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#1 |
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Chieftain
Join Date: Oct 2006
Posts: 85
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One good thought, one bad...
I love the art work and the music for this mod. The portraits of the various leaders are far more elegant and interesting than the dopey "Disneyland heads" of vanilla Civ. And the music for the various civs is very descriptive, really sets the tone for that civ. The Calabim theme is disturbing almost to the point of being nauseating- which is just perfect after you've read the backstory.
Ok, I know I'm not going to get anywhere with this. I've read other posts, I know it's just how the mod is and I don't expect it to change. But I @#%! hate the @#$! barbarians. It's not just a question of having more units. You can through all the warriors you like at a hill giant, and it won't matter. It's like trying to throw enough beef into a meat grinder to choke it. You're just going to wind up with a lot of hamburger. Units show up early, powerful, and numerous that are just too strong to be beaten by anything I could even theoretically have. It's all well and good to say "just stay out of their way", but they quickly choke off ANY development or exploration. It may make sense for the game setting, or for fiction based on the backstory. But in terms of gameplay, it's neither fun nor challenging, it just means a trip back to the main menu for a do over. I'm sure this has all been hashed out before- in fact, I know barbarian comment has. Just wanted tovent a bit, and add my 2 cents to the mix. |
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#2 |
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Chieftain
Join Date: Dec 2005
Posts: 26
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The barbarians can be a bit annoying at times - but I have become used to them and the challenges they come with.
How you deal with them depends on which civ you play - but yes the early game is a battle for survival (at least with raging barbs) If you want to take a break from fighting of those pesky barbs you could choose one of the civ's with the barb trait or choose 'no barbarians' |
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#3 |
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Chieftain
Join Date: Oct 2006
Posts: 85
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Well, that's sorta the problem. Turning barbs off altogether always feels like a cheat to me. And honing your early units fighting 'em is a part of the game that I like- can't do that if you ARE a barbarian lol. It' just that there only seems to be two options with FFH. You can either turn em off or run for your life until the mid game. Really tricky to make anything else work.
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#4 |
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NekoChan
Join Date: May 2006
Location: Rio de Janeiro - RJ - Brasil
Posts: 1,077
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Nah, I always do well in games (I play barbs turned on) widhout barbarian trait civs, just stay in your borders and always have a heavy patrol, when you´re going to expand go with some extra units. Scout the terrain so you know where the dangerous ones are (Spiders, Giants), be carefull and you will survive fine...
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#5 |
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Master of Points
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I always play with raging barbarians and I dont have a problem with the barbs. If I want to kill the animals I go for Hunters, if I get Orthus on me I defend till I can beat him.
I think its a good addition that spices up the early game, and makes it a bigger thing to create your 2nd city. You have to prepare more for expansion. And I dont attack Hill giants until I can defeat them, no point wasting troops.
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GreyFox.ME - a blog about Gaming and Me | Latest Article | Latest Comic | Latest Image | Latest Video @GreyFoxMe | ~SolidDread | Read Welcome To China! | My Mods | Chat about FfH stuff @ #erebus |
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#6 |
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Šumar
Join Date: Dec 2005
Location: Croatia
Posts: 2,008
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I don't have problems with barbs either.
Goblins and spearmans are weak. Hill Giants (and Animals) wont enter your borders Lizardmans can't pillage, so just fortify in your city and let him attack and die. Most people miss that lizardmans cant pillage and risk their units for nothing. Then there is orc slaying promotion. And shock is useful too as most barbs are melee (note that lizardmans and goblin count as orcs) For Orthus... Well that IS problem. But only for one player. And I often manage to kill him when he is crazy enough to charge in my city. He stays injured and I kill him in counterattack with 3-4 warriors. |
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#7 |
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Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
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If you want a milder barbarian experience, you could chose a map with "pressed" shoreline or medium to higher water level, or more civs than normal. There will be less area for barbarians to spawn.
When moving out to build a new city, I usually take 2 warriors and a scout along with the settler. One or two of the escort will die, but you can make it to your city spot if you are careful.
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Fall From Heaven II |
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#8 |
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NekoChan
Join Date: May 2006
Location: Rio de Janeiro - RJ - Brasil
Posts: 1,077
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I use 2 warrior If I am sure the area is protected (cities around or scouted 5 turns before, etc) or 3 warriors and 2 going ahead if it´s a new area...
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#9 | |
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History junkie
Join Date: Dec 2005
Location: Fairfax county VA, USA
Posts: 11,236
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Quote:
I just reload if i lose a settler... its the only thing i reload for and its quicker.
