Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Rhye's and Fall of Civilization

Notices

Reply
 
Thread Tools
Old Nov 15, 2006, 07:36 AM   #1
kairob
Biohazard
 
kairob's Avatar
 
Join Date: May 2005
Location: The North
Posts: 3,080
Cultural Influences Mod

What do people think of using the Cultural Influences Mod with this one?
__________________
My Map Thread
kairob is offline   Reply With Quote
Old Nov 15, 2006, 08:35 AM   #2
Vishaing
The Son
 
Join Date: Mar 2006
Posts: 347
I have already merged this mod into RFC++, and so far people seem to like everything except starting with only 4 squares of culture, which will have been fixed in the next build.

But i would like other people to post their oppinions to to find potential bugs or trouble spots.
Vishaing is offline   Reply With Quote
Old Nov 15, 2006, 02:20 PM   #3
McA123
Prince
 
Join Date: Jul 2006
Location: NS, Canada
Posts: 541
I think it's great, except for the border thing, and even that isn't all bad.
McA123 is offline   Reply With Quote
Old Nov 15, 2006, 02:32 PM   #4
dafiden
First Founder
 
dafiden's Avatar
 
Join Date: Nov 2004
Location: Irata
Posts: 195
Well, it certainly makes certain UHV's (e.g. Inca: trying to keep the Europeans out is tough when your borders take so long to expand and you have no culture buildings since all of your production goes to money since you need 5,000 gold by 1700AD) more difficult.

In general, I think the mod is too stingy on border expansion. But, the game unmodded is too generous. Maybe somewhere in between on the number of culture points it takes to expand.
dafiden is offline   Reply With Quote
Old Nov 15, 2006, 02:41 PM   #5
Tom Veil
Warlord
 
Tom Veil's Avatar
 
Join Date: Oct 2006
Posts: 169
Link to Mod

Personally, I don't like the "shock". I think Vanilla is quite realistic that conquered cities are culturally resistant, and Vanilla makes for a deeper game.
__________________
Apolyton member for 5 years -- finally broke down and joined CivFanatics. And it feels good.
Tom Veil is offline   Reply With Quote
Old Nov 15, 2006, 02:47 PM   #6
kairob
Biohazard
 
kairob's Avatar
 
Join Date: May 2005
Location: The North
Posts: 3,080
I think the shock is good, look at the turks in istanbul, they have managed to make it thier own so much culture wise that even greeks call it by the turkish name!
__________________
My Map Thread
kairob is offline   Reply With Quote
Old Nov 15, 2006, 02:54 PM   #7
Blasphemous
Graulich
 
Blasphemous's Avatar
 
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
I agree, shock is realistic. We definitely need at least a few tweaks to the culture system to make it more realistic, and this modcomp seems to do a good job of it.
__________________
The Enlightened take things Lightly
Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary
Rhye's and Fall of Civilization - mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful!
Blasphemous is offline   Reply With Quote
Old Nov 15, 2006, 03:35 PM   #8
Vishaing
The Son
 
Join Date: Mar 2006
Posts: 347
I am slightly tempted to disable shock because it has an unrealistic effect when combined with the influence driven war. Generally once oyu take a city the opposing civs culture is completely gone, and that is unrealistic. I plan to at least tune down the culture shock and influence conversion to account for the two working together. Expect a better balanced version in the next RFC++ build.
Vishaing is offline   Reply With Quote
Old Nov 15, 2006, 03:50 PM   #9
kairob
Biohazard
 
kairob's Avatar
 
Join Date: May 2005
Location: The North
Posts: 3,080
yeah, both of these aspects of the mod try to solve the same problem and so they do it too far when combined...
__________________
My Map Thread
kairob is offline   Reply With Quote
Old Nov 17, 2006, 04:29 AM   #10
lumpthing
generic lump
 
lumpthing's Avatar
 
Join Date: Sep 2004
Location: Lumpinium, England
Posts: 781
I don't think shock is realistic at all. Look at Quebec as part of Anglophone Canada, or Greece under the Ottoman Empire, or every overseas colony on Earth. Or imagine if Germany had won WW2; would the entire non-German population immediately adopt a new Germanised identity simply because of their military might. It takes a long long time for a culture to forget it's original cultural distinctiveness and decide it doesn't want to be independent any more.

