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Old Oct 30, 2006, 03:38 PM   #1
plonzo
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Best use for Great General?

Fighting succesfully gives you Great Generals. Haven't found out yet how to use them best. Make military academies, turning into a warlord, or make him military advisor. Any thoughts?
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Old Oct 30, 2006, 03:57 PM   #2
tiznoast
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after the patch, the military academies are going to be MUCH more attractive.

right now, however, I invariably just make them into warlords - attached to my best unit in a small stack of the best units I have to spread the experience around a bit - but not too thinly.
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Old Oct 30, 2006, 03:57 PM   #3
Bjorn190
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warlord + heroic epic

after patch, perhaps military academy or advisor
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Old Oct 30, 2006, 04:01 PM   #4
SpartanEvolved
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Well, I use them for academies, then instructors.
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Old Oct 30, 2006, 05:49 PM   #5
flamingzaroc121
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i always use one for an attachment so i can get a level 6 unit for westpoint, but after that, it depends
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Old Oct 31, 2006, 05:38 PM   #6
GoodSarmatian
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The first is used for a Medic 3 Warlord, the others join the HE city as instructors or are attached to high level units, so I can upgrade without losing exp.
Now with the patch I might build a military academy or two. They are better, and I'll be getting more Generals on Epic.
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Old Oct 31, 2006, 08:54 PM   #7
Loki cdn
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The first I use to attach to an unit to get that 6th Level. I might change that with the patch and go for the military academy first. Second was MA in my best production city. All others become instructors in that city. Nothing like producing 17XP units in the later stages of a game.
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Old Nov 02, 2006, 07:32 PM   #8
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Don't forget that despite the boost to the Military Academy, you now have to research Education before you can build it.

I go for:

1st - Instructor (+2ex new units) highest production city.
2nd - Warlord ( ready to get the Heroic Epic).
3rd + 4th Mititary Academies in top two cities.
5th + Instructors in MA cities.
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Old Nov 03, 2006, 11:52 AM   #9
Lord Olleus
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Quote:
Originally Posted by Loki cdn
The first I use to attach to an unit to get that 6th Level. I might change that with the patch and go for the military academy first. Second was MA in my best production city. All others become instructors in that city. Nothing like producing 17XP units in the later stages of a game.
I've done better. Played as Cyrus and got 11 GG in the whole game. By the end, my capitol could pump out tanks with commando.
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Old Nov 03, 2006, 11:55 AM   #10
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Quote:
Originally Posted by Lord Olleus
I've done better. Played as Cyrus and got 11 GG in the whole game. By the end, my capitol could pump out tanks with commando.
What level was that on?
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Old Nov 03, 2006, 12:29 PM   #11
^alon^
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first GG i use to build academies, the next ones i use as an instructors
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Old Nov 08, 2006, 04:51 PM   #12
abuaftab
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What is the difference between instructors and military academies?
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Old Nov 09, 2006, 03:22 AM   #13
Thedrin
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A military instructor gives 2 XP to every unit built in the city. It can also give you the 3 beakers if you run representation or 2 culture if you have the Sistine Chapel. You can have multiple instructors in one city.

A military academy gives you a 50% bonus to production when building military units. It also gives 3 culture. You can only have one military academy in each city.
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Old Nov 09, 2006, 05:55 AM   #14
kazapp
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Quote:
Originally Posted by tiznoast
right now, however, I invariably just make them into warlords - attached to my best unit in a small stack of the best units I have to spread the experience around a bit - but not too thinly.
Take your best unit out of that square and attach the GG there instead, that way you won't have to spread the experience around at all.
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Old Nov 09, 2006, 12:16 PM   #15
Stolen Rutters
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The problem with settling my GGs is that I always get the first few before I have the tech for the military academy (Education). That leaves the only choices as the military instructor (+2 exp) and the Warlord (unit). Of course, the military instructor wins out 9 times out of 10.

Rather than attach a Warlord to the best unit, sometimes I will attach him to the early Warrior that maxed out experience killing barbs (@10xp) so he can upgrade for free to Maceman or better. Otherwise, he would just spend most of the game being a happiness reducer deep in my territory. It's a cheap way to get that one extra combat unit (it's cheaper to replace a defensive unit than a combat unit). You never know, it might be that unit that takes that city one turn earlier than otherwise, saving someone else who would have had to suicide into the reinforcements (not to mention the power points you get from the more modern unit). It doesn't make as much sense if the low tech unit didn't have experience of course.

It's giving up a military instructor or academy, though, so it's more for fun than a real advantage.

Last edited by Stolen Rutters; Nov 09, 2006 at 12:21 PM.
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Old Nov 09, 2006, 12:18 PM   #16
Lord Olleus
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Quote:
Originally Posted by Panda
What level was that on?
Prince, normal speed, pangea, standard size.

Imperialistic owns.
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Old Nov 09, 2006, 12:27 PM   #17
Eggolas
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Medic 3 promotion first off for a two-movement unit. After that, it depends on how far ranging my warfare becomes. I might need a second Medic 3.
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Old Nov 09, 2006, 12:33 PM   #18
Stolen Rutters
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Medic 3 on a 2 movement unit... that. might. work.

Wow, you're a genius. I need to try that tonight. Attack mode ON!
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Old Nov 09, 2006, 12:33 PM   #19
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Early in the game, only barracks gives mil bonus(+3xp or 1 promotion). So have a single instructor means you can produce +1 level unit(+5xp or 2 promotions) in that city. That makes a HUGE difference when everything is so scarce. They give such boost to the quality of your forces. So I always settle the first 2 GGs in my 2 most productive cities early.

After you get education, run some calculations on your HE city, if adding a MA will mean producing 1 knight per turn Vs. 1 knight every 2 turns, DEFINITELY build that MA.

Warlord unit is fun though. After I have couple of instructors, i would assigned the 3rd GG to a mounted unit, get flanking I&II + tactics+leadership and go kick ass.
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Old Nov 09, 2006, 12:35 PM   #20
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Quote:
Originally Posted by Lord Olleus
Imperialistic Owns
Imperialistic + Charismatic Owns even more.
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