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#121 |
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Warlord
Join Date: Oct 2006
Location: Australia
Posts: 133
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#122 |
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formerly Robo Kai
Join Date: Dec 2005
Location: Philippines
Posts: 2,283
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I'll war with my save first. If it turns out bad, I'll be picking up Ralph's or Mutineer's save.
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#123 |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,029
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because I struggle at emperor
![]() +I'm in 2 SGs (P666-03 and SGotM 3) currently and have a RL to live. It would be very hard to start another time consuming game (my wife and kids wouln't see me at all )So I'm happy to lurk, if the game goes on. |
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#124 |
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formerly Robo Kai
Join Date: Dec 2005
Location: Philippines
Posts: 2,283
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I can't even beat Emperor, and the only way I can even come close to beating any higher difficulty is by choosing opponents, a small map and win by culture.
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#125 |
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Deity
Join Date: Feb 2006
Posts: 2,566
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I will give it one more day and then close the round.
I want to move the game alone and play it to conclusion. Pity that by some reason not many other people want to. |
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#126 | |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,029
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Quote:
What's to know about this turnset? - i started with mutineers save - Alex declared war on gandhi - he ask me to join, I agreed - monte joined too - I whipped more infrastructure - 1 academy in madrid - ankor wat whipped in Madrid - Taoist shrine in whatshisname... - only a handful units built Last edited by cabert; Mar 27, 2007 at 06:50 AM. |
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#127 | |
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The Man from Utopia
Join Date: Sep 2006
Location: Where the torture never stops..
Posts: 87
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Quote:
thanks for helping out (and thanks to all that have stuck with it). as a new Monarch player, it's cool to see what it takes on the upper levels.@Mutineer, you should take acidsatyr up on his offer for the Deity SG on Warlords. acidsatyr runs a tight, serious game at high levels and seems to get a good following. you'd like it. |
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#128 |
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Warlord
Join Date: Oct 2006
Location: Australia
Posts: 133
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Good on you, cabert! It is a shame that some of the better players had to pull out. Most of us are riding on mutineer's brilliance. Seeing another viable strategy would have been good. I hope Robo Kai pulls off his war!
Anyway, I have found this game very educational. I hope some lurkers have too. |
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#129 |
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formerly Robo Kai
Join Date: Dec 2005
Location: Philippines
Posts: 2,283
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It will be probably the worst war I'll ever fight in a while. Maces vs Catapults... a certainly winning combination, with me on the Catapults side.
Welcome to the game, cabert! |
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#130 |
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Deity
Join Date: Feb 2006
Posts: 2,566
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Round 4 closed with 4 saves.
1) Mutineer-Mutineer-Mutineer-Mutineer http://forums.civfanatics.com/showpo...&postcount=111 6 cities, Start to whipe GT CS-paper-Education (GS)-Liberalism(12) Traded for Compas, Machinery and Optics Convert Alex to buddism and bribed to stop trade with Gandy 2) Robo Kai- Robo Kai - Robo Kai- Robo Kai http://forums.civfanatics.com/showpo...&postcount=113 5 cities Researched Civil Service and Paper _Education(13). Traded Paper for Compass and Calendar (Astronomy path). Army 3 axes 7 cats Plan to attack Alex 3) Mutineer-Mutineer-Mutineer-Godel http://forums.civfanatics.com/showpo...&postcount=118 6 cities Whiped AW Research went CS-> Paper-> Education (burning 1 GS)-> Liberalism (in 8 turns). I am basically set to win the LIberalism race as no one has education yet. I traded for Compass, Optics, Theocracy and Machinery + gold. I also made 270g from selling my WM to other civs. Seeems to did better in trades then me, but forgot to build 6th theaters, slow down army whipe 4) Mutineer-Mutineer-Mutineer-Cabert http://forums.civfanatics.com/showpo...&postcount=126 5 cities, AW, Taoist srinefor 3 gp/turn? (Why not buddist for 10 gp/turn?) Academy. CS-Paper-Education(12) Next Round 5 20 turns Expected and 1000AD Last edited by Mutineer; Dec 15, 2006 at 05:42 AM. |
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#131 |
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Deity
Join Date: Feb 2006
Posts: 2,566
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Played from my save.
