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#1 |
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Warlord
Join Date: Jan 2006
Location: Montréal
Posts: 158
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As work is going well, I decided to ask about the features you'd want to be in v1.0 of TAM Warlords. Of course, all that will be in TAM 1.97 will be in there too. The new religion system, revamped civics, etc.
Keep it to "adjustments" in here, as other threads will be open for "bigger" changes in TAM (ie.: Civics). As for now, I'll try to have TAM Warlords ready next week, unless there's some major problem.
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TAM... That's all there is to say... |
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#2 | |
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Prince
Join Date: Nov 2005
Posts: 435
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#3 |
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It Stinks!!!
Join Date: Mar 2006
Posts: 833
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Of course they'l be in! Vassals and Great Generals were very important in the Ancient Mediterranean.
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Working on a new sig... |
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#4 |
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Warlord
Join Date: Jul 2006
Posts: 135
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great news laurino! good work getting tam to warlords!!
whoop, talk about embarrasing, i had rembered drtad saying that he was working on getting TAM to warlords, my greatest apologies Laurino, I did not mean to offend!
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my scenario for warlords! "Sacred cows make for the tastiest hamburgers"~Abbie Hoffman Last edited by Quantumf8; Oct 14, 2006 at 12:24 AM. |
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#5 |
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Warlord
Join Date: Nov 2005
Location: Los Angeles, CA
Posts: 295
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I noticed that 1.97 has a couple of changes with the Javalineers. Probably best to play test those. But I thought I would note that there were a number of ideas posted in the Javalineer rush thread a while ago. For example:
Palaces provide +25% defensive bonus |
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#6 |
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Emperor
Join Date: Oct 2001
Location: Behind You!!!!
Posts: 1,020
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Could y ou tweak the vassle code? For example the issues being raised about vasslization bringing you into a war with a friendly nation without the option to make a cease fire first, etc.
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My little Modmod for Fall From Heaven Modular Expanded Civ Flavor Mod Link now includes a Wild Mana Version! Say no to Democracy and send the U.S.A. back to its roots http://www.wimp.com/thegovernment |
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#7 | |
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It Stinks!!!
Join Date: Mar 2006
Posts: 833
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Quote:
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Working on a new sig... |
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#8 | |
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Warlord
Join Date: Jan 2006
Location: Montréal
Posts: 158
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Quote:
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TAM... That's all there is to say... |
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#9 |
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Warlord
Join Date: Jul 2006
Posts: 139
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Since you are going to use great generals, have you removed the dumb and gimmicky hero units?
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#10 |
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Chieftain
Join Date: Feb 2004
Location: New York, NY
Posts: 51
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I think Heroes and Great Generals are going to get along very well together. Heroes are great flavor units, one of many that help differentiate TAM from the boxed Warlords scenarios.
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#11 |
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Warlord
Join Date: Jul 2006
Posts: 139
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Its just stupid using one supertough guy for over a thousand years.
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#12 | |
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Warlord
Join Date: Nov 2005
Location: Los Angeles, CA
Posts: 295
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Quote:
I like the heros -- the give more flavor. However, I don't think their special abilities are good enough. I generally end up not attacking with them so I can use their healing -- that doesn't feel right. The heroes in Fall from Heaven are great, but more evokative of fantasy than history (they gain one XP a turn for the first hundred turns). Perhaps they should heal just the square they are in and gain XP twice as fast as everyone else? |
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#13 |
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Prince
Join Date: Mar 2005
Posts: 517
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I like the idea behind Army promotion for military units.
If possible, I suggest to implement a similar idea ("determination" promotion?) for civs having gems/gold/silver in their resources pool. In ancient times, soldiers fought better if they were well payed and motivated, and several wars started to control rich mines, more then iron/copper/tin ones. It should add more intrigue to gameplay.
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"Don't be afraid" (J.P.II) |
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#14 | |
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Chieftain
Join Date: Feb 2004
Location: London
Posts: 95
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Quote:
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#15 |
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Warlord
Join Date: Jan 2006
Location: Montréal
Posts: 158
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Heroes are there to stay
![]() But the way they are now, they don't have hero stats... They merely look as field marshals, as it was written in previous posts. They will "stand out" in next versions.
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TAM... That's all there is to say... |
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#16 | |
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No, no, please. Please.
Join Date: Mar 2006
Posts: 2,145
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#17 |
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TAM Fanatic
Join Date: Jun 2006
Posts: 45
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Short question:
Is it possible to have Civ Warlord installed and still play TAM Non-Warlord version? Since i only play TAM when it comes for Civ4 i did not test Warlords yet, i will when TAM Warlord will be released though :P |
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#19 |
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Shqyptar
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Laurino, let me know if you need help with the next version of TAM. I have some Python code to convert to WL, and I should also fix the Merchant Vessel issue once and for all.
PM me, or email me, and let me know your plans and how I can help out.
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#20 |
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Prince
Join Date: Nov 2005
Posts: 435
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Any update?
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