The Save
Turn 1: Moved scout/settler posted pic for discussion
Turn 2: Moved scout and settler, posted pic for more discussion
Turn 3: I explore NW with the scout and find another possible city site, it has a lot of jungle but would eventually have gems and rice
Turn 4: I discover that the proposed site above would also include fish and cows! Moscow finally founded on the forest plains hill. Warrior only takes 6 turns to build!
Turns 5-7: There's a lot of gems up north in the jungles!
Turn 10: Moscow: Warrior>Warrior
Turn 11: Our scout survives an encounter with a lion while finding out we are actually on a pretty good sized island...the land we saw across the way from our original location is actually part of our own island!
Turn 13: Fishing discovered>BW started 23 turns for it. Moscow changes production to a workboat.
Turn 14: Mao is on the island across from our capitol. I saw his archer patrolling the coast.
Turn 21: Our island is completely mapped out and I see at least 5 good commerce sites thanks to all those gems although production may be a bit scarce. One decent site involves settling on top of a gem, but there's plenty of those for other cities.
Turn 22: Our island is officially dubbed 'Muskovy Isle' and a sign is placed in Muskovy Bay to advertise it as such
Turn 26: Workboat finishes and sets up camp on the clams. Moscow will grow to size 2 in two turns finally and another workboat has been started
Turn 27: Our scout survives its third encounter with wild animals, our warrior survives a fight with a deranged giraffe, and we meet Alex, who shares an island with Mao.
Turn 34: BW comes in and I set research to Sailing. Moscow will grow again in 6 turns, another workboat finishes in 4 turns, and our only source of copper is right next to our scout, within the fat cross of one of my proposed city sites.
I would propose we build two settlers immediately following the completion of this workboat. One to settle St. Petersburg in our original spot, the other to hop across the bay to the copper spot.
Neither one is very far away, although for the copper city we may want to wait until we've gotten some growth out of St. Petersburg to counter the distance upkeep. I do think Sailing should be next, perhaps followed by Writing>IW>Alphabet and then just trade for all the worker/religious techs we missed. We will want IW early to free up all those gems
which means we'll need to whip out a couple workers when we get close to that point. I personally think that we've got a good shot at the Great Lighthouse too, although I'm not entirely sure where in our building we'll put it. Perhaps just chop it in St. Petersburg once we get workers.
Oh, and I made liberal use of the Civ Signs...I just found them today during a practice game and found them very cool
As a side note, Real Ms Beyond and footballguys both founded in place in 4000BC, the only other team to upload a save thus far is CFR and they did what we did it appears, took a turn to do nothing except scout the surrounding terrain. footballguys also appears to think this is a sprint not a marathon...as they're already up to 1330BC and only have 2x our current score.