Godel traded paper for Theology and had a bit faster research, but I do not think we need Wat and he missing theater, deleying essential army production. So far we survived on GP's, but this Crunch becoming less and less efficient. We need to expand! We need WAR! So: Spoiler:
Last edited by Mutineer; Dec 17, 2006 at 01:51 AM. |
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#132 | |
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...perfect
Join Date: Jan 2003
Location: deep in the New Hampshire woods
Posts: 2,868
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Quote:
I've noticed in several games that you are a huge fan of drafting muskets. You also love your globe theatre. I'm still learning lots of tricks and i wanted to know: a) how do you use muskets effectively? What do you use to crack cities open with? Multiple muskets and just accept that you will get loses? Catapults then muskets? b) How does one set-up the globe theatre so that it is optimized for unit production? To me, you get granary, barracks, lots and lots of food, globe theatre, and whip, whip, whip.... is that right? Do you wait for food to regenerate growth? c) Why draft? |
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#133 |
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Emperor
Join Date: Mar 2006
Location: Edinburgh Scotland
Posts: 1,631
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Got delayed with real life and work, will try and play a catch up from my old save over the weekend.
Apologies Ralph |
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#134 |
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Deity
Join Date: Feb 2006
Posts: 2,566
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Immaculate
Spoiler:
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#135 |
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...perfect
Join Date: Jan 2003
Location: deep in the New Hampshire woods
Posts: 2,868
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#136 | |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,029
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Quote:
Academy was a smoke move, taoist shrine was a smoke move, building anything else than units was a smoke move. Didn't I say somewhere that this was just played to help keeping the thread alive? To be true, I didn't put much thought in this game, since basically I don't know what I'm doing... Ankor Wat could be usefull but I payed it a too high price (whipping away pop that could be whipped for units or for GT) Next round, used godel's save : Spoiler:
Last edited by cabert; Mar 27, 2007 at 06:50 AM. |
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#137 |
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Emperor
Join Date: Mar 2006
Location: Edinburgh Scotland
Posts: 1,631
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Well basic plan was to push through for Nationalism whilst building some catapults.
+ Try and Trade for Machinery to unlock Macemen + Onto Guilds for Conquistadors. Well played catch up to 1000AD to keep in the game and I am still not dead!! Spoiler:
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#138 |
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Warlord
Join Date: Oct 2006
Location: Australia
Posts: 133
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Mutineer, I'm killing myself over not building the 6th theatre! That's the risk of playing late at night.
I have some questions regarding drafting. If you have not researched gunpowder but have access to Macemen and Lonbows, what will unit will drafting give you? I will play my turns either tonight or tomorrow. |
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#139 |
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Deity
Join Date: Feb 2006
Posts: 2,566
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Maces. Draft gives melee units untill gunpowder.
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#140 |
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...perfect
Join Date: Jan 2003
Location: deep in the New Hampshire woods
Posts: 2,868
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Sorry, one more question about the globe theatre combined with nationalism. I know you've probably had to answer this before so i'll keep it brief.
What other national wonder do you combine with the globe theatre to get the most out of it? While you are using the globe theatre as a whipping city (for macemen, cats, etc, prior to the development of nationalism-or when running other civics), is it worth combining it with the heroic epic? Or is it best to just wait until military tradition and combine it with the experience-boosting national wonder (forget its name) for more experience, or are those national wonders best suited elsewhere, in which case you might be able to use the globe theatre city as a GPP-generation site when not at war and in which case it might be wise to place the national epic. Thanks. I know there are threads about this, but i want YOUR opinion. |
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