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#1 |
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Biohazard
Join Date: May 2005
Location: The North
Posts: 3,080
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Cultural Influences Mod
What do people think of using the Cultural Influences Mod with this one?
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My Map Thread
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#2 |
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The Son
Join Date: Mar 2006
Posts: 347
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I have already merged this mod into RFC++, and so far people seem to like everything except starting with only 4 squares of culture, which will have been fixed in the next build.
But i would like other people to post their oppinions to to find potential bugs or trouble spots. |
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#3 |
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Prince
Join Date: Jul 2006
Location: NS, Canada
Posts: 541
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I think it's great, except for the border thing, and even that isn't all bad.
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#4 |
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First Founder
Join Date: Nov 2004
Location: Irata
Posts: 195
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Well, it certainly makes certain UHV's (e.g. Inca: trying to keep the Europeans out is tough when your borders take so long to expand and you have no culture buildings since all of your production goes to money since you need 5,000 gold by 1700AD) more difficult.
In general, I think the mod is too stingy on border expansion. But, the game unmodded is too generous. Maybe somewhere in between on the number of culture points it takes to expand. |
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#5 |
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Warlord
Join Date: Oct 2006
Posts: 169
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Link to Mod
Personally, I don't like the "shock". I think Vanilla is quite realistic that conquered cities are culturally resistant, and Vanilla makes for a deeper game.
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Apolyton member for 5 years -- finally broke down and joined CivFanatics. And it feels good.
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#6 |
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Biohazard
Join Date: May 2005
Location: The North
Posts: 3,080
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I think the shock is good, look at the turks in istanbul, they have managed to make it thier own so much culture wise that even greeks call it by the turkish name!
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My Map Thread
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#7 |
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Graulich
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
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I agree, shock is realistic. We definitely need at least a few tweaks to the culture system to make it more realistic, and this modcomp seems to do a good job of it.
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The Enlightened take things Lightly Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary Rhye's and Fall of Civilization -
mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful! |
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#8 |
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The Son
Join Date: Mar 2006
Posts: 347
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I am slightly tempted to disable shock because it has an unrealistic effect when combined with the influence driven war. Generally once oyu take a city the opposing civs culture is completely gone, and that is unrealistic. I plan to at least tune down the culture shock and influence conversion to account for the two working together. Expect a better balanced version in the next RFC++ build.
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#9 |
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Biohazard
Join Date: May 2005
Location: The North
Posts: 3,080
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yeah, both of these aspects of the mod try to solve the same problem and so they do it too far when combined...
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#10 |
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generic lump
Join Date: Sep 2004
Location: Lumpinium, England
Posts: 781
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I don't think shock is realistic at all. Look at Quebec as part of Anglophone Canada, or Greece under the Ottoman Empire, or every overseas colony on Earth. Or imagine if Germany had won WW2; would the entire non-German population immediately adopt a new Germanised identity simply because of their military might. It takes a long long time for a culture to forget it's original cultural distinctiveness and decide it doesn't want to be independent any more.
A highly cultured defeated civ's culture should remain the dominant culture for centuries after it has been captured IMHO. |
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#11 |
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Pervert bunker inhabitant
Join Date: Jan 2003
Location: Vienna, Austria
Posts: 16,369
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not if cultures defines borders, at least not after nationalism....
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#12 |
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Graulich
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
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Perhaps what should happen is that culture shock as such is removed, but for a while after a city is conquered, the conqueror's culture gets a temporary boost that fades for a while, to represent the conqueror's military control of the area. This culture will fade away quickly, leaving culture as it was, but for a while the conquered city will project the conqueror's control of the area and expand the border.
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The Enlightened take things Lightly Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary Rhye's and Fall of Civilization -
mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful! |
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#13 |
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Prince
Join Date: Jul 2006
Location: NS, Canada
Posts: 541
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The Quebec example isn't such a great one... After they were conquered by the English, they were still granted many rights, such as being permitted to remain catholic and for french citizens to be allowed to obtain government offices or something like that. I learnt that one in school a long time ago though, so don't hold me to that.
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#14 |
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Graulich
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
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Actually now it seems to me that Cultural Influences should be made to leave conquests alone, and Influence Driven War should take over in that area because it does it so well.
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The Enlightened take things Lightly Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary Rhye's and Fall of Civilization -
mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful! |
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#15 | |
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Warlord
Join Date: Oct 2006
Posts: 169
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Quote:
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Apolyton member for 5 years -- finally broke down and joined CivFanatics. And it feels good.
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#16 | |
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Warlord
Join Date: Oct 2006
Posts: 169
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Quote:
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Apolyton member for 5 years -- finally broke down and joined CivFanatics. And it feels good.
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#17 | |
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Civ 3 addict
Join Date: May 2005
Location: the great forest
Posts: 460
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Quote:
. So, it is not as simple as conquerors takes all. Using CIV as analogy, some conquered cities can, in RL, still produce their own distinct culture even after their conquest.But right now the shock is way overpowered. Nothing is left most of the time and in small cities with only their basic 4 square borders, the loss of culture will make these borders shrink it back to only the city tyle. And then, you really can't do anything with the city.
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If the mod can go wrong, it will. Adaptation of Murphy's law In France, there is the law, and then there is the frenchman's way to avoid it (an immigrant baffled by France's impressive number of laws) Economic Left/Right: -1.50 Social Libertarian/Authoritarian: -5.28 |
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