Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions

Notices

Reply
 
Thread Tools
Old Nov 01, 2006, 02:54 PM   #1
bovinespy
Warlord
 
bovinespy's Avatar
 
Join Date: Jan 2004
Posts: 289
Any new strategies for 2.08?

Hello all. I guess everyone is busy trying out the new patch, but have any of you figured out yet any new tips/tricks/stratagems to take advantage of the extensive rules and AI changes? New slingshots? New rushes? Anything?....

I'll check back later - now back to the game....
__________________
"Simplicity is the highest goal, achievable when you have overcome all difficulties."

F. Chopin
bovinespy is offline   Reply With Quote
Old Nov 01, 2006, 03:42 PM   #2
Nilmerf
Warlord
 
Nilmerf's Avatar
 
Join Date: Oct 2006
Posts: 181
Step 1: Pick Augustus.
Step 2: Win.

Domination is the victory to go for. Praetorians will crush 2 or 3 civilizations, no problem.. and with creative and organized, your newly captured cities will grow fast without slowing down your economy. I find myself keeping more cities than I raze now, because the AI puts them in better locations.
Nilmerf is offline   Reply With Quote
Old Nov 01, 2006, 03:47 PM   #3
ohcrapitsnico
Deity
 
Join Date: Jan 2006
Posts: 2,267
Quote:
Originally Posted by Nilmerf
Step 1: Pick Augustus.
Step 2: Win.

Domination is the victory to go for. Praetorians will crush 2 or 3 civilizations, no problem.. and with creative and organized, your newly captured cities will grow fast without slowing down your economy. I find myself keeping more cities than I raze now, because the AI puts them in better locations.
I used to raze every ai city that was horribly placed and didn't go with my city plans for the world.
ohcrapitsnico is offline   Reply With Quote
Old Nov 01, 2006, 04:04 PM   #4
bovinespy
Warlord
 
bovinespy's Avatar
 
Join Date: Jan 2004
Posts: 289
Quote:
Originally Posted by Nilmerf
Step 1: Pick Augustus.
Step 2: Win.

Domination is the victory to go for. Praetorians will crush 2 or 3 civilizations, no problem.. and with creative and organized, your newly captured cities will grow fast without slowing down your economy. I find myself keeping more cities than I raze now, because the AI puts them in better locations.
That's for sure! I posted in another thread that I think he's my newest favorite leader (used to be Qin in Vanilla and Hannibal in pre-2.08 Warlords). But I'm trying to get a little more under the hood:

1. Did you used to play as Augustus pre-patch? What level?
2. Do you find yourself building more libraries now? When and in what cities?

And I've also definitely noticed that the AI has gotten a lot better at placing cities than they used to be. I would think that, all things being equal (which they never are), this would benefit Cre and Org leaders disproportionately, since they have traits which match up better with keeping cities, rather than razing them.

Conversely, I think that Agg and Imp may have gotten a downward bump, relatively speaking.

(Then again, with more GGs now, all warmonger traits seem enhanced. Of course, with those cheap Expansive workers.... )
__________________
"Simplicity is the highest goal, achievable when you have overcome all difficulties."

F. Chopin
bovinespy is offline   Reply With Quote
Old Nov 01, 2006, 04:10 PM   #5
Barney's_Soul
Warlord
 
Join Date: Oct 2006
Posts: 190
Quote:
Originally Posted by Nilmerf
Step 1: Pick Augustus.
Step 2: Win.

Domination is the victory to go for. Praetorians will crush 2 or 3 civilizations, no problem.. and with creative and organized, your newly captured cities will grow fast without slowing down your economy. I find myself keeping more cities than I raze now, because the AI puts them in better locations.
THat's not a new stragigy, people always knew about the overpowered Preytorion :P
Barney's_Soul is offline   Reply With Quote
Old Nov 01, 2006, 11:58 PM   #6
drkodos
Charter Member:TCOGTUI
 
drkodos's Avatar
 
Join Date: Dec 2005
Location: Renting-a-tent
Posts: 1,849
Quote:
Originally Posted by Barney's_Soul
THat's not a new stragigy, people always knew about the overpowered Preytorion :P

Check your shoe, you may have stepped in something.
__________________
KOYAANISQATSI


Art is free. It stimulates the viewer to insert their own meaning, their own value ~ Godfrey Reggio
drkodos is offline   Reply With Quote
Old Nov 02, 2006, 02:42 AM   #7
Nilmerf
Warlord
 
Nilmerf's Avatar
 
Join Date: Oct 2006
Posts: 181
Quote:
Originally Posted by bovinespy
1. Did you used to play as Augustus pre-patch? What level?
2. Do you find yourself building more libraries now? When and in what cities?
1. No, I thought he was weaker than Julius pre-patch. With the boost to Creative and better city placement, the capture and hold strategy with Augustus is more attractive than a raze and re-settle strategy with Julius. I play mostly Monarch, but dropped to Prince first 1.08 game.
2. Yes.. I build a library in pretty much every city. It's good to help get a second border push, and more science is always good. Like I said, the saved hammers equals more Praetorians!

Unfortunately, so far the better AI city placement looks like it won't knock you down difficulty levels as originally thought. The AI just doesn't seem to build many units.. which just means you're going to have better cities to capture than in 1.00. Of course if you're a pure builder, it could be trouble.