__________________
A citizen of America will cross the ocean to fight for democracy, but won't cross the street to vote in a national election. - Bill Vaughan My Political Alignment: Economic Left/Right: -3.50 Social Libertarian/Authoritarian: -4.67 |
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#10 |
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Goddess
Join Date: Feb 2006
Posts: 3,771
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and its cheating and doesnt work in multiplayer lol
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#11 | |
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History junkie
Join Date: Dec 2005
Location: Fairfax county VA, USA
Posts: 11,236
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Quote:
__________________
A citizen of America will cross the ocean to fight for democracy, but won't cross the street to vote in a national election. - Bill Vaughan My Political Alignment: Economic Left/Right: -3.50 Social Libertarian/Authoritarian: -4.67 |
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#12 |
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Determined
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
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It's an unfair adavantage, that much is true. The AI can't reload when they lose their settler escourts to freak hill giant placement. As well turn down the difficulty a notch.
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Mind Archmage in NotW XXVIII. |
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#13 | |
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History junkie
Join Date: Dec 2005
Location: Fairfax county VA, USA
Posts: 11,236
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Quote:
Besides the AI gets an insane bonus against barbs on all levels. I just dont want to restart, and if i lose a settler early on it makes the game less fun.
__________________
A citizen of America will cross the ocean to fight for democracy, but won't cross the street to vote in a national election. - Bill Vaughan My Political Alignment: Economic Left/Right: -3.50 Social Libertarian/Authoritarian: -4.67 |
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#14 |
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Court Jester
Join Date: Jul 2006
Location: Minnesota USA
Posts: 2,139
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I never ever ever reload.
I will start over, but never reload. I'm want to admit defeate early if i lose a settler that'll set me back too far - but i wont reload that same game. My theory is, If i reload, so does everyone else (AI) so its fair for all involved. I tend to use the quickness of my first built settler to build a second city rather close - then (in .16 i build close to four warriors, and a settler, and THEN expand, repeat a few times. The sheer numbers of warriors let me expand pretty much wherever - because even if i lose a few battles, they'll never get to that settler - who will keep moving and plant a city where i tell it to. -Qes
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Every court has its Jester, every circus its clown. But for those who wear the motley, always a tear behind the smile rests, always a wish for the curtain to finally fall. With the freedom of inconsequentiality, Wisdom's blessings imprison him forever alone behind the veils of laughter and mirth. -Qes The Pants Rule |
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#15 |
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Goddess
Join Date: Feb 2006
Posts: 3,771
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ya, if i reload once whats to stop me from reloading when i lose a prized warrior on 99% odds?
it ruins the game for me atleast, because its cheating. if i lose my capital then i know its because i risked too much, if i lose a settler its the same thing. i never lose settlers myself, i always create a path of units to the spot i want to go beforehand, only way i ever lose them is if i forgot about a unit nearby |
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#16 | |
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History junkie
Join Date: Dec 2005
Location: Fairfax county VA, USA
Posts: 11,236
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Quote:
I dont reload on anything else EVER.
__________________
A citizen of America will cross the ocean to fight for democracy, but won't cross the street to vote in a national election. - Bill Vaughan My Political Alignment: Economic Left/Right: -3.50 Social Libertarian/Authoritarian: -4.67 |
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#17 |
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Master of Points
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As my MP opponents might know, I expand very late and focus all my attention on my capital early. I go for a religon very quickly and I secure my territory. I do not want those pesky barbarians to destroy my cottages/villages/towns. That could mean someone like sureshot gets the religion instead. :P
So I focus on getting the capital to max size in population, effectivity and commerce making. I do NOT switch civic until I have a religion, if you lost your religion by 1 turn because you switched civic you are gonna regret it. And there is not really any civics that will help me get the religions faster early on. And I do not build any settlers yet. Once my capital has a religion and my surroundings are secure, then I will build a 2nd city. (I've probably kept some units patrolling the area to keep it clean from barbs by now aswell, and I might even have a road leading its location) And Xanikk, you should really try to never reload sometimes. I used to play like you when I started playing Civ3 but (partly thanks to the GoTM) I stopped and its much more fun to play without "cheating". You learn more, and its more rewarding to come back from a setback then to cheat your way through it.
__________________
GreyFox.ME - a blog about Gaming and Me | Latest Article | Latest Comic | Latest Image | Latest Video @GreyFoxMe | ~SolidDread | Read Welcome To China! | My Mods | Chat about FfH stuff @ #erebus Last edited by Grey Fox; Oct 14, 2006 at 05:12 PM. |
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#18 | |
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History junkie
Join Date: Dec 2005
Location: Fairfax county VA, USA
Posts: 11,236
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Quote:
__________________
A citizen of America will cross the ocean to fight for democracy, but won't cross the street to vote in a national election. - Bill Vaughan My Political Alignment: Economic Left/Right: -3.50 Social Libertarian/Authoritarian: -4.67 |
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#19 |
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Chieftain
Join Date: Dec 2005
Posts: 26
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I usually build 3 cities, meanwhile I take a few growth techs that a apply to the land and then go for religion. Unless I am forced into military action by ai or babarian, then I focus on a straight line to religion and make sure my armies holds up.
But then again thats the fun of the game - its different everytime :-) decisions...decisions.. |
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#20 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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