A highly cultured defeated civ's culture should remain the dominant culture for centuries after it has been captured IMHO.
__________________

lumpthing does Twitter

lumpthing is offline   Reply With Quote
Old Nov 17, 2006, 06:30 AM   #11
holy king
Pervert bunker inhabitant
 
holy king's Avatar
 
Join Date: Jan 2003
Location: Vienna, Austria
Posts: 16,369
not if cultures defines borders, at least not after nationalism....
holy king is offline   Reply With Quote
Old Nov 17, 2006, 06:58 AM   #12
Blasphemous
Graulich
 
Blasphemous's Avatar
 
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
Perhaps what should happen is that culture shock as such is removed, but for a while after a city is conquered, the conqueror's culture gets a temporary boost that fades for a while, to represent the conqueror's military control of the area. This culture will fade away quickly, leaving culture as it was, but for a while the conquered city will project the conqueror's control of the area and expand the border.
__________________
The Enlightened take things Lightly
Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary
Rhye's and Fall of Civilization - mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful!
Blasphemous is offline   Reply With Quote
Old Nov 17, 2006, 01:24 PM   #13
McA123
Prince
 
Join Date: Jul 2006
Location: NS, Canada
Posts: 541
The Quebec example isn't such a great one... After they were conquered by the English, they were still granted many rights, such as being permitted to remain catholic and for french citizens to be allowed to obtain government offices or something like that. I learnt that one in school a long time ago though, so don't hold me to that.
McA123 is offline   Reply With Quote
Old Nov 17, 2006, 03:31 PM   #14
Blasphemous
Graulich
 
Blasphemous's Avatar
 
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
Actually now it seems to me that Cultural Influences should be made to leave conquests alone, and Influence Driven War should take over in that area because it does it so well.
__________________
The Enlightened take things Lightly
Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary
Rhye's and Fall of Civilization - mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful!
Blasphemous is offline   Reply With Quote
Old Nov 20, 2006, 08:01 AM   #15
Tom Veil
Warlord
 
Tom Veil's Avatar
 
Join Date: Oct 2006
Posts: 169
Quote:
Originally Posted by kairob
I think the shock is good, look at the turks in istanbul, they have managed to make it thier own so much culture wise that even greeks call it by the turkish name!
It was most certainly NOT the conquest of Constantinople that made the city no longer Greek. It was the 600 years of developing the city into one of the most important cities in the Muslim world, and the single most important city in the Turkish world, that made the city Turkish. Greek culture survived well into the 1920s.
__________________
Apolyton member for 5 years -- finally broke down and joined CivFanatics. And it feels good.
Tom Veil is offline   Reply With Quote
Old Nov 20, 2006, 08:05 AM   #16
Tom Veil
Warlord
 
Tom Veil's Avatar
 
Join Date: Oct 2006
Posts: 169
Quote:
Originally Posted by McA123
The Quebec example isn't such a great one... After they were conquered by the English, they were still granted many rights, such as being permitted to remain catholic and for french citizens to be allowed to obtain government offices or something like that. I learnt that one in school a long time ago though, so don't hold me to that.
Over the course of civilized human history, the vast, vast majority of conquered peoples have had, de facto, the power to retain their own language, customs, and religion. Acculturation was meant to happen by marginalizing the holdouts and rewarding the turncoats, rather than by outlawing the holdouts. It takes a modern totalitarian state to effect cultural change on anything faster than a generational pace.
__________________
Apolyton member for 5 years -- finally broke down and joined CivFanatics. And it feels good.
Tom Veil is offline   Reply With Quote
Old Nov 20, 2006, 08:10 AM   #17
captain beaver
Civ 3 addict
 
captain beaver's Avatar
 
Join Date: May 2005
Location: the great forest
Posts: 460
Quote:
Originally Posted by McA123
The Quebec example isn't such a great one... After they were conquered by the English, they were still granted many rights, such as being permitted to remain catholic and for french citizens to be allowed to obtain government offices or something like that. I learnt that one in school a long time ago though, so don't hold me to that.
Rights which were obtain to make us loyal citizens of the Empire instead of joining the American Revolution . So, it is not as simple as conquerors takes all. Using CIV as analogy, some conquered cities can, in RL, still produce their own distinct culture even after their conquest.
But right now the shock is way overpowered. Nothing is left most of the time and in small cities with only their basic 4 square borders, the loss of culture will make these borders shrink it back to only the city tyle. And then, you really can't do anything with the city.
__________________
If the mod can go wrong, it will. Adaptation of Murphy's law

In France, there is the law, and then there is the frenchman's way to avoid it (an immigrant baffled by France's impressive number of laws)

Economic Left/Right: -1.50
Social Libertarian/Authoritarian: -5.28
captain beaver is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Rhye's and Fall of Civilization > Cultural Influences Mod

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[MOD] Mylon Mega Mod - Enhanced Cultural Model and more! Mylon Civ4 - Modpacks 73 Mar 31, 2011 07:30 PM
[MODCOMP]Cultural Influences TheLopez Civ4 - Mod Components 69 Nov 17, 2006 09:17 AM


Advertisement

All times are GMT -6. The time now is 05:04 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR