[continued from previous post]
So now it's time to build up our economy and prepare for the next war by building some catapults.
Our Flanking I chariot managed a lucky retreat attacking an archer at low odds earlier and gained a level. I decided that this would be the Medic III unit. Yes, it needed Combat I to get to the Medic promotions, but with +20 exp, it would need just 1 more exp to become level 6 and get Medic III. We could use a medic unit for our next war, and using a chariot for this purpose means the unit would have 2 movement points and almost no chance to defend in a stack and die.
So the chariot got promoted:
By the way, we researched Currency after Monarchy because CoL wasn't available until we got Priesthood from Saladin. After discovering it, I checked if we could trade it for Calendar:
Brennus liked his Calendar a lot, I guess. Must be really useful for forecasting every year's Winter Solstice
Getting Calendar is good for Boston, so I agreed and tried to see if we could recover our money by asking for a gift of 50 gold after that. Unfortunately, he's not so generous with his help this time
Well, too bad. CoL was researched next for the cheap courthouses.
Then we got our next GP, a GE:
I had expected a GM or a GS. We got a GE by luck, I guess. I wonder what he can be used for. Rushing a wonder (Sankore/Kremlin/Pentagon)? Or lightbulbing Machinery? I'm leaning towards the latter option because Machinery is not cheap, highly valued by the AI and does not lie along the Education/Liberalism route.
Anyway, Damascus Relocated was built 1 tile east to get the fish:
And Brennus came to us offering a trade:
That reminded me. I hadn't been checking the resource trade screen. That shouldn't have been the case, especially since we could do with more happiness. Luckily our cities hadn't grown into the post HR and wine (heh
) happiness caps yet so we didn't lose out from this mistake.
This round ended after the discovery of CoL. Our 3 core cities have built several catapults and a few of them are still moving towards Mecca, the base from which our next campaign against Medina would be launched.
I am switching our core cities to economic builds (market in Washington and courthouses in New York and Boston). Once most of the catapults we have reach Mecca, we should be ready for the next war. And, as you can see, Mecca's borders have expanded thanks to the library we chopped there and the city can work the mined gems soon for more economic boost.
This is how we stood technologically:
We have CoL on both Saladin and Brennus and the latter has nothing on us. What should we research next? Metal Casting for cheap forges? CS for Bureaucracy? The latter would improve our economy, which I think is quite important right now.
Speaking of that, there's also the question of a bigger research strategy. We are playing a trade route game, so getting intercontinental trade routes up quickly is important. We can go the Education route (CS -> Paper -> Education) and get Liberalism to grab Astronomy as free tech. But we need Optics for that, for which we need Metal Casting, Compass and Machinery (and again I stress that the GE can help with the last
). Now, which is more important, Bureaucracy earlier or Optics earlier (and a chance and circumnavigating the world, of which the resultant +1 naval movement would be useful for future intercontinental campaigns)? Something to think about there. Remember, we have no idea how advanced the other continent is so circumnavigating the world and getting Liberalism are both chancey endeavours.
Here's the map of our continent:
The southern coast of the continent is falling into our hands, but Brennus is controlling much of the rest of the continent. We will need to take him down asap, which makes establishing contact and trade routes with the other continent even more urgent. Saladin's culture seems to have disappeared from around the stone city site, so Brennus might now be controlling that part too. I'm sending a unit there to check it out.
Anyway, regarding the NE issue, Mecca is looking like a decent GP farm site (1 corn, 1 clam and irrigated grasslands) so we can build the NE there if we want to have more control of the GPs we get in the later part of the game. Or if we want to exploit the many (different) GPPs we are already getting in Washington, we could build the NE there now. Any thoughts on that?