My second game, the shoe is on the other foot.. as I'm now Hannibal with Augustus as my neighbour. He even hooked up iron and had Praetorians out before I had 4 cities. Unfortunately, he didn't understand the concept of building a lot of them, and I wiped him out with mere axemen. Alas, the AI is still dumb!
Nilmerf is offline   Reply With Quote
Old Nov 02, 2006, 05:40 AM   #8
GoodSarmatian
Trusted Advisor
 
GoodSarmatian's Avatar
 
Join Date: Apr 2006
Location: Germany, The Horned City
Posts: 5,170
Aah, I dropped from Monarch in vanilla to Ptince in Warlords, and was just abou going back to Monarch.
Now with the patch I'll stay at this level for some more time. Dependet too much on the CS slingshot...
Currently looking for a way to get Feudalism early, now Bureaucracy has high upkeep and Machinery lost some of it's importance.
GoodSarmatian is offline   Reply With Quote
Old Nov 02, 2006, 07:14 AM   #9
Stolen Rutters
Deity
 
Stolen Rutters's Avatar
 
Join Date: Jun 2006
Location: Michigan
Posts: 2,100
Only have one game in progress since the patch. It seems different but I can't put my finger on it.

The starting screen gave me Qin and a continents map versus Julius just north of me and Ragnar farther north on my continent. I always play standard size, normal speed, random everything and shuffle map to keep the game more like a box of chocolates.

I have been playing more resource denial on this game, but I think it's more to do with this particular map than the changes to the AI. I didn't stop him from settling near copper since it was closer to him but I successfully made a mad dash to keep the local Iron and horses out of the hands of the Romans and cut him off from the southern end of the continent. Perpetual war to keep that copper unusable and to keep them from expanding around my borders to the wide open fog to my south (at least six decent city spots to settle at my leisure... a veritable builder's dream), and I plan to capture that city before they get longbowmen but they seem to spit out archers faster than I can take them out. RL gets in the way so I am still growing through Alphabet. That Iron should help matters.
Stolen Rutters is offline   Reply With Quote
Old Nov 02, 2006, 04:00 PM   #10
pholkhero
Deviant Mind
 
pholkhero's Avatar
 
Join Date: Feb 2006
Location: Philadelphia
Posts: 5,395
Quote:
Originally Posted by GoodSarmatian
Currently looking for a way to get Feudalism early, now Bureaucracy has high upkeep and Machinery lost some of it's importance.
Oracle sling, w/GP popping Monarchy?
__________________
"Playing an SG with pholkhero is so much fun that you hardly notice that you've lost." -pigswill
Tolerance for Jedis
"As a matter of fact, i think someone's going to help the crap out of those kids." -Hal

What exactly IS a Sword of Density? er--Denstiny?
pholkhero is offline   Reply With Quote
Old Nov 02, 2006, 04:37 PM   #11
DrewBledsoe
Veteran QB
 
DrewBledsoe's Avatar
 
Join Date: Nov 2005
Location: Cheering For Mr Sanchez
Posts: 2,634
Quote:
Originally Posted by bovinespy
Hello all. I guess everyone is busy trying out the new patch, but have any of you figured out yet any new tips/tricks/stratagems to take advantage of the extensive rules and AI changes? New slingshots? New rushes? Anything?....

I'll check back later - now back to the game....
My tactics (monarch / huge / marathon) have always been pretty much the same, as I've never bothered with slingshots (tried them, used them, found most boring and nowhere near as effective as some people believe).

Just expand and then expand some more, and then some more..Its not important being particularly scientifically advanced as long as your not too far behind miltarily. The science will ALWAYS come later (as Civ is still basically won by having more land than anyone else, with the point being that with a huge map, and all tiles on an average basis being equal, that more tiles to work equals more commerce, food and production), and most games are for all intents and purposes won around 1700AD, when you can out produce, and outtech anyone else easily. The main problem then comes with newly formed permanent alliances.

Every game is different, so this can be accomplished through culture, diplomacy, trade, alliance and conquest, and generally a mix of them all.

I don't advocate this as a particularly brilliant or sound strategy, but it generally works for me, and doesn't rely on anything (slingshots, slavery exploits, unique unit rushes or particular nations) as some examples.

Adjust on the fly, play each civ on its own merits, but expand...huge maps/ marathon/ monarch / shuffle / random civ / aggressive ais / permanent aslliances / lock modified assets.....produce a decent enough range of games to keep me coming back for more
__________________
:- Sunday Night Football vs The Vikings:- " The Bears Defence has some of the best Strippers in The NFL"

Who else but John Madden
DrewBledsoe is offline   Reply With Quote
Old Nov 02, 2006, 05:13 PM   #12
Meatbuster
formerly Robo Kai
 
Meatbuster's Avatar
 
Join Date: Dec 2005
Location: Philippines
Posts: 2,302
I hate fractal and when combined with the new patch makes for a really tough game.

I played as Alex recently and because the fractal script made a 70% land 30% water pangaea-like map (real Earth, for reference is 30-35% land) coupled with the stronger AI made me go to space. What's ironic is that 16 turns before I launch, Gandhi builds the UN and I vote myself winner 8 turns later, which means I don't win by space.

Strategy hasn't changed much. Except I build less trebs and more catapults now when both are available.
Meatbuster is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions > Any new strategies for 2.08?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Flying Dutchman 08/06/08 Orthanc Civ3 - Unit Graphics 40 Sep 05, 2008 07:03 PM
New Civilization III Downloads - 17/08/08 Plotinus News Updates 0 Aug 17, 2008 12:45 PM
Pirate Ship 08/08/06 Orthanc Civ3 - Unit Graphics 22 Aug 12, 2006 10:49 AM
Italian P26/40/75 WWII Tank 08-08-05 vingrjoe Civ3 - Unit Graphics 19 Sep 06, 2005 05:32 AM


Advertisement

All times are GMT -6. The time now is 12:13 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR