn be the one the IT ends. The mod commands it.
 
Very nice update. Will you be updating the religion map any time soon?

From: Celtic Empire
To: Lusitanian interlopers styling themselves the Kingdom of Brittany


Surrender immediately and you will be spared. If you do not surrender, all Lusitanians will be exterminated. We will not suffer Celts to be ruled by Lusitanian dogs.
 
Map doesn't show any of my expansion in the north to the banks of the Brahmaputra and to the east, or my occupation of the Seychelles.

EDIT: Very nice update BTW :thumbsup:
 
mow that i can play.. whats a good way to start? Do i have communications rdy or can I fund a sea expedition to do so... Can I gain nearby land with a good story or wat? A shaky start but trust me... I'll improve.
 
Will you be updating the religion map any time soon?

I don't see much of a point, as the IT is all but over, and after the BT, things will be quite different.

Map doesn't show any of my expansion in the north to the banks of the Brahmaputra and to the east, or my occupation of the Seychelles.

Fixed.

mow that i can play.. whats a good way to start? Do i have communications rdy or can I fund a sea expedition to do so... Can I gain nearby land with a good story or wat? A shaky start but trust me... I'll improve.

You could start doing diplomacy with people near you. However, you only know Mercia and Wessex, and very vaguely, at that. Orders are what give you more territory. For more information on orders, read the rules on the first page of this NES.

To: Celtic Empire
From: Brittany


<As the Farow is actually playing Wessex, now.>

We will never surrender!
 
Thanks Imago.
 
I suppose I'll try to start:

:::::

Leader Branazz of Stockholm has ordered 3/4 of his troops (5000 I believe) and 1/4 of the navy to go on an expedition of the Souther Swedish Coast and claim the land from the Barbaric Tribes that inhabit it. He declares this the NORSEMEN WARS and hopes to gain further access to the Baltic Sea by doing so.

Also, the 1 eco point that remains unbanked is to be used for setting up trading posts deeper inland of sweden and Norway so they have better access to valuable bear furs. 1 banked Eco point is to be used to build Trading Vessels to transport goods to other nations.

(Did I do this right. Sounds right to me but I dont know... I have low-self esteem :sad: )
 
From: Celtic Empire
To: Citizens of the Imperial Province of Armorica, temporarily under the control of the Lusitanian dogs


Do not forget your loyalties. The Empire will inevitably regain control of Armorica. To help your empire, you must resist. Kill the Lusitanians wherever you find them. Know that when we regain our province, those who resisted will be rewarded richly for their loyalty to the Celtic Empire and the Celtic people. Those who collaborated will be killed for their disloyalty. Above all, do not lose hope. The Empire is coming to liberate you.

OOC: Did Farow send orders for both Lusitania and Wessex this turn?
 
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