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#1 |
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Warlord
Join Date: Jan 2004
Posts: 289
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Any new strategies for 2.08?
Hello all. I guess everyone is busy trying out the new patch, but have any of you figured out yet any new tips/tricks/stratagems to take advantage of the extensive rules and AI changes? New slingshots? New rushes? Anything?....
I'll check back later - now back to the game....
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"Simplicity is the highest goal, achievable when you have overcome all difficulties." F. Chopin |
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#2 |
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Warlord
Join Date: Oct 2006
Posts: 181
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Step 1: Pick Augustus.
Step 2: Win. Domination is the victory to go for. Praetorians will crush 2 or 3 civilizations, no problem.. and with creative and organized, your newly captured cities will grow fast without slowing down your economy. I find myself keeping more cities than I raze now, because the AI puts them in better locations. |
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#3 | |
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Deity
Join Date: Jan 2006
Posts: 2,267
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Quote:
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#4 | |
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Warlord
Join Date: Jan 2004
Posts: 289
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Quote:
1. Did you used to play as Augustus pre-patch? What level? 2. Do you find yourself building more libraries now? When and in what cities? And I've also definitely noticed that the AI has gotten a lot better at placing cities than they used to be. I would think that, all things being equal (which they never are), this would benefit Cre and Org leaders disproportionately, since they have traits which match up better with keeping cities, rather than razing them. Conversely, I think that Agg and Imp may have gotten a downward bump, relatively speaking. (Then again, with more GGs now, all warmonger traits seem enhanced. Of course, with those cheap Expansive workers.... )
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"Simplicity is the highest goal, achievable when you have overcome all difficulties." F. Chopin |
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#5 | |
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Warlord
Join Date: Oct 2006
Posts: 190
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#6 | |
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Charter Member:TCOGTUI
Join Date: Dec 2005
Location: Renting-a-tent
Posts: 1,849
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Quote:
Check your shoe, you may have stepped in something.
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KOYAANISQATSI Art is free. It stimulates the viewer to insert their own meaning, their own value ~ Godfrey Reggio |
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#7 | |
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Warlord
Join Date: Oct 2006
Posts: 181
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Quote:
2. Yes.. I build a library in pretty much every city. It's good to help get a second border push, and more science is always good. Like I said, the saved hammers equals more Praetorians! Unfortunately, so far the better AI city placement looks like it won't knock you down difficulty levels as originally thought. The AI just doesn't seem to build many units.. which just means you're going to have better cities to capture than in 1.00. Of course if you're a pure builder, it could be trouble. My second game, the shoe is on the other foot.. as I'm now Hannibal with Augustus as my neighbour. He even hooked up iron and had Praetorians out before I had 4 cities. Unfortunately, he didn't understand the concept of building a lot of them, and I wiped him out with mere axemen. Alas, the AI is still dumb! |
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#8 |
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Trusted Advisor
Join Date: Apr 2006
Location: Germany, The Horned City
Posts: 5,170
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Aah, I dropped from Monarch in vanilla to Ptince in Warlords, and was just abou going back to Monarch.
Now with the patch I'll stay at this level for some more time. Dependet too much on the CS slingshot... Currently looking for a way to get Feudalism early, now Bureaucracy has high upkeep and Machinery lost some of it's importance. |
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#9 |
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Deity
Join Date: Jun 2006
Location: Michigan
Posts: 2,100
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Only have one game in progress since the patch. It seems different but I can't put my finger on it.
The starting screen gave me Qin and a continents map versus Julius just north of me and Ragnar farther north on my continent. I always play standard size, normal speed, random everything and shuffle map to keep the game more like a box of chocolates. I have been playing more resource denial on this game, but I think it's more to do with this particular map than the changes to the AI. I didn't stop him from settling near copper since it was closer to him but I successfully made a mad dash to keep the local Iron and horses out of the hands of the Romans and cut him off from the southern end of the continent. Perpetual war to keep that copper unusable and to keep them from expanding around my borders to the wide open fog to my south (at least six decent city spots to settle at my leisure... a veritable builder's dream), and I plan to capture that city before they get longbowmen but they seem to spit out archers faster than I can take them out. RL gets in the way so I am still growing through Alphabet. That Iron should help matters. |
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#10 | |
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Deviant Mind
Join Date: Feb 2006
Location: Philadelphia
Posts: 5,395
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Quote:
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"Playing an SG with pholkhero is so much fun that you hardly notice that you've lost." -pigswill Tolerance for Jedis "As a matter of fact, i think someone's going to help the crap out of those kids." -Hal What exactly IS a Sword of Density? er--Denstiny? |
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#11 | |
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Veteran QB
Join Date: Nov 2005
Location: Cheering For Mr Sanchez
Posts: 2,634
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Quote:
Just expand and then expand some more, and then some more..Its not important being particularly scientifically advanced as long as your not too far behind miltarily. The science will ALWAYS come later (as Civ is still basically won by having more land than anyone else, with the point being that with a huge map, and all tiles on an average basis being equal, that more tiles to work equals more commerce, food and production), and most games are for all intents and purposes won around 1700AD, when you can out produce, and outtech anyone else easily. The main problem then comes with newly formed permanent alliances. Every game is different, so this can be accomplished through culture, diplomacy, trade, alliance and conquest, and generally a mix of them all. I don't advocate this as a particularly brilliant or sound strategy, but it generally works for me, and doesn't rely on anything (slingshots, slavery exploits, unique unit rushes or particular nations) as some examples. Adjust on the fly, play each civ on its own merits, but expand...huge maps/ marathon/ monarch / shuffle / random civ / aggressive ais / permanent aslliances / lock modified assets.....produce a decent enough range of games to keep me coming back for more
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:- Sunday Night Football vs The Vikings:- " The Bears Defence has some of the best Strippers in The NFL" ![]() Who else but John Madden |
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#12 |
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formerly Robo Kai
Join Date: Dec 2005
Location: Philippines
Posts: 2,302
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I hate fractal and when combined with the new patch makes for a really tough game.
I played as Alex recently and because the fractal script made a 70% land 30% water pangaea-like map (real Earth, for reference is 30-35% land) coupled with the stronger AI made me go to space. What's ironic is that 16 turns before I launch, Gandhi builds the UN and I vote myself winner 8 turns later, which means I don't win by space. ![]() Strategy hasn't changed much. Except I build less trebs and more catapults now when both are available. |
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